The Tenet Arca Plasmor is the Tenet variant of the , with improvements to its damage, critical multiplier, status chance, and longer damage falloff range, along with its shots gaining the ability to ricochet off surfaces, but at the expense of slightly slower fire rate, reload speed, and lower reserve ammo.
- This weapon deals damage.
- Shots have a guaranteed proc to enemies up to 29 meters.
- Distance is affected by Projectile Speed.
- Killed enemies will have their corpses vaporized, good for Stealth gameplay if silenced due to no bodies being left behind.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus , , , , , , or damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Innate two polarities.
- Low zoom, making covering wide shots while aiming easier.
- Projectiles have a thickness of 3 meters.
- Innate 3 meter punch through against bodies.
- Shots ricochet on surfaces instead of disappearing.
- Has linear damage falloff from 100% to 50% from 18m to 36m target distance (distances are affected by Projectile Speed).
- Projectile has travel time.
- Limited range of 36 meters (can be increased with Projectile Speed mods).
- No bonus damage on headshots.
- Innate punch through does not apply to surfaces if hitting with the central portion of the projectile.
- Tenet Arca Plasmor (Normal Attack), compared to Arca Plasmor (Normal Attack):
- Higher base damage per projectile (1216 vs. 600)
- Higher total damage (1216 vs. 600)
- Higher base critical multiplier (2.0x vs. 1.6x)
- Higher base status chance (34.00% vs. 28.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (1483.52 vs. 679.2)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (1483.52 vs. 747.12)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (3532.19 vs. 1737.48)
- Farther starting damage falloff distance (18.0m vs. 10.0m)
- Farther max damage falloff distance (36.0m vs. 20.0m)
- Lesser max damage reduction at ending falloff distance (50.00% vs. 66.67%)
- Lower fire rate (1 vs. 1.1)
- Smaller max ammo capacity (40 vs. 48)
- Slower reload time (3 vs. 2.8)
- Higher Mastery Rank required (16 vs. 10)
- Lower disposition (●○○○○ (0.50x) vs. ●●○○○ (0.85x))
While the weapon itself is not tradeable, a converted Sister generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich or Sister. Once traded, the recipient must fight and vanquish the Sister to claim their weapon.
- As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
- This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type that is added after all elemental mods.
- If the weapon innately has a primary element type ( , , , ) AND has a different primary element as its bonus stat, the elements on the weapon will combine in a unique way: Whichever of the two primary elements comes first in this element order - > > > , or "HCET" for short - will be placed second to last in the element combine order, while the other primary element will be placed last in the combine order. This order can be subsequently shifted based on the order of the equipped mods.
- For example, if the weapon innately has , using an progenitor Warframe to add base damage to the weapon will change the weapon's base element to .
- Because comes before in the HCET element order, will be placed second to last in the element combine order, and will be placed last.
- If the weapon is then modded with only , the elements will be arranged in the order , , , resulting in the weapon having + . If the weapon is instead modded with only , the elements will be arranged in the order , , , which will create + .
- If modded with and , the will be moved earlier in the combine order due to now being a modded element, so the new combine order will be , , , resulting in + . If modded with and , the combine order will be , , , , resulting in + .
|• • • • • •|
|• • • • • •|
|• • • • •|
|• • • • • •|
|• • • • • •|
|• • • • • •|
|• • • • • •|
*Note that the Primed or Umbra version of a Warframe share the same element
- The ricochet mechanic can be used to hit the same enemy / group of enemies with one projectile multiple times by either bouncing it off a wall right behind an enemy or bouncing it on the floor beneath the enemy while aiming from above. This can effectively double the projectile's hit count when placed and timed properly.
- It is exceedingly easy to perform headshots with this weapon. Although it has a 1x headshot multiplier (meaning it does no extra damage), this can be increased using .
- Interestingly, Update 23.10 (2018-10-12) introduced a bug that let the 's projectiles bounce off surfaces, over two years before the introduction of the Tenet Arca Plasmor. While it has since been patched, it may have served as the inspiration for the Tenet variant's projectiles to do the same as is.
- The Tenet Arca Plasmor has unique visual effects compared to the base version, adding Corpus lettering and iconography on both the projectile and the explosion after it hits. For the projectile, the outer ring of text reads "Integrating Offset Sector Income Differential", and the inner ring reads "Power In Prosperity, Prosperity In Victory". Notably, words with the hard C phoneme are spelled incorrectly, using the Corpus letter for "ch", instead of "k".
Lua error in Module:Weapons/nav at line 82: bad argument #1 to 'ipairs' (table expected, got nil).