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MolecularPrimeModx256 MolecularPrime130xWhite
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EnergyOrb100
Molecular Prime

Primes all enemies in a radius with anti-matter.


Introduced in Update 9.0 (2013-07-13)

AbilityStrengthBuff Strength:150 / 300 / 500 / 800 (explosion DmgBlastSmall64 Blast damage)
10% / 20% / 25% / 30% (slow)
AbilityDurationBuff Duration:2 / 3 / 4 / 6 s (wave duration)
10 / 15 / 20 / 30 s (prime duration)
AbilityRangeBuff Range:6 / 7 / 8 / 10 m (explosion radius)

Misc: 5 m (starting wave radius)
5 m/s (wave speed)
2x (damage multiplier)
15 / 20 / 25 / 35 m (default wave radius)

Info

  • Nova expends EnergyOrb100 energy to unleash a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for AbilityDurationBuff2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for AbilityDurationBuff10 / 15 / 20 / 30 seconds.
    • Wave Radius is calculated as:
      Wave Radius = 5 + (5 × (Wave Duration × Ability Duration))
      • For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of:
        5 + (5 × (6 × 150%)) = 50 meters
  • Primed enemies are UnidentifiedItem Slowed by AbilityStrengthBuff10% / 20% / 25% / 30% and detonate upon death dealing AbilityStrengthBuff150 / 300 / 500 / 800 DmgBlastSmall64 Blast damage to enemies within AbilityDurationBuff6 / 7 / 8 / 10 meters. Primed enemies take 100% Damage Vulnerability to their Health.
    • Speed debuff is capped at 75%, achievable with 145% AbilityStrengthBuff Ability Strength.
    • Reducing Ability Strength can yield a negative speed debuff that increases enemy speed.
    • Explosion damage has 60% linear Damage Falloff.
    • Damage Vulnerability does not take effect on non-health sources, namely Shields and Overguard.
  • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
  • Molecular Prime does not stack from multiple Novas. Primed enemies cannot be reprimed until their current debuff wears off.
  • Recasting Molecular Prime clears the spread of the previous cast.

Augment

MolecularFissionMod
Main article: Molecular Fission

Molecular Fission is a Warframe Augment Mod for NovaIcon272 Nova's MolecularPrime130xWhite Molecular Prime that makes primed enemies restore NullStar130xWhite Null Star charges when killed.

Molecular Fission

Tips & Tricks

  • Molecular Prime works incredibly well in conjunction with AntimatterDrop130xWhite Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion.
  • It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside FrostIcon272 Frost's SnowGlobe130xWhite Snow Globe, or other effects such as DmgColdSmall64 Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
  • Synergizes well with NyxIcon272 Nyx's Chaos130xWhite Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Synergizes well with SarynIcon272 Saryn's Spores130xWhite Spores DmgCorrosiveSmall64 Corrosive proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
  • Synergizes well with LokiIcon272 Loki's augment mod Irradiating Disarm for his fourth ability RadialDisarm130xWhite Radial Disarm which creates an AoE disarm and DmgRadiationSmall64 Radiation proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
  • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing NekrosIcon272 Nekros to cast Desecrate130xWhite Desecrate.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs

  • Casting Molecular Prime then having a TrinityIcon272 Trinity cast Blessing130xWhite Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.

Expand/Collapse

Gallery[]

See Also[]

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