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User_blog:Brizingr5/Weapon_Infobox_U11
Changelog 

Brizingr5: (11/20/13)
Twilight053: (12/12/13)
Brizingr5: 23:42, December 19, 2013 (UTC)
KyteM: 04:43 UTC, December 21, 2013
Twilight053: 07:46 9 Mar 2014 (UTC)
Twilight053: 00:35:55 11 Mar 2014 (UTC)
Twilight053: 16 Apr 2014 (UTC)
Flaicher (talk) 15:49, April 16, 2014 (UTC)
Twilight053: 09:36:00 29 Apr 2014 (UTC)
SonyaUliana: 30 Apr 2014
SonyaUliana: 17 June 2014
Twilight053: 17:32:17 20 Jun 2014 (UTC)
ChickenBar (talk) 23:16, August 15, 2014 (UTC)
Darthmufin 13:29, Oct 2013 (UTC)
Twilight053 14:48, December 19, 2014 (UTC)
~KettleTicket~ 18:17, November 19, 2016 (UTC)
daExile 09:00, April 25, 2017 (UTC)
~KettleTicket~ 23:31, May 11, 2017 (UTC)
User:Falterfire (7/22/17)
User:Falterfire (8/3/17)
CzechOut (10/3/17)

Please copy the ENTIRE blank template for whatever weapon type you are using into the page you intend on using it on. Leave any values you do not know or that do not apply blank.
Usage Ranged
{{WeaponInfoboxU11  name = Name of the weapon  image = The image of the weapon. Usually WeaponName.png  mastery level = Minimum mastery level required to equip  slot = Slot this weapon equips to  type = Type of the weapon  trigger = Trigger type  projectile speed = Projectile Speed for projectile weapons  noise level = Numeric value for noise  rate of fire = Base attack rate  accuracy = Accuracy  zoom = Zoom multiplier for the weapon  spread = Spread from the aim reticule  recoil = Recoil of the aim reticule per shot  clip = Base Clip/Mag Size  max ammo = Base Amount Size  reload = Base Reload Speed  disposition = Number of dots representing Riven Disposition  physical damage = Base net damage for the following three  impact damage = Base impact damage  puncture damage = Base puncture damage  slash damage = Base slash damage  elemental damage type = Base damage type (only use if elemental)  elemental damage = Base damage (only use if elemental)  crit chance = Crit chance  crit damage = Crit Damage  punch through = Base Punch Through length  stat proc = Chance to proc elemental effects  charge physical damage = Base net damage for the following three  charge impact damage = Base impact damage  charge puncture damage = Base puncture damage  charge slash damage = Base slash damage  charge elemental damage type = Base damage type (only use if elemental)  charge elemental damage = Base damage (only use if elemental)  charge speed = Base Charge Speed  charge crit chance = charge attack crit chance  charge crit damage = charge attack crit damage  charge punch through = Base Punch Through length on charge attacks  charge stat proc = Chance to proc elemental effects on charge attacks  secondary physical damage = Base net damage for the following three  secondary impact damage = Base impact damage  secondary puncture damage = Base puncture damage  secondary slash damage = Base slash damage  secondary elemental damage type = Base damage type (only use if elemental)  secondary elemental damage = Base damage (only use if elemental)  secondary crit chance = secondary attack crit chance  secondary crit damage = secondarry attack crit damage  secondary punch through = Base Punch Through length on secondary attacks  secondary stat proc = Base proc chance on secondary attacks  secondary ammo usage = Base Ammo consumption on secondary attacks.  polarities = The polarities that the weapon has  introduced = When the weapon was added to the game. Use the Update version number and link for this field.  notes = Notes for the weapon }}
Blank Values Ranged
{{WeaponInfoboxU11  name =  image =  mastery level =  slot =  type =  trigger =  projectile speed =  noise level =  rate of fire =  pellets =  accuracy =  zoom =  spread =  recoil =  clip =  max ammo =  reload =  disposition =  physical damage =  impact damage =  puncture damage =  slash damage =  elemental damage type =  elemental damage =  crit chance =  crit damage =  punch through =  stat proc =  charge physical damage =  charge impact damage =  charge puncture damage =  charge slash damage =  charge elemental damage type =  charge elemental damage =  charge speed =  charge crit chance =  charge crit damage =  charge punch through =  charge stat proc =  aoe physical damage =  aoe impact damage =  aoe puncture damage =  aoe slash damage =  aoe elemental damage type = {{IconProcToxintext}}  aoe elemental damage = 40/sec  aoe speed =  aoe crit chance = 10.0  aoe crit damage = 2.0  polarities =  introduced =  notes = }}
Usage Melee
{{WeaponInfoboxU11  name = Name of the weapon  image = The image of the weapon. Usually WeaponName.png  mastery level = Minimum mastery level required to equip  slot = Slot this weapon equips to  type = Type of the weapon  projectile speed = Projectile Speed for projectile weapons  physical damage = Base net damage for the following three  impact damage = Base impact damage  puncture damage = Base puncture damage  slash damage = Base slash damage  elemental damage type = Base damage type (only use if elemental)  elemental damage = Base damage (only use if elemental)  crit chance = normal attack Crit chance  crit damage = normal attack Crit Damage  attack rate = normal attack rate  stat proc = Chance to proc elemental effects  charge physical damage = Base net damage for the following three  charge impact damage = Base impact damage  charge puncture damage = Base puncture damage  charge slash damage = Base slash damage  charge elemental damage type = Base damage type (only use if elemental)  charge elemental damage = Base damage (only use if elemental)  charge speed = Base Charge Speed  charge cleave = Base swing speed for charge attacks  charge crit chance = charge attack crit chance  charge crit damage = charge attack crit damage  charge stat proc = charge attack stat proc IF different  jump physical damage = Base net damage for the following three  jump impact damage = Base impact damage  jump puncture damage = Base puncture damage  jump slash damage = Base slash damage  jump elemental damage type = Base damage type (only use if elemental)  jump elemental damage = Base damage (only use if elemental)  jump crit chance = normal attack Crit chance  jump crit damage = normal attack Crit Damage  slam physical damage = Base net damage for the following three  slam impact damage = Base impact damage  slam puncture damage = Base puncture damage  slam slash damage = Base slash damage  slam elemental damage type = Base damage type (only use if elemental)  slam elemental damage = Base damage (only use if elemental)  slam radius = Slam Radius  slide physical damage = Base net damage for the following three  slide impact damage = Base impact damage  slide puncture damage = Base puncture damage  slide slash damage = Base slash damage  slide elemental damage type = Base damage type (only use if elemental)  slide elemental damage = Base damage (only use if elemental)  slide crit chance = normal attack Crit chance  slide crit damage = normal attack Crit Damage  wall physical damage = Base net damage for the following three  wall impact damage = Base impact damage  wall puncture damage = Base puncture damage  wall slash damage = Base slash damage  wall elemental damage type = Base damage type (only use if elemental)  wall elemental damage = Base damage (only use if elemental)  wall crit chance = normal attack Crit chance  wall crit damage = normal attack Crit Damage  finisher damage = Damage dealt when attacking a knockeddown target.  max targets = Maximum amount of targets the weapon can hit in a single attack  cleave radius = Attack range of the weapon  polarities = The polarities that the weapon has  stancemod = The Stance mods weapon can be equipped with  stance = The melee stance polarity of the weapon  introduced = Update weapon was introduced in  notes = Notes for the weapon }}
Blank Values Melee
{{WeaponInfoboxU11  name =  image =  mastery level =  slot =  type =  projectile speed =  physical damage =  impact damage =  puncture damage =  slash damage =  elemental damage type =  elemental damage =  crit chance =  crit damage =  attack rate =  stat proc =  charge physical damage =  charge impact damage =  charge puncture damage =  charge slash damage =  charge elemental damage type =  charge elemental damage =  charge speed =  charge cleave =  charge crit chance =  charge crit damage =  charge stat proc =  jump physical damage =  jump impact damage =  jump puncture damage =  jump slash damage =  jump elemental damage type =  jump elemental damage =  jump crit chance =  jump crit damage =  slam physical damage =  slam impact damage =  slam puncture damage =  slam slash damage =  slam elemental damage type =  slam elemental damage =  slam radius =  slide physical damage =  slide impact damage =  slide puncture damage =  slide slash damage =  slide elemental damage type =  slide elemental damage =  slide crit chance =  slide crit damage =  wall physical damage =  wall impact damage =  wall puncture damage =  wall slash damage =  wall elemental damage type =  wall elemental damage =  wall crit chance =  wall crit damage =  finisher damage =  max targets =  cleave radius =  polarities =  stancemod =  stance =  notes = }}