Tenet Exec is a unique Tenet Heavy Blade with Slam Attacks that release a multitude of shockwaves.
Characteristics[]
- This weapon deals primarily Impact damage.
- Stance slot has polarity, matching Rending Crane and Noble Cadence (Conclave only) stance.
- Polarizing the weapon below rank 40 increases its max rank by 2, thus for the first 5 polarizations granting the weapon additional mod capacity, and also 100 Mastery Rank experience for each new weapon rank not achieved before.
- Comes with a random innate progenitor bonus damage increase and type, which can be Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on Ergo Glast's stock every 4 days, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Slam Attacks release a shockwave across the ground, ragdolling enemies. Shockwaves consist of up to 3 explosions that trigger every 5 meters in sequence.
- Heavy Slam Attacks release 3 shockwaves in a fan. The explosions of these Heavy shockwaves do not have radial damage fall-off.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very high crit chance (38.00%)
- High attack range (2.80 m)
- High crit multiplier (2.40x)
- Normal Shockwave (wiki attack index 2)
- Very high crit chance (38.00%)
- High attack range (2.80 m)
- High crit multiplier (2.40x)
- Heavy Shockwave (wiki attack index 3)
- Very high crit chance (38.00%)
- High total damage (950)
- Above average attack range (2.80 m)
- High crit multiplier (2.40x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average total damage (190)
- Below average status chance (22.00%)
- Low disposition (●●○○○ (0.80x))
- Normal Shockwave (wiki attack index 2)
- Very low active falloff slope (4.4m/%)
- Very low maximum falloff distance (4.0 m)
- Below average total damage (190)
- Low disposition (●●○○○ (0.80x))
- Heavy Shockwave (wiki attack index 3)
- Very low active falloff slope (-infm/%)
- Very low maximum falloff distance (4.0 m)
- Very low disposition (●●○○○ (0.80x))
Acquisition[]
Can be bought from Ergo Glast of The Perrin Sequence in any Relay for 40 Corrupted Holokeys (regardless of standing with The Perrin Sequence syndicate). Each offering has a random progenitor bonus damage type and percentage increase, which is cycled every 4 days.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slam (Looking At Ground While In Air) |
Tenet Exec Slam (unofficial) | 120.0%/s | 2.5s | |||||||||||||||||||||
Heavy Slam (Heavy Attack In Midair) |
Tenet Exec Heavy Slam (unofficial) | 200.0%/s | 2.5s | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
Shockwave Mechanics[]
The shockwaves produced by the Tenet Exec are triggered by regular Slam Attacks and Heavy Slam Attacks. Additionally, each heavy blade stance will trigger a shockwave on the last hit of the forward block combo. Tempo Royale can also trigger a shockwave with the single hit block combo.
These shockwaves have several unique interactions, or lack thereof:
- Shockwaves travel in a line and stop at the first explosion that isn't on the ground at the same height, such as against walls, platform edges, and terrain elevation. If there are gaps between the initial slam and the explosions, it will not be interrupted.
- Maximum shockwave travel distance is 20m, and is not affected by Range mods such as Reach.
- Each shockwave produces 3 sequential instances of damage.
- Each instance of damage caused by a shockwave produced by a regular Slam Attack adds to Melee Combo points, and they benefit from Combo Count Chance mods like Quickening and True Punishment.
- Each instance of damage will proc on hit effects such as Dispatch Overdrive, Healing Return, Life Strike and Shattering Impact.
- Each instance of damage is affected normally by Eclipse, Roar, Toxic Lash and Xata's Whisper.
- Vauban's Passive will apply to sequential shockwaves that hit an enemy in the ragdoll state caused by an initial shockwave.
- Hall of Mirrors clones copy the slam attacks, but not the shockwaves.
- Shockwaves are not considered projectiles, so Magnetize and Navigator do not work on it.
- The damage increase while inside Magnetize's bubble applies normally, however.
- Shockwave damage is listed in the Arsenal both in Primary and Heavy Attack sections as Slam Radial Damage.
- The damage type distribution is 100% Impact, but innate bonus elemental damage applies to it.
- At +60% elemental bonus, the damage distribution lowers to 62.5% Impact.
- Shockwave damage is affected by Seismic Wave and Faction Mods such as Smite Grineer.
- Shockwave damage is affected by weakspot damage bonuses, such as Enemy Body Parts multiplier and Sonar.
- Shockwave damage is affected normally by Warframe Abilities that amplify damage on a target such as Blazing Chakram, Molecular Prime or Rage.
- Heavy Slam Attack shockwave damage is affected by the Melee Combo multiplier.
- Shockwaves are not affected in any way by raw damage mods ( Pressure Point), IPS damage mods ( Heavy Trauma), elemental damage mods ( Fever Strike), Killing Blow, Proton Snap or Energy Channel.
- The damage type distribution is 100% Impact, but innate bonus elemental damage applies to it.
- Shockwaves are not affected in any way by Fireball Frenzy, Nourished Strike, Rift Torrent, Shock Trooper, Smite Infusion, Venom Dose, Vex Armor, Garuda's Passive or Volt's Passive.
- Shockwaves produced by regular Slam Attacks have a radial damage fall-off, but shockwaves produced by Heavy Slam Attacks do not.
- Shockwave damage is not affected by Critical Chance or Critical Damage mods, Arcane Avenger or Warframe abilities such as Covenant.
- Shockwave animation is affected by Attack Speed mods such as Berserker Fury, Fury, Gladiator Vice and Quickening but is not affected by Wind Up Speed mods such as Amalgam Organ Shatter and Killing Blow.
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
Trivia[]
- The weapon's name, Exec, might be an abbreviation of a business "executive".
- The weapon bears a passing resemblance to the "Hollow Blade" of the Fusion Sword, Cloud Strife's weapon in the film Final Fantasy VII: Advent Children. Both have a single-edge construction with the grip at a rectangular cavity formed into the back of the blade, and the cutting edge extending in front and past the grip, running the entire length of the weapon.
Media[]
Patch History[]
Update 30.5 (2021-07-06)
- Introduced.