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Itemize and execute with this pair of auto-lock-on, homing-projectile pistols. Shoot from the hip for a more conventional pistol experience. The patented Granum Attaché System reloads the pistols when holstered.

The Tenet Diplos are unique Tenet akimbo pistols with fully automatic fire, an aimed fire mode that locks-on to enemies to burst-fire seeking projectiles, and is able to reload while holstered.

Characteristics[]

This weapon primarily deals Impact DamageDmgImpactSmall64.png Impact damage.

Advantages:

Disadvantages:

  • Low Slash DamageDmgSlashSmall64.png Slash damage – less effective against health.
  • Projectiles have travel time.
  • Lock-on homing targets the enemy's body, making it difficult to achieve headshots unless aiming upward.
  • Lock-on projectiles must travel 5 meters before seeking.
  • Lock-on burst-fire consumes 4 ammo (2 per pistol) per target.
  • Lock-on has a ~0.5 second delay after the burst ends before being able to lock-on again (affected by fire rate).
  • Side-to-side recoil, making the pinpoint accuracy only effective for the first shot.
  • Very slow reload speed.

Acquisition[]

Tenet Diplos is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.

Notes[]

  • Aiming toggles lock-on mode.
    • Up to a maximum of 8 targets can be locked-on by aiming at enemies within 60 meters, indicated by the circular reticle.
    • Locked-on targets are marked by a white diamond.
    • If the target moves ? meters away or dies while being aimed at, their lock-ons are removed.
    • Full-auto fire can still be used by firing from hip-fire and then zooming in or not aiming over an enemy to not trigger the lock-on.
  • While holstered, the attaché case's components will rumble and make an audible sound for each ammo reloaded.
  • Similar to the VeloxVelox.png Velox, these weapons are functionally silent despite having an "Alarming" noise level; they can be fired near enemies without alerting them unless a bullet hits a surface very close to them. However, they will still break IvaraIvaraIcon272.png Ivara's ProwlProwl130xDark.png Prowl unless the SuppressMod TT 20px.png Suppress mod is equipped.
  • As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
    • This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type that is added after all elemental mods.
  View detailed explanation about element merging  
HCET Damage Priority Results
Bonus Element + Modded Element / Innate Element Innate Heat DamageDmgHeatSmall64.png Heat
(Tenet SpirexTenetSpirex.png Tenet Spirex)
Innate Cold DamageDmgColdSmall64.png Cold
(Tenet EnvoyTenetEnvoy.png Tenet Envoy)
Innate Electricity DamageDmgElectricitySmall64.png Electricity
(Tenet AgendusTenetAgendus.png Tenet Agendus)
Innate Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Cold DamageDmgColdSmall64.png Cold - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Toxin DamageDmgToxinSmall64.png Toxin - Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Heat DamageDmgHeatSmall64.png Heat - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold - Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity - -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin - -
Element Progenitor Warframe*
Impact DamageDmgImpactSmall64.png Impact BaruukBaruukIcon272.png BaruukGaussGaussIcon272.png GaussGrendelGrendelIcon272.png GrendelRhinoRhinoIcon272.png RhinoSevagothSevagothIcon272.png SevagothWukongWukongIcon272.png WukongZephyrZephyrIcon272.png Zephyr
Heat DamageDmgHeatSmall64.png Heat ChromaChromaIcon272.png ChromaEmberEmberIcon272.png EmberInarosInarosIcon272.png InarosNezhaNezhaIcon272.png NezhaProteaProteaIcon272.png ProteaVaubanVaubanIcon272.png VaubanWispWispIcon272.png Wisp
Cold DamageDmgColdSmall64.png Cold FrostFrostIcon272.png FrostGaraGaraIcon272.png GaraHildrynHildrynIcon272.png HildrynRevenantRevenantIcon272.png RevenantTitaniaTitaniaIcon272.png TitaniaTrinityTrinityIcon272.png Trinity
Electricity DamageDmgElectricitySmall64.png Electricity BansheeBansheeIcon272.png BansheeExcaliburExcaliburIcon272.png ExcaliburLimboLimboIcon272.png LimboNovaNovaIcon272.png NovaValkyrValkyrIcon272.png ValkyrVoltVoltIcon272.png Volt
Toxin DamageDmgToxinSmall64.png Toxin AtlasAtlasIcon272.png AtlasIvaraIvaraIcon272.png IvaraKhoraKhoraIcon272.png KhoraNekrosNekrosIcon272.png NekrosNidusNidusIcon272.png NidusOberonOberonIcon272.png OberonSarynSarynIcon272.png Saryn
Magnetic DamageDmgMagneticSmall64.png Magnetic HarrowHarrowIcon272.png HarrowHydroidHydroidIcon272.png HydroidLavosLavosIcon272.png LavosMagMagIcon272.png MagMesaMesaIcon272.png MesaXakuXakuIcon272.png XakuYareliYareliIcon272.png Yareli
Radiation DamageDmgRadiationSmall64.png Radiation AshAshIcon272.png AshEquinoxEquinoxIcon272.png EquinoxGarudaGarudaIcon272.png GarudaLokiLokiIcon272.png LokiMirageMirageIcon272.png MirageNyxNyxIcon272.png NyxOctaviaOctaviaIcon272.png Octavia

*Note that the Primed and Umbra versions of a Warframe share the same element (including altered, exalted, spectral or enhanced forms such as Atlas using Rumbled, Titania in Razorwing, or Sevagoth's Shadow).

Trivia[]

  • While sheathed and while reloading, the weapon folds up into an attaché case.
  • The weapon's name means "twofold", referring to how the weapon folds when (un)sheathed.

Bugs[]

  • Aiming down sights away from an enemy and using an autoclicker or mousewheel to fire the weapon causes it to fire as fast as the inputs register. This has no practical application as moving the reticle over an enemy immediately causes the lock-on function to activate.

Media[]

Patch History[]

Hotfix 30.7.6 (2021-09-23)

  • Fixed the Tenet Diplos reverting to a packed/holstered configuration when trying to customize with skins.

Update 30.7 (2021-09-08)

  • Fixed the Tenet Diplos not unlocking the Meeting Adjourned achievement.

Hotfix 30.6.1 (2021-08-10)

  • Fixed mounting and dismounting a K-Drive while using the Tenet Diplos causing its animation to break.

Hotfix 30.5.3 (2021-07-09)

  • Tenet Diplos clip size increased to 92 and increased ammo pool to 460.

Update 30.5 (2021-07-06)

  • Introduced.
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