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(Created page with "No, the expected amount of procs will be the same. At no spool you should expect to see {{Math|4.4 * 310%|t=y}} procs. At full spool you should expect to see {{Math|12*4.4 * ...")
 
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At no spool you should expect to see {{Math|4.4 * 310%|t=y}} procs. At full spool you should expect to see {{Math|12*4.4 * 310%/12|t=y}} procs, since while your multishot increases by a factor of 12, your total status chance is divided by a factor of 12. {{Math|12/12|t=y}}
 
At no spool you should expect to see {{Math|4.4 * 310%|t=y}} procs. At full spool you should expect to see {{Math|12*4.4 * 310%/12|t=y}} procs, since while your multishot increases by a factor of 12, your total status chance is divided by a factor of 12. {{Math|12/12|t=y}}
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That's simply a side effect of Kohm's status chance being divided per pellet as it ramps up, even without modded MS you'd see the same effect.

Revision as of 01:26, April 6, 2020

No, the expected amount of procs will be the same.

At no spool you should expect to see 4.4 * 310% = 13.64 procs. At full spool you should expect to see 12*4.4 * 310%/12 = 13.64 procs, since while your multishot increases by a factor of 12, your total status chance is divided by a factor of 12. 12/12 = 1

That's simply a side effect of Kohm's status chance being divided per pellet as it ramps up, even without modded MS you'd see the same effect.

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