WARFRAME Wiki
WARFRAME Wiki
m (nope. not making a fresh entry to module)
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<!--{{ItemVault}}-->
 
<!--{{ItemVault}}-->
  +
{{PrimeAccess}}
 
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name = Tekko Prime
 
|name = Tekko Prime
   
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
|image = TekkoPrime.png
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|image =
|mastery level =12
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|mastery level =
|slot =Melee
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|slot =
|type =Fist
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|type =
 
|trigger =
 
|trigger =
   
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|combo min =
 
|combo min =
 
|finisher damage =
 
|finisher damage =
 
|disposition =
|channel damage =1.5
 
|block resist =60%
+
|melee range =
  +
|combo duration =
|disposition =1.4
 
  +
|block angle =
 
  +
|follow through =
   
 
<!--Normal Attacks-->
 
<!--Normal Attacks-->
|normal impact =12.3
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|normal impact =
|normal puncture =7.8
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|normal puncture =
|normal slash =35.8
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|normal slash =
 
|normal element =
 
|normal element =
|normal damage =55.9
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|normal damage =
 
|normal pellet count =
 
|normal pellet count =
 
|normal burst count =
 
|normal burst count =
|normal critical chance =30
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|normal critical chance =
|normal critical damage =2.4
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|normal critical damage =
|normal status chance =26
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|normal status chance =
 
|normal punchthrough =
 
|normal punchthrough =
 
|normal radius =
 
|normal radius =
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|charged throw charge time =
 
|charged throw charge time =
   
<!--Other Melee Attacks-->
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<!--Slam Melee Attacks-->
|slam attack =56
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|slam attack =
 
|slam radial damage =
 
|slam radius =
 
|slam radius =
|slide attack =168
 
|wall attack =168
 
   
  +
  +
<!--Heavy Melee Attacks-->
  +
|heavy attack =
  +
|heavy attack windup =
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
 
|slide attack =
 
|wall attack =
   
 
<!--Miscellaneous-->
 
<!--Miscellaneous-->
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|augments =
 
|augments =
 
|polarities =
 
|polarities =
  +
|exilus polarity =
 
|stance polarity =
 
|stance polarity =
 
|users =
 
|users =
|introduced =Update 25.8.0
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|introduced =
 
}}
 
}}
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{{Codex|As merciless and indestructible as Atlas Prime himself, Tekko Prime crush and split with tectonic force.}}
{{Codex|??}}
 
The '''Tekko Prime''' are the [[Prime]] variant of the {{Weapon|Tekko}}<!--, sporting higher damage, [[critical chance]] and damage, and attack speed. It also uniquely has a higher [[Melee 2.0#Combo Counter|Melee Combo Multiplier]] than all other melee weapons, allowing consecutive strikes to rack up even more damage-->.
+
The '''Tekko Prime''' are the [[Prime]] variant of the {{Weapon|Tekko}}, sporting higher damage, [[critical multiplier]], [[status chance]], and [[attack speed]]. It was released alongside {{WF|Atlas Prime}} and [[Dethcube Prime]].
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
==Characteristics==<!--
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==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.-->
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This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
   
'''Advantages:'''<!--
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'''Advantages:'''
  +
*Highest base damage of all [[:Category:Fist|fists]].
*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
+
**High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
*High [[critical chance]] and damage.
 
  +
*Tied with {{Weapon|Tekko}} and {{Weapon|Furax Wraith}} for the highest [[critical chance]] of all fists.
*Good [[status chance]].
 
  +
*Second highest [[critical multiplier]] of all fists, behind {{Weapon|Furax Wraith}}.
*High [[Attack Speed]].
 
 
*Highest [[status chance]] of all fists.
*Ground Finisher consists of multiple strikes, each hit having a chance to proc status.
 
  +
*Stance polarity has {{Icon|Pol|D}} polarity, matches {{M|Seismic Palm}} and {{M|Gaia's Tragedy}} stances.
*[[Slam Attack]] causes ragdoll.
 
 
*Innate two {{Icon|Pol|V}} polarities.
*Has a [[Melee 2.0#Combo Counter|Melee Combo Multiplier]] of 0.75 instead of the classic 0.5, allowing for larger damage multipliers in fewer hits.
 
*Innate {{Icon|Pol|Bar}} and {{Icon|Pol|V}} polarities.-->
 
   
'''Disadvantages:'''<!--
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'''Disadvantages:'''
*Low {{Icon|Proc|Impact|Text}} damage &ndash; less effective against [[shields]].
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*Low {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[armor]].
*Short attack range.-->
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*Short attack range.
   
{{WeaponComparison|Venka}}
+
{{WeaponComparison|Tekko}}
  +
{{Acquisition|prime=Weapon}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Notes==
 
==Notes==
  +
*As a [[Signature Weapon]], Tekko Prime gains a bonus effect with {{WF|Atlas}} or {{WF|Atlas Prime}}, gaining an additional 6% base Status Chance, for a total of 32%.
 
==Tips==
 
   
 
==Trivia==
 
==Trivia==
  +
*Tekko Prime is the first [[Signature Weapon]] to be [[prime]]d.
  +
  +
==Gallery==
  +
<gallery widths="300" position="center" columns="2" orientation="landscape">
  +
Tekko Prime Art.jpg
  +
</gallery>
   
 
==Media==
 
==Media==
  +
<gallery widths="300" position="center" spacing="small">
  +
Warframe TEKKO PRIME vs. LEVEL 200 T4 MOT SOLO
  +
</gallery>
   
 
==Patch History==
{{SkinGallery}}
 
 
==Patch History==<!--
 
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
{{ver|??}}
+
{{ver|26}}
  +
*Now has 13% additional Status Chance when used by Atlas or Atlas Prime.
*Introduced along with Atlas Prime and Dethcube Prime.
 
  +
*Damage increased from 56 to 180.
}}-->
 
  +
*Range increased from 1 to 1.35.
  +
*Slam Attack increased from 56 to 540.
  +
*Slide Attack increased from 168 to 540.
  +
*Parry Angle set to 50.
  +
*Follow Through increased from 0.5 to 0.9.
  +
  +
{{ver|25.8}}
  +
*Introduced.
  +
}}
  +
{{Ver/Lu|26}}
   
 
==See Also==
 
==See Also==
*{{Weapon|Tekko}}, the standard version.
+
*{{Weapon|Tekko}}, the normal counterpart.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[es:Tekko Prime]]
  +
[[fr:Tekko Prime]]
 
[[Category:Update 25]]
 
[[Category:Update 25]]
 
[[Category:Fist]]
 
[[Category:Fist]]

Revision as of 22:00, 13 September 2020


AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Tekko Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

As merciless and indestructible as Atlas Prime himself, Tekko Prime crush and split with tectonic force.

The Tekko Prime are the Prime variant of the Tekko Tekko, sporting higher damage, critical multiplier, status chance, and attack speed. It was released alongside Atlas PrimeIcon272 Atlas Prime and Dethcube Prime.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
GenericWeaponPrimeBlade
2
GenericWeaponPrimeHilt
2
OrokinCell
15
Time: 12 Hour(s)
Rush: PlatinumLarge 30
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against armor.
  • Short attack range.

Comparisons:

  • TekkoPrime Tekko Prime (Normal Attack), compared to Tekko Tekko (Normal Attack):
    • Higher base damage (180.00 vs. 160.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 39.6 vs. DmgImpactSmall64 32)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 25.2 vs. DmgPunctureSmall64 16)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 115.2 vs. DmgSlashSmall64 112)
    • Higher total damage (180 vs. 160)
    • Higher base critical multiplier (2.40x vs. 2.00x)
    • Higher base status chance (26.00% vs. 10.00%)
    • Longer Range (1.35 m vs. 1.25 m)
    • Higher attack speed (1.00x animation speed vs. 0.92x animation speed)
    • More polarities (Madurai PolMadurai Pol vs. Madurai Pol)
    • Higher Mastery Rank required (12 vs. 6)
    • Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.40x))

Acquisition

Lua error: Module:Acquisition:194: t.buildTable(frame, ...): no wikitable rows made for "Tekko Prime". See dropLocations: table#1 {

   ["Tekko Prime"] = table#2 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Tekko Prime\" data-param2=\"Weapons\">TekkoPrime</span>",
       ["name"] = "",
   },
   ["Tekko Prime Blueprint"] = table#3 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Tekko Prime\" data-param2=\"Weapons\">TekkoPrime</span>",
       ["isBP"] = true,
       ["name"] = "",
   },

}.

Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Notes

Trivia

Gallery

Media

Patch History

Update 26.0 (2019-10-31)

  • Now has 13% additional Status Chance when used by Atlas or Atlas Prime.
  • Damage increased from 56 to 180.
  • Range increased from 1 to 1.35.
  • Slam Attack increased from 56 to 540.
  • Slide Attack increased from 168 to 540.
  • Parry Angle set to 50.
  • Follow Through increased from 0.5 to 0.9.

Update 25.8 (2019-10-01)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Tekko Tekko, the normal counterpart.