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Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.

The Tenet Agendus is the Tenet variant of the Agendus hammer and shield combo that fires an energy disk on heavy attack.

Characteristics[]

  • This weapon deals innate DmgImpactSmall64 Impact and DmgElectricitySmall64 Electricity damage and can combine with an additional bonus of DmgImpactSmall64 Impact, DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, DmgMagneticSmall64 Magnetic, or DmgRadiationSmall64 Radiation based on the Sister's Progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
    • For how different Progenitor bonuses combine with mods and this weapon's innate DmgElectricitySmall64 Electricity damage, see the Notes.
  • Initial Sword & Shield heavy attack is replaced with a new animation that launches a projectile that travels 80m/s up to 40 meters.
    • Attack is Silent.
    • Projectile does 2880 DmgElectricitySmall64 Electricity damage + source progenitor bonus component.
    • Has a guaranteed DmgImpactSmall64 Impact proc on targets up to 20m away.
    • Projectile has Infinite Body Punch Through.
    • Projectile has a width of ~2.7m.
  • Standard Sword & Shield heavy attacks can both still be performed. The first standard attack is now the second part of the neutral heavy combo, and the second standard attack is still the first part of the slide-heavy combo.
  • Polarizing the weapon below rank 40 increases its max rank by 2, thus for the first 5 polarizations granting the weapon additional mod capacity, and also 100 Mastery Rank experience for each new weapon rank not achieved before.
  • The variable progenitor bonus damage type increases the listed base damage of the weapon by 25%-60%.
    • Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
  • Stance slot has Madurai Pol polarity, matching Mod TT 20px Eleventh Storm, Mod TT 20px Final Harbinger and Mod TT 20px Last Herald stance.

Advantages over other Melee weapons (excluding modular weapons):

  • Third highest status chance of all sword and shields, behind Silva&AegisPrime Silva & Aegis Prime and Cobra&Crane Cobra & Crane.
  • Highest blocking angle of all sword and shields.
    • Tied with IronStaff Iron Staff for highest blocking angle of all melees.
  • Normal Attack (wiki attack index 1)
    • Above average crit chance (24.00%)
    • High total damage (260)
    • Above average attack range (2.60 m)
    • Above average status chance (28.00%)
  • Energy Disk (wiki attack index 2)
    • Above average crit chance (24.00%)
    • High total damage (2,880)
    • Above average attack range (2.60 m)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Below average attack speed.
  • Heavy attack projectile has linear damage falloff from 100% to 5% from 10m to 20m target distance.
  • Ranged Heavy Attack Wind-up is 1.0s instead of 0.7s.
  • Normal Attack (wiki attack index 1)
    • Low attack speed (0.92x animation speed)
    • Low disposition (●●○○○ (0.80x))
  • Energy Disk (wiki attack index 2)
    • Very low active falloff slope (10.7m/%)
    • Low maximum falloff distance (20.0 m)
    • Low disposition (●●○○○ (0.80x))
    • Below average crit multiplier (2.00x)

Acquisition[]

Can be bought from Ergo Glast of PerrinSequenceSigil The Perrin Sequence in any Relay for 40 CorruptedHolokey Corrupted Holokeys (regardless of standing with The Perrin Sequence syndicate). Each offering has a random progenitor bonus damage type and percentage increase, which is cycled every 4 days at 0:00 UTC. Only one copy of the weapon can be bought per rotation.



Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Heavy
(Heavy Attack)
Tenet Agendus Heavy (unofficial)
Default Heavy
Ranged Default 500% DmgImpactSmall64
Default Heavy
360 Default 500% Knockdown b
N / A N / A TenetAgendusComboHeavy

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

Main article: Lich System § Notes (edit)

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64 Heat → Innate DmgColdSmall64 Cold → Innate DmgElectricitySmall64 Electricity → Innate DmgToxinSmall64 Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64 Heat
E.g. TenetSpirex Tenet Spirex
Innate DmgColdSmall64 Cold
E.g. TenetEnvoy Tenet Envoy
Innate DmgElectricitySmall64 Electricity
E.g. TenetAgendus Tenet Agendus
Innate DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgGasSmall64 Gas
Bonus DmgColdSmall64 Cold + Modded DmgFireSmall64 Heat DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgViralSmall64 Viral DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral
Bonus DmgElectricitySmall64 Electricity + Modded DmgFireSmall64 Heat DmgRadiationSmall64 Radiation DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Bonus DmgToxinSmall64 Toxin + Modded DmgFireSmall64 Heat DmgGasSmall64 Gas DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgGasSmall64 Gas
Bonus DmgToxinSmall64 Toxin + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgViralSmall64 Viral DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgViralSmall64 Viral
Bonus DmgToxinSmall64 Toxin + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive

Trivia[]

  • Tenet Agendus is the first sword and shield that is named with only one word, rather than two words separated by the & symbol.
  • An enemy exclusive non-Tenet variant of the Agendus can be seen used by Zerca and Juno Comba
  • Unlike other Sword and Shield weapons, Tenet Agendus seems to lack a blocking gimmick (more testing needed)
  • Tenet Agendus is the second melee in the game after Keratinos Keratinos to have a completely unique heavy attack from the rest of its weapon class.

Media[]

Tenet Agendus Skins

Edit

Patch History[]

Update 30.9 (2021-11-11)

  • Fixed the Tenet Agendus’ shield appearing partially upside down when equipped with Baruuk.

Update 30.7 (2021-09-08)

  • Fixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped.
  • Fixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen.

Hotfix 30.6.1 (2021-08-10)

  • Fixed the Tenet Agendus having a Mastery Rank of 0. It is now the intended Mastery Rank 14, along the same line as the other Tenet Melee weapons available from Ergo Glast.
  • Fixed inability to see or hear the Tenet Agendus projectiles or explosions when other players use the heavy attack.
  • Fixed Tenet Agendus Shield Energy always being present when viewed in the Arsenal.

Update 30.6 (2021-08-04)

  • Fixed the Tenet Agendus projectile only having correct visual/audio up until you let one expire from range.
  • Fixed the shield Energy FX of Tenet Agendus isn't affected by custom colour and lingers when shield Skin is equipped.

Hotfix 30.5.4 (2021-07-17)

  • Removed Headshot Damage bonus on the Tenet Agendus projectile.

Update 30.5 (2021-07-06)

  • Introduced.
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