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Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.

The Tenet Agendus is the Tenet variant of the Agendus hammer and shield combo that fires an energy disk on heavy attack.

Characteristics[]

  • This weapon deals innate  Impact and  Electricity damage.
  • Initial Sword & Shield heavy attack is replaced with a new animation that launches a projectile that travels 80m/s up to 40 meters.
    • Attack is Silent.
    • Projectile does 2880  Electricity damage + source progenitor bonus component.
    • Has a guaranteed  Impact proc on targets up to 20m away.
    • Projectile has Infinite Body Punch Through.
    • Projectile has a width of ~2.7m.
  • Standard Sword & Shield heavy attacks can both still be performed. The first standard attack is now the second part of the neutral heavy combo, and the second standard attack is still the first part of the slide-heavy combo.
  • Comes with an additional bonus  Impact,  Heat,  Cold,  Electricity,  Toxin,  Magnetic, or  Radiation damage, based on the Sister's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
    • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Unlike Tenet weapons directly acquired from Sisters, the listed Mastery Rank requirement is enforced.

Advantages over other Melee weapons (excluding modular weapons):

  • Third highest status chance of all sword and shields, behind  Silva & Aegis Prime and  Cobra & Crane.
  • Highest blocking angle of all sword and shields.
    • Tied with  Iron Staff for highest blocking angle of all melees.
  • Normal Attack (wiki attack index 1)
    • Above average crit chance (24.00%)
    • High total damage (260)
    • Above average attack range (2.60 m)
    • Above average status chance (28.00%)
  • Energy Disk (wiki attack index 2)
    • Above average crit chance (24.00%)
    • High total damage (2,880)
    • Above average attack range (2.60 m)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Below average attack speed.
  • Heavy attack projectile has linear damage falloff from 100% to 5% from 10m to 20m target distance.
  • Ranged Heavy Attack Wind-up is 1.0s instead of 0.7s.
  • Normal Attack (wiki attack index 1)
    • Low attack speed (0.92x animation speed)
    • Low disposition (●●●○○ (0.90x))
  • Energy Disk (wiki attack index 2)
    • Low maximum falloff distance (20.0 m)
    • Below average disposition (●●●○○ (0.90x))
    • Below average crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition[]

Can be bought from Ergo Glast of  The Perrin Sequence in any Relay for 40  Corrupted Holokeys (regardless of standing with The Perrin Sequence syndicate). Each offering has a random progenitor bonus damage type and percentage increase, which is cycled every 4 days at 0:00 UTC. Only one copy of the weapon can be bought per rotation.



Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Heavy
(Heavy Attack)
Tenet Agendus Heavy (unofficial)
Default Heavy
Ranged Default 500% 
Default Heavy
360 Default 500% 
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

This section is transcluded from Lich System § Notes. To change it, please edit the transcluded page.

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate  Heat → Innate  Cold → Innate  Electricity → Innate  Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate  Heat
E.g.  Tenet Spirex
Innate  Cold
E.g.  Tenet Envoy
Innate  Electricity
E.g.  Tenet Agendus
Innate  Toxin
Bonus  Heat + Modded  Cold  Blast  Blast  Blast +  Electricity  Blast +  Toxin
Bonus  Heat + Modded  Electricity  Radiation  Radiation +  Cold  Radiation  Radiation +  Toxin
Bonus  Heat + Modded  Toxin  Gas  Gas +  Cold  Gas +  Electricity  Gas
Bonus  Cold + Modded  Heat  Blast  Blast  Blast +  Electricity  Blast +  Toxin
Bonus  Cold + Modded  Electricity  Radiation +  Cold  Magnetic  Magnetic  Magnetic +  Toxin
Bonus  Cold + Modded  Toxin  Gas +  Cold  Viral  Viral +  Electricity  Viral
Bonus  Electricity + Modded  Heat  Radiation  Blast +  Electricity  Radiation  Radiation +  Toxin
Bonus  Electricity + Modded  Cold  Blast +  Electricity  Magnetic  Magnetic  Magnetic +  Toxin
Bonus  Electricity + Modded  Toxin  Gas +  Electricity  Viral +  Electricity  Corrosive  Corrosive
Bonus  Toxin + Modded  Heat  Gas  Blast +  Toxin  Radiation +  Toxin  Gas
Bonus  Toxin + Modded  Cold  Blast +  Toxin  Viral  Magnetic +  Toxin  Viral
Bonus  Toxin + Modded  Electricity  Radiation +  Toxin  Magnetic +  Toxin  Corrosive  Corrosive

Trivia[]

  • Tenet Agendus is the first sword and shield that is named with only one word, rather than two words separated by the & symbol.
  • An enemy exclusive non-Tenet variant of the Agendus can be seen used by Zerca and Juno Comba
  • Unlike other Sword and Shield weapons, Tenet Agendus seems to lack a blocking gimmick (more testing needed)
  • Tenet Agendus is the second melee in the game after  Keratinos to have a completely unique heavy attack from the rest of its weapon class.

Media[]

Tenet Agendus Skins

Edit

Patch History[]

Update 30.9 (2021-11-11)

  • Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk.

Update 30.7 (2021-09-08)

  • Fixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped.
  • Fixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen.

Hotfix 30.6.1 (2021-08-10)

  • Fixed the Tenet Agendus having a Mastery Rank of 0. It is now the intended Mastery Rank 14, along the same line as the other Tenet Melee weapons available from Ergo Glast.
  • Fixed inability to see or hear the Tenet Agendus projectiles or explosions when other players use the heavy attack.
  • Fixed Tenet Agendus Shield Energy always being present when viewed in the Arsenal.

Update 30.6 (2021-08-04)

  • Fixed the Tenet Agendus projectile only having correct visual/audio up until you let one expire from range.
  • Fixed the shield Energy FX of Tenet Agendus isn't affected by custom colour and lingers when shield Skin is equipped.

Hotfix 30.5.4 (2021-07-17)

  • Removed Headshot Damage bonus on the Tenet Agendus projectile.

Update 30.5 (2021-07-06)

  • Introduced.
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