Tenet Envoy is a unique Tenet rocket launcher shooting missiles that can be guided while aiming, and is able to reload while holstered.
Characteristics[]
- This weapon deals innate
Impact damage from grenade impact and
Cold damage on explosion.
- Rocket explode in a 8 meter radius after impacting a surface or enemy.
- Initial hit and explosion apply status separately.
- Explosion does not need direct line of sight to deal damage and will penetrate walls.
- Can benefit from
Firestorm (
Primed) and
Cautious Shot.
- Aiming will cause fired rockets to travel toward the aiming reticle, allowing them to be guided.
- Allows firing rockets from behind cover.
- Reloads 10% of its magazine per second while holstered.
- Fairly large magazine capacity of 8 rounds for an explosive-based weapon.
- Comes with an additional bonus
Impact,
Heat,
Cold,
Electricity,
Toxin,
Magnetic, or
Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister that has this weapon equipped.
Advantages over other Primary weapons (excluding modular weapons):
- Pinpoint accuracy.
Heavy Caliber's accuracy penalty is minimal on this weapon, especially due to its ability to be guided manually.
- Grenade Impact (wiki attack index 1)
- High crit chance (28.00%)
- High crit multiplier (2.60x)
- Rocket Explosion (wiki attack index 2)
- Above average crit chance (28.00%)
- High total damage (640)
- Above average crit multiplier (2.60x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Projectiles have travel time.
- Projectile Speed decreases while aiming (unaffected by
Terminal Velocity).
- Poor ammo economy.
- Extremely low ammo capacity; requires just 2 reloads to fully deplete all ammo reserves.
- Low Ammo Pickup.
- Explosion inflicts self-stagger.
- Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
- Explosion has linear Damage Falloff from 100% to 20% from central impact.
- Grenade Impact (wiki attack index 1)
- Very low reload speed (4.00 s)
- Low magazine (8)
- Very low ammo max (16)
- Very low fire rate (0.83 attacks/sec)
- Very low disposition (●○○○○ (0.65x))
- Rocket Explosion (wiki attack index 2)
- Low maximum falloff distance (8.0 m)
- Very low reload speed (4.00 s)
- Low magazine (8)
- Very low fire rate (0.83 attacks/sec)
- Very low ammo max (16)
- Below average status chance (24.00%)
- Very low disposition (●○○○○ (0.65x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Notes[]
- The Tenet Envoy is currently the only launcher with an automatic trigger, allowing a player to simply hold the trigger to launch consecutive rockets. This can prove somewhat disadvantageous while trying to redirect the rockets by aiming against enemies at relatively short ranges due to the recoil of launching a new rocket causing the aim to be disrupted.
- While aiming, the rockets will make an audible beeping noise. When aiming at a target, the beeping intensifies and the rocket flashes brightly.
- Rockets have a lifespan of 6 seconds regardless if they are being aimed or not, automatically detonating once that time has elapsed.
- While holstered, the attaché case's components will rumble and make an audible sound for each unit of ammo reloaded.
- Passive reload stacks with the Synth Mod Set (
Synth Deconstruct,
Synth Fiber,
Synth Reflex and
Synth Charge).
- Passive reload stacks with the Synth Mod Set (
- Projectile speed seems to be 20 m/s while aiming and manually guiding the projectiles, and 40 m/s for unguided projectiles.
Terminal Velocity will only affect unguided projectiles, for a final speed of 64 m/s.
- When using
Heavy Caliber and multishot mods such as
Split Chamber, additional rockets fired will fly parallel to the main rocket and not converge at the point of impact.
- Cannot be reloaded while a missile is being manually guided.
- Both the initial shot and explosion seem to be silent despite having an "Alarming" noise level; a one-shot kill on a group of enemies will award the stealth kill affinity bonus, and nearby enemies will not be alerted as long as they did not witness this. However, firing the weapon will still break
Ivara's
Prowl unless the
Hush mod is equipped.
Element | Progenitor Warframe* |
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*Note that the Primed or Umbra version of a Warframe share the same element
Tips[]
- A maximum rank
Primary Merciless synergizes well with this weapon, reducing the reload to 3.1 seconds, on top of the increased damage.
- The Tenet Envoy is a good weapon to equip on on-call Railjack crew members as their AI focuses on aiming the weapon, effectively redirecting all rockets on incoming enemies.
- This can also mean mods requiring aiming to trigger, such as
Argon Scope and
Bladed Rounds, may be in effect as crews use them (needs verification).
- This can also mean mods requiring aiming to trigger, such as
- One good way of maximizing a rocket's homing ability is to let it fly unassisted so it moves fast, and then aim once it comes close at the intended target or area and strike at a precise location. This is especially useful at hitting dropships in Landscapes such as the Grineer Tusk Firbolgs and Bolkors in the Plains of Eidolon, the Corpus Condor and Buzzard Dropships at the Orb Vallis, or the Infested Deimos Genetrix carriers in the Cambion Drift.
- Because the Tenet Envoy sports a fairly larger magazine capacity compared to some of its other explosive counterparts (such as the
Kuva Bramma and
Kuva Tonkor) it is practically more efficient with ammo pickups, as the other weapons would immediately consume nearby pickups after merely using a shot.
- In this regard, it shares this ammo pickup efficiency property with the
Kuva Ogris and the
Kuva Zarr.
- In this regard, it shares this ammo pickup efficiency property with the
Trivia[]
- The explosions resulting from the rockets fired by the Tenet Envoy briefly show Corpus lettering and iconography, which translate to: "Analysing Projected Revenue Forecast", "Integrating Offset Sector Income Differential", "Power In Prosperity, Prosperity In Victory", and "Full System Analysis in Progress".
- While sheathed and while reloading, the weapon folds up into an attaché case.
- When aiming, the Warframe will put the weapon up close to their helmet and a laser sight will appear from the front, implying the guidance system is optical-based.
- The Tenet Envoy’s name may be in refrence to a Envoy, which is a representative of a government, which would also play into the briefcase shape that the Envoy folds into.
Known Bugs[]
- When trying to direct by aiming, rockets prematurely detonate upon contact with
Gara's
Mass Vitrify wall or
Frost's
Snow Globe, possibly due to the laser sight erroneously treating the wall as a physical barrier. To try to bypass, a player must allow the rockets to pass through first before starting to redirect by aiming.
- This bug is also observable on rockets fired by on-call Railjack crews or a converted Sister of Parvos.
Galvanized Aptitude is multiplicative to base damage sources on direct hits.
Media[]
See Also[]
Kuva Ogris, the Kuva equivalent rocket launcher.
Patch History[]
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Primary Weapon Ammo Pick Up Overrides
4 Ammo per Pick Up:
- Tenet Envoy
Many weapons have also had their maximum ammo capacity adjusted.
Primary Weapons:
- Tenet Envoy: From 24 to 16
- Headshot Damage Changes
During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.
Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.
- Radial damage no longer gains extra headshot damage or triggers headshot conditions.
- This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
Update 30.7 (2021-09-08)
- Fixed the Tenet Envoy's guided rockets being unable to pass through Volt's Shield and Gara's Vitrify.
Hotfix 30.5.5 (2021-07-29)
- Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air.
Hotfix 30.5.4 (2021-07-17)
- Fixed friendly AI not being able to use the Tenet Envoy.
Hotfix 30.5.3 (2021-07-09)
- Fixed cases where the Tenet Envoy rockets could remain in the air indefinitely.
Hotfix 30.5.2 (2021-07-07)
- Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
Update 30.5 (2021-07-06)
- Introduced.