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m (The weapon havepinpoint accuracy so there's no need to guide the rockets.)
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(not with heavy caliber. Undo revision 2243040 by Max20091 (talk))
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*High [[status chance]].
 
*High [[status chance]].
 
*Pinpoint [[accuracy]].
 
*Pinpoint [[accuracy]].
**{{M|Heavy Caliber}}'s accuracy penalty is minimal on this weapon.
+
**{{M|Heavy Caliber}}'s accuracy penalty is minimal on this weapon, especially due to its ability to be guided manually.
 
*Rocket explode in a '''8''' meter radius after impacting a surface or enemy.
 
*Rocket explode in a '''8''' meter radius after impacting a surface or enemy.
 
**Initial hit and explosion apply status separately.
 
**Initial hit and explosion apply status separately.

Revision as of 14:05, 4 December 2021

This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

Tenet Envoy is a unique Tenet rocket launcher shooting DmgColdSmall64 Cold missiles that can be guided while aiming, and is able to reload while holstered.

Characteristics

This weapon deals primarily DmgColdSmall64 Cold damage.

Advantages:

  • Innate DmgColdSmall64 Cold damage – effective against Alloy Armor, Shielded, and Infested Sinew.
  • Very high critical chance and critical multiplier.
  • High status chance.
  • Pinpoint accuracy.
    • Mod TT 20px Heavy Caliber's accuracy penalty is minimal on this weapon, especially due to its ability to be guided manually.
  • Rocket explode in a 8 meter radius after impacting a surface or enemy.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Can benefit from Mod TT 20px Firestorm (Mod TT 20px Primed), Mod TT 20px Amalgam Furax Body Count, and Mod TT 20px Cautious Shot. It has the largest base AoE radius of any weapon that can benefit from both of the first two, letting it reach a max potential AoE of 14.86
  • Aiming will cause fired rockets to travel toward the aiming reticle, allowing them to be guided.
  • Reloads 1 round per second while holstered.
  • Fairly large magazine capacity of 8 rounds for an explosive-based weapon.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64 Impact, DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, DmgMagneticSmall64 Magnetic, or DmgRadiationSmall64 Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.

Disadvantages:

Acquisition

Tenet Envoy is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.

Notes

  • The Tenet Envoy is currently the only launcher with an automatic trigger, allowing a player to simply hold the trigger to launch consecutive rockets. This can prove somewhat disadvantageous while trying to redirect the rockets by aiming against enemies at relatively short ranges due to the recoil of launching a new rocket causing the aim to be disrupted.
  • While aiming, the rockets will make an audible beeping noise. When aiming at a target, the beeping intensifies and the rocket flashes brightly.
  • Rockets have a lifespan of 6 seconds regardless if they are being aimed or not, automatically detonating once that time has elapsed.
  • While holstered, the attaché case's components will rumble and make an audible sound for each unit of ammo reloaded.
  • Projectile speed seems to be 20 m/s while aiming and manually guiding the projectiles, and 40 m/s for unguided projectiles.
  • When using Mod TT 20px Heavy Caliber and multishot mods such as Mod TT 20px Split Chamber, additional rockets fired will fly parallel to the main rocket and not converge at the point of impact.
  • Cannot be reloaded while a missile is being manually guided.
  • Both the initial shot and explosion seem to be silent despite having an "Alarming" noise level; a one-shot kill on a group of enemies will award the stealth kill affinity bonus, and nearby enemies will not be alerted as long as they did not witness this. (bug?) However, firing the weapon will still break IvaraIcon272 Ivara's Prowl130xWhite Prowl unless the Mod TT 20px Hush mod is equipped.

Kuva/Tenet Notes

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64 Heat → Innate DmgColdSmall64 Cold → Innate DmgElectricitySmall64 Electricity → Innate DmgToxinSmall64 Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64 Heat
E.g. TenetSpirex Tenet Spirex
Innate DmgColdSmall64 Cold
E.g. TenetEnvoy Tenet Envoy
Innate DmgElectricitySmall64 Electricity
E.g. TenetAgendus Tenet Agendus
Innate DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgGasSmall64 Gas
Bonus DmgColdSmall64 Cold + Modded DmgFireSmall64 Heat DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgViralSmall64 Viral DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral
Bonus DmgElectricitySmall64 Electricity + Modded DmgFireSmall64 Heat DmgRadiationSmall64 Radiation DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Bonus DmgToxinSmall64 Toxin + Modded DmgFireSmall64 Heat DmgGasSmall64 Gas DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgGasSmall64 Gas
Bonus DmgToxinSmall64 Toxin + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgViralSmall64 Viral DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgViralSmall64 Viral
Bonus DmgToxinSmall64 Toxin + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Element Progenitor Warframe*
DmgImpactSmall64 Impact BaruukIcon272 BaruukDanteIcon272 DanteGaussIcon272 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoSevagothIcon272 SevagothWukongIcon272 WukongZephyrIcon272 Zephyr
DmgFireSmall64 Heat ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosKullervoIcon272 KullervoNezhaIcon272 NezhaProteaIcon272 ProteaVaubanIcon272 VaubanWispIcon272 Wisp
DmgColdSmall64 Cold FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantStyanaxIcon272 StyanaxTitaniaIcon272 TitaniaTrinityIcon272 Trinity
DmgElectricitySmall64 Electricity BansheeIcon272 BansheeCalibanIcon CalibanExcaliburIcon272 ExcaliburGyreIcon272 GyreLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
DmgToxinSmall64 Toxin AtlasIcon272 AtlasDagathIcon272 DagathIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
DmgMagneticSmall64 Magnetic CitrineIcon272 CitrineHarrowIcon272 HarrowHydroidIcon272 HydroidLavosIcon272 LavosMagIcon272 MagMesaIcon272 MesaXakuIcon272 XakuYareliIcon272 Yareli
DmgRadiationSmall64 Radiation AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 OctaviaQorvexIcon272 QorvexVorunaIcon272 Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

Tips

  • A maximum rank PrimaryMerciless Primary Merciless synergizes well with this weapon, reducing the reload to 3.1 seconds and giving it 48 reserve rounds, on top of the increased damage.
  • The Tenet Envoy is a good weapon to equip on on-call Railjack crew members as their AI focuses on aiming the weapon, effectively redirecting all rockets on incoming enemies.
    • This can also mean mods requiring aiming to trigger, such as Mod TT 20px Argon Scope and Mod TT 20px Bladed Rounds, may be in effect as crews use them (needs verification).
  • Because the Tenet Envoy sports a fairly larger magazine capacity compared to some of its other explosive counterparts (such as the KuvaBramma Kuva Bramma and KuvaTonkor Kuva Tonkor) it is practically more efficient with ammo pickups, as the other weapons would immediately consume nearby pickups after merely using a shot.
    • In this regard, it shares this ammo pickup efficiency property with the KuvaOgris Kuva Ogris and the KuvaZarr Kuva Zarr.

Trivia

  • The explosions resulting from the rockets fired by this weapon briefly show Corpus lettering and iconography.
  • While sheathed and while reloading, the weapon folds up into an attaché case.
  • When aiming, the Warframe will put the weapon up close to their helmet and a laser sight will appear from the front, implying the guidance system is optical-based.

Bugs

  • When trying to direct by aiming, rockets prematurely detonate upon contact with GaraIcon272 Gara's MassVitrify130xWhite Mass Vitrify wall or FrostIcon272 Frost's SnowGlobe130xWhite Snow Globe, possibly due to the laser sight erroneously treating the wall as a physical barrier. To try to bypass, a player must allow the rockets to pass through first before starting to redirect by aiming.
    • This bug is also observable on rockets fired by on-call Railjack crews or a converted Sister of Parvos.

Media


See Also

Patch History

Update 30.7 (2021-09-08)

  • Fixed the Tenet Envoy's guided rockets being unable to pass through Volt's Shield and Gara's Vitrify.

Hotfix 30.5.5 (2021-07-29)

  • Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.

Hotfix 30.5.4 (2021-07-17)

  • Fixed friendly AI not being able to use the Tenet Envoy.

Hotfix 30.5.3 (2021-07-09)

  • Fixed cases where the Tenet Envoy rockets could remain in the air indefinitely.

Hotfix 30.5.2 (2021-07-07)

  • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.

Update 30.5 (2021-07-06)

  • Introduced.