Bullet Velocity Test Data[]
Method[]
In an Empyrean mission, shoot at rocks at various distances and measure the time from shot to impact with a stopwatch, then measure the distance with a waypoint. This could be done more accurately using video and frame counting. No gun range mods were used.
Travel Time (s) | Measured Distance (m) |
---|---|
3.94 | 9406 |
3.94 | 9430 |
3.95 | 9435 |
4.01 | 8610 |
3.98 | 7462 |
4.06 | 4158 |
The near-constant travel time for these rounds at varying distances suggests this test was actually measuring the default maximum travel time for Phaedra rounds.
Travel Time (s) | Measured Distance (m) |
---|---|
2.24 | 2192 |
2.51 | 2445 |
2.90 | 2924 |
2.91 | 2915 |
2.91 | 2904 |
3.45 | 3553 |
3.44 | 3555 |
Conclusion[]
From these measurements we get an average bullet velocity of 1003.41 m/s (measured velocities ranging between 974.10m/s and 1033.43m/s). Since people have a tendency to use even numbers rather than arbitrarily non-even numbers, I'm going to round that value to a bullet velocity of ~1000 m/s for the Phaedra. This then gives us an estimated max range of ~4000m in Empyrean (average max range shot time was measured at 3.98s, multiplied by the un-rounded measured average bullet velocity gives 3993.57m, again rounded to an even number because of human tendencies in creating stat tables).
Follow-up Test[]
As a follow-up to the prior test, I repeated it with a few rounds from a Phaedra with a max-rank Ballista Measure mod. It did not appear to alter maximum bullet travel time, bullet velocity prior to impact, or maximum range.
Travel Time (s) | Measured Distance (s) |
---|---|
4.04 | 7607 |
3.96 | 7604 |
3.48 | 3508 |
3.46 | 3512 |