WARFRAME Wiki
Advertisement
WARFRAME Wiki
AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

For the player drivable vehicle, see Necramech.
For Murmur-aligned Rogue Necramech, see The Murmur#Rogue Necramechs.
As I was saying, our defense situation is dire. Our remaining Necramechs have reverted to their autonomous-kill precepts. They will not distinguish you from those things.
Loid, on the Necramechs that dwell in the vaults below.

The Necramechs are EntratiIcon Entrati war machines encountered on the ruins of Cambion Drift, Deimos. They are cybernetic bipedal mecha built during The Old War as a predecessor to Warframes, though they were far less intelligent. They were then repurposed by Father to defend the civilians of Deimos. After the Infestation came, the autonomous Necramechs reverted back to their old attack precepts, causing them to attack both Tenno and Infested alike.

Hostile Necramechs can be found in Isolation Vault Bounties which have a chance to drop Necramech mods, parts, and Scintillant Scintillant after being destroyed.

Lore & History[]

The Old War[]

Necramechs are heavily armored, archaic war platforms that were designed by Father to fight against the encroaching Sentient forces. Thanks to their Void-shielding, Necramechs were immune to the tech-disabling pulses of the Orphix, and became a solid defense against the invading Sentients.

One notable Necramech was the experimental Tombjockey; a squat mech with a low center of gravity, built for endurance. During a test drive into the Lux-Severin Hotzone, the Tombjockey came across a Sentient Ropalolyst, which proceeded to tear the Necramech to pieces.

However, due to the mechs rudimentary behavior, the Orokin claimed that they weren't smart enough to face the ever-evolving Sentients, and chose to retire them early in favor of the more advanced Warframes.

The Re-emergence of Deimos[]

After the Heart began to fail, Deimos was forced to re-phase back into martian orbit. The moon has long since succumbed to the Infested Grey Strain, with the Entrati's remaining Necramechs regressing to their autonomous-kill precepts, causing them to indiscriminately attack what ever is in front of them.

Currently, these hostile Necramechs can be found defending the subterranean Isolation Vaults, located beneath the surface of the Cambion Drift.

Albrecht's Laboratories[]

Main article: Whispers in the Walls

Albrecht Entrati has employed smaller Necramech models to defend his labs, located deep within the underground of Deimos. However, these Necramechs have long since malfunctioned and no longer perceive The Indifference and The Murmur as an enemy.

Tactics[]

Enemy Necramechs are highly durable, with weakspots on their arms and the green vials on their backs. The arms can be shot off with enough damage to deprive its weapon and melee, but Necramechs will walk back to pick them up and reattach them if not defeated in a timely manner. Destroying the shoulder pads reveal additional weak spots marked by orange coloration where the arms were attached.

Instead of an Energy pool, their Abilities have a cooldown timer for when they can be used again. Additionally, they project an invisible, short-range nullification field around themselves, which disables active Warframe and Operator Abilities, and prevents the usage of Abilities as well. Nearby Operators will be forced into their Warframes if they get close to the Necramech.

Voidrig[]

Hostile Voidrig Voidrig have access to all their abilities sans NechramechArtillery Guard Mode, use the Mausolon Mausolon, and behave as follows:

  • NechramechShock Storm Shroud acts similarly to IronSkin130xWhite Iron Skin, absorbing all damage taken for 3 seconds, and turning it into an electrical barrier. This barrier will last forever until enough damage has been done to destroy it and only then can the player damage its health/shields. The barrier also reflects damage taken and Status Effects inflicted.
  • The Voidrig will only cast NechramechOil Necraweb if its left arm is still attached, slowing any players caught in its radius.
  • From time to time the Voidrig will cast NechramechMine Gravemines to saturate the area in front of it with explosions, often downing durable Warframes with little trouble.
  • After losing both of its arms, the Voidrig will immediately activate both Storm Shroud and Gravemines when their cooldowns allow it and walk towards the player.

Bonewidow[]

Hostile Bonewidow Bonewidow have all their abilities sans ThanomechGrab Meathook, and sport more health than their Voidrig counterparts in exchange for reduced ranged DPS. They use the Morgha Morgha. They behave as follows:

  • Bonewidows will activate ThanomechShield Shield Maiden at the first sight of combat, absorbing incoming damage and protecting them from any frontal attacks until the Shield is destroyed. Bonewidows will typically face their chosen target to maximize their Shield's effectiveness and can cast it even if its left arm is removed.
  • ThanomechRepulse Firing Line will be used to forcibly move players in front of the Bonewidow without Lifted b Lifting them, countering any flanking attempts.
  • If a player or Companion gets too close to the Bonewidow and it still has its right arm attached, the Bonewidow will immediately draw out its Ironbride Ironbride and melee, dealing heavy damage.

Damage Resistance[]

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Need more research/testing for exact formulas/numbers.
Main article: Damage Reduction

Enemy Necramechs possess DR that scales depending on your weapon's DPS excluding critical hits. DPS is calculated by

This DR applies to its shoulders and back.

Notes[]

  • Can only receive up to 4 stacks of any status effect with the exception of DmgImpactSmall64 Impact which can stack up to 6 times, and DmgRadiationSmall64 Radiation only amplifies the damage the Necramech receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status.
  • Allied Necramechs can appear on the surface during Vome.
  • Corpses can be looted (NekrosIcon272 Nekros's Desecrate130xWhite Desecrate and Chesa Kubrow's Mod TT 20px Retrieve).
  • Additional loot retrieval does not work for loot while alive (IvaraIcon272 Ivara's Prowl130xWhite Prowl) and loot on death (HydroidIcon272 Hydroid's Mod TT 20px Pilfering Swarm, KhoraIcon272 Khora's Mod TT 20px Pilfering Strangledome, WukongIcon272 Wukong's Monkey Luck passive) abilities. They also cannot be petrified (AtlasIcon272 Atlas's Mod TT 20px Ore Gaze).
  • Certain abilities, such as LokiIcon272 Loki's Invisibility130xWhite Invisibility, are immediately canceled upon activation, and placed on a short cooldown. The Nocturne buff granted by OctaviaIcon272 Octavia's MetronomeIcon Metronome does not get canceled, however, due to the nature of how the buff is applied.
  • Octavia's Mallet130xWhite Mallet requires BOTH of a Necramech's arms to be destroyed before it deals damage.
  • ExodiaEpidemic Exodia Epidemic waves affect Necramechs.
  • Necramechs are affected by MagusLockdown Magus Lockdown.
  • Damaged Necramech parts are tradeable.
  • Destroyed Necramech arms will drop to the ground, disabling their Archgun from firing, or lowering their shield. Necramechs will occasionally return to where their arms were dropped, and reattach it, repairing their damaged arm back to a functional state.
  • Necramechs will take additional damage from weapons modded with faction damage mods against Corrupted.

Tips[]

Patch History[]

Update 35.5 (2024-03-27)

ENEMY BONEWIDOW NECRAMECH REWORK

For those who have ventured through Albrecht’s Laboratories and the Isolation Vaults, you may have become very familiar with the robust shield-wielding Necramech known as Bonewidow. Much of what has changed with Bonewidow in this update matches the Voidrig rework that occurred in the Whispers in the Walls update with the same goals: reducing the difficulty and improving the legibility of their attacks and abilities.

Ultimately, since defeating enemy Necramechs is key to earning the components needed to build your own personal Necramech, we want their combat sequence to be much more attainable and enjoyable overall!  

The changes below apply to Bonewidows in the Laboratories and in the Isolation Vaults.

General Changes:

  • Bonewidow can now receive damage anywhere (with damage attenuation) instead of just its weak points. Now, when its weak points are targeted it’ll receive increased damage.
    • This change should make the fight much less taxing, while still incentivizing players to target weak points. Since it is now susceptible to attacks from all angles, damage attenuation (maximum damage per instance and per second caps) was added to maintain a level of difficulty and prevent it from being one-shot.
  • Bonewidow’s weak points have received a visual upgrade to make them easier to identify. They now appear as vials filled with a liquid substance that can be targeted and destroyed.
  • Changed Bonewidow’s Archgun from the Mausolon to the Morgha (with modified slower Fire Rate).
    • Voidrig uses the Mausolon so we wanted to give Bonewidow its own Archgun!
  • Removed the small amount of Shields it had (the stat not its actual physical Shield).
  • The waypoint for Bonewidow will now appear as red (similar to Voidrig).  
  • Bonewidow enemy level will now show in the HUD.
  • Fixed Bonewidow not recovering right after missing its dash attack.

Ability & Attack Changes:

  • General:
    • Bonewidow will now more frequently alternate between Melee and Ranged attacks to better engage with players.
    • Added new VFX at the front of Bonewidow during its dash attack to more clearly communicate the damage width.
      • Also fixed a bug where players could get knocked down on the other side of a wall that the Bonewidow dashed into.
    • Improved the aim direction when Bonewidow is shooting with the Morgha, so that it correctly points its Archgun in the direction of the players it is shooting at.
  • Firing Line:
    • Reduced the number of shots per burst from 2 to 1.
    • Bonewidow will now rotate towards the player before using its Firing Line ability and will stay locked in place for the ability’s duration.
    • Bonewidow will now pause for a brief moment after Firing Line before continuing other attacks.
    • Updated the “beams” VFX to launch the “blast” after the beams collapse in on enemies so that the effect looks more impactful.
      • This change has also been applied to player Bonewidow.
    • Added new sound FX when Firing Line is cast.
  • Shield Maiden:
    • Improved the hitbox of its Shield to make it easier to shoot at and destroy.
    • Increased Health of the Shield.
    • Added new VFX when Shield Maiden has been cast (Shield has spawned).  
    • Bonewidow will now stagger when its Shield has been broken.
    • Added new VFX when you damage its Shield to improve the readability of when it's about to break.
    • Added new sound FX for when Bonewidow casts Shield Maiden.
    • Added new sound FX when the Shield takes damage from players and when it has been broken.
      • The sounds will also adjust based on the amount of damage being dealt to the Shield.  
    • Added new VFX to Shield Maiden’s ranged attack to better communicate when it is coming to help players dodge/escape it.
  • Ironbride (Melee Attack):
    • When hit by its Ironbride melee weapon, players will now get pushed back slightly and stagger briefly.
    • Added new 90 degrees rotation animation to help the Bonewidow transition more elegantly during its Melee attacks.
    • Bonewidow can now perform a 3 hit combo attack with its Ironbride.
      • This originates from the player version of Bonewidow’s Exalted Ironbride!

Also made the following changes to enemy Voidrigs:

  • Improved the accuracy of the direction enemy Voidrigs will look while they are moving using their dash attack.

Hotfix 35.1.2 (2024-02-28)

  • Players with Overguard are now immune to the slow effect from enemy Necramech’s Necraweb ability.

Update 35.0 (2023-12-13)

Enemy Voidrig Necramech Changes:

These Entrati war machines have proven that they are fierce opponents, but fighting against them with their high power level requirements can feel like a bit of a trudge, which in turn also made them rather difficult for less experienced players to defeat.

Since these foes are critical targets to earn your very own Necramech, the following changes have been made to Voidrigs (both Albrecht’s Laboratories and Isolation Vaults) to improve the combat experience for all!

  • Voidrigs can now take damage anywhere (with damage attenuation) instead of just their weak points. Targeting their weak points will now deal increased damage!
    • This change is already live as it accidentally went out with Abyss of Dagath. The intention of the change was to make the fight much less taxing, while still maintaining some benefit to focusing attacks at their weak spots. Since they are now susceptible to all attack points, damage attenuation (maximum damage per instance and per second caps) was added to maintain a level of difficulty and prevent them from being one-shot. Enemy Bonewidows will receive the same treatment in a future update.
  • Updated the look of their weak points to better highlight them - they now appear as vials filled with a liquid substance that can be targeted and destroyed.
  • Removed its Shields and slightly increased its Health.
  • Voidrig ability changes:
    • Storm Shroud now deals Electricity Damage and Status Effect in a short range. A sound effect will now play when it is cast to help communicate the incoming danger.
    • Reduced the range at which Voidrig will cast Gravemines.
    • Improved the general readability of enemy Voidrig abilities to help players telegraph their attacks:
    • Added VFX at the front of Voidrigs during their slide attack to communicate the damage width more clearly.
    • Added VFX to the Gravemines’ explosions to improve visibility of the grenades and their travel range.
    • Improved readability of Necraweb’s VFX when the canister is thrown and explodes. Also improved visibility of the explosion area in which players would be slowed.
  • Improved the way Voidrigs aim at players - in other words they will now aim their guns at you more accurately.
  • Made several tweaks to their ambient noises.

Update 30.9 (2021-11-11)

Necramech Drop Rate & Crafting Cost Changes

Necramechs have started to play a vital role within the System - from being part of the Railjack experience, to a great tool in our Open Worlds. While their firepower provides an advantage, the time and resource investment required to obtain one has shown to be a deterrent to newer players. As The New War approaches, we aim to alleviate that initial friction and provide an easier path of obtainment.

Enemy Necramechs now have a 50% chance to drop a Necramech part across the board, evenly distributed. The battle required to defeat an enemy Necramech is not easy nor quick. This increased chance of getting a Necramech part helps to reduce the time investment needed in order to gather the mandatory parts to build your first Necramech.

Hotfix 29.5.7 (2020-12-10)

  • Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
  • Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
  • Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
  • Fixed enemy Bonewidows not knowing how to initiate a Maiden’s Kiss. Pucker up!
  • Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
  • Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
  • Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
  • Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.

Hotfix 29.5.5 (2020-11-27)

  • Increased the size of the rear weakpoint on enemy Necramechs.
    • This should make hitting the Necramechs more consistent with what you see.
  • Fixed a progression stopper in Isolation Vault Bounties where enemy Necramech's wouldn't respawn after a Host migration occurred.

Hotfix 29.5.4 (2020-11-25)

  • Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff.

Update 29.5 (2020-11-19)

  • Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches:
    • Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
      • The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches.
    • Increased the cooldown time when the Voidrig (and Bonewidow) cast their invulnerability shield while in their “armless” phase.
      • Necramechs are intended to have shorter cooldowns while missing both arms. The cooldown reduction was too high however and you’d often see Voidrig Necramechs recasting their shield within seconds!

Hotfix 29.0.8 (2020-09-10)

  • Fixed inability to Operator Void Dash after getting nullified by a Necramech during the Isolation Vault Bounty.

Hotfix 29.0.6 (2020-09-01)

  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.

Hotfix 29.0.5 (2020-08-28)

  • Fixed Necramech drops falling through the floor when dropped.
  • Potential permanent fix to Void Dash being disabled by Vault Mechs, more work will be needed on this, but we have made some progress here.

Hotfix 29.0.4 (2020-08-27)

  • Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards.
    • Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant).
  • Fixed issues with proper attachment/detachment of enemy Necramech arms for Clients. In some cases Clients saw Necramechs dying with both arms attached when in fact they were shoot off and weakspot exposed.

Hotfix 29.0.3 (2020-08-26)

  • Fixed numerous script errors when encountering an enemy Necramech.
  • Fixed a script error that occurred when a Necramech died.

Hotfix 29.0.2 (2020-08-26)

  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

Update 29.0 (2020-08-25)

  • Introduced.
Advertisement