Tenet Exec is a unique Tenet Heavy Blade with Slam Attacks that release a multitude of shockwaves.
Characteristics[]
- This weapon deals primarily Impact damage.
- Stance slot has polarity, matching Rending Crane and Noble Cadence (Conclave only) stance.
- Slam Attacks release a shockwave across the ground, ragdolling enemies. Shockwaves consist of up to 3 explosions that trigger every 5 meters in sequence.
- Heavy Slam Attacks release 3 shockwaves in a fan.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Unlike Tenet weapons directly acquired from Sisters, the listed Mastery Rank requirement is enforced.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very high crit chance (38.00%)
- High attack range (2.80 m)
- High crit multiplier (2.40x)
- Normal Shockwave (wiki attack index 2)
- Very high crit chance (38.00%)
- Above average total damage (380)
- High attack range (2.80 m)
- High crit multiplier (2.40x)
- Heavy Shockwave (wiki attack index 3)
- Very high crit chance (38.00%)
- High total damage (570)
- Above average attack range (2.80 m)
- High crit multiplier (2.40x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average total damage (190)
- Below average status chance (22.00%)
- Low disposition (●●○○○ (0.80x))
- Normal Shockwave (wiki attack index 2)
- Very low active falloff slope (5.7m/%)
- Very low maximum falloff distance (4.0 m)
- Low disposition (●●○○○ (0.80x))
- Heavy Shockwave (wiki attack index 3)
- Very low active falloff slope (8.0m/%)
- Very low maximum falloff distance (4.0 m)
- Very low disposition (●●○○○ (0.80x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Can be bought from Ergo Glast of The Perrin Sequence in any Relay for 40 Corrupted Holokeys (regardless of standing with The Perrin Sequence syndicate). Each offering has a random progenitor bonus damage type and percentage increase, which is cycled every 4 days.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slam (Looking At Ground While In Air) |
Tenet Exec Slam (unofficial) | 0.0%/s | 2.5s | |||||||||||||||||||||
Heavy Slam (Heavy Attack In Midair) |
Tenet Exec Heavy Slam (unofficial) | 0.0%/s | 2.5s | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
Shockwave Mechanics[]
- Slam attacks send out a series of 3 shockwaves in a straight line. Heavy slam attacks send out 3 sets of 3 shockwaves in a spread.
- Shockwaves travel in a line and trigger every 5 meters.
- Maximum shockwave travel distance is not affected by Range mods such as Reach.
- Shockwaves will stop at the first explosion that isn't on the ground at the same height, such as against walls, platform edges, and terrain elevation. If there are gaps between the initial slam and the explosions, it will not be interrupted.
- Each heavy blade stance will trigger a shockwave on the last hit of the forward block combo. Tempo Royale can also trigger a shockwave with the single hit block combo.
- Shockwaves travel in a line and trigger every 5 meters.
- Shockwave damage type distribution is 100% Impact, but innate bonus elemental damage applies to it.
- Shockwave damage is affected by all melee mods and buffs that affect slams.
- Heavy slam attack shockwave damage is affected by the Melee Combo multiplier and mods that affect heavy attacks.
- Shockwaves have the same radial damage fall-off as the slam that triggered them; 70% falloff for normal slam attack shockwaves, and 50% for heavy slam attack shockwaves.
- Regular slam attack shockwaves add to to the Melee Combo, and benefit from Combo Count Chance mods like Quickening and True Punishment.
- Shockwaves will trigger on hit effects such as Healing Return, Life Strike and Shattering Impact.
- Hall of Mirrors clones copy the slam attacks, but not the shockwaves.
- Shockwaves are not considered projectiles, so Magnetize and Navigator do not work on it.
This section is transcluded from Lich System § Notes. To change it, please edit the transcluded page.
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
View detailed explanation about element merging ▾▾
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
Trivia[]
- The weapon's name, Exec, might be an abbreviation of a business "executive".
- The weapon bears a passing resemblance to the "Hollow Blade" of the Fusion Sword, Cloud Strife's weapon in the film Final Fantasy VII: Advent Children. Both have a single-edge construction with the grip at a rectangular cavity formed into the back of the blade, and the cutting edge extending in front and past the grip, running the entire length of the weapon.
Media[]
Patch History[]
Update 30.5 (2021-07-06)
- Introduced.