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WARFRAME Wiki

This reengineered Cycron features a refracting energy disc that can split off its main target hitting up to two additional nearby targets.

The Tenet Cycron is the Tenet variant of the  Cycron beam pistol, with improved critical chance, status chance, and total damage. Its beam has also gained the ability to chain between multiple enemies.

Characteristics[]

  • This weapon deals  Heat damage.
  • Takes 0.6 seconds of firing to ramp up the damage from 30% to 100%. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds.
  • Innate 1 meter punch through.
  • Beam can chain up to 2 nearby enemies within 7 meters from the initial target, each doing 60% of the main beam's damage.
    • Enemy corpses will still allow the beam to connect to nearby enemies.
    • If multiple enemies are hit with the main beam thanks to punch through, up to 2 chains are generated from each of them. An enemies can be hit by the main beam, and by one chain per other enemies hit by the main beam.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 0.5 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 40 ammo per second; takes 1 second to regenerate a fully depleted battery excluding the delay. This delay may be reduced/increased with  Quickdraw (Primed),  Stunning Speed,  Tainted Clip.
    • Does not benefit from mods that increase maximum ammo, due to lack of an ammo pool.
    • Does not benefit from reload-triggered mods such as  Pressurized Magazine.
  • Innate two polarities.
  • Comes with an additional bonus  Impact,  Heat,  Cold,  Electricity,  Toxin,  Magnetic, or  Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
    • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Sister that has this weapon equipped.

Advantages over other Secondary weapons (excluding modular weapons):

  • Third highest status chance of all continuous secondaries, behind the  Embolist and  Kuva Nukor.
  • Pinpoint accuracy.
  • Normal Attack (wiki attack index 1)
    • Above average magazine (40)
    • High fire rate (12.00 attacks/sec)
    • Very high status chance (40.00%)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Limited range of 28 meters, but is extendable to 36 meters with  Ruinous Extension.
  • Normal Attack (wiki attack index 1)
    • Very low total damage (22)
    • Very low ammo max (0)
    • Very low disposition (●●○○○ (0.70x))
    • Below average crit multiplier (1.80x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition[]

Tenet Cycron is obtained by vanquishing a Sister who generated with one equipped. After the Sister is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.

Notes[]

  • Upon striking an enemy, the beam chains up to 2 enemies within 7 meters of the main target. Each chain beam does 60% of the main beam's damage.
    • Headshotting the original target does not affect the chain damage.
    • The beam will not chain to a Nullifier through its shield should it connect with a target outside or partially enclosed by it.
    • The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
    • Compared to its Kuva counterpart, the  Kuva Nukor, that chains within 9 meters at 50% of its main damage, the Tenet Cycron generally deals more damage albeit at a shorter range. But this is not considering the critical stat differences between the two weapons, as while the latter got a far higher critical chance stat (7% against 20%), the former has a far superior critical multiplier stat (5x against 1.8x).
    • Because the weapon fires a chaining  Heat damage, it is functionally similar to the Grineer  Atomos.
  • As the weapon requires charging up to recover its ammunition, players should be mindful of letting the weapon recharge by holding fire - keeping the trigger pressed down will prevent it from fully charging, resulting in an overall DPS drop due to the forced one-second delay in recharging being persistently active.
    •  Primed Slip Magazine can help extend the attack duration by increasing ammo capacity, but care is still needed to ensure the weapon gets to reload first.
    • The absence of needing ammo pickups does give the Tenet Cycron a slight advantage over the  Kuva Nukor, as the former can be always used while the latter can run out of ammo especially in prolonged fights.
  • Punch Through will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa.
This section is transcluded from Lich System § Notes. To change it, please edit the transcluded page.

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate  Heat → Innate  Cold → Innate  Electricity → Innate  Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate  Heat
E.g.  Tenet Spirex
Innate  Cold
E.g.  Tenet Envoy
Innate  Electricity
E.g.  Tenet Agendus
Innate  Toxin
Bonus  Heat + Modded  Cold  Blast  Blast  Blast +  Electricity  Blast +  Toxin
Bonus  Heat + Modded  Electricity  Radiation  Radiation +  Cold  Radiation  Radiation +  Toxin
Bonus  Heat + Modded  Toxin  Gas  Gas +  Cold  Gas +  Electricity  Gas
Bonus  Cold + Modded  Heat  Blast  Blast  Blast +  Electricity  Blast +  Toxin
Bonus  Cold + Modded  Electricity  Radiation +  Cold  Magnetic  Magnetic  Magnetic +  Toxin
Bonus  Cold + Modded  Toxin  Gas +  Cold  Viral  Viral +  Electricity  Viral
Bonus  Electricity + Modded  Heat  Radiation  Blast +  Electricity  Radiation  Radiation +  Toxin
Bonus  Electricity + Modded  Cold  Blast +  Electricity  Magnetic  Magnetic  Magnetic +  Toxin
Bonus  Electricity + Modded  Toxin  Gas +  Electricity  Viral +  Electricity  Corrosive  Corrosive
Bonus  Toxin + Modded  Heat  Gas  Blast +  Toxin  Radiation +  Toxin  Gas
Bonus  Toxin + Modded  Cold  Blast +  Toxin  Viral  Magnetic +  Toxin  Viral
Bonus  Toxin + Modded  Electricity  Radiation +  Toxin  Magnetic +  Toxin  Corrosive  Corrosive
This section is transcluded from Lich System/Progenitor . To change it, please edit the transcluded page.
Element Progenitor Warframe*
 Impact  Baruuk  Dante  Gauss  Grendel  Rhino  Sevagoth  Wukong  Zephyr
 Heat  Chroma  Ember  Inaros  Jade  Kullervo  Nezha  Protea  Vauban  Wisp "Temple" wasn't found in Module:Warframes/data
 Cold  Frost  Gara  Hildryn  Koumei  Revenant  Styanax  Titania  Trinity
 Electricity  Banshee  Caliban  Excalibur  Gyre  Limbo  Nova  Valkyr  Volt
 Toxin  Atlas  Dagath  Ivara  Khora  Nekros  Nidus  Oberon  Saryn
 Magnetic  Citrine  Cyte-09  Harrow  Hydroid  Lavos  Mag  Mesa  Xaku  Yareli
 Radiation  Ash  Equinox  Garuda  Loki  Mirage  Nyx  Octavia  Qorvex  Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

Media[]


Tenet Cycron Skins

Edit

Patch History[]

Update 33.0 (2023-04-26)

  • The following weapons can now be found in their corresponding categories in the Arsenal when searching using the tag “Battery”:
    • Tenet Cycron

Hotfix 32.0.2 (2022-09-08)

Ammo Changes & Review:

When we were reviewing ammo acquisition as a whole for Update 32, we felt weapons with Ammo Regen Rate Overrides, or “Battery,” in particular, needed a place within the ecosystem of change we had established. That said, upon review of feedback, we recognize we were a bit heavy-handed with the changes we made to Battery weapons. We have restored their original values for the time being while we reassess how we can better approach these weapons.

We have restored the original values for the following weapons:

  • Tenet Cycron:
    • Returned ammo regen rate to 40/s from 20/s

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapons with Ammo Regen Rates Overrides:

  • Tenet Cycron: From 40/s to 20/s

Hotfix 31.1.1 (2022-02-09)

  • Fixed the Tenet Cycron having force feedback rumble when reloading while using controller.

Hotfix 31.0.9 (2022-01-20)

  • Fixed lingering muzzle FX on the Tenet Cycron

Update 30.5 (2021-07-06)

  • Introduced.

See Also[]

  •  Cycron, the normal counterpart of this weapon.
  •  Kuva Nukor, a Kuva weapon with a similar chaining beam.
  •  Atomos, a Grineer weapon with a different chaining beam.
  •  Amprex, a Corpus rifle with a different chaining beam.
  •  Larkspur, an Archgun with a different chaining beam.