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This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

Tenet Envoy is a unique Tenet rocket launcher shooting missiles that can be guided while aiming, and is able to reload while holstered.

Characteristics[]

This weapon deals innate DmgImpactSmall64.png Impact damage from grenade impact and DmgColdSmall64.png Cold damage on explosion and can combine with an additional bonus of DmgImpactSmall64.png Impact, DmgFireSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation based on the Sister's Progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.

For how different Progenitor bonuses combine with mods and this weapon's innate DmgColdSmall64.png Cold damage, see the Notes.

  • Rocket explode in a 8 meter radius after impacting a surface or enemy.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Can benefit from Mod TT 20px.png Firestorm (Mod TT 20px.png Primed), Mod TT 20px.png Amalgam Furax Body Count, and Mod TT 20px.png Cautious Shot. It has the largest base AoE radius of any weapon that can benefit from both of the first two, letting it reach a max potential AoE of 14.86
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 20% from central impact.
  • Aiming will cause fired rockets to travel toward the aiming reticle, allowing them to be guided.
    • Allows firing rockets from behind cover.
  • Reloads 1 round per second while holstered.
  • Fairly large magazine capacity of 8 rounds for an explosive-based weapon.
  • Polarizing the weapon below rank 40 increases its max rank by 2, thus for the first 5 polarizations granting the weapon additional mod capacity, and also 100 Mastery Rank experience for each new weapon rank not achieved before.
  • The variable progenitor bonus damage type increases the listed base damage of the weapon by 25%-60%.
    • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
  • Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister of Parvos that has this weapon equipped.

Advantages:

  • Pinpoint accuracy.
    • Mod TT 20px.png Heavy Caliber's accuracy penalty is minimal on this weapon, especially due to its ability to be guided manually.
  • Grenade Impact
    • High crit chance
    • High crit multiplier
  • Rocket Explosion
    • Above average crit chance
    • High damage
    • High crit multiplier

Disadvantages:

  • Slow unholstering speed.
  • Projectiles have travel time.
  • Projectile Speed decreases while aiming (unaffected by Mod TT 20px.png Terminal Velocity).
  • Extremely low ammo capacity; requires just 3 reloads to fully deplete all ammo reserves.
  • Grenade Impact
    • Low magazine
    • Very low effective fire rate
    • Very low max ammo
    • Very low reload speed
    • Very low disposition
  • Rocket Explosion
    • Low magazine
    • Low effective fire rate
    • Very low max ammo
    • Very low reload speed
    • Very low disposition

Acquisition[]

Tenet Envoy is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.

Notes[]

  • The Tenet Envoy is currently the only launcher with an automatic trigger, allowing a player to simply hold the trigger to launch consecutive rockets. This can prove somewhat disadvantageous while trying to redirect the rockets by aiming against enemies at relatively short ranges due to the recoil of launching a new rocket causing the aim to be disrupted.
  • While aiming, the rockets will make an audible beeping noise. When aiming at a target, the beeping intensifies and the rocket flashes brightly.
  • Rockets have a lifespan of 6 seconds regardless if they are being aimed or not, automatically detonating once that time has elapsed.
  • While holstered, the attaché case's components will rumble and make an audible sound for each unit of ammo reloaded.
  • Projectile speed seems to be 20 m/s while aiming and manually guiding the projectiles, and 40 m/s for unguided projectiles.
  • When using Mod TT 20px.png Heavy Caliber and multishot mods such as Mod TT 20px.png Split Chamber, additional rockets fired will fly parallel to the main rocket and not converge at the point of impact.
  • Having Punch Through, the missiles upon hitting an enemy / wall (as long as its within the punch through limit) while aiming, will spin in place and will still be able to be guided within the 6 seconds of its life time.
  • Cannot be reloaded while a missile is being manually guided.
  • Both the initial shot and explosion seem to be silent despite having an "Alarming" noise level; a one-shot kill on a group of enemies will award the stealth kill affinity bonus, and nearby enemies will not be alerted as long as they did not witness this. (bug?) However, firing the weapon will still break IvaraIcon272.png Ivara's Prowl130xDark.png Prowl unless the Mod TT 20px.png Hush mod is equipped.
Main article: Lich System#Notes (edit)

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64.png Heat → Innate DmgColdSmall64.png Cold → Innate DmgElectricitySmall64.png Electricity → Innate DmgToxinSmall64.png Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64.png Heat
E.g. TenetSpirex.png Tenet Spirex
Innate DmgColdSmall64.png Cold
E.g. TenetEnvoy.png Tenet Envoy
Innate DmgElectricitySmall64.png Electricity
E.g. TenetAgendus.png Tenet Agendus
Innate DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgGasSmall64.png Gas
Bonus DmgColdSmall64.png Cold + Modded DmgFireSmall64.png Heat DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgViralSmall64.png Viral DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral
Bonus DmgElectricitySmall64.png Electricity + Modded DmgFireSmall64.png Heat DmgRadiationSmall64.png Radiation DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Bonus DmgToxinSmall64.png Toxin + Modded DmgFireSmall64.png Heat DmgGasSmall64.png Gas DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Element Progenitor Warframe*
DmgImpactSmall64.png Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoSevagothIcon272.png SevagothWukongIcon272.png WukongZephyrIcon272.png Zephyr
DmgFireSmall64.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
DmgColdSmall64.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
DmgElectricitySmall64.png Electricity BansheeIcon272.png BansheeCalibanIcon.png CalibanExcaliburIcon272.png ExcaliburGyreIcon272.png GyreLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
DmgToxinSmall64.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
DmgMagneticSmall64.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidLavosIcon272.png LavosMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png XakuYareliIcon272.png Yareli
DmgRadiationSmall64.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed or Umbra version of a Warframe share the same element

Tips[]

  • A maximum rank PrimaryMerciless.png Primary Merciless synergizes well with this weapon, reducing the reload to 3.1 seconds and giving it 48 reserve rounds, on top of the increased damage.
  • The Tenet Envoy is a good weapon to equip on on-call Railjack crew members as their AI focuses on aiming the weapon, effectively redirecting all rockets on incoming enemies.
    • This can also mean mods requiring aiming to trigger, such as Mod TT 20px.png Argon Scope and Mod TT 20px.png Bladed Rounds, may be in effect as crews use them (needs verification).
  • One good way of maximizing a rocket's homing ability is to let it fly unassisted so it moves fast, and then aim once it comes close at the intended target or area and strike at a precise location. This is especially useful at hitting dropships in Landscapes such as the Grineer Tusk Firbolgs and Bolkors in the Plains of Eidolon, the Corpus Condor and Buzzard Dropships at the Orb Vallis, or the Infested Deimos Genetrix carriers in the Cambion Drift.
  • Because the Tenet Envoy sports a fairly larger magazine capacity compared to some of its other explosive counterparts (such as the KuvaBramma.png Kuva Bramma and KuvaTonkor.png Kuva Tonkor) it is practically more efficient with ammo pickups, as the other weapons would immediately consume nearby pickups after merely using a shot.
    • In this regard, it shares this ammo pickup efficiency property with the KuvaOgris.png Kuva Ogris and the KuvaZarr.png Kuva Zarr.

Trivia[]

  • The explosions resulting from the rockets fired by this weapon briefly show Corpus lettering and iconography.
  • While sheathed and while reloading, the weapon folds up into an attaché case.
  • When aiming, the Warframe will put the weapon up close to their helmet and a laser sight will appear from the front, implying the guidance system is optical-based.
  • Currently there is no non-Tenet version of this weapon.

Bugs[]

  • When trying to direct by aiming, rockets prematurely detonate upon contact with GaraIcon272.png Gara's MassVitrify130xDark.png Mass Vitrify wall or FrostIcon272.png Frost's SnowGlobe130xDark.png Snow Globe, possibly due to the laser sight erroneously treating the wall as a physical barrier. To try to bypass, a player must allow the rockets to pass through first before starting to redirect by aiming.
    • This bug is also observable on rockets fired by on-call Railjack crews or a converted Sister of Parvos.

Media[]


See Also[]

Patch History[]

Update 30.7 (2021-09-08)

  • Fixed the Tenet Envoy's guided rockets being unable to pass through Volt's Shield and Gara's Vitrify.

Hotfix 30.5.5 (2021-07-29)

  • Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.

Hotfix 30.5.4 (2021-07-17)

  • Fixed friendly AI not being able to use the Tenet Envoy.

Hotfix 30.5.3 (2021-07-09)

  • Fixed cases where the Tenet Envoy rockets could remain in the air indefinitely.

Hotfix 30.5.2 (2021-07-07)

  • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.

Update 30.5 (2021-07-06)

  • Introduced.
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