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PolarizeModx256 Polarize130xWhite
3
EnergyOrb75
Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:250 / 300 / 350 / 400 (DmgTrueSmall64 True damage and shield restoration)
1x / 1.5x / 2x / 2.5x (explosion damage multiplier as DmgMagneticSmall64 Magnetic damage)
50 (Shard DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:5 s (pulse travel time)
AbilityRangeBuff Range:8 m (initial pulse radius)

Misc: 5.9 m/s (pulse travel speed)
3 m (Shard pickup radius)
1 m (Shard damage radius)

Info

  • Mag expends EnergyOrb75 energy to emit a spherical pulse of magnetic energy from herself with an initial radius of AbilityRangeBuff8 meters. The pulse expands outwards for AbilityDurationBuff5 seconds, at a constant rate of 5.9 meters per second, reaching a total radius of 37.5 meters. If the pulse comes into contact with an enemy that has shields, the pulse will drain up to AbilityStrengthBuff250 / 300 / 350 / 400 of them. If the enemy has armor, it will be permanently drained by up to AbilityStrengthBuff250 / 300 / 350 / 400 points with the enemy additionally suffering DmgTrueSmall64 True damage equal to the amount removed. Any allies that come into contact with the pulse will have their shields restored by up to AbilityStrengthBuff250 / 300 / 350 / 400.
    • Restores Mag's own shields, in addition to fellow Tenno, Companions, ShadowsOfTheDead130xWhite Shadows of the Dead, hostages, Specters, Sortie Tenno Operatives, static mission objectives (such as Cryopods and Excavators), hacked MOAs (spawned from MOA Cabinet Spawners), and MindControl130xWhite Mind Control targets.
    • Shield restore does not flow into Overshields.
    • Initial radius and traveled distance are summed to:
      Total Radius = (1 + Ability Range) × 8 + (1 + Ability Duration) × 5 × 5.9.
      • With maxed Mod TT 20px Stretch and Mod TT 20px Continuity, rank-3 Polarize will have a total radius of (1 + 0.45) × 8 + (1 + 0.3) × 29.5 = 49.95 meters.
    • Cast animation of 1 second, affected by Casting Speed.
    • Shields must be completely drained from a target before a new Polarize cast can deplete armor as well.
  • All drained enemies will produce a violent outburst of magnetic energy inflicting AbilityStrengthBuff100% / 150% / 200% / 250% of the drained shields or armor as DmgMagneticSmall64 Magnetic damage to all other enemies within a AbilityRangeBuff2.5 / 3 / 3.5 / 4 meter radius of them.
    • Explosion damage diminishes with distance.
      • Damage bypasses obstacles in the environment.
    • Explosion radius is increased by 0.5̅5 meters for each meter the pulse grows outwards after the initial radius.
    • Explosion can hit objects, such as Containers and Resource Nodes.
    • Enemies who have been drained are not damaged by their own explosion, but they can be damaged by nearby enemies who were also drained.
  • All drained enemies drop one Polarize Shard that lingers for 30 seconds, with a 50% chance to drop two. These Shards are automatically picked up by Mag once she is within 3 meters of them, and will rapidly orbit her to attack enemies within 1 meter. Polarize Shards inflict AbilityStrengthBuff50 damage distributed evenly between DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash, scaling with the total shields or armor drained, and with a guaranteed status effect.[1]
    • Shard damage is affected by total shields or armor drained, gaining 25% of the total drained value as damage.
    • Shards are weapons, and as such, can be affected by universal weapon buffs like GrendelIcon272 Grendel's Nourish130xWhite Nourish, and CitrineIcon272 Citrine's PrismaticGem130xWhite Prismatic Gem.
  • Ability Synergy:
    • Pull130xWhite Pull can bring Polarize Shards to Mag.
    • Magnetize130xWhite Magnetize will absorb Polarize Shards, trapping the Shards within and allowing them to do immense damage.
      • Shards will return to their previous state when Magnetize ends.
  • Polarize's visual effects, including shards, are affected by Mag's chosen energy color.
  • Casting Polarize is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air, but not while on a zipline.

Augment

CounterPulseMod
Main article: Counter Pulse

Counter Pulse is a Warframe Augment Mod for MagIcon272 Mag's Polarize130xWhite Polarize that jams enemy weapons and disables Robotic enemies for a set duration.

Counter Pulse

Tips & Tricks

  • Can be used to restore shields to stationary defense objectives such as Cryopods and Excavators.
  • Explosions can damage or break objects such as Containers, Resource Nodes, Laser Plates, and Rotation Plates in the Orokin Tower, given a drained enemy was close enough to them.
  • Shards can inflict high amounts of DmgSlashSmall64 Slash procs, if used in conjunction with Magnetize130xWhite Magnetize they can cause immense Bleed damage.
    • Pairing this combo with Nourish130xWhite Nourish will grant Shards DmgViralSmall64 Viral damage and status, allowing you increase their Bleed damage even further.
  • The damage portion of Polarize is useless in missions where enemies completely lack shields and armor.
  • Due to the high base shield replenishment, using Mod TT 20px Catalyzing Shields will drop down your shields to 111 on max rank, making negative strength still fully replenish at percentages as low as 30% strength.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Expand/Collapse

References[]

  1. "Shards within 3m of Mag now orbit her, inflicting the Slash or Puncture Status Effect to nearby enemies." - Update 32.0

See Also[]

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