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Reflex Guard is a mod that grants a chance to increase combo while Blocking.

Stats[]

Rank Combo Chance Cost
0 +9.1% 4
1 +18.2% 5
2 +27.3% 6
3 +36.4% 7
4 +45.5% 8
5 +54.5% 9
6 +63.6% 10
7 +72.7% 11
8 +81.8% 12
9 +90.9% 13
10 +100% 14

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Spy Tier 1 Spy A 14.29% 1 0.1429
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corrupted MOA 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.


Gallery[]

Media[]

Warframe_Block_Captain_Vor's_Laser,_Like_In_The_Trailer!

Warframe Block Captain Vor's Laser, Like In The Trailer!

Auto-blocking Vor's Laser (with good blocking build as well)

Patch History[]

Hotfix 29.0.8 (2020-09-10)

  • Fixed Chat Linked Reflex Guard Mod appearing as its old version (Parry Chance).

Update 26.0 (2019-10-31)

  • Now gives +100% Combo Count Chance while Blocking (previously +100% Parry Angle).

Update 24.4 (2019-03-08)

  • Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.

Update 18.0 (2015-12-03)

  • Fixed melee weapons becoming stuck in the player’s hand after blocking an attack via the Reflex Guard Mod.

Update 11.5 (2013-12-19)

  • Fixed issues where having Reflex Guard mod equipped could result in rank-up test failures.

Update 10.0 (2013-09-13)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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