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Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.

The Tenet Agendus is the Tenet variant of the Agendus hammer and shield combo that fires an energy disk on heavy attack.

Characteristics[]

  • This weapon deals innate DmgImpactSmall64.png Impact and DmgElectricitySmall64.png Electricity damage and can combine with an additional bonus of DmgImpactSmall64.png Impact, DmgFireSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation based on the Sister's Progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
    • For how different Progenitor bonuses combine with mods and this weapon's innate DmgElectricitySmall64.png Electricity damage, see the Notes.
  • Initial Sword & Shield heavy attack is replaced with a new animation that launches a projectile that travels 80m/s up to 40 meters.
    • Attack is Silent.
    • Projectile does 2880 DmgElectricitySmall64.png Electricity damage + source progenitor bonus component.
    • Has a guaranteed DmgImpactSmall64.png Impact proc on targets up to 20m away.
    • Projectile has infinite punch-through on bodies.
    • Projectile has a width of ~2.7m.
  • Standard Sword & Shield heavy attacks can both still be performed. The first standard attack is now the second part of the neutral heavy combo, and the second standard attack is still the first part of the slide-heavy combo.
  • Polarizing the weapon below rank 40 increases its max rank by 2, thus for the first 5 polarizations granting the weapon additional mod capacity, and also 100 Mastery Rank experience for each new weapon rank not achieved before.
  • The variable progenitor bonus damage type increases the listed base damage of the weapon by 25%-60%.
    • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
  • Madurai Pol.svg stance polarity matches Mod TT 20px.png Eleventh Storm and Mod TT 20px.png Final Harbinger.

Advantages:

  • Third highest status chance of all sword and shields, behind Silva&AegisPrime.png Silva & Aegis Prime and Cobra&Crane.png Cobra & Crane.
  • Highest blocking angle of all sword and shields.
    • Tied with IronStaff.png Iron Staff for highest blocking angle of all melees.
  • Normal Attack
    • Above average crit chance
    • High damage
    • Above average attack range
    • Above average status chance
  • Energy Disk

Disadvantages:

  • Below average attack speed.
  • Heavy attack projectile has linear damage falloff from 100% to 5% from 10m to 20m target distance.
  • Ranged Heavy Attack Wind-up is 1.0s instead of 0.7s.
  • Normal Attack
    • Low attack speed
    • Very low disposition
  • Energy Disk
    • Very low attack speed
    • Low disposition

Acquisition[]

Can be bought from Ergo Glast of FactionSigilBusiness.png The Perrin Sequence in any Relay for 40 CorruptedHolokey.png Corrupted Holokeys (regardless of standing with The Perrin Sequence syndicate). Each offering has a random progenitor bonus damage type and percentage increase, which is cycled every 4 days at 0:00 UTC. Only one copy of the weapon can be bought per rotation.



Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Tenet Agendus Heavy (unofficial)
(Heavy Attack)
Heavy Attack
Ranged 500% DmgImpactSmall64.png
Heavy Attack
360° Attack 500% Knockdown b.png
0.0%/s N/A TenetAgendusComboHeavy.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

Main article: Lich System#Notes (edit)

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64.png Heat → Innate DmgColdSmall64.png Cold → Innate DmgElectricitySmall64.png Electricity → Innate DmgToxinSmall64.png Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64.png Heat
E.g. TenetSpirex.png Tenet Spirex
Innate DmgColdSmall64.png Cold
E.g. TenetEnvoy.png Tenet Envoy
Innate DmgElectricitySmall64.png Electricity
E.g. TenetAgendus.png Tenet Agendus
Innate DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgGasSmall64.png Gas
Bonus DmgColdSmall64.png Cold + Modded DmgFireSmall64.png Heat DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgViralSmall64.png Viral DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral
Bonus DmgElectricitySmall64.png Electricity + Modded DmgFireSmall64.png Heat DmgRadiationSmall64.png Radiation DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Bonus DmgToxinSmall64.png Toxin + Modded DmgFireSmall64.png Heat DmgGasSmall64.png Gas DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive

Trivia[]

  • Tenet Agendus is the first sword and shield that is named with only one word, rather than two words separated by the & symbol.
  • An enemy exclusive non-Tenet variant of the Agendus can be seen used by Zerca and Juno Comba
  • Tenet Agendus is the second melee in the game after Keratinos.png Keratinos to have a completely unique heavy attack from the rest of its weapon class.

Media[]

Patch History[]

Update 30.9 (2021-11-11)

  • Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk.

Update 30.7 (2021-09-08)

  • Fixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped.
  • Fixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen.

Hotfix 30.6.1 (2021-08-10)

  • Fixed the Tenet Agendus having a Mastery Rank of 0. It is now the intended Mastery Rank 14, along the same line as the other Tenet Melee weapons available from Ergo Glast.
  • Fixed inability to see or hear the Tenet Agendus projectiles or explosions when other players use the heavy attack.
  • Fixed Tenet Agendus Shield Energy always being present when viewed in the Arsenal.

Update 30.6 (2021-08-04)

  • Fixed the Tenet Agendus projectile only having correct visual/audio up until you let one expire from range.
  • Fixed the shield Energy FX of Tenet Agendus isn't affected by custom colour and lingers when shield Skin is equipped.

Hotfix 30.5.4 (2021-07-17)

  • Removed Headshot Damage bonus on the Tenet Agendus projectile.

Update 30.5 (2021-07-06)

  • Introduced.
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