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These non-interactive rooms are mainly used to organize your Dojo structure. Some of them increase your Dojo's energy and capacity pool, while Barracks increase your Clan's tier. Many of these rooms have high decoration capacities, making then well-suited for artistic decorations and constructions.

Barracks[]

Barracks adjust the tier of the Clan, increasing the clan member limit but also increasing cost requirements of research and construction. Each tier has their own barracks that must be built in order to increase the clan's tier. A Ghost-tier clan does not need to construct barracks as it is the entry tier of all new clans. Once a clan has reached it's member limit, the next tier of barracks must be built it increment it. Barracks must be built in ascending tier order.

The Shadow Barracks increase your clan's maximum member size to 30 (Shadow Clan).

The Storm Barracks increase your clan's maximum member size to 100 (Storm Clan).

The Mountain Barracks increase your clan's maximum member size to 300 (Mountain Clan).

The Moon Barracks increase your clan's maximum member size to 1000 (Moon Clan).

Connectors[]

Connector pieces are a key component in organizing your structure.

Connectors are used to help organize the layout of a Dojo, spacing out rooms that may require more space than others.

Elevator[]

Elevators add verticality to your structure. Depending on space they can be build ascending or descending.

Elevators will connect one floor to another in a Dojo, allowing for additional building space. With some exceptions, such as the Dry Dock, most rooms do not exceed one floor in height. Elevators can be built ascending or descending. A single elevator cannot go in both directions and the direction cannot be changed after construction is complete.

Warframe elevator up down

On PC: left - blue indicates direction downwards; right - grey indicates direction upwards

By default, elevators are built ascending. To change this, press the "Rotate Room" button and the border of the room on the placement UI will turn blue. Blue indicates that the elevator is now descending. The direction of the elevator can also be confirmed by viewing elevator on the minimap and verifying the up or down arrow.

Reactor[]

Reactors are required to meet the energy needs of your structure.

Reactors are the only rooms that provide energy in order to build additional rooms. Each reactor generates 25 energy.

Small Gardens[]

Small Gardens are 4-way rooms, similar to Cross Connector rooms, with additional ornaments and aesthetics such as pools, stone paths, and lily pads.

A wooden path water garden with heavy vegetation.

A stone path autumn garden.

A simple stone path water garden.

A wooden water garden path with light vegetation.

A stone path water garden with light vegetation.

A stone path water garden with heavy vegetation.

A simple stone path sand garden.

A simple wooden path sand garden.

Large Gardens[]

Large Gardens are twice the size of small gardens. They can function as larger Cross Connector rooms, and have a greater decoration capacity.

A wooden water garden path with light vegetation.

A quiet place to be alone with your thoughts.

A garden featuring a flowing creek.

A garden featuring a unique arrangement of ornaments.

A sand garden featuring a flowing creek.

A large stone path water garden.

A large stone path water garden.

Halls[]

Halls are large open rooms with very high decoration capacities and many doors. With the exception of the Open Space and Temple of Honor rooms, all halls will also increase the Dojo's room capacity, making them necessary for constructing larger Dojos.

Clan Halls[]

Clan Halls are the basic halls of a Dojo. The base Clan Hall will be constructed by default for all new Clans, and provides an additional 5 energy for the Dojo. As of Update 9.5 (2013-08-09), only one of each Clan Hall can only be constructed at a time.

A fine centerpiece room for your dojo

An even larger hall.

An elaborate hall for your dojo.

An opulent space for your clan.

The most majestic hall available.

Decorative Halls[]

Decorative Halls are expansive rooms intended for Decorations. Most decorative halls are themed after specific Tile Sets.

A place to meditate on the achievements of the past.

A two-floor room with dedicated alcoves and shelves for Clan Trophies and other notable decorations. A small elevator connects the two floors. Although the icon depicts a statue of ExcaliburIcon272 Excalibur, the actual statue is of LokiIcon272 Loki and cannot be changed.

This empty great hall is a blank slate awaiting inspired designers.

A very large open space for your Dojo.

A wide open room with no boundaries. Falling out of bounds will place players back onto the entrance.

Open a passage to a tranquil island.

A small room with a portal that leads to an island within the planes of Duviri, set during the Joy mood.

An otherworldly cave inspired by Tales of Duviri.

Themed after the story of Duviri.

An Earth forest biome.

Themed after the Grineer Forest on Earth. It provides the largest number of doors out of all Dojo rooms.

A grand room in the style of Grineer Galleon class ships.

Themed after the Grineer Galleon tile set.

Open a passage to a winding island.

A small room with a portal that leads to an island within the planes of Duviri, set during the Envy mood.

A fully infested chamber.

Themed after the Cambion Drift on Deimos.

A fortress in an asteroid.

Themed after the Grineer Asteroid Fortress in the Kuva Fortress.

A grand room in the style of the Entrati holdings on Deimos.

Themed after the architecture of the Entrati on Deimos.

A dilapidated Orokin tower chamber.

Themed after the inside of Unum tower on Earth.

A secluded cove, somewhere on the Plains of Eidolon.

Themed after the Plains of Eidolon on Earth.

A large Corpus market hall with a view of the stars.

Themed after the Corpus Ship tile set.

A Uranus biome.

Themed after the Grineer Sealab on Uranus.

See Also[]

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