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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | <!-- |
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− | {{WeaponInfoboxU11 |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | name = Talons |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | image = U18throwingknives.png |
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− | | mastery level = 5 |
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− | | slot = Secondary |
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− | | type = Throwing Knife |
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− | | trigger = Active |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | projectile speed = 25m/s |
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+ | --> |
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− | | noise level = Silent |
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+ | <!--Statistics--> |
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− | | rate of fire = 5.0 |
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+ | |image = |
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− | | accuracy = 100.0 |
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+ | |mastery level = |
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− | | zoom = |
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+ | |slot = |
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− | | spread = |
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+ | |type = |
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− | | recoil = |
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+ | |trigger = |
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− | | clip = 4 |
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− | | max ammo = 20 |
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− | | reload = 1.0 |
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− | | stat proc = 10.0 |
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+ | <!--Utility--> |
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− | | physical damage = |
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+ | |ammo type = |
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− | | impact damage = |
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+ | |flight speed = |
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− | | puncture damage = |
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+ | |range = |
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− | | slash damage = |
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+ | |noise level = |
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− | | elemental damage type = {{Icon|Proc|Blast|Text}} |
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+ | |fire rate = |
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− | | elemental damage = 100.0 |
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+ | |spool = |
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− | | crit chance = 5.0 |
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+ | |accuracy = |
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− | | crit damage = 1.5 |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |channel damage = |
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+ | |block resist = |
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+ | |disposition = |
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+ | <!--Normal Attacks--> |
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− | | conclave = |
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+ | |normal impact = |
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− | | polarities = {{Icon|Pol|V}}{{Icon|Pol|V}} |
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+ | |normal puncture = |
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− | | introduced = {{ver|18}} |
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+ | |normal slash = |
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− | | notes = |
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+ | |normal element = |
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− | }} |
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+ | |normal damage = |
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− | {{Codex|The claws of these tactical bombs dig into the target and explode on command.}} |
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+ | |normal pellet count = |
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− | The '''Talons''' are throwing bombs that stick to targets when thrown, dealing {{Icon|Proc|Blast|Text}} damage when manually detonated. |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius =4.0 |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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+ | |slide attack = |
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+ | <!--Miscellaneous--> |
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− | {{BuildRequire |
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+ | |syndicate effect = |
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− | |buildcredits= 20,000 |
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+ | |augments = |
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− | |build1= Control Module |
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+ | |polarities = |
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− | |build1amount= 2 |
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+ | |stance polarity = |
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− | |build2= Ferrite |
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+ | |users = |
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− | |build2amount= 1,500 |
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+ | |introduced = |
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− | |build3= Oxium |
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− | |build3amount= 1,200 |
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− | |build4= Forma |
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− | |build4amount= 1 |
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− | |buildtime=12 |
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− | |buildrush=35 |
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− | |blueprint=15,000 |
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− | |market = 175 |
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− | |lab=Tenno |
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− | |researchcredits=5,000 |
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− | |research1=Control Module |
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− | |research1amount=1 |
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− | |research2=Ferrite |
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− | |research2amount=650 |
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− | |research3=Cryotic |
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− | |research3amount=300 |
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− | |research4=Polymer Bundle |
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− | |research4amount=400 |
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− | |researchtime=72 |
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− | |prereq=[[Castanas]] |
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}} |
}} |
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+ | {{Codex|The claws of these tactical bombs dig into the target and detonate on command.}} |
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+ | The '''Talons''' are throwing bombs, functioning like throwing knives that stick to targets when thrown, dealing {{Icon|Proc|Blast|Text}} damage in a small radius when manually detonated via [[Alternate Fire]]. |
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+ | {{BuildAutomatic|type=Weapon}} |
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− | == Characteristics == |
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− | This weapon deals primarily {{Icon|Proc|Blast|text}} damage. |
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+ | ==Characteristics== |
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− | '''Advantages''' |
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+ | This weapon deals {{Icon|Proc|Blast|text}} damage. |
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− | *High base damage. |
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+ | |||
− | *100% chance to proc {{Icon|Proc|Puncture|text}} regardless of installed mods, has 10% base chance to additionally proc modded damage type, and ragdolls enemies caught in the blast if detonated when stuck to a surface. |
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+ | '''Advantages:''' |
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− | *Silent, even if the projectile hits the enemy. |
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+ | *Fourth highest base damage of all throwing-type secondaries, behind {{Weapon|Pox}}, {{Weapon|Castanas}}, and {{Weapon|Sancti Castanas}}. |
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− | *User can detonate charges on command, giving the player precise timing in detonation. |
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+ | **Innate {{Icon|Proc|Blast|text}} damage – effective against [[Machinery]], [[Robotic]]s, and [[Fossilized]]. |
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− | *Explosion deals an additional 150% damage when stuck to a surface, including enemies and allies; scales with mods. |
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+ | **Explosion deals an additional 150% damage when stuck to a surface, including enemies and allies. |
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− | *Up to eight charges can be ready for detonation at the same time. |
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+ | *High [[critical chance]]. |
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− | *Two {{Icon|Pol|V}} Polarities. |
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+ | *Very high [[status chance]]. |
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− | *Has a forced ragdoll effect on enemies that are stuck with the talons when they explode. |
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+ | *Pinpoint [[accuracy]]. |
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− | '''Disadvantages''' |
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+ | *Very fast [[reload speed]]. |
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− | *Damage cannot be increased with {{Icon|Proc|Slash|text}}, {{Icon|Proc|Impact|text}} or {{Icon|Proc|Puncture|text}} mods. |
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+ | *High projectile velocity, making them easy to use at range. |
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− | *Explosions can damage the user. |
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+ | *Mines stick to surfaces, including enemies and allies. |
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− | *Low magazine size. |
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+ | *Guaranteed {{Icon|Proc|Puncture|text}} proc. |
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− | *Low ammo capacity size of 20. |
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+ | *[[Noise Level|Silent]], even if the projectile hits the enemy. |
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− | **Draws ammo from the Sniper ammo pool, which has the lowest drop chance of all ammo drops. |
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+ | *User can detonate charges on command via [[Alternate Fire]], giving the player precise timing in detonation. |
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− | **Equipping with any sniper or bow weapon will decrease their overall ammo capacity. |
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+ | **Detonation has an explosion radius of '''4''' meters. |
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− | *Has slow travel time (25m/s), making it difficult to land an accurate shot at long distances. |
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+ | **Up to eight deployed mines can be ready for detonation at the same time. |
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− | *{{Icon|Proc|Blast|text}} damage is less efficient against Ferrite armor. |
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+ | *Extra projectiles generated by [[Multishot]] have a very wide horizontal spread, effective at covering large groups of enemies. |
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− | *Projectiles fly in an arc, making it difficult to use at long range. |
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+ | *Innate two {{Icon|Pol|V}} polarities. |
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+ | |||
+ | '''Disadvantages:''' |
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+ | *Innate {{Icon|Proc|Blast|text}} damage – less effective against [[Ferrite Armor]]. |
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+ | **Damage cannot be increased with {{Icon|Proc|Slash|text}}, {{Icon|Proc|Impact|text}} or {{Icon|Proc|Puncture|text}} mods. |
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+ | *Explosions can cause self-damage. |
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+ | *Semi-automatic fire, unlike other throwing weapons. |
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+ | *Extremely ammo inefficient. |
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+ | **Tied with {{Weapon|Pox}} for second lowest magazine size of all throwing-type secondaries, behind {{Weapon|Castanas}}/{{Weapon|Sancti Castanas}}. |
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+ | **Extremely low ammo capacity of 12; requires just 3 reloads to fully deplete all ammo reserves. |
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+ | *Can only have eight deployed mines out at once. |
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+ | **Extra projectiles generated by [[Multishot]] will count towards this limit. |
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==Media== |
==Media== |
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</gallery> |
</gallery> |
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− | + | <gallery widths="300" position="center"> |
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TALONS BUILD - Explosivo Fun 3 Forma - Update 18 Warframe |
TALONS BUILD - Explosivo Fun 3 Forma - Update 18 Warframe |
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Warframe Weapon Overview Talons |
Warframe Weapon Overview Talons |
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+ | Warframe - All Tenno Secondaries - Weapon Animations & Sounds (2012 - 2019) |
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</gallery> |
</gallery> |
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− | {{ |
+ | {{SkinGallery}} |
+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|22.20}} |
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+ | ;Conclave: |
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+ | *Reduced the ammo pool of the Talons. |
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+ | *Increased the effect of gravity on the Talons. |
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+ | |||
+ | {{ver|22.13.3}} |
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+ | *Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern. |
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+ | |||
+ | {{ver|22.12}} |
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+ | *Mastery Rank increased from 5 to 8. |
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+ | *Status chance increased from 10% to 26%. |
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+ | *Critical chance increased from 5% to 22%. |
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+ | *Critical damage increased from 1.5x to 2x. |
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+ | *Multishot now spreads additional projectiles horizontal only. |
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+ | *Ammo capacity decreased from 20 to 12. |
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+ | }} |
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{{ResearchNav}} |
{{ResearchNav}} |
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+ | {{WeaponNav}} |
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+ | [[de:Talons]] |
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+ | [[es:Talons]] |
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[[fr:Talons]] |
[[fr:Talons]] |
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[[Category:Update 18]] |
[[Category:Update 18]] |
Revision as of 10:42, 23 December 2019
The Talons are throwing bombs, functioning like throwing knives that stick to targets when thrown, dealing Script error: The function "Proc" does not exist. damage in a small radius when manually detonated via Alternate Fire.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
2 |
1,500 |
1,200 |
1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
1 |
650 |
300 |
400 |
Time: 3 Day(s) |
Prereq: Castanas | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals Script error: The function "Proc" does not exist. damage.
Advantages:
- Fourth highest base damage of all throwing-type secondaries, behind Pox, Castanas, and Sancti Castanas.
- Innate Script error: The function "Proc" does not exist. damage – effective against Machinery, Robotics, and Fossilized.
- Explosion deals an additional 150% damage when stuck to a surface, including enemies and allies.
- High critical chance.
- Very high status chance.
- Pinpoint accuracy.
- Very fast reload speed.
- High projectile velocity, making them easy to use at range.
- Mines stick to surfaces, including enemies and allies.
- Guaranteed Script error: The function "Proc" does not exist. proc.
- Silent, even if the projectile hits the enemy.
- User can detonate charges on command via Alternate Fire, giving the player precise timing in detonation.
- Detonation has an explosion radius of 4 meters.
- Up to eight deployed mines can be ready for detonation at the same time.
- Extra projectiles generated by Multishot have a very wide horizontal spread, effective at covering large groups of enemies.
- Innate two Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor.
- Damage cannot be increased with Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Explosions can cause self-damage.
- Semi-automatic fire, unlike other throwing weapons.
- Extremely ammo inefficient.
- Tied with Pox for second lowest magazine size of all throwing-type secondaries, behind Castanas/ Sancti Castanas.
- Extremely low ammo capacity of 12; requires just 3 reloads to fully deplete all ammo reserves.
- Can only have eight deployed mines out at once.
- Extra projectiles generated by Multishot will count towards this limit.
Media
Talons Skins
Patch History
Update 22.20 (2018-05-17)
- Conclave
- Reduced the ammo pool of the Talons.
- Increased the effect of gravity on the Talons.
Hotfix 22.13.3 (2018-02-21)
- Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 8.
- Status chance increased from 10% to 26%.
- Critical chance increased from 5% to 22%.
- Critical damage increased from 1.5x to 2x.
- Multishot now spreads additional projectiles horizontal only.
- Ammo capacity decreased from 20 to 12.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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