The Tenet Agendus is the Tenet variant of the Agendus hammer and shield combo that fires an energy disk on heavy attack.
Characteristics[]
- This weapon deals innate Impact and Electricity damage.
- Initial Sword & Shield heavy attack is replaced with a new animation that launches a projectile that travels 80m/s up to 40 meters.
- Attack is Silent.
- Projectile does 2880 Electricity damage + source progenitor bonus component.
- Has a guaranteed Impact proc on targets up to 20m away.
- Projectile has Infinite Body Punch Through.
- Projectile has a width of ~2.7m.
- Standard Sword & Shield heavy attacks can both still be performed. The first standard attack is now the second part of the neutral heavy combo, and the second standard attack is still the first part of the slide-heavy combo.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Unlike Tenet weapons directly acquired from Sisters, the listed Mastery Rank requirement is enforced.
Advantages over other Melee weapons (excluding modular weapons):
- Third highest status chance of all sword and shields, behind Silva & Aegis Prime and Cobra & Crane.
- Highest blocking angle of all sword and shields.
- Tied with Iron Staff for highest blocking angle of all melees.
- Normal Attack (wiki attack index 1)
- Above average crit chance (24.00%)
- High total damage (260)
- Above average attack range (2.60 m)
- Above average status chance (28.00%)
- Energy Disk (wiki attack index 2)
- Above average crit chance (24.00%)
- High total damage (2,880)
- Above average attack range (2.60 m)
Disadvantages over other Melee weapons (excluding modular weapons):
- Below average attack speed.
- Heavy attack projectile has linear damage falloff from 100% to 5% from 10m to 20m target distance.
- Ranged Heavy Attack Wind-up is 1.0s instead of 0.7s.
- Normal Attack (wiki attack index 1)
- Low attack speed (0.92x animation speed)
- Low disposition (●●○○○ (0.80x))
- Energy Disk (wiki attack index 2)
- Very low active falloff slope (10.7m/%)
- Low maximum falloff distance (20.0 m)
- Low disposition (●●○○○ (0.80x))
- Below average crit multiplier (2.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Can be bought from Ergo Glast of The Perrin Sequence in any Relay for 40 Corrupted Holokeys (regardless of standing with The Perrin Sequence syndicate). Each offering has a random progenitor bonus damage type and percentage increase, which is cycled every 4 days at 0:00 UTC. Only one copy of the weapon can be bought per rotation.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy (Heavy Attack) |
Tenet Agendus Heavy (unofficial) | N / A | N / A | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
Trivia[]
- Tenet Agendus is the first sword and shield that is named with only one word, rather than two words separated by the & symbol.
- An enemy exclusive non-Tenet variant of the Agendus can be seen used by Zerca and Juno Comba
- Unlike other Sword and Shield weapons, Tenet Agendus seems to lack a blocking gimmick (more testing needed)
- Tenet Agendus is the second melee in the game after Keratinos to have a completely unique heavy attack from the rest of its weapon class.
Media[]
Tenet Agendus Skins
Patch History[]
Update 30.9 (2021-11-11)
- Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk.
Update 30.7 (2021-09-08)
- Fixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped.
- Fixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen.
Hotfix 30.6.1 (2021-08-10)
- Fixed the Tenet Agendus having a Mastery Rank of 0. It is now the intended Mastery Rank 14, along the same line as the other Tenet Melee weapons available from Ergo Glast.
- Fixed inability to see or hear the Tenet Agendus projectiles or explosions when other players use the heavy attack.
- Fixed Tenet Agendus Shield Energy always being present when viewed in the Arsenal.
Update 30.6 (2021-08-04)
- Fixed the Tenet Agendus projectile only having correct visual/audio up until you let one expire from range.
- Fixed the shield Energy FX of Tenet Agendus isn't affected by custom colour and lingers when shield Skin is equipped.
Hotfix 30.5.4 (2021-07-17)
- Removed Headshot Damage bonus on the Tenet Agendus projectile.
Update 30.5 (2021-07-06)
- Introduced.