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EnergyOrb100
Temporal Anchor

Drops a Temporal Anchor which, after a short duration, Protea rewinds to triggering a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.


Introduced in Update 28.0 (2020-06-11)

AbilityStrengthBuff Strength:10 / 15 / 20 / 25 % (recorded damage conversion)
AbilityDurationBuff Duration:5 / 6 / 7 / 8 s (anchor duration)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (implosion range)

Misc: 3 s (initial invulnerability phase)
100 % (enemy knockdown chance on implosion)
100 % (status cleanse on rewind)
1.5 s (rewind countdown)
100 % (self knockdown chance on lethal hit)
5 % (health restore on lethal hit)

Info

  • Protea snapshots her past self where she stands, expending 100 energy to deploy a temporal anchor that saves her position and state at the time of ability activation for 5 / 6 / 7 / 8 seconds. Once anchored in time, Protea is initially invulnerable to damage and immune to status effects for 3 seconds, then becomes free to perform all actions, which are recorded as a trail of afterimages mimicking her specific actions every second. Simultaneously, 10% / 15% / 20% / 25% of each damage instance dealt by Protea from her weapons and abilities while anchored is recorded beneath the aiming reticle. Hold down the ability key (default 4 ) while active to destroy the anchor, cancelling all effects of the ability to keep Protea in her present position and state.
    • Activation energy cost is affected by Ability Efficiency.
    • Anchor duration is affected by Ability Duration.
    • Recorded damage conversion is affected by Ability Strength.
    • Initial invulnerability phase is not affected by mods.
    • Activation energy cost is permanently consumed and not restored at the end of the ability.
  • When the anchor expires or upon manual deactivation by tapping the ability key (default 4 ), Protea unleashes all recorded damage as DmgBlastSmall64 Blast damage to all enemies within direct line of sight in a temporal implosion spanning a 8 / 10 / 12 / 15 meter radius around her. Enemies suffer a knockdown while they are violently pulled inward, as Protea is cleansed of all negative Status Effects and thrust back into the past, causing her to physically rewind at accelerated speed through her afterimages to her anchor. Once the rewind is complete, all afterimages and the anchor disappear, while Protea's Ammo, Energy, Shields, Health points and Combo Counter are restored to the amounts saved by her anchor.
    • Implosion range is affected by Ability Range.
    • Implosion will not occur on rewind if there is no recorded damage.
    • Enemy knockdown chance on implosion and status cleanse on rewind are not affected by mods.
    • All fluctuations in Protea's stats, such as gains in ammo or loss of energy, are overridden by the saved amounts of the anchor upon rewind.
    • Protea is invulnerable to damage and status effects while rewinding.
    • When there is 1.5 seconds remaining on the ability's duration, a ticking sound effect occurs to warn the player before Protea rewinds.
    • The player's camera view is locked to the afterimages while rewinding.
    • Rewind speed varies depending on the number of afterimages produced by Protea. If Protea has not moved far from her anchor, rewind speed is nearly instantaneous.
    • All animations and sounds related to Protea's actions, including sounds from her environment during the ability are recorded then played in reverse when she rewinds.
    • Any Melee attacks and Archgun Deployer in mid-animation, as the rewind occurs, will continue the animations and hits once the rewind completes.
    • Any carryable items picked up by Protea while anchored, such as Excavation power cell or Mobile Defense datamass, will be dropped on rewind as the action is reversed.
    • If an active Atmospheric Archgun runs out of ammo reserves while Protea is anchored, the Archgun will briefly disappear then reappear with the stored ammo count once Protea rewinds.
  • If Protea receives lethal damage while anchored, all recorded damage is lost as she immediately rewinds to her anchor, suffering a Knockdown with her health points restored to 5% of maximum health capacity, while her ammo, energy, shields and combo counter are restored to the saved amounts.
    • Self knockdown chance and health restore on lethal hit are not affected by mods.
  • If Protea initiates Transference while anchored, the Operator will be forced to rejoin the Warframe when the rewind begins. however, using transference after rewinding will allow the operator to move freely, while the rewinding audio still plays. Once the rewind stops, the operator can initiate transference again to teleport protea to their location, restoring all of the saved values without returning to their original location.
  • Ability Synergy:
    • Shrapnel Vortexes from GrenadeFan130xWhite Grenade Fan and BlazeArtillery130xWhite Blaze Artillery turrets contribute damage to Temporal Anchor's recorded damage pool for the implosion on rewind.
    • Protea can cast all other abilities and perform Transference while she is rewinding.
  • Casting Temporal Anchor is a full-body animation that allows movement.
    • Activation and rewind completion animation speeds are affected by casting speed, from mods such as Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
  • Temporal Anchor uses a translucent model of Protea that mimics her pose on the ability cast. The anchor's pose changes throughout the duration of the ability. Afterimages capture the poses of Protea depending on the action she takes within that second of time.
    • Both the anchor and the afterimages will disappear from view after some time, though this is purely a visual effect as Protea will still rewind through her entire journey.

Augment

TemporalErosionMod
Main article: Temporal Erosion

Temporal Erosion is a Warframe Augment Mod for ProteaIcon272 Protea that causes GrenadeFan130xWhite Grenade Fan and BlazeArtillery130xWhite Blaze Artillery to remove Armor while TemporalAnchor130xWhite Temporal Anchor is active.

Temporal Erosion

Tips & Tricks

  • Activate and engage enemies with your entire arsenal of weapons and abilities. All resources spent are fully returned to the state before once Protea rewinds.
  • Protea returns to her anchor once the ability ends, be mindful of any enemies near it before you rewind as the rewind completion animation will lock Protea in place briefly.
  • Before the rewind triggers, tap the ability key to rewind early, or hold down the ability key to abort the rewind. Stats are only reset after the rewind occurs.
  • Record at least 1 damage point to trigger a temporal implosion on rewind.
  • Use as many Shrapnel Vortexes from GrenadeFan130xWhite Grenade Fan and BlazeArtillery130xWhite Blaze Artillery as can be deployed to help record damage for the temporal implosion.
  • Deploy Shield Satellites before activating Temporal Anchor to store Overshields, increasing Protea's overall hitpoints after the rewind completes.
    • Shield Satellites attached to Protea and her companion will follow them throughout the rewind.
    • Moments before the rewind begins, deploy Shield Satellites near you to carry one along for the ride. While shield points will be reset to anchored state, the satellite protects Protea from any unforeseen, potentially lethal damage after she arrives at the anchor point.
  • Earn a high melee combo counter then activate this ability, allowing your heavy melee attack to deal substantial damage, then rewind the combo to the previous amount.
    • Use in tandem with the Xoris Xoris to retain high combo count and perform fully-charged throw attacks.

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See Also[]

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