m (The weapon havepinpoint accuracy so there's no need to guide the rockets.) Tag: source edit |
(not with heavy caliber. Undo revision 2243040 by Max20091 (talk)) Tag: Undo |
||
Line 12: | Line 12: | ||
*High [[status chance]]. |
*High [[status chance]]. |
||
*Pinpoint [[accuracy]]. |
*Pinpoint [[accuracy]]. |
||
− | **{{M|Heavy Caliber}}'s accuracy penalty is minimal on this weapon. |
+ | **{{M|Heavy Caliber}}'s accuracy penalty is minimal on this weapon, especially due to its ability to be guided manually. |
*Rocket explode in a '''8''' meter radius after impacting a surface or enemy. |
*Rocket explode in a '''8''' meter radius after impacting a surface or enemy. |
||
**Initial hit and explosion apply status separately. |
**Initial hit and explosion apply status separately. |
Revision as of 14:05, 4 December 2021
Tenet Envoy is a unique Tenet rocket launcher shooting Cold missiles that can be guided while aiming, and is able to reload while holstered.
Characteristics
This weapon deals primarily Cold damage.
Advantages:
- Innate Cold damage – effective against Alloy Armor, Shielded, and Infested Sinew.
- Very high critical chance and critical multiplier.
- High status chance.
- Pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon, especially due to its ability to be guided manually.
- Rocket explode in a 8 meter radius after impacting a surface or enemy.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Can benefit from Firestorm ( Primed), Amalgam Furax Body Count, and Cautious Shot. It has the largest base AoE radius of any weapon that can benefit from both of the first two, letting it reach a max potential AoE of 14.86
- Aiming will cause fired rockets to travel toward the aiming reticle, allowing them to be guided.
- Reloads 1 round per second while holstered.
- Fairly large magazine capacity of 8 rounds for an explosive-based weapon.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
Disadvantages:
- Innate Cold damage – less effective against Infested Flesh and Fossilized.
- Very low fire rate.
- Very slow reload speed.
- Slow unholstering speed.
- Projectiles have travel time.
- Projectile Speed decreases while aiming (unaffected by Terminal Velocity).
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 20% from central impact.
- Extremely low ammo capacity; requires just 3 reloads to fully deplete all ammo reserves.
Acquisition
Tenet Envoy is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
Notes
- The Tenet Envoy is currently the only launcher with an automatic trigger, allowing a player to simply hold the trigger to launch consecutive rockets. This can prove somewhat disadvantageous while trying to redirect the rockets by aiming against enemies at relatively short ranges due to the recoil of launching a new rocket causing the aim to be disrupted.
- While aiming, the rockets will make an audible beeping noise. When aiming at a target, the beeping intensifies and the rocket flashes brightly.
- Rockets have a lifespan of 6 seconds regardless if they are being aimed or not, automatically detonating once that time has elapsed.
- While holstered, the attaché case's components will rumble and make an audible sound for each unit of ammo reloaded.
- Passive reload stacks with Tactical Reload and the Synth Mod Set ( Synth Deconstruct, Synth Fiber, Synth Reflex and Synth Charge).
- Projectile speed seems to be 20 m/s while aiming and manually guiding the projectiles, and 40 m/s for unguided projectiles.
- Terminal Velocity will only affect unguided projectiles, for a final speed of 64 m/s.
- When using Heavy Caliber and multishot mods such as Split Chamber, additional rockets fired will fly parallel to the main rocket and not converge at the point of impact.
- Cannot be reloaded while a missile is being manually guided.
- Both the initial shot and explosion seem to be silent despite having an "Alarming" noise level; a one-shot kill on a group of enemies will award the stealth kill affinity bonus, and nearby enemies will not be alerted as long as they did not witness this. (bug?) However, firing the weapon will still break Ivara's Prowl unless the Hush mod is equipped.
Kuva/Tenet Notes
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
Element | Progenitor Warframe* |
---|---|
Impact | Baruuk • Dante • Gauss • Grendel • Rhino • Sevagoth • Wukong • Zephyr |
Heat | Chroma • Ember • Inaros • Kullervo • Nezha • Protea • Vauban • Wisp |
Cold | Frost • Gara • Hildryn • Revenant • Styanax • Titania • Trinity |
Electricity | Banshee • Caliban • Excalibur • Gyre • Limbo • Nova • Valkyr • Volt |
Toxin | Atlas • Dagath • Ivara • Khora • Nekros • Nidus • Oberon • Saryn |
Magnetic | Citrine • Harrow • Hydroid • Lavos • Mag • Mesa • Xaku • Yareli |
Radiation | Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia • Qorvex • Voruna |
*Note that the Primed or Umbra version of a Warframe share the same element
Tips
- A maximum rank Primary Merciless synergizes well with this weapon, reducing the reload to 3.1 seconds and giving it 48 reserve rounds, on top of the increased damage.
- The Tenet Envoy is a good weapon to equip on on-call Railjack crew members as their AI focuses on aiming the weapon, effectively redirecting all rockets on incoming enemies.
- This can also mean mods requiring aiming to trigger, such as Argon Scope and Bladed Rounds, may be in effect as crews use them (needs verification).
- Because the Tenet Envoy sports a fairly larger magazine capacity compared to some of its other explosive counterparts (such as the Kuva Bramma and Kuva Tonkor) it is practically more efficient with ammo pickups, as the other weapons would immediately consume nearby pickups after merely using a shot.
- In this regard, it shares this ammo pickup efficiency property with the Kuva Ogris and the Kuva Zarr.
Trivia
- The explosions resulting from the rockets fired by this weapon briefly show Corpus lettering and iconography.
- While sheathed and while reloading, the weapon folds up into an attaché case.
- When aiming, the Warframe will put the weapon up close to their helmet and a laser sight will appear from the front, implying the guidance system is optical-based.
Bugs
- When trying to direct by aiming, rockets prematurely detonate upon contact with Gara's Mass Vitrify wall or Frost's Snow Globe, possibly due to the laser sight erroneously treating the wall as a physical barrier. To try to bypass, a player must allow the rockets to pass through first before starting to redirect by aiming.
- This bug is also observable on rockets fired by on-call Railjack crews or a converted Sister of Parvos.
Media
See Also
- Kuva Ogris, the Kuva equivalent rocket launcher.
Patch History
Update 30.7 (2021-09-08)
- Fixed the Tenet Envoy's guided rockets being unable to pass through Volt's Shield and Gara's Vitrify.
Hotfix 30.5.5 (2021-07-29)
- Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.
Hotfix 30.5.4 (2021-07-17)
- Fixed friendly AI not being able to use the Tenet Envoy.
Hotfix 30.5.3 (2021-07-09)
- Fixed cases where the Tenet Envoy rockets could remain in the air indefinitely.
Hotfix 30.5.2 (2021-07-07)
- Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
Update 30.5 (2021-07-06)
- Introduced.