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This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.

Tenet Envoy is a unique Tenet rocket launcher shooting Cold DamageDmgColdSmall64.png Cold missiles that can be guided while aiming, and is able to reload while holstered.

Characteristics[]

This weapon deals primarily Cold DamageDmgColdSmall64.png Cold damage.

Advantages:

Disadvantages:

Acquisition[]

Tenet Envoy is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.

Notes[]

  • The Tenet Envoy is currently the only launcher with an automatic trigger, allowing a player to simply hold the trigger to launch consecutive rockets. This can prove somewhat disadvantageous while trying to redirect the rockets by aiming against enemies at relatively short ranges due to the recoil of launching a new rocket causing the aim to be disrupted.
  • While aiming, the rockets will make an audible beeping noise. When aiming at a target, the beeping intensifies and the rocket flashes brightly.
  • While holstered, the attaché case's components will rumble and make an audible sound for each ammo reloaded.
  • Projectile speed seems to be 20m/s while aiming and manually guiding the projectiles. Unguided projectiles are about twice as fast and can benefit from terminal velocity for a final speed of 60m/s. (this needs proper testing.)
  • When using Heavy CaliberMod TT 20px.png Heavy Caliber and multishot mods such as Split ChamberMod TT 20px.png Split Chamber, additional rockets fired will fly parallel to the main rocket and not converge at the point of impact.
  • Cannot be reloaded while a missile is in flight.
  • Both the initial shot and explosion seem to be silent despite having an "Alarming" noise level; a one-shot kill on a group of enemies will award the stealth kill affinity bonus, and nearby enemies will not be alerted as long as they did not witness this. (bug?) However, firing the weapon will still break IvaraIvaraIcon272.png Ivara's ProwlProwl130xDark.png Prowl unless the HushMod TT 20px.png Hush mod is equipped.
  • As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
    • This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type that is added after all elemental mods.
  View detailed explanation about element merging  
HCET Damage Priority Results
Bonus Element + Modded Element / Innate Element Innate Heat DamageDmgHeatSmall64.png Heat
(Tenet SpirexTenetSpirex.png Tenet Spirex)
Innate Cold DamageDmgColdSmall64.png Cold
(Tenet EnvoyTenetEnvoy.png Tenet Envoy)
Innate Electricity DamageDmgElectricitySmall64.png Electricity
(Tenet AgendusTenetAgendus.png Tenet Agendus)
Innate Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Cold DamageDmgColdSmall64.png Cold - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Toxin DamageDmgToxinSmall64.png Toxin - Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Heat DamageDmgHeatSmall64.png Heat - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold - Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity - -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin - -
Element Progenitor Warframe*
Impact DamageDmgImpactSmall64.png Impact BaruukBaruukIcon272.png BaruukGaussGaussIcon272.png GaussGrendelGrendelIcon272.png GrendelRhinoRhinoIcon272.png RhinoSevagothSevagothIcon272.png SevagothWukongWukongIcon272.png WukongZephyrZephyrIcon272.png Zephyr
Heat DamageDmgHeatSmall64.png Heat ChromaChromaIcon272.png ChromaEmberEmberIcon272.png EmberInarosInarosIcon272.png InarosNezhaNezhaIcon272.png NezhaProteaProteaIcon272.png ProteaVaubanVaubanIcon272.png VaubanWispWispIcon272.png Wisp
Cold DamageDmgColdSmall64.png Cold FrostFrostIcon272.png FrostGaraGaraIcon272.png GaraHildrynHildrynIcon272.png HildrynRevenantRevenantIcon272.png RevenantTitaniaTitaniaIcon272.png TitaniaTrinityTrinityIcon272.png Trinity
Electricity DamageDmgElectricitySmall64.png Electricity BansheeBansheeIcon272.png BansheeExcaliburExcaliburIcon272.png ExcaliburLimboLimboIcon272.png LimboNovaNovaIcon272.png NovaValkyrValkyrIcon272.png ValkyrVoltVoltIcon272.png Volt
Toxin DamageDmgToxinSmall64.png Toxin AtlasAtlasIcon272.png AtlasIvaraIvaraIcon272.png IvaraKhoraKhoraIcon272.png KhoraNekrosNekrosIcon272.png NekrosNidusNidusIcon272.png NidusOberonOberonIcon272.png OberonSarynSarynIcon272.png Saryn
Magnetic DamageDmgMagneticSmall64.png Magnetic HarrowHarrowIcon272.png HarrowHydroidHydroidIcon272.png HydroidLavosLavosIcon272.png LavosMagMagIcon272.png MagMesaMesaIcon272.png MesaXakuXakuIcon272.png XakuYareliYareliIcon272.png Yareli
Radiation DamageDmgRadiationSmall64.png Radiation AshAshIcon272.png AshEquinoxEquinoxIcon272.png EquinoxGarudaGarudaIcon272.png GarudaLokiLokiIcon272.png LokiMirageMirageIcon272.png MirageNyxNyxIcon272.png NyxOctaviaOctaviaIcon272.png Octavia

*Note that the Primed and Umbra versions of a Warframe share the same element (including altered, exalted, spectral or enhanced forms such as Atlas using Rumbled, Titania in Razorwing, or Sevagoth's Shadow).

Tips[]

  • A maximum rank Primary MercilessPrimaryMerciless64x.png Primary Merciless synergizes well with this weapon, reducing the reload to 3.1 seconds and giving it 48 reserve rounds, on top of the increased damage.
  • The Tenet Envoy is a good weapon to equip on on-call Railjack crew members as their AI focuses on aiming the weapon, effectively redirecting the rockets on incoming enemies.

Trivia[]

  • The explosions resulting from the rockets fired by this weapon briefly show Corpus lettering and iconography.
  • While sheathed and while reloading, the weapon folds up into an attaché case.
  • When aiming, the Warframe will put the weapon up close to their helmet and a laser sight will appear from the front, implying the guidance system is optical-based.

Bugs[]

  • When trying to direct by aiming, rockets prematurely detonate upon contact with GaraGaraIcon272.png Gara's Mass VitrifyMassVitrify130xDark.png Mass Vitrify wall or FrostFrostIcon272.png Frost's Snow GlobeSnowGlobe130xDark.png Snow Globe, possibly due to the laser sight erroneously treating the wall as a physical barrier. To try to bypass, a player must allow the rockets to pass through first before starting to redirect by aiming.
    • This bug is also observable on rockets fired by on-call Railjack crews or a converted Sister of Parvos.

Media[]


See Also[]

Patch History[]

Update 30.7 (2021-09-08)

  • Fixed the Tenet Envoy's guided rockets being unable to pass through Volt's Shield and Gara's Vitrify.

Hotfix 30.5.5 (2021-07-29)

  • Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.

Hotfix 30.5.4 (2021-07-17)

  • Fixed friendly AI not being able to use the Tenet Envoy.

Hotfix 30.5.3 (2021-07-09)

  • Fixed cases where the Tenet Envoy rockets could remain in the air indefinitely.

Hotfix 30.5.2 (2021-07-07)

  • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.

Update 30.5 (2021-07-06)

  • Introduced.
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