- Innate damage – effective against Alloy Armor, Shielded, and Infested Sinew.
- Very high critical chance and critical multiplier.
- High status chance.
- Pinpoint accuracy.
- Rocket explode in a 8 meter radius after impacting a surface or enemy.
- Aiming will cause fired rockets to travel toward the aiming reticle, allowing them to be guided.
- Reloads 1 round per second while holstered.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus , , , , , , or damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Innate damage – less effective against Infested Flesh and Fossilized.
- Very low fire rate.
- Very slow reload speed.
- Slow unholstering speed.
- Projectiles have travel time.
- Projectile Speed decreases while aiming (unaffected by ).
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 20% from central impact.
- Extremely low ammo capacity; requires just 3 reloads to fully deplete all ammo reserves.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
- The Tenet Envoy is currently the only launcher with an automatic trigger, allowing a player to simply hold the trigger to launch consecutive rockets. This can prove somewhat disadvantageous while trying to redirect the rockets by aiming against enemies at relatively short ranges due to the recoil of launching a new rocket causing the aim to be disrupted.
- While aiming, the rockets will make an audible beeping noise. When aiming at a target, the beeping intensifies and the rocket flashes brightly.
- While holstered, the attaché case's components will rumble and make an audible sound for each ammo reloaded.
- Projectile speed seems to be 20m/s while aiming and manually guiding the projectiles. Unguided projectiles are about twice as fast and can benefit from terminal velocity for a final speed of 60m/s. (this needs proper testing.)
- When using and multishot mods such as , additional rockets fired will fly parallel to the main rocket and not converge at the point of impact.
- Cannot be reloaded while a missile is in flight.
- Both the initial shot and explosion seem to be silent despite having an "Alarming" noise level; a one-shot kill on a group of enemies will award the stealth kill affinity bonus, and nearby enemies will not be alerted as long as they did not witness this. (bug?) However, firing the weapon will still break 's unless the mod is equipped.
- As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
- This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type that is added after all elemental mods.
- If the weapon innately has a primary element type ( , , , ) AND has a different primary element as its bonus stat, the elements on the weapon will combine in a unique way: Whichever of the two primary elements comes first in this element order - > > > , or "HCET" for short - will be placed second to last in the element combine order, while the other primary element will be placed last in the combine order. This order can be subsequently shifted based on the order of the equipped mods.
- For example, if the weapon innately has , using an progenitor Warframe to add base damage to the weapon will change the weapon's base element to .
- Because comes before in the HCET element order, will be placed second to last in the element combine order, and will be placed last.
- If the weapon is then modded with only , the elements will be arranged in the order , , , resulting in the weapon having + . If the weapon is instead modded with only , the elements will be arranged in the order , , , which will create + .
- If modded with and , the will be moved earlier in the combine order due to now being a modded element, so the new combine order will be , , , resulting in + . If modded with and , the combine order will be , , , , resulting in + .
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*Note that the Primed and Umbra versions of a Warframe share the same element (including altered, exalted, spectral or enhanced forms such as Atlas using Rumbled, Titania in Razorwing, or Sevagoth's Shadow).
- A maximum rank synergizes well with this weapon, reducing the reload to 3.1 seconds and giving it 48 reserve rounds, on top of the increased damage.
- The Tenet Envoy is a good weapon to equip on on-call Railjack crew members as their AI focuses on aiming the weapon, effectively redirecting the rockets on incoming enemies.
- The explosions resulting from the rockets fired by this weapon briefly show Corpus lettering and iconography.
- While sheathed and while reloading, the weapon folds up into an attaché case.
- When aiming, the Warframe will put the weapon up close to their helmet and a laser sight will appear from the front, implying the guidance system is optical-based.
- When trying to direct by aiming, rockets prematurely detonate upon contact with 's wall or 's , possibly due to the laser sight erroneously treating the wall as a physical barrier. To try to bypass, a player must allow the rockets to pass through first before starting to redirect by aiming.
- This bug is also observable on rockets fired by on-call Railjack crews or a converted Sister of Parvos.
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