The Tenet Cycron is the Tenet variant of the Cycron beam pistol, with improved critical chance, status chance, and total damage. Its beam has also gained the ability to chain between multiple enemies.
Contents
Characteristics[]
This weapon deals innate Heat damage and can combine with an additional bonus of
Impact,
Heat,
Cold,
Electricity,
Toxin,
Magnetic, or
Radiation based on the Sister's Progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
For how different Progenitor bonuses combine with mods and this weapon's innate Heat damage, see the Notes.
Advantages:[]
- Third highest status chance of all continuous secondaries, behind the
Embolist and
Kuva Nukor.
- Pinpoint accuracy.
Magnum Force's accuracy penalty is minimal on this weapon.
- Good critical chance.
- Innate 1 meter punch through.
- Beam can chain up to 2 nearby enemies within 7 meters from the initial target, each doing 60% of the main beam's damage.
- Enemy corpses will still allow the beam to connect to nearby enemies.
- If multiple enemies are hit with the main beam thanks to punch through, up to 2 chains are generate from each of them. An enemies can be hit by the main beam, and by one chain per other enemies hit by the main beam.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 1 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery excluding the delay. This delay may be reduced/increased with
Quickdraw (Primed),
Stunning Speed,
Tainted Clip.
- Has a 1 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery excluding the delay. This delay may be reduced/increased with
- Innate two
polarities.
- Polarizing the weapon below rank 40 increases its max rank by 2, thus for the first 5 polarizations granting the weapon additional mod capacity, and also 100 Mastery Rank experience for each new weapon rank not achieved before.
- The variable progenitor bonus damage type increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister of Parvos that has this weapon equipped.
Disadvantages:[]
- Damage cannot be increased with
Puncture or
Slash mods (or
Impact unless this is the progenitor bonus).
- Below average critical multiplier.
- Takes 0.6 seconds of firing to ramp up the damage from 30% to 100%. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds.
- Limited range of 28 meters.
- However, extendable to 36 meters with
Ruinous Extension.
- However, extendable to 36 meters with
- Does not benefit from mods that increase maximum ammo, due to lack of an ammo pool.
- Does not benefit from reload-triggered mods such as
Pressurized Magazine.
Comparisons:
- Tenet Cycron (Normal Attack), compared to Cycron (Normal Attack):
- Lower base damage per projectile (22 vs. 23) (individual damage types below exclude any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (35.2 vs. 23)
- Higher base critical chance (20.00% vs. 12.00%)
- Higher base status chance (40.00% vs. 30.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (40.83 vs. 25.20)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (489.98 vs. 302.49)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (376.91 vs. 232.68)
- Higher Mastery Rank required (14 vs. 8)
- Lower disposition (●○○○○ (0.70x) vs. ●●●●○ (1.20x))
Acquisition[]
Tenet Cycron is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
Notes[]
- Upon striking an enemy, the beam chains up to 2 enemies within 7 meters of the main target. Each chain beam does 60% of the main beam's damage.
- Headshotting the original target does not affect the chain damage.
- The beam will not chain to a Nullifier through its shield should it connect with a target outside or partially enclosed by it.
- The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
- Compared to its Kuva counterpart, the
Kuva Nukor, that chains within 9 meters at 50% of its main damage, the Tenet Cycron generally deals more damage albeit at a shorter range. But this is not considering the critical stat differences between the two weapons, as while the latter got a far higher critical chance stat (7% against 20%), the former has a far superior critical multiplier stat (5x against 1.8x).
- Because the weapon fires a chaining
Heat damage, it is functionally similar to the Grineer
Atomos.
- As the weapon requires charging up to recover its ammunition, players should be mindful of letting the weapon recharge by holding fire - keeping the trigger pressed down will prevent it from fully charging, resulting in an overall DPS drop due to the forced one-second delay in recharging being persistently active.
Primed Slip Magazine can help extend the attack duration by increasing ammo capacity, but care is still needed to ensure the weapon gets to reload first.
- The absence of needing ammo pickups does give the Tenet Cycron a slight advantage over the
Kuva Nukor, as the former can be always used while the latter can run out of ammo especially in prolonged fights.
- Punch Through will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa.
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 -> Mod slot 2 -> ... -> Mod slot 8 -> Innate
Heat -> Innate
Cold -> Innate
Electricity -> Innate
Toxin
- Mod slot 1 -> Mod slot 2 -> ... -> Mod slot 8 -> Innate
Element | Progenitor Warframe* |
---|---|
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*Note that the Primed or Umbra version of a Warframe share the same element
Media[]
Patch History[]
Hotfix 31.1.1 (2022-02-09)
- Fixed the Tenet Cycron having force feedback rumble when reloading while using controller.
Hotfix 31.0.9 (2022-01-20)
- Fixed lingering muzzle FX on the Tenet Cycron
Update 30.5 (2021-07-06)
- Introduced.
See Also[]
Cycron, the normal counterpart of this weapon.
Kuva Nukor, a Kuva weapon with a similar chaining beam.
Atomos, a Grineer weapon with a different chaining beam.
Amprex, a Corpus rifle with a different chaining beam.
Larkspur, an Arch-gun with a different chaining beam.