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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Talons
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = U18throwingknives.png
 
| mastery level = 5
 
| slot = Secondary
 
| type = Thrown
 
| trigger = Active
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| projectile speed = 25m/s
 
  +
-->
| noise level = Silent
 
  +
<!--Statistics-->
| rate of fire = 5.0
 
  +
|image =
| accuracy = 100.0
 
  +
|mastery level =
| zoom =
 
  +
|slot =
| spread =
 
  +
|type =
| recoil =
 
  +
|trigger =
| clip = 4
 
| max ammo = 20
 
| reload = 1.0
 
| stat proc = 10.0
 
| disposition = 5
 
   
  +
<!--Utility-->
| physical damage =
 
  +
|ammo type =
| impact damage =
 
  +
|flight speed =
| puncture damage =
 
  +
|range =
| slash damage =
 
  +
|noise level =
| elemental damage type = {{Icon|Proc|Blast|Text}}
 
  +
|fire rate =
| elemental damage = 100.0
 
  +
|spool =
| crit chance = 5.0
 
  +
|accuracy =
| crit damage = 1.5
 
  +
|magazine =
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|block resist =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| conclave =
 
  +
|normal impact =
| polarities = {{Icon|Pol|V}}{{Icon|Pol|V}}
 
  +
|normal puncture =
| introduced = {{ver|18}}
 
  +
|normal slash =
| notes =
 
  +
|normal element =
}}
 
  +
|normal damage =
{{Codex|The claws of these tactical bombs dig into the target and explode on command.}}
 
  +
|normal pellet count =
The '''Talons''' are throwing bombs that stick to targets when thrown, dealing {{Icon|Proc|Blast|Text}} damage when manually detonated.
 
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =4.0
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
   
  +
<!--Miscellaneous-->
{{BuildRequire
 
  +
|syndicate effect =
|buildcredits = 20,000
 
  +
|augments =
|build1 = Control Module
 
  +
|polarities =
|build1amount = 2
 
  +
|stance polarity =
|build2 = Ferrite
 
  +
|users =
|build2amount = 1,500
 
  +
|introduced =
|build3 = Oxium
 
|build3amount = 1,200
 
|build4 = Forma
 
|build4amount = 1
 
|buildtime = 12
 
|buildrush = 35
 
|blueprint = 15,000
 
|market = 175
 
|lab = Tenno
 
|researchcredits = 5,000
 
|research1 = Control Module
 
|research1amount = 1
 
|research2 = Ferrite
 
|research2amount = 650
 
|research3 = Cryotic
 
|research3amount = 300
 
|research4 = Polymer Bundle
 
|research4amount = 400
 
|researchtime = 72
 
|affinityamount = 3,000
 
|prereq = [[Castanas]]
 
 
}}
 
}}
  +
{{Codex|The claws of these tactical bombs dig into the target and detonate on command.}}
  +
The '''Talons''' are throwing bombs, functioning like throwing knives that stick to targets when thrown, dealing {{Icon|Proc|Blast|Text}} damage in a small radius when manually detonated via [[Alternate Fire]].
  +
  +
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
Line 72: Line 169:
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Fourth highest base damage of all throwing-type secondaries, behind {{Weapon|Pox}}, {{Weapon|Castanas}}, and {{Weapon|Sancti Castanas}}.
*High base damage.
 
  +
**Innate {{Icon|Proc|Blast|text}} damage &ndash; effective against [[Machinery]], [[Robotic]]s, and [[Fossilized]].
*100% chance to proc {{Icon|Proc|Puncture|text}} regardless of installed mods, has 10% base chance to additionally proc modded damage type, and ragdolls enemies caught in the blast if detonated when stuck to a surface.
 
  +
**Explosion deals an additional 150% damage when stuck to a surface, including enemies and allies.
*Silent, even if the projectile hits the enemy.
 
  +
*High [[critical chance]].
*User can detonate charges on command, giving the player precise timing in detonation.
 
  +
*Very high [[status chance]].
*Explosion deals an additional 150% damage when stuck to a surface, including enemies and allies; scales with mods.
 
  +
*Pinpoint [[accuracy]].
*Up to eight charges can be ready for detonation at the same time.
 
  +
*Very fast [[reload speed]].
*Two {{Icon|Pol|V}} Polarities.
 
  +
*High projectile velocity, making them easy to use at range.
*Has a forced ragdoll effect on enemies that are stuck with the talons when they explode.
 
  +
*Mines stick to surfaces, including enemies and allies.
  +
*Guaranteed {{Icon|Proc|Puncture|text}} proc.
  +
*[[Noise Level|Silent]], even if the projectile hits the enemy.
  +
*User can detonate charges on command via [[Alternate Fire]], giving the player precise timing in detonation.
  +
**Detonation has an explosion radius of '''4''' meters.
  +
**Up to eight deployed mines can be ready for detonation at the same time.
  +
*Extra projectiles generated by [[Multishot]] have a very wide horizontal spread, effective at covering large groups of enemies.
  +
*Innate two {{Icon|Pol|V}} polarities.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Innate {{Icon|Proc|Blast|text}} damage &ndash; less effective against [[Ferrite Armor]].
*Damage cannot be increased with {{Icon|Proc|Slash|text}}, {{Icon|Proc|Impact|text}} or {{Icon|Proc|Puncture|text}} mods.
 
  +
**Damage cannot be increased with {{Icon|Proc|Slash|text}}, {{Icon|Proc|Impact|text}} or {{Icon|Proc|Puncture|text}} mods.
*Explosions can damage the user.
 
  +
*Explosions can cause self-damage.
*Low magazine size.
 
  +
*Semi-automatic fire, unlike other throwing weapons.
*Low ammo capacity size of 20.
 
  +
*Extremely ammo inefficient.
*Has slow travel time (25m/s), making it difficult to land an accurate shot at long distances.
 
  +
**Tied with {{Weapon|Pox}} for second lowest magazine size of all throwing-type secondaries, behind {{Weapon|Castanas}}/{{Weapon|Sancti Castanas}}.
*{{Icon|Proc|Blast|text}} damage is less efficient against Ferrite armor.
 
  +
**Extremely low ammo capacity of 12; requires just 3 reloads to fully deplete all ammo reserves.
*Projectiles fly in an arc, making it difficult to use at long range.
 
  +
*Can only have eight deployed mines out at once.
 
  +
**​Extra projectiles generated by [[Multishot]] will count towards this limit.
==Acquisition==
 
The blueprint may be purchased from the [[Research|Tenno Lab]] for {{cc|15,000}}, or pre-made with an inventory slot and pre-installed [[Orokin Catalyst]] from the [[Market]] for {{pt|175}}
 
   
 
==Media==
 
==Media==
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</gallery>
 
</gallery>
   
<p style="text-align:center;"><gallery widths="300" position="center">
+
<gallery widths="300" position="center">
 
TALONS BUILD - Explosivo Fun 3 Forma - Update 18 Warframe
 
TALONS BUILD - Explosivo Fun 3 Forma - Update 18 Warframe
 
Warframe Weapon Overview Talons
 
Warframe Weapon Overview Talons
  +
Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019)
 
</gallery>
 
</gallery>
   
{{WeaponNav}}
+
{{SkinGallery}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|22.20}}
  +
;Conclave:
  +
*Reduced the ammo pool of the Talons.
  +
*Increased the effect of gravity on the Talons.
  +
  +
{{ver|22.13.3}}
  +
*Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 5 to 8.
  +
*Status chance increased from 10% to 26%.
  +
*Critical chance increased from 5% to 22%.
  +
*Critical damage increased from 1.5x to 2x.
  +
*Multishot now spreads additional projectiles horizontal only.
  +
*Ammo capacity decreased from 20 to 12.
  +
}}
 
{{ResearchNav}}
 
{{ResearchNav}}
  +
{{WeaponNav}}
  +
[[de:Talons]]
  +
[[es:Talons]]
 
[[fr:Talons]]
 
[[fr:Talons]]
 
[[Category:Update 18]]
 
[[Category:Update 18]]

Revision as of 10:42, 23 December 2019

The claws of these tactical bombs dig into the target and detonate on command.

The Talons are throwing bombs, functioning like throwing knives that stick to targets when thrown, dealing Script error: The function "Proc" does not exist. damage in a small radius when manually detonated via Alternate Fire.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
ControlModule
2
Ferrite
1,500
Oxium
1,200
Forma
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:Credits15,000
Tenno Lab ResearchClanAffinity643,000
Credits
5,000
ControlModule
1
Ferrite
650
Cryotic
300
PolymerBundle
400
Time: 3 Day(s)
Prereq: Castanas
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals Script error: The function "Proc" does not exist. damage.

Advantages:

  • Fourth highest base damage of all throwing-type secondaries, behind Pox Pox, Castanas Castanas, and SanctiCastanas Sancti Castanas.
    • Innate Script error: The function "Proc" does not exist. damage – effective against Machinery, Robotics, and Fossilized.
    • Explosion deals an additional 150% damage when stuck to a surface, including enemies and allies.
  • High critical chance.
  • Very high status chance.
  • Pinpoint accuracy.
  • Very fast reload speed.
  • High projectile velocity, making them easy to use at range.
  • Mines stick to surfaces, including enemies and allies.
  • Guaranteed Script error: The function "Proc" does not exist. proc.
  • Silent, even if the projectile hits the enemy.
  • User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
    • Detonation has an explosion radius of 4 meters.
    • Up to eight deployed mines can be ready for detonation at the same time.
  • Extra projectiles generated by Multishot have a very wide horizontal spread, effective at covering large groups of enemies.
  • Innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor.
    • Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
  • Explosions can cause self-damage.
  • Semi-automatic fire, unlike other throwing weapons.
  • Extremely ammo inefficient.
    • Tied with Pox Pox for second lowest magazine size of all throwing-type secondaries, behind Castanas Castanas/SanctiCastanas Sancti Castanas.
    • Extremely low ammo capacity of 12; requires just 3 reloads to fully deplete all ammo reserves.
  • Can only have eight deployed mines out at once.
    • ​Extra projectiles generated by Multishot will count towards this limit.

Media

Talons Skins

Edit

Patch History

Update 22.20 (2018-05-17)

Conclave
  • Reduced the ammo pool of the Talons.
  • Increased the effect of gravity on the Talons.

Hotfix 22.13.3 (2018-02-21)

  • Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 5 to 8.
  • Status chance increased from 10% to 26%.
  • Critical chance increased from 5% to 22%.
  • Critical damage increased from 1.5x to 2x.
  • Multishot now spreads additional projectiles horizontal only.
  • Ammo capacity decreased from 20 to 12.