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Maiming Strike is an Acolyte Melee mod that increases the chance of a critical hit on slide attacks.

Stats[]

Rank Critical chance Cost
0 +25% 2
1 +50% 3
2 +75% 4
3 +100% 5
4 +125% 6
5 +150% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Necralisk Bounty Necralisk Bounty Lvl 15-25 Final Stage B 40% 1 0.4
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Maiming Strike stacks additively with similar mods. For example, an Atterax Atterax with a max rank Mod TT 20px True Steel, Maiming Strike, Mod TT 20px Blood Rush at a 2.0x combo multiplier, and an ArcaneAvenger Arcane Avenger will have a 25% × (1 + 120% + 150% + (2 - 1) × 60%) + 45% = 152.5% critical chance on slide attacks.
  • Does not affect Exalted Weapons.

Trivia[]

  • Prior to Update 26.0 (2019-10-31), Maiming Strike provided a flat +90% critical chance slide attacks that is calculated after critical chance mods are applied.

Patch History[]

Update 29.0 (2020-08-25)

Update 26.0 (2019-10-31)

  • Changed from an additive buff to a stacking buff, but base functionality increased from 90% to 150%.

Update: Lunaro (2016-06-15)

  • Fixed the Maiming Strike Mod not applying Critical Damage if your slide was cancelled right before you attacked the enemy.

Hotfix 18.4.1 (2016-01-25)

Last updated: Update 26.0 (2019-10-31)

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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