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| notes = Energy Repeater, deploys Drones}}
 
| notes = Energy Repeater, deploys Drones}}
   
<section begin=intro />The [[Corpus]] '''Techs''' are large crewmen in red suits and light orange visors. Wielding the Corpus [[Supra]] LMG, they can deal very high damage in short amounts of time due to extreme fire rate after a short spin-up. They're not particularly tanky, despite having over twice the health of a standard crewman of his level. On the other hand, they will deploy [[Shield Osprey]]s to protect themselves and their fellow Corpus, and can do so with a short cooldown time, making them important to prioritize.<section end=intro /> They will often break out of freeze/electrical stunning effects to deploy Ospreys instantly unless they are killed very quickly. Their bullets are green instead of blue like other [[Crewman|Crewmen]].
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<section begin=intro />[[Corpus]] '''Techs''' are large crewmen in red suits and light orange visors wielding the Corpus-produced [[Supra]]. They have a dangerously powerful round which is only amplified with their high fire rate and short spin-up. They don't particularly have a lot of health compared to other heavy enemies, despite having over twice the health of a standard crewman at the same level. On the other hand, they will deploy [[Shield Osprey|Shield Ospreys]] to protect themselves and their fellow Corpus once their health is lowered enough, and can do so with a short cooldown time.<section end=intro /> They will often break out of stunning effects to deploy Ospreys instantly unless they are killed with haste.
   
With their Supra, they deal +10.71% bonus damage against Warframes' armored health while mitigating 11.36% of their armor, but -13.79% reduced damage to Warframes' shields. This means they deal more damage to player health than shields up until 96 armor, which is above the 65 base armor of most Warframes. As a result, like Crewmen (more than the Dera-armed variant, less than the Detron-armed variant), they are relatively more dangerous to exposed player health hitpoints than to their shield hitpoints. Regardless of this, due to their generally high damage output, their hits should better be avoided either way, exploiting the slow projectile speed and wind-up time of the Supra.
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With their Supra, they deal +10.71% bonus damage against a Warframe's armored health while mitigating 11.36% of their armor, but -13.79% reduced damage to a Warframe's shields. This means they deal more damage to player health than shields up until 96 armor, which is above the 65 base armor of most Warframes. As a result, they are relatively more dangerous to exposed player health than to their shields.
   
Even though they seem to have an armor helmet like other Corpus, the Tech's helmet doesn't seem to have any armor protection, therefore killing him by shooting him in the head is beneficial and can be easy to kill them quickly, including Slash damage
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Even though they seem to have an armor helmet like other Corpus, the Tech's helmet doesn't seem to have any armor protection, therefore headshots make for a quick and simple solution
   
 
==Tactics==
 
==Tactics==
*Corpus Techs' tactics are similar to those of Grineer [[Heavy Gunner]]s, except for their ability to deploy Ospreys and their lack of a ground slam ability.
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*Corpus Tech tactics are similar to those of Grineer [[Heavy Gunner|Heavy Gunners]], meaning these units won't find cover like the regular Corpus Crewmen. Instead, they attack continuously as long as their targets are in range.
 
*Armed with the Supra, a single Tech is enough to kill even the strongest Tenno in seconds, as his Supra deals far more damage than the [[Heavy Gunner|Heavy Gunner's]] [[Gorgon]].
**These units won't find cover like the regular Corpus Crewmen; instead they attack continuously as long as their targets are in range.
 
  +
*Regardless of their generally high damage output, their hits can easily be avoided either way if one exploits the slow projectile speed, inaccuracy, and 2 second wind-up.
*Armed with the Supra LMG, a single Tech is enough to kill even the strongest players in seconds, as his Supra deals more damage than the [[Heavy Gunner]]'s [[Gorgon]].
 
 
*[[Shadow]] Techs, like all shadows, will target enemies behind walls and under floors instead of seeking them out or waiting for them to appear. This makes Shadow Techs more of a bullet sponge than a damage dealer.
*Like most of Corpus weaponry, the Supra has a slight travel time, enough for players to dodge its shots.
 
 
*When they appear as allies on Invasions and Infestation alerts, they can prove very helpful due to their high damage, decent health, and ability to deploy ospreys which can shield objectives and the player.
*The Tech's Supra has a short spin-up time, quickly firing at full speed in around 2 seconds.
 
*[[Shadow]] Techs, like all shadows, will target enemies behind walls or under floors instead of seeking them out or waiting for them to appear/switch targets. This makes Shadow Techs more of a bullet sponge than a dealer of damage.
 
**Note that regular Techs do not behave in this manner.
 
*It is advisable to use anti-shield in combination with anti-flesh elements.
 
*When they appear as allies on Invasions and Infestation alerts, they can prove very helpful, due to their high damage and their ability to deploy ospreys which will shield the player, and objectives, should they spawn on a Defense-objective map.
 
*Like the Gorgons carried by the Heavy Gunners, Supras have a curved targeting trajectory and wide spread firing, rendering the Tech vulnerable against close-combat for a short period until the trajectory is narrowed down increased rate of fire.
 
   
 
==Notes==
 
==Notes==
*Techs under the effect of [[Nyx]]'s Mind Control or Chaos will deploy unaffected Shield Ospreys and fire at them. This still removes the Techs from the battle but deprives Nyx of their firepower.
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*Techs under the effect of [[Mind Control]] or [[Chaos]] will deploy unaffected Shield Ospreys which will in turn be attacked.
 
*[[Shadow]] Techs do not deploy Ospreys.
 
*[[Shadow]] Techs do not deploy Ospreys.
*A tech (or possibly an empty tech suit) can be seen in the energy labs, within the Clan Dojo
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*A Tech's suit can be seen in the Energy Lab within the Clan Dojo.
*With the Supra buff in {{ver|17}}, the Tech's Supra received the buff too.
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*The Supra buff in {{ver|17}} applied to Techs as well.
   
 
==Trivia==
 
==Trivia==
 
*As of {{ver|10.4}}, their base experience is now 500. Previously, it was only 50.
 
*As of {{ver|10.4}}, their base experience is now 500. Previously, it was only 50.
*As of {{ver|12}}, their helmets have a yellow layering.
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*As of {{ver|12}}, their helmets have a yellow design painted on.
 
*The Shield Ospreys the Tech deploys can spawn as [[Eximus]] variants.
**This layering appears to be in the general shape of an Orokin symbol or key.
 
*The [[Shield Osprey]]s the Tech deploys can spawn as their [[Eximus]] variants.
 
   
 
== Media==
 
== Media==

Revision as of 03:23, 17 July 2016

Corpus Techs are large crewmen in red suits and light orange visors wielding the Corpus-produced Supra. They have a dangerously powerful round which is only amplified with their high fire rate and short spin-up. They don't particularly have a lot of health compared to other heavy enemies, despite having over twice the health of a standard crewman at the same level. On the other hand, they will deploy Shield Ospreys to protect themselves and their fellow Corpus once their health is lowered enough, and can do so with a short cooldown time. They will often break out of stunning effects to deploy Ospreys instantly unless they are killed with haste.

With their Supra, they deal +10.71% bonus damage against a Warframe's armored health while mitigating 11.36% of their armor, but -13.79% reduced damage to a Warframe's shields. This means they deal more damage to player health than shields up until 96 armor, which is above the 65 base armor of most Warframes. As a result, they are relatively more dangerous to exposed player health than to their shields.

Even though they seem to have an armor helmet like other Corpus, the Tech's helmet doesn't seem to have any armor protection, therefore headshots make for a quick and simple solution. 

Tactics

  • Corpus Tech tactics are similar to those of Grineer Heavy Gunners, meaning these units won't find cover like the regular Corpus Crewmen. Instead, they attack continuously as long as their targets are in range.
  • Armed with the Supra, a single Tech is enough to kill even the strongest Tenno in seconds, as his Supra deals far more damage than the Heavy Gunner's Gorgon.
  • Regardless of their generally high damage output, their hits can easily be avoided either way if one exploits the slow projectile speed, inaccuracy, and 2 second wind-up.
  • Shadow Techs, like all shadows, will target enemies behind walls and under floors instead of seeking them out or waiting for them to appear. This makes Shadow Techs more of a bullet sponge than a damage dealer.
  • When they appear as allies on Invasions and Infestation alerts, they can prove very helpful due to their high damage, decent health, and ability to deploy ospreys which can shield objectives and the player.

Notes

  • Techs under the effect of Mind Control or Chaos will deploy unaffected Shield Ospreys which will in turn be attacked.
  • Shadow Techs do not deploy Ospreys.
  • A Tech's suit can be seen in the Energy Lab within the Clan Dojo.
  • The Supra buff in Update 17.0 (2015-07-31) applied to Techs as well.

Trivia

  • As of Update 10.4 (2013-10-16), their base experience is now 500. Previously, it was only 50.
  • As of Update 12.0 (2014-02-05), their helmets have a yellow design painted on.
  • The Shield Ospreys the Tech deploys can spawn as Eximus variants.

Media