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Tempo Royale is a stance mod for Heavy Blades, specializing in fast, mobile and smooth spinning attacks. This stance sports more graceful maneuvers than its companion stances, utilizing flips and overhead slashes to attain mobility, ultimately providing opportunities to finish enemies with devastating attacks.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
August Mesto
Default Default
 300%
Default Default
 200%
Slam Default 100%
 300%
Slam Default 100%
Default Default
 400%
Default Default
 200%
 100% DmgImpactSmall64
 400% Knockdown b
408.6%/s 4.7s TempoRoyaleCombo0
Forward
(While Moving)
Majestic Abandon
Default Default
360 Default 2x 100%
Default Default
 200%
Default Default
 100%
Default Default
 200%
Default Default
 100%
235.3%/s 3.4s TempoRoyaleCombo1
Forward Block
(While Blocking & Moving)
Resplendent Calma
Default Default
 300% DmgImpactSmall64
Default Default
 200%
 500% Knockdown b
Slam Default 100% DmgImpactSmall64
476.2%/s 2.1s TempoRoyaleCombo2
Block
(While Blocking)
Bold Reprise
Default Default
 600% Knockdown b
Slam Default 100% DmgImpactSmall64
333.3%/s 1.8s TempoRoyaleCombo3
Heavy
(Heavy Attack)
Crowd Fall*
Default Heavy
 600% Lifted b
Default Heavy
 600% Knockdown b
N / A N / A HeavyBladeComboHeavy
Slide
(While Sliding)
Hell's Wave*
Default Default
360 Default 200% DmgImpactSmall64
204.1%/s 1.0s HeavyBladeComboSlide
Aerial
(While In Air)
Mountain's Chisel*
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboAir
Wall
(While Wall Latching)
Flaying Home*
Default Default
 200% DmgImpactSmall64
N / A N / A HeavyBladeComboWall
Finisher
(On Knocked Down Enemy)
Tunneling Spike*
Default Default
 1200% DmgSlashSmall64
N / A N / A HeavyBladeComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A HeavyBladeComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

  • This mod was originally offered as a reward upon completion of the Phoenix Intercept Tactical Alert.
  • Drops from Isolator Bursas.
  • Tempo Royale is also sold by Baro Ki'Teer as a periodic item for OrokinDucats 385 and Credits64 175,000. Note that Baro Ki'Teer's stock changes with each appearance, and may not have this item on a succeeding appearance.
  • Tempo Royale can be acquired by completing weekly Conclave missions
  • Has a small chance to be awarded after completion of Yam or Vodyanoi, Sedna (previously part of Operation: Rathuum)

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Rathuum Tier 2 Rathuum A 0.25% 1 0.0025
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Isolator Bursa 3% 2.01% 0.0603% 1658 1 0.000603
Wolf of Saturn Six 100% 2.78% 2.78% 36 1 0.0278
Zealoid Prelate 100% 2.78% 2.78% 36 1 0.0278

Sourced from official drop table repository.

Notes[]

  • Many of the attacks do bonus DmgSlashSmall64 Slash damage.
    • The first and third attacks of August Mesto, The fourth attack of Majestic Abandon, the first attack of Resplendent Calma, and Bold Reprise all do 25% bonus DmgSlashSmall64 Slash damage.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from the second hit of August Mesto's second attack.
  • Removed the Lifted proc from Majestic Abandon's second attack.
  • Removed the forced Impact proc from Majestic Abandon's fourth attack.
  • Removed the Lifted proc from Majestic Abandon's fifth attack.
  • Replaced the Lifted proc from Resplendent Calma's first attack with an Impact proc.

Update 17.0 (2015-07-31)

Hotfix 16.8.3 (2015-06-12)

  • Fixed two Codex entries for the mod appearing

Update 16.5 (2015-05-12)

Update 15.16 (2015-02-25)

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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