The Tatsu is Revenant's signature Two-Handed Nikana, boasting high status chance and innate Radiation damage. Kills with the Tatsu also create charges that can be released as seeking projectiles on slide attacks which stun enemies. Possesses additional projectile charges in Revenant's hands.
Characteristics[]
- This weapon deals primarily Radiation and Slash damage.
- Stance slot has polarity, matching Wise Razor stance.
- On kills, the Tatsu gains charges, storing up to maximum of 5 (9 if used by Revenant/ Revenant Prime). All charges are released on Slide Attacks in the form of seeking projectiles that stun enemies.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High attack range (3.00 m)
- Above average status chance (28.00%)
- Soul Swarm Projectile (wiki attack index 2)
- High attack range (3.00 m)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average crit chance (16.00%)
- Below average disposition (●●●○○ (1.05x))
- Soul Swarm Projectile (wiki attack index 2)
- Low crit chance (16.00%)
- Very low total damage (96)
- Below average crit multiplier (2.00x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Tatsu (Normal Attack), compared to Tatsu Prime (Normal Attack):
- Lower base damage (214.00 vs. 230.00)
- Lower total damage (214 vs. 230)
- Lower base critical chance (16.00% vs. 22.00%)
- Lower base critical multiplier (2.00x vs. 2.40x)
- Lower base status chance (28.00% vs. 30.00%)
- Lower attack speed (1.00x animation speed vs. 1.17x animation speed)
- Less polarities (None vs. )
- Lower Mastery Rank required (7 vs. 14)
- Higher disposition (●●●○○ (1.05x) vs. ●●○○○ (0.70x))
Acquisition[]
Tatsu's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
5,000 |
Argon Crystal 2 |
Kuva 1,200 |
Auroxium Alloy 100 |
Hespazym Alloy 100 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 275 | Blueprints Price:20,000 |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slide (While Sliding) |
Tatsu Slide (unofficial) | N / A | N / A | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
- Killing enemies with the Tatsu will make it store up to a maximum of 5 Soul Swarm charges, with 1 charge gained per kill. These charges can then be discharged upon performing a slide attack, releasing seeking projectiles that home in on enemies within 30 meters, dealing 40% of the weapon's damage, stuns them upon impact, and has a chance of inflicting Radiation proc. The number of projectiles launched is equivalent to the number of charges stored.
- Soul Swarm charges can only be stored for a maximum of 120 seconds, with the timer refreshing when a new charge is gained.
- When used by Revenant/ Revenant Prime, the maximum number of stored Soul Swarm charges is increased to 9.
- Soul Swarm projectiles will home in on enemies within range even if the player is facing away from them.
- All charges are launched at once against the current number of available enemies, meaning that if there are fewer enemies than there are projectiles, it is possible for a single enemy to be hit by multiple projectiles at once.
- Enemies stunned by these projectiles are also open to finishers.
- Maiming Strike does not make the projectiles deal critical damage.
- Ivara's second Ability, Navigator, allows the Control over 1 Soul Swarm projectile.
- The weapon's default stance is Wise Razor.
- Heavy attacks with this weapon have a guaranteed Slash proc.
Tips[]
- Because the Tatsu has full physical damage as well as an innate elemental (in this case Radiation), it synergizes well with Condition Overload, especially when paired with Weeping Wounds.
- Because the standard attack of the Wise Razor stance has a guaranteed chance to proc Slash, they are further boosted by the increase in damage Condition Overload provides.
Trivia[]
- The Tatsu was the first two-handed Nikana type melee weapon added to the game.
- Depending on what Japanese characters are used, tatsu can either mean "to sever" (断つ (tatsu)), or "dragon" (竜 (tatsu)).
- Tatsu was not released alongside Revenant back in Update 23.5 (2018-08-24) due to the delay of Melee 3.0 changes.
- Unlike Revenant and his signature shotgun, Phantasma, Tatsu doesn't require Sentient Cores to build.
- Revenant sheathes the Tatsu differently than other Warframes; he sheathes it straighter down his back and with the blade pointed to the right, whereas other Warframes sheathe it more diagonally and with the blade pointed left.
Media[]
Tatsu Skins
Patch History[]
Update 31.1 (2022-02-09)
- Fixed enemy teleporting while performing a stealth kill with a Two-Handed Nikana (Tatsu, Pennant, etc.).
Update 26.0 (2019-10-31)
- Damage increased from 96 to 214.
- Range increased from 2 to 3.
- Status Chance increased from 23% to 28%.
- Critical Chance increased from 11% to 16%.
- Critical Damage increased from 1.9x to 2x.
- Slam Attack increased from 96 to 642.
- Slide Attack increased from 192 to 214.
- Parry Angle set to 55.
Update 25.7 (2019-08-29)
- Fixed the Tatsu ground slam often failing to connect.
Hotfix 25.6.3 (2019-08-14)
- Fixed the Tatsu missing its forward momentum when changing directions.
Update 25.2 (2019-06-19)
- Fixed missing Melee front-finisher sounds for the Tatsu.
Hotfix 25.0.6 (2019-05-29)
- Fixed Tatsu’s Soul Swarm mechanic not stacking for Clients.
Update 25.0 (2019-05-22)
- Fixed Tatsu missing the “Holster Style” option in the Arsenal.
Hotfix 24.8.3 (2019-05-10)
- Fixed the Tatsu unique mechanic no longer functioning correctly once a player dies and revives.
Hotfix 24.6.2 (2019-04-05)
- The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
Update 24.6 (2019-04-04)
- Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies.
- Having a ‘signature’ weapon now actually benefits you!
- Tatsu: Charge cap is 9 when wielded by Revenant.
Update 24.5 (2019-03-14)
- Removed an unintended projectile launch on the 2nd charge attack of the Tatsu. This feature (as many have already determined) is unfinished, and will be revisited in the near future. Possibly tied to a certain Warframe...
Update 24.4 (2019-03-08)
- Introduced.
Last updated: Update 26.0 (2019-10-31)