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“Market forces dictate that you need to evolve or die.”
Tatsu Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Tatsu Prime glows with spectral splendor. It grows more powerful with each enemy's demise, especially when wielded by Revenant.

Tatsu Prime is the Primed counterpart of the Tatsu Tatsu Two-Handed Nikana, acting as a direct upgrade. Tatsu Prime was released alongside RevenantPrimeIcon272 Revenant Prime and PhantasmaPrime Phantasma Prime.

Characteristics[]

  • This weapon deals primarily DmgRadiationSmall64 Radiation and DmgSlashSmall64 Slash damage.
  • Stance slot has Madurai Pol polarity, matching Mod TT 20px Wise Razor stance.
  • On kills, the Tatsu gains charges, storing up to maximum of 5 (9 if used by RevenantIcon272 Revenant/RevenantPrimeIcon272 Revenant Prime). All charges are released on Slide Attacks in the form of seeking projectiles that stun enemies.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average total damage (230)
    • High attack speed (1.17x animation speed)
    • High attack range (3.00 m)
    • Above average status chance (30.00%)
    • High crit multiplier (2.40x)
  • Soul Swarm Projectile (wiki attack index 2)
    • Above average crit chance (22.00%)
    • Above average attack speed (1.17x animation speed)
    • High attack range (3.00 m)
    • Above average status chance (30.00%)
    • High crit multiplier (2.40x)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very low disposition (●●○○○ (0.70x))
  • Soul Swarm Projectile (wiki attack index 2)
    • Very low total damage (96)
    • Very low disposition (●●○○○ (0.70x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

  • TatsuPrime Tatsu Prime (Normal Attack), compared to Tatsu Tatsu (Normal Attack):

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Tatsu Prime's Relic Drops
Blade TatsuPrime Blueprint Handle
LithRelicIntact Lith G6 Uncommon (V)
LithRelicIntact Lith R5 Uncommon (V)
MesoRelicIntact Meso B8 Uncommon (V)
MesoRelicIntact Meso G7 Uncommon (V)
NeoRelicIntact Neo T6 Uncommon (V)
AxiRelicIntact Axi N10 Common (V)
AxiRelicIntact Axi P7 Common (V)
LithRelicIntact Lith H6 Common (V)
MesoRelicIntact Meso G6 Common (V)
MesoRelicIntact Meso S12 Common (V)
NeoRelicIntact Neo D8 Common (V)
NeoRelicIntact Neo L3 Common (V)
NeoRelicIntact Neo S18 Common (V)
AxiRelicIntact Axi T10 Rare (V)
LithRelicIntact Lith T10 Rare (V)
LithRelicIntact Lith T12 Rare (V)
NeoRelicIntact Neo T7 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeHilt
1
OrokinCell Orokin Cell
15
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

Tatsuprojectile01

Soul Swarm projectiles

  • Killing enemies with the Tatsu Prime will make it store up to a maximum of 5 Soul Swarm charges, with 1 charge gained per kill. These charges can then be discharged upon performing a slide attack, releasing seeking projectiles that home in on enemies within 30 meters, dealing 96 DmgRadiationSmall64 Radiation damage, stuns them upon impact, and has a chance of inflicting DmgRadiationSmall64 Radiation proc. The number of projectiles launched is equivalent to the number of charges stored.
    • Soul Swarm charges can only be stored for a maximum of 120 seconds, with the timer refreshing when a new charge is gained.
    • When used by RevenantIcon272 Revenant/RevenantPrimeIcon272 Revenant Prime, the maximum number of stored Soul Swarm charges is increased to 9.
    • Soul Swarm projectiles will home in on enemies within range even if the player is facing away from them.
    • All charges are launched at once against the current number of available enemies, meaning that if there are fewer enemies than there are projectiles, it is possible for a single enemy to be hit by multiple projectiles at once.
    • Enemies stunned by these projectiles are also open to finishers.
    • Mod TT 20px Maiming Strike does not make the projectiles deal critical damage.
    • IvaraIcon272 Ivara's Navigator130xWhite Navigator, allows control over 1 Soul Swarm projectile.
  • The weapon's default stance is Mod TT 20px Wise Razor.
  • Heavy attacks with this weapon have a guaranteed DmgSlashSmall64 Slash proc.

Gallery[]

Tatsu Prime Skins

Edit

Patch History[]

Hotfix 32.0.9 (2022-10-05)

  • Introduced.
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