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{{ModBox
 
{{ModBox
| name = Target Fixation
 
 
| image = TargetFixationMod.png
 
| image = TargetFixationMod.png
| polarity = {{Icon|Pol|Ability}}
+
| polarity =
| rarity = Rare
+
| rarity =
 
| transmutable =
| droppedby = [[Red Veil]] <br> [[New Loka]]
 
  +
| autoDrops =
|transmutable = false
 
 
}}
 
}}
  +
<section begin=intro />
<section begin=intro />'''Target Fixation''' is a [[Warframe Augment Mod]] for [[Zephyr]] that increases [[Tail Wind]]'s damage for every enemy hit while airborne.<section end=intro />
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'''Target Fixation''' is a [[Warframe Augment Mod]] for {{WF|Zephyr}} that increases {{A|Tail Wind}}'s damage for every enemy it hits, and applies a 2-second grace period when touching the ground before the buff is lost.
  +
  +
<section end=intro />
   
 
== Stats ==
 
== Stats ==
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|-
 
|-
 
! [[Mods#Mod Rank|Rank]]
 
! [[Mods#Mod Rank|Rank]]
  +
! Damage Bonus
! ??
 
 
! [[Mods#Mod Power Cost|Cost]]
 
! [[Mods#Mod Power Cost|Cost]]
|-
 
| 0 || ?? || 6
 
 
|-
 
|-
| 1 || ?? || 7
+
| 0 || +40% || 6
 
|-
 
|-
| 2 || ?? || 8
+
| 1 || +60% || 7
 
|-
 
|-
| 3 || ?? || 9
+
| 2 || +80% || 8
 
|-
 
| 3 || +100% || 9
 
|}
 
|}
   
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==Notes==
 
==Notes==
  +
*Enemies hit by either Tail Wind itself or its variants, Hover Jump and Dive Bomb, will increase the damage bonus.
*Damage increase is affected by [[Ability Strength]].
+
**Damage increase is '''not''' affected by [[Abilities#Ability Strength|Ability Strength]].
  +
*Damage bonus is reset after staying on the ground for '''2''' seconds.
  +
**Time until reset is '''not''' affected by [[Ability Duration]].
  +
**Using Tail Wind on ground level will prevent the reset, making it possible to be used indefinitely.
   
 
==Tips==
 
==Tips==
  +
*Ability Duration lower than 80% makes hitting enemies with Tail Wind difficult, not granting any damage bonus as a result. Hover Jump and Dive Bomb still function normally, however.
*Wall running allows players to keep their stacks while saving energy. Wall latching however will reset all stacks.
 
  +
*Entering Operator mode while Zephyr is airborne makes it possible to maintain the buff as Operator by adhering to the same condition of not touching the ground for too long.
  +
 
==Bugs==
  +
*Coming into contact with [[Companion|companions]] during regular Tail Wind increases the damage bonus. <!-- last tested U25.6.2 -->
   
==Maximization==
 
{{Maximization/augment|TARGET FIXATION}}
 
 
==Trivia==
 
==Trivia==
 
*This augment replaced {{M|Divebomb Vortex}} in {{ver|22.12}}.
 
*This augment replaced {{M|Divebomb Vortex}} in {{ver|22.12}}.
  +
**Players who had Divebomb Vortex received {{PAGENAME}} for free upon its release.
<!--
 
  +
==Media==
 
  +
==Patch History==
-->
 
  +
{{Scrollbox/Article|
  +
{{ver|25.6}}
  +
;Target Fixation - Tail Wind Augment - Zephyr
  +
*Remove buff after 2 seconds of being on the ground, instead of immediately
  +
*Damage increase per target hit
  +
}}
 
{{AugmentNav}}
 
{{AugmentNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[es:Fijación de objetivos]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Rare Mods]]
 
[[Category:Rare Mods]]

Revision as of 21:53, 30 June 2020

Target Fixation is a Warframe Augment Mod for ZephyrIcon272 Zephyr that increases TailWind130xWhite Tail Wind's damage for every enemy it hits, and applies a 2-second grace period when touching the ground before the buff is lost.


Stats

Rank Damage Bonus Cost
0 +40% 6
1 +60% 7
2 +80% 8
3 +100% 9

Acquisition

  • This mod can be acquired by attaining the rank of Exalted under the Red Veil, or the rank of Flawless under New Loka, and spending ReputationLarge 25,000 to purchase.

Notes

  • Enemies hit by either Tail Wind itself or its variants, Hover Jump and Dive Bomb, will increase the damage bonus.
  • Damage bonus is reset after staying on the ground for 2 seconds.
    • Time until reset is not affected by Ability Duration.
    • Using Tail Wind on ground level will prevent the reset, making it possible to be used indefinitely.

Tips

  • Ability Duration lower than 80% makes hitting enemies with Tail Wind difficult, not granting any damage bonus as a result. Hover Jump and Dive Bomb still function normally, however.
  • Entering Operator mode while Zephyr is airborne makes it possible to maintain the buff as Operator by adhering to the same condition of not touching the ground for too long.

Bugs

  • Coming into contact with companions during regular Tail Wind increases the damage bonus.

Trivia

  • This augment replaced Mod TT 20px Divebomb Vortex in Update 22.12 (2018-02-09).
    • Players who had Divebomb Vortex received Target Fixation for free upon its release.

Patch History

Update 25.6 (2019-08-08)

Target Fixation - Tail Wind Augment - Zephyr
  • Remove buff after 2 seconds of being on the ground, instead of immediately
  • Damage increase per target hit