The Tenet Flux Rifle is the Tenet variant of the Flux Rifle, featuring increased critical chance, status chance, fire rate, accuracy, magazine size, and faster reload speed, at the expense of lower critical multiplier, no punch through, and running off magazines in lieu of a recharging battery. It also functions as an automatic rifle rather than a continuous beam weapon, removing its range limit and damage ramp-up but benefiting less from multishot and no longer consuming fewer ammo per shot.
Characteristics[]
- This weapon deals primarily Slash damage.
- Can use the Flux Rifle-exclusive Flux Overdrive mod.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister that has this weapon equipped.
Advantages over other Primary weapons (excluding modular weapons):
- Can equip the Combustion Beam mod, despite not being a continuous weapon.
- Normal Attack (wiki attack index 1)
- Above average reload speed (1.80 s)
- Very high magazine (120)
- Very high ammo max (1,200)
- Very high fire rate (15.00 attacks/sec)
- Above average status chance (26.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average crit chance (20.00%)
- Very low total damage (22)
- Below average disposition (●●●○○ (1.10x))
- Low crit multiplier (1.80x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Tenet Flux Rifle (Normal Attack), compared to Flux Rifle (Normal Attack):
- Equal base damage (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (35.2 vs. 22)
- Higher base critical chance (20.00% vs. 10.00%)
- Lower base critical multiplier (1.80x vs. 2.00x)
- Higher base status chance (26.00% vs. 24.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (40.83 vs. 24.2)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (612.48 vs. 290.4)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (499.98 vs. 208.92)
- Higher fire rate (15.00 attacks/sec vs. 12.00 attacks/sec)
- Larger magazine (120 vs. 50)
- More ammo cost per shot (1 vs. 0.5)
- More shots per magazine (120 vs. 100)
- Larger max ammo capacity (1,200 vs. 0)
- Larger ammo pickup count (80 vs. 0)
- Faster reload time (1.80 s vs. 2.25 s)
- More accurate (Very High vs. Very High)
- Wider maximum spread (1.00° vs. 0.00°)
- Higher Mastery Rank required (16 vs. 6)
- Lower disposition (●●●○○ (1.10x) vs. ●●●●● (1.55x))
Acquisition[]
Tenet Flux Rifle is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
Notes[]
- Because the weapon can equip Combustion Beam despite being a practical assault rifle, it can gain effective crowd control against opponents (outside of The Steel Path) at far longer ranges than most continuous beam weapons.
- This makes the weapon currently unique as the only non-continuous beam weapon that can equip the mod.
- Flux Overdrive will effectively double the base status chance of this weapon alongside its regular benefit.
- A good counterpart to Flux Rifle's beam multishot mechanics.
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
*Note that the Primed or Umbra version of a Warframe share the same element
Media[]
Patch History[]
Update 34.0 (2023-10-18)
- Fixed magazine remaining in the Warframe's left hand if the reload for the Tenet Flux Rifle is interrupted.
Update 32.2 (2022-11-30)
- Fixed a lingering VFX on the Tenet Flux rifle if you swap weapons while firing.
Update 31.1 (2022-02-09)
- Fixed a UI error in the Arsenal when equipping the Flux Overdrive Mod on the Tenet Flux Rifle.
Hotfix 30.6.1 (2021-08-10)
- Fixed Tenet Flux Rifle beam FX breaking if the player camera is moved while aiming by strafing, moving, etc.
Update 30.5 (2021-07-06)
- Introduced.
See Also[]
- Flux Rifle, the normal variant.
- Tenet, the Sister version of a weapon.