WARFRAME Wiki
WARFRAME Wiki
(this is now done automatically by the AbilityU10.3 template)
Tag: sourceedit
mNo edit summary
(28 intermediate revisions by 15 users not shown)
Line 8: Line 8:
 
| cost =
 
| cost =
 
| damage = 5x (armor multiplier)<br>2850 / 3150 / 3450 / 3750 (base health)<br>250 / 300 / 350 / 500 (explosion damage)<br>150 / 300 / 450 / 600 (roll damage)
 
| damage = 5x (armor multiplier)<br>2850 / 3150 / 3450 / 3750 (base health)<br>250 / 300 / 350 / 500 (explosion damage)<br>150 / 300 / 450 / 600 (roll damage)
| range = 3 / 3 / 4 / 5 m (explosion radius)<br>15 m (roll distance)
+
| range = 3 / 3 / 4 / 5 m (explosion radius)
| duration = 1 / 2 / 3 / 4 s (invulnerability duration)
+
| duration =
  +
| misc = 1 / 2 / 3 / 4 s (invulnerability duration)<br>15 m (roll distance)<br>30 m (petrified roll distance)
|info =
 
  +
| cardonly = {{{1|}}}
*Reshaping the surrounding terrain, Atlas erects a bulwark made of stone with a base health of '''2850 / 3150 / 3450 / 3750''' and additional health equal to '''500%''' of Atlas' modded [[armor]] bonus. Upon activation, the bulwark is invulnerable for '''1 / 2 / 3 / 4''' seconds. Incoming damage that is absorbed during the invulnerability period is converted and added to the bulwark's health.
 
 
|info =
**Base health and armor multiplier are affected by [[Power Strength]].
 
 
*Reshaping the surrounding terrain, Atlas erects a '''Bulwark''' made of stone with a base health of '''2850 / 3150 / 3450 / 3750''' and additional health equal to '''500%''' of Atlas' modded [[armor]]. Upon activation, the bulwark is invulnerable for '''1 / 2 / 3 / 4''' seconds. Incoming damage that is absorbed during the invulnerability period is converted and added to the bulwark's health.
  +
**A bulwark's total health, before absorbing damage, is multiplicatively affected by [[Ability Strength]].
 
***The bulwark's health uses the following expression when accounting for Ability Strength:<br/>{{MathText|Modified Health {{eql}} (Base Health + 5 {{mul}} (Atlas' Base Armor {{mul}} (1 + Armor Mods)) {{mul}} (1 + Strength Mods) + Additive Armor) + Absorbed Damage}}.
 
***For example, with a maxed {{M|Steel Fiber}} and {{M|Intensify}}, rank-3 Tectonics will produce a bulwark with an initial health of<br/>{{Math|(3750 + 5 {{mul}} 450 {{mul}} 2.1) {{mul}} (1 + 0.3)|mt=y}} before converting absorbed damage.
 
**While active, a health counter becomes visible on the ability icon that tracks the bulwark's health percentage from 100% to 0%. Placing the HUD's targeting reticle over the bulwark will also display its health bar.
 
**While active, a health counter becomes visible on the ability icon that tracks the bulwark's health percentage from 100% to 0%. Placing the HUD's targeting reticle over the bulwark will also display its health bar.
 
**Atlas and his allies do '''not''' contribute to a bulwark's health gain by shooting it during the invulnerability period.
 
**Atlas and his allies do '''not''' contribute to a bulwark's health gain by shooting it during the invulnerability period.
**Invulnerability duration is '''not''' affected by [[Power Duration]].
+
**Invulnerability duration is '''not''' affected by [[Ability Duration]].
*Deactivating the ability by pressing {{Key|2}} again will cause the bulwark to compact into a boulder that rolls towards the current direction of aim, dealing '''150 / 300 / 450 / 600 ''' {{Icon|Proc|Impact|text}} damage per second to enemies that are dragged along its path. After rolling '''15''' meters or hitting an environmental object, the boulder will explode and inflict '''250 / 300 / 350 / 500''' {{Icon|Proc|Puncture|text}} damage to enemies within a radius of '''3 / 3 / 4 / 5''' meters.
+
*Reactivating the ability will cause the bulwark to compact into a '''Boulder''' that rolls towards the current direction of aim, dealing '''150 / 300 / 450 / 600''' {{Icon|Proc|Impact|text}} damage per second to enemies that are dragged along its path. After rolling '''15''' meters or hitting an environmental object, the boulder will explode and inflict '''250 / 300 / 350 / 500''' {{Icon|Proc|Puncture|text}} damage to enemies within a radius of '''3 / 3 / 4 / 5''' meters.
**Rolling and explosion damage are affected by [[Power Strength]].
+
**Rolling and explosion damage are affected by [[Ability Strength]].
 
**Enemies affected by the rolling damage are ragdolled.
 
**Enemies affected by the rolling damage are ragdolled.
 
**The explosion damage does '''not''' bypass obstacles in the environment and diminishes with distance.
 
**The explosion damage does '''not''' bypass obstacles in the environment and diminishes with distance.
**Explosion radius is affected by [[Power Range]], while roll distance is '''not'''.
+
**Explosion radius is affected by [[Ability Range]], while roll distance is '''not'''.
  +
*'''Ability Synergy''': Casting {{A|Petrify}} on the Bulwark hardens it into a '''Petrified Bulwark'''. Boulders created from Petrified Bulwarks gain '''200%''' rolling velocity and have their rolling distance increased to '''30''' meters. They also inflict '''?%''' bonus damage on rolling and explosion damage.
*(Requires Testing) Many if not all explosive weapons with a timer or detonation mechanic will explode immediately on contact with the bulwark. No in-game context has been given for this phenomenon.
 
  +
**Bulwarks and Boulders become silver-colored and metallic when petrified.
  +
**As the 3 bulwarks created by {{M|Tectonic Fracture}} cannot become boulders, Petrify has no effect on them.
  +
**Casting Petrify on a moving boulder will '''not''' grant it bonuses.
 
<!--*(Requires Testing) Many if not all explosive weapons with a timer or detonation mechanic will explode immediately on contact with the bulwark. No in-game context has been given for this phenomenon. -->
 
*While the bulwark is capable of blocking most hostile gunfire, it does '''not''' provide cover from area of effect damage, including the explosive attacks of Grineer [[Bombard]]s and [[Napalm]]s.
 
*While the bulwark is capable of blocking most hostile gunfire, it does '''not''' provide cover from area of effect damage, including the explosive attacks of Grineer [[Bombard]]s and [[Napalm]]s.
*The bulwark and boulder have collision detection for enemies only. Atlas and allies can move through Tectonics' objects unobstructed.
+
*Bulwarks and Boulders have collision detection for enemies only. Atlas and allies can move through Tectonics' objects unobstructed.
*Enemies that are melee-focused will attack the bulwark if it obstructs their path, though some enemies may simply run up against it.
+
*Enemies will attack the Bulwark if it obstructs their path. Though some enemies may simply run up against it.
 
*Atlas can maintain only one bulwark at a time.
 
*Atlas can maintain only one bulwark at a time.
**Upon casting the bulwark into a boulder, Tectonics can be recast to create a new bulwark while the boulder travels.
+
**Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
*The bulwark will spawn on the same elevation as Atlas and will '''not''' fall down while in wall form even if there is no object under it.
+
*The Bulwark will spawn on the same elevation as Atlas, but the bulwark does have gravity and will fall down if created in the air or without a surface directly underneath it.
 
*Casting and reactivation duration of '''1''' second are affected by {{M|Natural Talent}} and {{M|Speed Drift}}.
*Tectonics '''cannot''' be cast while Atlas is in the air.
 
*Casting and deactivation animations of '''1''' second are affected by [[Natural Talent]].
 
 
 
|augment =
 
|augment =
 
[[File:TectonicFracture.png|200px|left]]
 
[[File:TectonicFracture.png|200px|left]]
Line 37: Line 43:
 
{{#lsth:Tectonic Fracture|Stats}}
 
{{#lsth:Tectonic Fracture|Stats}}
 
{{clr}}
 
{{clr}}
 
 
|tips =
 
|tips =
*Can completely block off narrow enough areas or chokepoints from enemies.
+
*Can completely block off narrow enough areas or chokepoints from enemies without limiting the movement of allies.
 
*The Boulder can be used to push down long corridors, but care should be taken when aiming as the Boulder will detonate when it hits a side wall or standing obstacle.
**Note that Atlas and allies can freely move and wield melee weapons through the bulwark.
 
 
*The Bulwark's cover can assist in reviving allies who have fallen to a frontal threat.
*The boulder can be used to push down long corridors, but take care when aiming as the boulder will detonate when it hits a side wall or standing obstacle.
 
  +
**Note that Bulwark's protection is less effective against enemy AoE attacks.
*The bulwark's cover can assist in reviving allies who have fallen to a frontal threat. Beware when fallen allies are surrounded.
 
 
*Enemies will not change their motion to sidestep a rolling Boulder. This makes the boulder very effective against lines of charging foes.
**Also beware of area of effect knockdown and blast attacks, which will penetrate the bulwark and interrupt revive.
 
 
<!--*(Requires Testing) Explosive weapons with a timer or detonation mechanic will explode immediately on contact with the bulwark (e.g. shots fired from the {{Weapon|Stug}} or the cubes made by the {{Weapon|Mutalist Quanta}}). This can be used to make time-delayed weapons deal their damage and effects instantly.-->
*Enemies will not change their motion to sidestep a rolling boulder. This makes the boulder very effective against lines of charging foes (which, for example, often appear in [[Excavation]] missions).
 
  +
<noinclude>
*(Requires Testing) Explosive weapons with a timer or detonation mechanic will explode immediately on contact with the bulwark (e.g. shots fired from the [[Stug]] or the cubes made by the [[Mutalist Quanta]]). This can be used to make time-delayed weapons deal their damage and effects instantly.
 
  +
|max = {{WFmax|armor|atlas2}}
*The bulwark's health uses the following expression when accounting for Power Strength: {{MathText|Modified Health {{eql}} (Base Health + 5 {{mul}} Atlas' Base Armor {{mul}} Base Armor Bonus) {{mul}} (1 + Power Strength) + Absorbed Damage}}.
 
  +
</noinclude>
**For example, with a maxed [[Steel Fiber]] and [[Intensify]], rank-3 Tectonics will produce a bulwark with an initial health of {{MathText|(3750 + 5 {{mul}} 450 {{mul}} 1.1) {{mul}} (1 + 0.3) {{eql}} 8092.5}} before converting absorbed damage.
 
 
}}</onlyinclude>
}}
 
</onlyinclude>
 
   
==See also==
+
==See Also==
* [[Atlas]]
+
*{{WF|Atlas}}
   
 
[[de:Tektonik]]
 
[[de:Tektonik]]
  +
[[es:Tectónicos]]
 
[[ru:Тектоника]]
 
[[ru:Тектоника]]
  +
[[fr:Tectonique]]
 
[[Category:Atlas]]
 
[[Category:Atlas]]
 
[[Category:Warframe Abilities]]
 
[[Category:Warframe Abilities]]

Revision as of 20:08, 12 November 2019

TectonicsModx256 Tectonics130xWhite
2
EnergyOrb50
Tectonics

Summon a rock-wall, activate again to send the rocks crashing towards the enemy.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:5x (armor multiplier)
2850 / 3150 / 3450 / 3750 (base health)
250 / 300 / 350 / 500 (explosion damage)
150 / 300 / 450 / 600 (roll damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 3 / 4 / 5 m (explosion radius)

Misc: 1 / 2 / 3 / 4 s (invulnerability duration)
15 m (roll distance)
30 m (petrified roll distance)

Info

  • Reshaping the surrounding terrain, Atlas erects a Bulwark made of stone with a base health of 2850 / 3150 / 3450 / 3750 and additional health equal to 500% of Atlas' modded armor. Upon activation, the bulwark is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted and added to the bulwark's health.
    • A bulwark's total health, before absorbing damage, is multiplicatively affected by Ability Strength.
      • The bulwark's health uses the following expression when accounting for Ability Strength:
        Modified Health = (Base Health + 5 × (Atlas' Base Armor × (1 + Armor Mods)) × (1 + Strength Mods) + Additive Armor) + Absorbed Damage.
      • For example, with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify, rank-3 Tectonics will produce a bulwark with an initial health of
        (3750 + 5 × 450 × 2.1) × (1 + 0.3) = 11,017.5 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the bulwark's health percentage from 100% to 0%. Placing the HUD's targeting reticle over the bulwark will also display its health bar.
    • Atlas and his allies do not contribute to a bulwark's health gain by shooting it during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
  • Reactivating the ability will cause the bulwark to compact into a Boulder that rolls towards the current direction of aim, dealing 150 / 300 / 450 / 600 Script error: The function "Proc" does not exist. damage per second to enemies that are dragged along its path. After rolling 15 meters or hitting an environmental object, the boulder will explode and inflict 250 / 300 / 350 / 500 Script error: The function "Proc" does not exist. damage to enemies within a radius of 3 / 3 / 4 / 5 meters.
    • Rolling and explosion damage are affected by Ability Strength.
    • Enemies affected by the rolling damage are ragdolled.
    • The explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range, while roll distance is not.
  • Ability Synergy: Casting Petrify130xWhite Petrify on the Bulwark hardens it into a Petrified Bulwark. Boulders created from Petrified Bulwarks gain 200% rolling velocity and have their rolling distance increased to 30 meters. They also inflict ?% bonus damage on rolling and explosion damage.
    • Bulwarks and Boulders become silver-colored and metallic when petrified.
    • As the 3 bulwarks created by Mod TT 20px Tectonic Fracture cannot become boulders, Petrify has no effect on them.
    • Casting Petrify on a moving boulder will not grant it bonuses.
  • While the bulwark is capable of blocking most hostile gunfire, it does not provide cover from area of effect damage, including the explosive attacks of Grineer Bombards and Napalms.
  • Bulwarks and Boulders have collision detection for enemies only. Atlas and allies can move through Tectonics' objects unobstructed.
  • Enemies will attack the Bulwark if it obstructs their path. Though some enemies may simply run up against it.
  • Atlas can maintain only one bulwark at a time.
    • Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
  • The Bulwark will spawn on the same elevation as Atlas, but the bulwark does have gravity and will fall down if created in the air or without a surface directly underneath it.
  • Casting and reactivation duration of 1 second are affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.

Augment

TectonicFractureMod
Main article: Tectonic Fracture

Tectonic Fracture is a Warframe Augment Mod for AtlasIcon272 Atlas that modifies Tectonics130xWhite Tectonics to allow additional simultaneous walls, but sacrifices the ability to turn them into offensive boulders.

Tectonic Fracture

Tips & Tricks

  • Can completely block off narrow enough areas or chokepoints from enemies without limiting the movement of allies.
  • The Boulder can be used to push down long corridors, but care should be taken when aiming as the Boulder will detonate when it hits a side wall or standing obstacle.
  • The Bulwark's cover can assist in reviving allies who have fallen to a frontal threat.
    • Note that Bulwark's protection is less effective against enemy AoE attacks.
  • Enemies will not change their motion to sidestep a rolling Boulder. This makes the boulder very effective against lines of charging foes.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Expand/Collapse

See Also