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m (Wall latch is considered as being on the ground.)
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*Enemies hit by either Tail Wind itself or its variants, Hover Jump and Dive Bomb, will increase the damage bonus.
 
*Enemies hit by either Tail Wind itself or its variants, Hover Jump and Dive Bomb, will increase the damage bonus.
 
**Damage increase is '''not''' affected by [[Abilities#Ability Strength|Ability Strength]].
 
**Damage increase is '''not''' affected by [[Abilities#Ability Strength|Ability Strength]].
*Damage bonus is reset after staying on the ground for '''2''' seconds.
+
*Damage bonus is reset after staying on the ground or wall latching for '''2''' seconds.
 
**Time until reset is '''not''' affected by [[Ability Duration]].
 
**Time until reset is '''not''' affected by [[Ability Duration]].
 
**Using Tail Wind on ground level will prevent the reset, making it possible to be used indefinitely.
 
**Using Tail Wind on ground level will prevent the reset, making it possible to be used indefinitely.

Revision as of 22:09, 27 November 2020

Preceded by
Divebomb Vortex since Update 22.12 (2018-02-09)

Target Fixation is a Warframe Augment Mod for ZephyrIcon272 Zephyr that increases TailWind130xWhite Tail Wind's damage for every enemy it hits, and applies a 2-second grace period when touching the ground before the buff is lost.


Stats

Rank Damage Bonus Cost
0 +40% 6
1 +60% 7
2 +80% 8
3 +100% 9

Acquisition

  • This mod can be acquired by attaining the rank of Exalted under the Red Veil, or the rank of Flawless under New Loka, and spending ReputationLarge 25,000 to purchase.

Notes

  • Enemies hit by either Tail Wind itself or its variants, Hover Jump and Dive Bomb, will increase the damage bonus.
  • Damage bonus is reset after staying on the ground or wall latching for 2 seconds.
    • Time until reset is not affected by Ability Duration.
    • Using Tail Wind on ground level will prevent the reset, making it possible to be used indefinitely.

Tips

  • Ability Duration lower than 80% makes hitting enemies with Tail Wind difficult, not granting any damage bonus as a result. Hover Jump and Dive Bomb still function normally, however.
  • Entering Operator mode while Zephyr is airborne makes it possible to maintain the buff as Operator by adhering to the same condition of not touching the ground for too long.

Bugs

  • Coming into contact with companions during regular Tail Wind increases the damage bonus.

Trivia

  • This augment replaced Mod TT 20px Divebomb Vortex in Update 22.12 (2018-02-09).
    • Players who had Divebomb Vortex received Target Fixation for free upon its release.

Patch History

Update 25.6 (2019-08-08)

Target Fixation - Tail Wind Augment - Zephyr
  • Remove buff after 2 seconds of being on the ground, instead of immediately
  • Damage increase per target hit