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'''Target Fixation''' is a [[Warframe Augment Mod]] for {{WF|Zephyr}} that increases {{A|Tail Wind}}'s damage for every enemy hit while airborne, and applies a 2 second buffer when touching the ground before the buff is lost.
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'''Target Fixation''' is a [[Warframe Augment Mod]] for {{WF|Zephyr}} that increases {{A|Tail Wind}}'s damage for every enemy it hits, and applies a 2-second grace period when touching the ground before the buff is lost.
   
 
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==Notes==
 
==Notes==
*Damage increase is '''not''' affected by mods.
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*Enemies hit by either Tail Wind itself or its variants, Hover Jump and Dive Bomb, will increase the damage bonus.
*Only enemies hit by Tail Wind will increase the damage bonus.
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**Damage increase is '''not''' affected by [[Abilities#Ability Strength|Ability Strength]].
*Damage bonus is reset on landing, but will '''not''' decay while Zephyr remains airborne.
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*Damage bonus is reset after staying on the ground for '''2''' seconds.
*Tail Wind's dash and hover jump are both eligible sources of damage to increase Target Fixation's bonus.
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**Time until reset is '''not''' affected by [[Ability Duration]].
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**Using Tail Wind on ground level will prevent the reset, making it possible to be used indefinitely.
   
 
==Tips==
 
==Tips==
*Wall running allows players to keep their stacks while saving energy. Wall latching however will reset all stacks.
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*Ability Duration lower than 80% makes hitting enemies with Tail Wind difficult, not granting any damage bonus as a result. Hover Jump and Dive Bomb still function normally, however.
*Entering Operator mode while the damage buff is a active will not cause it to decay, allowing you to flicker between Warframe and Operator to collect energy orbs, so long as your operator is in the air high enough to prevent the buff from decaying between shifts.
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*Entering Operator mode while Zephyr is airborne makes it possible to maintain the buff as Operator by adhering to the same condition of not touching the ground for too long.
   
 
==Trivia==
 
==Trivia==

Revision as of 12:38, August 9, 2019

Target Fixation is a Warframe Augment Mod for ZephyrIcon272 Zephyr that increases TailWind130xDark Tail Wind's damage for every enemy it hits, and applies a 2-second grace period when touching the ground before the buff is lost.


Stats

Rank Damage Bonus Cost
0 +40% 6
1 +60% 7
2 +80% 8
3 +100% 9

Acquisition

  • This mod can be acquired by attaining the rank of Exalted under the Red Veil, or the rank of Flawless under New Loka, and spending ReputationLargeBlack25,000 to purchase.

Notes

  • Enemies hit by either Tail Wind itself or its variants, Hover Jump and Dive Bomb, will increase the damage bonus.
  • Damage bonus is reset after staying on the ground for 2 seconds.
    • Time until reset is not affected by Ability Duration.
    • Using Tail Wind on ground level will prevent the reset, making it possible to be used indefinitely.

Tips

  • Ability Duration lower than 80% makes hitting enemies with Tail Wind difficult, not granting any damage bonus as a result. Hover Jump and Dive Bomb still function normally, however.
  • Entering Operator mode while Zephyr is airborne makes it possible to maintain the buff as Operator by adhering to the same condition of not touching the ground for too long.

Trivia

  • This augment replaced Mod TT 20pxDivebomb Vortex in Update 22.12.
    • Players who had Divebomb Vortex received Target Fixation for free upon its release.

Patch History

Update 25.6

Target Fixation - Tail Wind Augment - Zephyr
  • Remove buff after 2 seconds of being on the ground, instead of immediately
  • Damage increase per target hit
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