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Quickening is a mod that increases the attack speed of melee weapons while granting a chance of additional combo count per hit.

Stats[]

Rank Attack speed Combo count chance Cost
0 +10% +5% 6
1 +20% +10% 7
2 +30% +15% 8
3 +40% +20% 9

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defection Tier 1 Defection C 15% 1 0.15
Defense Dark Sector Defense C 0.4% 1 0.004
Defense Dark Sector Defense B 0.67% 1 0.0067
Survival Tier 2 Dark Sector Survival C 11.28% 1 0.1128
Survival Tier 1 Dark Sector Survival C 11.28% 1 0.1128
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Stacks with Mod TT 20px Gladiator Vice and 2-stack Mod TT 20px Berserker Fury for a maximum of of 2.4x attack speed.
  • This mod is a straight upgrade from the non-primed version of Mod TT 20px Fury, adding 10% more attack speed and 20% combo count chance for the same cost.

Trivia[]

Gallery[]

Patch History[]

Hotfix 26.0.3 (2019-11-01)

Melee Phase 2 Changes & Fixes:
  • Quickening Melee Mod now applies its Attack Speed increase correctly.

Update 26.0 (2019-10-31)

  • Grants +40% Attack Speed, +20% Combo Count Chance (previously +20% Attack Speed, -80% Channeling Efficiency).

Update 13.0 (2014-04-09)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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