The Tenet Detron is the Tenet variant of the Detron pistol shotgun, featuring enhanced critical chance, critical multiplier, overall status chance due to increased multishot despite its base status being lowered, and accuracy that exceeds the Mara Detron, along with a slight increase to magazine size, at the cost of a steep damage penalty. It has gained an Alternate Fire that burst-fires its entire magazine.
Characteristics[]
- This weapon primarily deals Radiation damage.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Alternate Fire shoots all remaining ammunition in the magazine in a quick burst.
- Benefits from magazine increasing mods to further increase the burst's damage.
- Can use the Detron-exclusive Thermagnetic Shells mod.
Advantages over other Secondary weapons (excluding modular weapons):
- Very high overall status chance.
- Good accuracy.
- Innate multishot of 10 pellets.
- Normal Attack (wiki attack index 1)
- Above average active falloff slope (58.3m/%)
- Above average maximum falloff distance (52.0 m)
- High reload speed (1.05 s)
- High total damage (260)
- Above average ammo max (210)
- Very high average number of procs per shot (1)
- Very high average number of crits per shot (1.8)
- Burst Shot (wiki attack index 2)
- High average number of procs per shot (1)
- Very high average number of crits per shot (1.8)
- Above average reload speed (1.05 s)
- High total damage (260)
- Above average ammo max (210)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 55% from 26m to 52m target distance (distances are affected by Projectile Speed).
- Projectiles have travel time.
- Normal Attack (wiki attack index 1)
- Low magazine (6)
- Low fire rate (3.330 attacks/sec)
- Low status chance (10.00%)
- Very low disposition (●●○○○ (0.85x))
- Burst Shot (wiki attack index 2)
- Low magazine (6)
- Below average fire rate (2.000 attacks/sec)
- Very low status chance (10.00%)
- Very low disposition (●●○○○ (0.85x))
Comparisons:
- Tenet Detron (Normal Attack), compared to Detron (Normal Attack):
- Lower base damage per projectile (26.00 vs. 40.00) (excluding any Progenitor bonus)
- Lower Radiation damage ( 26 vs. 40)
- Higher total damage (using max +60% Progenitor bonus if applicable) (416 vs. 280)
- Higher base critical chance (18.00% vs. 4.00%)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Lower base status chance (10.00% vs. 12.86%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (490.88 vs. 285.6)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (1634.63 vs. 951.04)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (1032.77 vs. 559.67)
- Farther starting damage falloff distance (26.0 m vs. 13.0 m)
- Farther max damage falloff distance (52.0 m vs. 22.0 m)
- Lesser max damage reduction at ending falloff distance (44.60% vs. 62.31%)
- Higher multishot (10 vs. 7)
- Larger magazine (6 vs. 5)
- More accurate (20 vs. 7.1)
- Tighter first-shot spread (4.00° vs. 12.00°)
- Tighter maximum spread (6.00° vs. 16.00°)
- Higher Mastery Rank required (16 vs. 6)
- Lower disposition (●●○○○ (0.85x) vs. ●●●●○ (1.15x))
- Lower base damage per projectile (26.00 vs. 40.00) (excluding any Progenitor bonus)
Comparisons:
- Tenet Detron (Normal Attack), compared to Mara Detron (Normal Attack):
- Lower base damage per projectile (26.00 vs. 40.00) (excluding any Progenitor bonus)
- Lower Radiation damage ( 26 vs. 40)
- Higher total damage (using max +60% Progenitor bonus if applicable) (416 vs. 280)
- Higher base critical chance (18.00% vs. 8.00%)
- Higher base critical multiplier (2.00x vs. 1.50x)
- Lower base status chance (10.00% vs. 13.71%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (490.88 vs. 291.2)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (1634.63 vs. 969.69)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (1032.77 vs. 674.77)
- Farther starting damage falloff distance (26.0 m vs. 16.0 m)
- Farther max damage falloff distance (52.0 m vs. 30.0 m)
- Lesser max damage reduction at ending falloff distance (44.60% vs. 62.50%)
- Higher multishot (10 vs. 7)
- Smaller magazine (6 vs. 8)
- More accurate (20 vs. 13.3)
- Tighter first-shot spread (4.00° vs. 6.00°)
- Tighter maximum spread (6.00° vs. 9.00°)
- Higher Mastery Rank required (16 vs. 9)
- Lower disposition (●●○○○ (0.85x) vs. ●●●●○ (1.15x))
- Lower base damage per projectile (26.00 vs. 40.00) (excluding any Progenitor bonus)
Acquisition[]
Tenet Detron is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
Notes[]
- The Alternate Fire of the Tenet Detron will eject all of the remaining ammunition in the magazine in a single burst.
- Base effective fire rate is 8 rounds per second.
- The burst is affected by Fire Rate mods, but not perfectly; +60% Fire Rate only resulted in roughly +45% effect.
- Increasing the magazine size of the weapon such as with Slip Magazine ( Primed) and Tainted Clip, and using recoil reduction mods like Steady Hands, can help to make its damage output more consistent and reliable.
- If buffed with unlimited ammo such as from the Reactant Buff, the weapon will only fire a burst equal to its current magazine, with small delays between each trigger pull.
- Alternate Fire be canceled using quick melee.
- Aiming will be disabled for the duration of the burst, and so the Alternate Fire cannot benefit from Acolyte Mods.
- Base effective fire rate is 8 rounds per second.
- The ability to to unload all its magazine in one powerful burst is shared with the Grineer Kuva Kraken, Octavia's Pandero ( Prime), and the Amalgam Cyanex.
- Despite the lower base damage compared to its predecessors, the Tenet Detron's increased Multishot (10 pellets vs. 7 pellets) results in higher overall damage even with the lowest possible elemental bonus (+25%).
- For example, a Tenet Detron with a +25% Toxin damage bonus gains 6.5 more damage for a total of 32.5 damage per pellet. With 10 pellets, that results in 325 damage per shot, compared to the 280 damage of the standard Detron or the Mara Detron.
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
Element | Progenitor Warframe* |
---|---|
Impact | Baruuk • Gauss • Grendel • Rhino • Sevagoth • Wukong • Zephyr |
Heat | Chroma • Ember • Inaros • Kullervo • Nezha • Protea • Vauban • Wisp |
Cold | Frost • Gara • Hildryn • Revenant • Styanax • Titania • Trinity |
Electricity | Banshee • Caliban • Excalibur • Gyre • Limbo • Nova • Valkyr • Volt |
Toxin | Atlas • Dagath • Ivara • Khora • Nekros • Nidus • Oberon • Saryn |
Magnetic | Citrine • Harrow • Hydroid • Lavos • Mag • Mesa • Xaku • Yareli |
Radiation | Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia • Qorvex • Voruna |
*Note that the Primed or Umbra version of a Warframe share the same element
Tips[]
- In Mag's hands, the Tenet Detron is a potentially devastating weapon as she can pulverize crowds of enemies by unloading the gun's alt-fire burst into a short-tap Magnetize bubble. Combined with its very fast reload speed, Mag can unleash torrents of shot in the entire duration of the bubble, and with Thermagnetic Shells equipped, deadly explosions scaling against enemy health push the damage output further.
- Combine this already devastating setup with a thrown melee weapon with Combo Fury to double the bubble's received torrent of shot per burst.
Bugs[]
- The falloff ranges displayed ingame (13m-22m) are incorrect. Tenet Detron will still deal full damage until about 28m.
Media[]
Patch History[]
Update 33.0 (2023-04-26)
- Changed the Synth Charge Mod to now apply to the following weapons:
- Tenet Detron
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Tenet Detron
Update 30.5 (2021-07-06)
- Introduced.
See Also[]
- Detron, the normal counterpart of this weapon.
- Mara Detron, another variant of this weapon.
- Kuva Brakk, the Kuva equivalent of this weapon.
- Kuva Kraken, a Kuva weapon with a similar alt-fire ability.
- Cyanex, an Amalgam weapon with a similar alt-fire ability.
- Pandero ( Prime), Octavia's signature weapon with a similar alt-fire ability.