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Tectonics TectonicsIcon
ENERGY
50
KEY
2
Tectonics
Summon a rock-wall, activate again to send the rocks crashing towards the enemy.
Strength:5x (armor multiplier)
2850 / 3150 / 3450 / 3750 (base health)
250 / 300 / 350 / 500 (explosion damage)
150 / 300 / 450 / 600 (roll damage)
Duration:N/A
Range:3 / 3 / 4 / 5 m (explosion radius)
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
15 m (roll distance)
30 m (petrified roll distance)

Info
  • Reshaping the surrounding terrain, Atlas erects a Bulwark made of stone with a base health of 2850 / 3150 / 3450 / 3750 and additional health equal to 500% of Atlas' modded armor. Upon activation, the bulwark is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted and added to the bulwark's health.
    • Base health and armor multiplier are affected by Ability Strength.
      • The bulwark's health uses the following expression when accounting for Ability Strength:
        Modified Health = (Base Health + 5 × Atlas' Base Armor × (1 + Armor Mods)) × (1 + Strength Mods) + Absorbed Damage.
      • For example, with a maxed Steel Fiber and Intensify, rank-3 Tectonics will produce a bulwark with an initial health of
        (3750 + 5 × 450 × 2.1) × (1 + 0.3) = 11,017.5 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the bulwark's health percentage from 100% to 0%. Placing the HUD's targeting reticle over the bulwark will also display its health bar.
    • Atlas and his allies do not contribute to a bulwark's health gain by shooting it during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
  • Reactivating the ability will cause the bulwark to compact into a Boulder that rolls towards the current direction of aim, dealing 150 / 300 / 450 / 600 Impact b Impact damage per second to enemies that are dragged along its path. After rolling 15 meters or hitting an environmental object, the boulder will explode and inflict 250 / 300 / 350 / 500 Puncture b Puncture damage to enemies within a radius of 3 / 3 / 4 / 5 meters.
    • Rolling and explosion damage are affected by Ability Strength.
    • Enemies affected by the rolling damage are ragdolled.
    • The explosion damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range, while roll distance is not.
  • Synergy: Casting Petrify on the Bulwark hardens it into a Petrified Bulwark. Boulders created from Petrified Bulwarks gain 200% rolling velocity and have their rolling distance increased to 30 meters. They also inflicts ?% bonus damage on rolling and explosion damage.
    • Bulwarks and Boulders becomes silver-colored and metallic when petrified.
    • As the 3 bulwarks created by Tectonic Fracture cannot become boulders, Petrify has no effect on them.
    • Casting Petrify on a moving boulder will not grant it bonuses.
  • While the bulwark is capable of blocking most hostile gunfire, it does not provide cover from area of effect damage, including the explosive attacks of Grineer Bombards and Napalms.
  • Bulwarks and Boulders have collision detection for enemies only. Atlas and allies can move through Tectonics' objects unobstructed.
  • Enemies that are melee-focused will attack the Bulwark if it obstructs their path, though some enemies may simply run up against it.
  • Atlas can maintain only one bulwark at a time.
    • Upon transforming the Bulwark into a Boulder, Tectonics can be recast immediately to create a new Bulwark.
  • The Bulwark will spawn on the same elevation as Atlas and will not fall down, even if there are no objects under it.
  • Tectonics can not be cast in the air.
  • Casting and reactivation duration of 1 second are affected by Natural Talent and Speed Drift.

Augment
TectonicFracture
Main article: Tectonic Fracture

Tectonic Fracture is a Warframe Augment Mod for Atlas that modifies Tectonics to allow additional simultaneous walls, but sacrifices the ability to turn them into offensive boulders.


Rank Walls Health Cost
0 2 70% 6
1 2 80% 7
2 3 90% 8
3 3 100% 9

Tips & Tricks
  • Can completely block off narrow enough areas or chokepoints from enemies without limiting the movement of allies.
  • The Boulder can be used to push down long corridors, but care should be taken when aiming as the Boulder will detonate when it hits a side wall or standing obstacle.
  • The Bulwark's cover can assist in reviving allies who have fallen to a frontal threat.
    • Note that Bulwark's protection is less effective against enemy AoE attacks.
  • Enemies will not change their motion to sidestep a rolling Boulder. This makes the boulder very effective against lines of charging foes.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration has no positive effects on this ability.
    • Reduces explosion radius to 1.7 meters.
  • Maximized Ability Efficiency reduces cost to 12.5 energy.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases explosion radius to 14 meters.
    • Reduces base health to 2900 armor multiplier to 2x, roll damage to 240 and explosion damage to 200.
  • Maximized Ability Strength increases base health to 29870 armor multiplier to 20.6x, roll damage to 2472 and explosion damage to 2060.
  • With maximized Steel Fiber and Armored Agility, increases base health to 9500.
    • Adding Maximized Ability Strength to this, increases base health to 39140.


See AlsoEdit