4 100 |
Temporal Anchor Drops a Temporal Anchor which, after a short duration, Protea rewinds to triggering a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes. Introduced in Update 28.0 (2020-06-11) |
Strength:10 / 15 / 20 / 25 % (recorded damage conversion) | |
Duration:5 / 6 / 7 / 8 s (anchor duration) | |||
Range:8 / 10 / 12 / 15 m (implosion range) | |||
Misc:
100 % (enemy knockdown chance on implosion) |
Info
- Protea snapshots her past self where she stands, expending 100 energy to deploy a temporal anchor that saves her position and state at the time of ability activation for 5 / 6 / 7 / 8 seconds. While anchored in time, Protea is free to perform all actions, which are recorded as a trail of afterimages mimicking her specific actions every second. Simultaneously, 10% / 15% / 20% / 25% of each damage instance dealt by Protea from her weapons and abilities while anchored is recorded beneath the aiming reticle. Hold down the ability key (default 4 ) while active to destroy the anchor, cancelling all effects of the ability to keep Protea in her present position and state.
- Activation energy cost is affected by Ability Efficiency.
- Anchor duration is affected by Ability Duration.
- Recorded damage conversion is affected by Ability Strength.
- Activation energy cost is permanently consumed and not restored at the end of the ability.
- When the anchor expires or upon manual deactivation by tapping the ability key (default 4 ), Protea unleashes all recorded damage as Script error: The function "Proc" does not exist. damage to all enemies within direct line of sight in a temporal implosion spanning a 8 / 10 / 12 / 15 meter radius around her. Enemies suffer a knockdown while they are violently pulled inward, as Protea is thrust back into the past causing her to physically rewind at accelerated speed through her afterimages to her anchor. Once the rewind is complete, all afterimages and the anchor disappear, while Protea's Ammo, Energy, Shields, Health points and Combo Counter are restored to the amounts saved by her anchor.
- Implosion range is affected by Ability Range.
- Implosion will not occur on rewind if there is no recorded damage.
- Enemy knockdown chance on implosion is not affected by mods.
- All fluctuations in Protea's stats, such as gains in ammo or loss of energy, are overridden by the saved amounts of the anchor upon rewind.
- Protea is invulnerable to damage and status effects while rewinding.
- The player's camera view is locked to the afterimages while rewinding.
- Rewind speed varies depending on the number of afterimages produced by Protea. If Protea has not moved far from her anchor, rewind speed is nearly instantaneous.
- All animations and sounds related to Protea's actions, including sounds from her environment during the ability are recorded then played in reverse when she rewinds.
- Any Melee attacks and Archgun Deployer in mid-animation, as the rewind occurs, will continue the animations and hits once the rewind completes.
- If Protea receives lethal damage while anchored, all recorded damage is lost as she immediately rewinds to her anchor, suffering a Knockdown with her health points restored to 5% of maximum health capacity, whilst her ammo, energy, and shields are restored to the saved amounts.
- Self knockdown chance and health restore on lethal hit are not affected by mods.
- If Protea initiates Transference while anchored, the Operator will be forced to rejoin the Warframe when the rewind begins.
- Ability Synergy:
- Shrapnel Vortexes from Grenade Fan and Blaze Artillery turrets contribute damage to Temporal Anchor's recorded damage pool for the implosion on rewind.
- Protea can cast all other abilities and perform Transference while she is rewinding.
- Casting Temporal Anchor is a full-body animation that allows movement.
- Activation and rewind completion animation speeds are affected by casting speed, from mods such as Natural Talent and Speed Drift.
- Temporal Anchor uses a translucent model of Protea that mimics her pose on the ability cast. The anchor's pose changes throughout the duration of the ability. Afterimages capture the poses of Protea depending on the action she takes within that second of time.
- Both the anchor and the afterimages will disappear from view after some time, though this is purely a visual effect as Protea will still rewind through her entire journey.
Augment
- Main article: Temporal Erosion
Temporal Erosion is a Warframe Augment Mod for Protea that causes Grenade Fan and Blaze Artillery to remove Armor while Temporal Anchor is active.
Rank | Armor Reduction | Cost |
---|---|---|
0 | 5% | 6 |
1 | 7% | 7 |
2 | 8% | 8 |
3 | 10% | 9 |
Tips & Tricks
- Activate and engage enemies with your entire arsenal of weapons and abilities. All resources spent are fully returned to the state before once Protea rewinds.
- Protea returns to her anchor once the ability ends, be mindful of any enemies near it before you rewind as the rewind completion animation will lock Protea in place briefly.
- Before the rewind triggers, tap the ability key to rewind early, or hold down the ability key to abort the rewind. Stats are only reset after the rewind occurs.
- Record at least 1 damage point to trigger a temporal implosion on rewind.
- Use as many Shrapnel Vortexes from Grenade Fan and Blaze Artillery as can be deployed to help record damage for the temporal implosion.
- Deploy Shield Satellites before activating Temporal Anchor to store Overshields, increasing Protea's overall hitpoints after the rewind completes.
- Shield Satellites attached to Protea and her companion will follow them throughout the rewind.
- Moments before the rewind begins, deploy Shield Satellites near you to carry one along for the ride. While shield points will be reset to anchored state, the satellite protects Protea from any unforeseen, potentially lethal damage after she arrives at the anchor point.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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