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Please do not use this article for critical in-game information!
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AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Complete The Second Dream before proceeding.
Preceded by
Focus 1.0 since Update 22.0 (2017-10-12)
Succeeded by
Focus 3.0 since Update 31.5 (2022-04-27)

And so you became Tenno. Serving the Orokin... but bound by honor. As the Tenno grew, they founded great schools. The Tenno Ways. Do you see yours?

Focus (version 2.5) refers to the unlocking of a Tenno's true abilities, guided by the principles of the Five Great Tenno Schools.


Activation[]

Combomousewht 5   Combops4wht PS4: L1  + R1

XB1: LB  + RB
NSW: L  + R

Upon completion of The Second Dream quest, players become able to perform Transcendence. When activated, an invulnerable projection of the Tenno Operator (along with a powerful Void Beam attack) will appear and hover from the Warframe, able to be controlled through basic movement. During Transcendence, the player's Warframe is invulnerable but disabled. Channeling/cast Abilities will remain active however. This state lasts for 10 seconds unless the player manually deactivates it or falls off a platform. Each activation of Transcendence has an initial cooldown time of 180 seconds.

Completing The War Within replaces Transcendence with Transference, which allows the Operator to physically join the battle with an entirely new set of Abilities, Amp and Arcanes.

Acquiring both Transcendence and Transference are required to activate and take advantage of the passive and active Focus powers provided by each school.

OperatorTranscendence

A Tenno Operator being projected through Transcendence as the Warframe lies inert on the ground.

Tenno Schools[]

TennoFocusSchools

The Tenno Schools represent differing paths of discipline in regards to the Tenno's personality and fighting styles, manifesting in the various abilities that each school provides for the Tenno Operator. Several aspects of the Focus powers are additionally granted towards the active Warframe.

At the end of The Second Dream, players are asked to choose one of the five Tenno Schools available as their starting Focus school. Focus is classified into the five Schools, similar to the modern polarities:

  • FocusLensMadurai b Madurai, School of the Fighters
  • FocusLensVazarin b Vazarin, School of the Protectors
  • FocusLensNaramon b Naramon, School of the Tacticians
  • FocusLensUnairu b Unairu, School of the Indomitable
  • FocusLensZenurik b Zenurik, School of the Arcane

Each school has their own skill tree comprising 10 abilities called Ways, which unlock various passive abilities that can enhance Operator powers and to a lesser extent, grant improvements to the player's Warframe.

Each Way contains their own ranks which can be increased by spending Focus Points into the specified Way. An unlocked and activated Way will be lit up in red, the lines between two Ways signify the outer's dependence on the activation of the inner Way as a pre-requisite to be able to be active.

In addition, the remaining unchosen schools at the end of The Second Dream require 50,000 Focus Points to unlock.

Unlocking a Way requires a one-time spending of Focus, while ranking up a Way can be performed by gradually allocating points into it by holding down the Focus button beside the Way's icon until the required amount of Focus is reached, thereby reaching the next rank.

Focus allocation can be stopped at will, and will also stop once the current amount of held Focus for that school is depleted. The player must then confirm the allocation; otherwise they will revert their Focus powers to that of the last-confirmed change. Once confirmed, Focus cannot be reimbursed or retrieved.

Ways are split into Active, Passive and Way-Bounds, which will be covered below. Active and Passive ways are only usable in the specific focus school they belong to, and will not have any effect if another school is selected as primary.

Initially, only the two Passive Ways per school will be available to the player for activation upon completing The Second Dream Quest. In order to reveal the rest of the Focus abilities in a particular school, players must have completed both The War Within and Saya's Vigil, and subsequently visit The Quills on Cetus in order to be able to unlock and rank up their Ways.

Active Ways[]

Active Ways are abilities that provide improvements or alterations in regards to utility and the Operator's Void powers, namely Void Blast, Void Dash and Void Mode, and are denoted by having a circular icon. Activated Active Ways may have an associated energy cost increase, consuming more Void energy. Deactivating Active Ways will return cost consumption of the stated power to normal.

Each school has 6 Active Ways.

Passive Ways[]

Passive Ways are abilities that provide passive enhancements to a Warframe's and/or Operator's stats, and are denoted by a hexagonal icon. These ways apply their bonuses from the start of a mission.

Each school has 2 Passive Ways.

Way-Bounds[]

Way-Bound abilities passively enhance the Operator's base combat stats. Unlike all other Ways, these can be "unbound" from the Focus school they are part of, therefore showing up (and treated as) as an additional unlocked Way in any selected school afterwards. To reactivate the unbound node(s) their usual capacity is still required.

Unbinding a Way-Bound node requires the node to be upgraded to the last rank, each final rank requiring 1,000,000 Focus points and a Brilliant Eidolon Shard.

Each school has two Way-Bound nodes, for a total of 10 Way-Bound nodes available to unlock.

FocusInnerGaze
FocusNodeRing b
Inner GazeWay-Bound Passive
Increase Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 40%.
FocusLensFocus b25000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusEternalGaze
FocusNodeRing b
Increases the regeneration rate of Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 50% / 60% / 60%. FocusLensFocus b50000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

FocusEnduringTides
FocusNodeRing b
Enduring TidesWay-Bound Passive
Increase health of the Operator by 25% / 50% / 100% / 150% / 150%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Enduring Tides works off the Operator's current health, including health provided by MagusVigor64x Magus Vigor.
FocusRejuvenatingTides
FocusNodeRing b
Rejuvenating TidesWay-Bound Passive
Increase health regeneration of the Operator by 1 / 2 / 3 / 4 / 4 per second.
FocusLensFocus b80000 to unlock

FocusLensFocus b 120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 10

  • Operator will continue slowly regaining health even when not out on the battlefield.

FocusMindStep
FocusNodeRing b
Mind StepWay-Bound Passive
Increase the movement speed of the Operator by 7% / 15% / 22% / 30% / 30%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusMindSprint
FocusNodeRing b
Mind SprintWay-Bound Passive
Increases the speed of Void Dash by 20% / 40% / 60% / 80% / 100% / 120% / 120%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

  • Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
  • Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.

FocusBasiliskScalesGaze
FocusNodeRing b
Basilisk ScalesWay-Bound Passive
Increase armor for the Operator by 50% / 100% / 150% / 200% / 200%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusBasiliskScalesGaze
FocusNodeRing b
Basilisk GazeWay-Bound Passive
Increase the radius of Void Blast by 15% / 30% / 45% / 60% / 60%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusVoidSiphon
FocusNodeRing b
Void SiphonWay-Bound Passive
Increase Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

FocusVoidFlow
FocusNodeRing b
Void FlowWay-Bound Passive
Increase Operator Energy by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

The Focus Trees[]

Main article: Focus 2.0/Madurai (edit)
Lotusiconsmall
Please do not use this article for critical in-game information!
Overhauled as of Update 31.5 (2022-04-27)
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
FocusLensMadurai b
They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
—In-Game Description

The Madurai way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.

  • They are able to improve on the raw damage output from their Warframe's weapons.
  • They have a much higher Amp energy pool and regeneration, and utilize Void Mode to gather several charges of impressive damage amplification at whim.
  • Enhanced Void Blast and Void Dash outputs several instances of damage compared to their standard version.
MaduraiFocusTree2

The treeways of the Madurai school.

FocusPhoenixTalons
FocusNodeHex b
Physical Damage increased by 10% / 15% / 20% / 25%. FocusLensFocus b25000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
  • Does not affect unique damage types.
  • Does not increase damage of Warframe abilities.
  • Multiplicative to other damage increases (e.g. Mod TT 20px Serration).
  • Additive to Physical damage mods.
  • Does not increase damage of status effects.
FocusPhoenixSpirit
FocusNodeHex b
Elemental Damage increased by 10% / 15% / 20% / 25%. FocusLensFocus b25000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
  • Does not affect unique damage types.
  • Does not increase damage of Warframe abilities.
  • Additive to other damage increases (e.g. Mod TT 20px Hellfire).
  • If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.
FocusVoidRadiance
FocusNodeRing b
Consumes 25 / 30 / 45 / 50 energy on leaving Void Mode to blind enemies within 4 / 6 / 8 / 10m for 2 / 3 / 4 / 5s. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Does not open blinded enemies to finishers.
  • Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.
FocusVoidStrike
FocusNodeRing b
On leaving Void Mode the next 1 / 1 / 2 / 4 / 6 / 8 attacks deal 5% / 7% / 8% / 10% / 11% / 12% additional damage for every second spent cloaked. Cloak consumes 2 additional energy per second. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411
FocusPool 1 / 4 / 7 / 10 / 13 / 16

  • The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack.
  • Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
  • Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
  • Void Strike's damage bonus is multiplicative after any additions, such as Unairu Wisp or Virtuos Fury.
FocusFlameBlast
FocusNodeRing b
Void Blast releases a ball of fire that deals 100% / 150% / 200% / 250% of the Void Blast damage and explodes after 0.1 / 0.15 / 0.3 / 0.6s. FocusLensFocus b50000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • At max rank, Flame Blast deals 500 DmgFireSmall64 Heat damage.
  • At max rank, explosion deals 500 DmgFireSmall64 Heat damage.
  • No damage falloff with range or explosion radius.
  • Affected by Stealth Damage Bonus.
  • Can headshot enemies.
FocusRisingBlast
FocusNodeRing b
Increase damage of Void Blast by 50% / 100% / 150% / 200% and it can now be charged to deal additional damage. FocusLensFocus b80000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • At max rank, uncharged and partially charged Rising Blast deals 1,000 DmgFireSmall64 Heat damage.
    • When fully charged, Flame Blast deals 3,000 DmgFireSmall64 Heat damage.
FocusBlazingDash
FocusNodeRing b
Void Dash leaves a trail of fire that deals 100 / 200 / 300 / 400 / 600 / 1000 damage/s over 3 / 6 / 9 / 12 / 12 / 14s. Void Dash will now stun enemies instead of displacing them. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Trailing flames deal DmgFireSmall64 Heat damage.
  • Stunned enemies are opened up to finisher attacks for the duration of the stun.
    • However, if Void Radiance is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take Void Radiance if attempting to utilize Blazing Dash for the finisher vulnerability.
FocusMeteoricDash
FocusNodeRing b
Void Dash deals +100 / +200 / +300 / +400 Extra Damage to enemies. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Meteoric Dash deals DmgVoidSmall64 Void damage.
  • Can deal damage against an Eidolon's shield.
FocusInnerGaze
FocusNodeRing b
Inner GazeWay-Bound Passive
Increase Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 40%.
FocusLensFocus b25000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusEternalGaze
FocusNodeRing b
Increases the regeneration rate of Energy for Amps and Void Beam by 10% / 20% / 30% / 40% / 50% / 60% / 60%. FocusLensFocus b50000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

Notes[]

  • The Madurai school tree requires 8,479,097 Madurai focus points to fully unlock all nodes at max rank.
  • Requires at least 92 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,879,612 focus points of any type.
  • A fully levelled Madurai Operator is capable of:
    • Warframe Passive: Increases physical damage and elemental damage by 25%.
    • Operator Passive: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%.
    • Void Blast: Increases damage dealt by 200% as DmgFireSmall64 Heat and can be charged, and releases a ball of fire that deals 250% DmgFireSmall64 Heat damage and explodes after 0.6 seconds.
    • Void Dash: Deals +400 DmgVoidSmall64 Void damage and leaves a trail of fire that deals 1000 DmgFireSmall64 Heat damage per second over 14 seconds, and stuns enemies instead of displacing them.
    • Void Mode: Exiting Void Mode blinds enemies within 10 meters for 5 seconds and the next 8 attacks deal 12% additional damage for every second spent cloaked, but consumes 7 energy per second while cloaked and an additional 50 energy upon exiting Void Mode.


Main article: Focus 2.0/Vazarin (edit)
Lotusiconsmall
Please do not use this article for critical in-game information!
Overhauled as of Update 31.5 (2022-04-27)
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
FocusLensVazarin b
They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.
—In-Game Description

The Vazarin way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.

  • Through an increased affinity radius, their Warframes are able to provide aid from further away.
  • They have a higher health pool and regeneration, further augmented by a highly regenerative Void Mode.
  • They are able to inflict a burst of crowd control with Void Dash to provide immediate and emergency recovery, supplementing a brief respite to injured allies along the way.
  • They can absorb and offset damage taken by allies, while bestowing to them additional shields with Void Blast.
VazarinFocusTree2

The treeways of the Vazarin school.

FocusMendingUnity
FocusNodeHex b
Increase affinity radius by 10m / 15m / 20m / 25m. FocusLensFocus b25000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

  • Abilities that scale off affinity range, such as Blessing130xDark Blessing, Covenant130xDark Covenant, and Penance130xDark Penance, are affected by Mending Unity's affinity range increase.
  • Activates on entering the mission.
FocusMendingSoul
FocusNodeHex b
The next 1 / 2 / 3 / 4 revives are instantaneous. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Number of charges per level are given to both your Warframe and Operator and cannot be refreshed.
    • i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator
  • Instantaneous revives applies to other players and yourself in bleedout
    • Interacting with a downed player instantly revives them and you will be instantly revived if other players interact with you when you are downed
    • Note that you can still revive yourself using affinity when the bleedout timer ends, not consuming any charges
  • Activates on entering the mission.
  • If a Vazarin player revives another Vazarin player (both of whom still have charges of Mending Soul), then ONLY the downed player loses a charge— the player doing the reviving does not expend their own charge.
FocusEnduringTides
FocusNodeRing b
Enduring TidesWay-Bound Passive
Increase health of the Operator by 25% / 50% / 100% / 150% / 150%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Enduring Tides works off the Operator's current health, including health provided by MagusVigor64x Magus Vigor.
FocusRejuvenatingTides
FocusNodeRing b
Rejuvenating TidesWay-Bound Passive
Increase health regeneration of the Operator by 1 / 2 / 3 / 4 / 4 per second.
FocusLensFocus b80000 to unlock

FocusLensFocus b 120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 10

  • Operator will continue slowly regaining health even when not out on the battlefield.
FocusGuardianShell
FocusNodeRing b
Void Blast can be charged to manifest a shield that drains energy for every 150 / 200 / 250 / 300 / 350 / 400 damage absorbed. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Creates a frontal shield when the Void Blast key is held.
  • Currently, enemies with beam attacks will ignore the shield.
  • Channeling Void Blast does not cost any additional energy.
  • Operator energy can regenerate while channeling Void Blast.
  • Currently bugged and reduces Void Blast range to 1.5 meters.
FocusGuardianBlast
FocusNodeRing b
Void Blast consumes 25 energy for each ally hit within 5m / 6m / 7m / 8m and grants them 50 / 80 / 120 / 160 shields. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • The blast can grant overshields to your own Warframe, friendly Warframes and other Operators up until the standard overshield cap.
  • For reference, Warframes can have up to 1,200 overshields (except for HarrowIcon272 Harrow's 2,400 overshield cap), and Operators can accumulate up to 500 overshields.
FocusProtectiveDash
FocusNodeRing b
Allies hit by Void Dash are granted immunity from damage for 2s / 3s / 4s / 5s and healed 25% / 35% / 45% / 60% over 5s. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

FocusSonicDash
FocusNodeRing b
Void Dash no longer displaces enemies, instead it emits a shockwave 8m / 10m / 12m / 14m wide and travels 2m / 4m / 6m / 8m stunning any enemy it hits. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Stunned enemies are opened up to finisher attacks for the duration of the stun.
FocusVoidRegen
FocusNodeRing b
Void Mode heals +4 / +8 / +16 / +25 health/s. This ability costs an additional 2 energy/s. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

FocusVoidAegis
FocusNodeRing b
Void Mode creates a shield that grows up to 5m / 8m / 10m / 12m over 5s. This ability costs an additional 2 energy/s. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.

Notes[]

  • The Vazarin school tree requires 6,929,367 Vazarin focus points to fully unlock all nodes at max rank, making it the least costly focus school to unlock.
  • Requires at least 80 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,119,627 focus points of any type.
  • A fully levelled Vazarin Operator is capable of:
    • Warframe Passive: Increases affinity radius by 25 meters, and the next 4 bleedout revives are instantaneous.
    • Operator Passive: Increases the Operator's health by 150% and health regeneration by 4 points per second, and the next 4 bleedout revives are instantaneous.
    • Void Blast: Can be charged to create a shield that drains energy for every 400 damage absorbed, and while channeling every ally hit within 8 meters recovers 160 shields but consumes 25 energy.
    • Void Dash: Allies hit are immune to damage and regenerate 60% health over 5 seconds. Enemies hit by Void Dash are also no longer displaced, but instead a 14 meter-wide shockwave that travels 8 meters forward is emitted after the dash, stunning every enemy it hits and briefly opening them up to melee finishers.
    • Void Mode: Heals 25 health per second and creates a shield that grows up to 12 meter radius over 5 seconds, but consumes 9 energy per second while in Void Mode.

Patch History[]

Hotfix 23.10.1 (2018-10-12)

  • Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100%.


Main article: Focus 2.0/Naramon (edit)
Lotusiconsmall
Please do not use this article for critical in-game information!
Overhauled as of Update 31.5 (2022-04-27)
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
FocusLensNaramon b
This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.
—In-Game Description

The Naramon way is a school focused in the art of assault. The Tenno of Naramon excels in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon school are enhanced with speed and raw, brutish force.

  • Their Melee weapons gain additional affinity from Melee kills and are able to hang on to Melee combo bonuses for extended periods of time.
  • They are able to track, disarm and dominate their immediate field of enemies all while preparing a fusillade of critical attacks.
  • They can travel great distances in a very short time, as well as having a higher movement speed.
NaramonFocusTree2

The treeways of the Naramon school.

FocusAffinitySpike
FocusNodeHex b
Kills from Melee Attacks grant 10% / 15% / 20% / 25% / 35% / 45% more Melee Affinity. FocusLensFocus b25000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000 / 113,485 / 153,137
FocusPool 1 / 2 / 3 / 4 / 5 / 6

  • Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source.
  • Does not affect Warframe melee weapons like ExaltedBlade130xDark Exalted Blade and Hysteria130xDark Hysteria.
  • Activates the moment the mission is started.
FocusPowerSpike
FocusNodeHex b
Melee Combo Counter now decays while out of combat by 20 / 15 / 10 / 5 every few seconds, instead of depleting completely. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Activates the moment the mission is started.
  • Power Spike currently affects all normal melee weapons plus these warframe summoned weapons: ExaltedBlade130xDark Exalted Blade, Hysteria130xDark Hysteria, Razorwing130xDark Razorwing's Diwata and PrimalFury130xDark Primal Fury (for other warframe weapons the combo counter will reset when the ability is canceled).
  • Decay rate is dependent on combo counter duration, affected by mods like Mod TT 20px Body Count, Mod TT 20px Drifting Contact and Mod TT 20px Gladiator Rush.
FocusVoidStalker
FocusNodeRing b
Void Mode increases Critical Chance of melee attacks by up to 20% / 30% / 40% / 50% over 5s. This chance gradually decreases over 5s / 10s / 15s / 20s when the Operator leaves Void Mode. This ability costs an additional 1 / 2 / 3 / 4 energy/s. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Maxing this node can be detrimental to the use of Void Hunter, as higher ranks drain more energy/sec. Consider this choice carefully as ranking down is not possible.
FocusVoidHunter
FocusNodeRing b
Void Mode reveals enemies within 10m / 12m / 18m / 25m through walls. This range gradually decreases over 2s / 3s / 4s / 5s when the Operator leaves Void Mode. This ability costs an additional 2 / 2 / 1 / 1 energy per second. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

FocusDisorientingBlast
FocusNodeRing b
Void Blast has a 20% / 30% / 40% / 50% chance of confusing enemies for 4s / 8s / 12s / 16s, causing them to be unable to distinguish friend and foe. FocusLensFocus b25000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000
FocusPool 1 / 2 / 3 / 4

FocusDisarmingBlast
FocusNodeRing b
Enemies hit by Void Blast have a 10% / 15% / 20% / 25% / 35% / 50% chance to be disarmed. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusExecutingDash
FocusNodeRing b
Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage taken by 15% / 20% / 25% / 35%. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Enemies are opened up to finisher attacks until death.
  • Can perform finishers on enemies affected by Executing Dash over and over again.
  • Also buffs the damage of AshIcon272 Ash's BladeStorm130xDark Blade Storm.
FocusSurgingDash
FocusNodeRing b
Creates a wave while dashing, increasing the damage by 5% / 10% / 15% / 20% / 25% / 30% and the area of effect around the Operator by 2m / 4m / 6m / 8m / 10m / 12m. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Stacks with Executing Dash by increasing the area of effect of Void Dash.
FocusMindStep
FocusNodeRing b
Mind StepWay-Bound Passive
Increase the movement speed of the Operator by 7% / 15% / 22% / 30% / 30%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

FocusMindSprint
FocusNodeRing b
Mind SprintWay-Bound Passive
Increases the speed of Void Dash by 20% / 40% / 60% / 80% / 100% / 120% / 120%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

  • Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
  • Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.

Notes[]

  • The Naramon school tree requires 7,450,907 Naramon focus points to fully unlock all nodes at max rank.
  • Requires at least 78 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,005,183 focus points of any type.
  • A fully levelled Naramon Operator is capable of:
    • Warframe Passive: Melee weapons gain 45% more affinity and melee combo counter decays by 5 every few seconds while out of combat rather than depleting completely.
    • Operator Passive: Increases the Operator's movement speed by 30% and the speed of Void Dash by 120%.
    • Void Blast: Has a 50% chance to inflict a Confusion status effect for 16 seconds and to be disarmed.
    • Void Dash: No longer displaces enemies, instead opening them up to melee finishers with the finisher damage increasd by 35%. Also creates a wave that increases Void Dash's damage by 30% and its area of effect by 12 meters.
    • Void Mode: Increases critical chance of Warframe melee attacks by 50% over 5 seconds with the critical chance gradually decreasing over 20 seconds after leaving Void Mode, and reveals enemies within 25 meters through walls while gradually decreasing over 5 seconds after leaving Void Mode, but consumes 10 energy per second while in Void Mode.


Main article: Focus 2.0/Unairu (edit)
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Please do not use this article for critical in-game information!
Overhauled as of Update 31.5 (2022-04-27)
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The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
FocusLensUnairu b
They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.
—In-Game Description

The Unairu way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

  • Both Operator and Warframe are granted an additional amount of armor which mitigates and mirrors all damage taken.
  • They are able to impair enemies' offensive and defensive capabilities, and obfuscate them by providing invisibility to allied Tenno.
  • They are able to directly buff fellow Operators, increasing overall damage output from their Void Powers as well as their Amps.
UnairuFocusTree2

The treeways of the Unairu school.

FocusVoidSpines
FocusNodeHex b
5% / 15% / 25% / 50% / 75% / 100% of damage taken is returned to the attacker. FocusLensFocus b25000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Activates the moment a mission is started. Reflects 100% of enemy damage, even if the amount taken is reduced by armor or abilities.
    • If immune to damage, Void Spines will not reflect damage.
  • Can also be used as an on-screen radar, as all damage numbers from reflect damage will pop up in the HUD.
FocusStoneSkin
FocusNodeHex b
Stone SkinPassive
Increase armor for Warframe and operator by 20 / 30 / 40 / 60.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Activates the moment a mission is started. Lasts throughout the duration of the mission.
FocusVoidShadow
FocusNodeRing b
Void Mode now renders allies within 10m / 20m / 30m / 40m invisible. This ability costs an additional 1 / 2 / 3 / 4 energy/s per ally cloaked. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Void Shadow also affects Companions and allied units such as Eidolon Lures.
  • Does not have increased drain per ally cloaked despite the in-game description.
  • Maxing this node can be detrimental, as higher ranks drain much more energy/sec. Consider this choice carefully as ranking down is not possible.
FocusVoidChrysalis
FocusNodeRing b
Void Mode reduces damage taken by invisible allies within 10m / 15m / 20m / 25m by 20% / 40% / 60% / 80%. This ability costs an additional 1 / 2 / 3 / 4 energy/s. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Damage reduction bonus is multiplicative to health and shield resistances.
  • Does not have increased drain per ally despite the in-game description.
  • Void Chrysalis also affects Companions and allied units such as Eidolon Lures.
FocusMagneticBlast
FocusNodeRing b
Enemies hit by Void Blast are affected by Magnetize for 4 / 6 / 8 / 10s. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Magnetize refers to the bullet attractor status effect similar to MagIcon272 Mag's Magnetize130xDark Magnetize.
FocusUnairuWisp
FocusNodeRing b
Void Blast has a 25% / 50% / 75% / 100% chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage by 20% / 40% / 60% / 100% for 3 / 6 / 9 / 12 seconds. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • The Unairu Wisp uses a model very similar to Cetus Wisp, except with yellow glow, and is most often found lying on the ground.
  • Unlike regular Cetus Wisps, Unairu Wisps are affected by gravity, and as such will fall to the ground and roll downhills after being summoned.
  • Multiple wisps can be picked up by a single Operator, refreshing their duration.
  • The wisp grants additive damage bonus, before any multipliers.
FocusSunderingDash
FocusNodeRing b
Using Void Dash through an enemy will reduce their armor by 10% / 20% / 30% / 40% / 50% / 75%. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411
FocusPool 1 / 4 / 7 / 10 / 13 / 16

  • Multiple Sundering Dashes can be stacked with diminishing returns.
  • Does not work on Eidolons.
FocusCripplingDash
FocusNodeRing b
Using Void Dash through an enemy will reduce their damage by 20% / 30% / 40% / 50%. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

FocusBasiliskScalesGaze
FocusNodeRing b
Basilisk ScalesWay-Bound Passive
Increase armor for the Operator by 50% / 100% / 150% / 200% / 200%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Basilisk Scales affects the Operator's base armor as well as the bonuses from MagusHusk64x Magus Husk and Stone Skin.
  • Description is incorrect. Basilisk Scales increases armor by 50% / 150% / 300% / 500% / 500%.
FocusBasiliskScalesGaze
FocusNodeRing b
Basilisk GazeWay-Bound Passive
Increase the radius of Void Blast by 15% / 30% / 45% / 60% / 60%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 7

  • Basilisk Gaze will increase the range of Void Blast from 4 meters to 5 / 5 / 6 / 6 / 6 meters radius.
  • Basilisk Gaze also appears to affect the AoE range of shots from Operator's amp, effectively lessen their damage falloff in the case of e.g. the Propa Scaffold.

Notes[]

  • The Unairu school tree requires 8,107,516 Unairu focus points to fully unlock all nodes at max rank.
  • Requires at least 82 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,237,535 focus points of any type.
  • A fully levelled Unairu Operator is capable of:
    • Warframe Passive: Returns 100% of damage taken back to the attacker and increases Warframe and Operator armor by 60.
    • Operator Passive: Increases the Operator's armor by 500% and Void Blast radius by 60%.
    • Void Blast: Enemies hit receive bullet attractor for 10 seconds, and has a 100% chance to summon a Wisp pickup that increases Operator damage by 100% for 12 seconds.
    • Void Dash: Reduces enemy armor by 75% and damage by 50%.
    • Void Mode: Renders allies within 25 meters invisible and reduces their damage taken by 80%, but consumes 13 energy per second while in Void Mode.

Patch History[]

Update 30.9 (2021-11-11)

  • Fixed Unairu’s Void Chrysalis’ HUD indicator showing damage remaining to be blocked instead of damage reduction.


Main article: Focus 2.0/Zenurik (edit)
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Please do not use this article for critical in-game information!
Overhauled as of Update 31.5 (2022-04-27)
This article is archived.
The content was relevant to an obsolete version of Warframe, and has since been removed, retrieved, and/or revamped.
FocusLensZenurik b
They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
—In-Game Description

The Zenurik way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

  • They are able to improve on the efficiency of their Warframe's heavy melee attacks.
  • They are able to temporarily grant massively increased energy regeneration for Operators and Warframes with just a Void Dash enhancement.
  • They have a much higher energy pool and energy regeneration, and are able to siphon extra energy from Energy pickups.
  • Being able to devastate a wide area with crowd control through granting new powers to Void Dash, Void Mode and especially Void Blast.
ZenurikFocusTree2

The treeways of the Zenurik school.

FocusEnergyPulse
FocusNodeHex b
Energy pickups grant 25% / 30% / 35% / 40% / 45% / 50% additional energy over 10 / 9 / 8 / 7 / 6 / 5 seconds. FocusLensFocus b25000 to unlock

FocusLensFocus b40,000 / 54,142 / 80,000 / 113,485 / 153,137
FocusPool 1 / 2 / 3 / 4 / 5 / 6

  • Multiple Energy orb pickups stack the energy regeneration.
  • Energy is not regenerated while using channeled abilities.
FocusInnerMight
FocusNodeHex b
Increase Heavy Attack efficiency by 10% / 20% / 30% / 40% / 50% / 60%. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusVoidSiphon
FocusNodeRing b
Void SiphonWay-Bound Passive
Increase Operator Energy Regeneration by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 3 / 5 / 7 / 9 / 11 / 11

  • Only increases energy regen for the Operator and not for Amps.
  • Currently, all sources of energy gain, e.g. Energy orbs and restores or hitting enemies with Void Dash, are increased (this is not reflected by the UI's pickup display).
FocusVoidFlow
FocusNodeRing b
Void FlowWay-Bound Passive
Increase Operator Energy by 15% / 30% / 45% / 60% / 75% / 90% / 90%.
FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
FocusPool 1 / 4 / 7 / 10 / 13 / 16 / 16

  • Only increases the Operator's energy capacity, not Amp's.
FocusEnergizingDash
FocusNodeRing b
Void Dash creates a zone of energy for 4 / 4 / 5 / 5 / 6 / 8 seconds. Allies passing through the zone gain 3 / 3 / 4 / 4 / 5 / 5 energy/second for 10 / 15 / 20 / 22 / 25 / 30 seconds. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

  • Energy is not regenerated while using channeled abilities.
  • Warframes may receive and benefit from regeneration even if unmanned.
  • Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
  • On Operators, this regenerates Void energy as well as Amp energy (3 / 3 / 4 / 4 / 5 / 5 energy/s each) which is displayed as twice the amount in the HUD (6 / 6 / 8 / 8 / 10 / 10)
FocusLightningDash
FocusNodeRing b
Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within 4 / 8 / 12 / 16 meters for 200 / 400 / 600 / 800 damage. Costs 10 energy FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to proc an DmgElectricitySmall64 Electricity status effect. Damage does not decrease with distance, but requires line-of-sight.
  • Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.
  • Up to 3 lightning balls can be active at once.
FocusTemporalBlast
FocusNodeRing b
Void Blast slows enemies by 20% / 30% / 40% / 50% / 60% / 80% for 4 / 6 / 8 / 10 / 12 / 15 seconds. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000 / 226,969 / 306,274
FocusPool 1 / 3 / 5 / 7 / 9 / 11

FocusVoltaicBlast
FocusNodeRing b
Void Blast creates a surge of electricity, zapping enemies within 4 / 6 / 8 / 10 meters for 100% / 125% / 150% / 200% damage. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Enemies struck by the surge will receive an DmgElectricitySmall64 Electricity status proc, making this useful for briefly stunning nearby enemies.
  • Synergizes well with VirtuosFury64x Virtuos Fury as the Electricity status triggers the arcane's activation.
FocusVoidStatic
FocusNodeRing b
Void Mode emits a pulse that deals 200 / 300 / 400 / 500 damage/second over 8 / 10 / 12 / 15 meters and costs an additional 2 / 2 / 2 / 1 energy/second. FocusLensFocus b50000 to unlock

FocusLensFocus b80,000 / 108,284 / 160,000
FocusPool 1 / 3 / 5 / 7

  • Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
  • Will not trigger an Electricity proc.
  • Does not require line of sight.
  • Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Objects.
  • Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.
FocusVoidSingularity
FocusNodeRing b
Void Mode pulls enemies within 10 / 12 / 15 / 20 meters towards the Operator, and costs an additional 2 / 2 / 2 / 2 energy/second. FocusLensFocus b80000 to unlock

FocusLensFocus b120,000 / 162,426 / 240,000
FocusPool 1 / 4 / 7 / 10

  • Has no effect on enemies such as Bosses.

Notes[]

  • The Zenurik school tree requires 9,595,583 Zenurik focus points to fully unlock all nodes at max rank, making it the most costly focus school to unlock.
  • Requires at least 100 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 3,457,274 focus points of any type.
  • A fully levelled Zenurik Operator is capable of:
    • Warframe Passive: Energy Pickups grants 50% additional energy for over 5 seconds, while also increasing heavy attack efficiency by 60%.
    • Operator Passive: Increases the Operator's energy regeneration and capacity by 90%.
    • Void Blast: Slows down enemies caught in the blast by 80% for 15 seconds, as well as stunning enemies within 10 meters with DmgElectricitySmall64 Electricity status proc.
    • Void Dash: Creates a dome of energy-restoring field which grants a 30 second buff regenerating 5 energy units per second, as well as firing off a ball of lightning which zaps enemies within 16 meters for 800 damage continuously.
    • Void Mode: Unleashes a 15 meters wide pulse that deals 500 damage per second, as well as pulling enemies within 20 meters towards the Operator, but consumes 8 energy per second while in Void Mode.

Patch History[]

Update 26.0 (2019-10-31)

  • Inner Might - Has been changed to provide 60% Combo Efficiency, instead of Channeling Efficiency.


Focus Points[]

Daily Cap[]

Focus Points have a daily limit of 250,000, which scales at the rate of 5,000 additional cap per Mastery Rank. This limit resets at 00:00 UTC.

Lens[]

Main article: Focus Lens

Focus points can be spent by accessing the Focus menu on the Orbiter's Transference Room. These can be spent to unlock a new school, unlock or upgrade a node or increase the maximum Way Capacity.

Focus Gain With Focus Lens[]

The school of Focus earned is determined by which school of lens that is installed (e.g. installing a FocusLens Naramon Lens on a Warframe will earn FocusLensNaramon b Naramon Focus). Focus points as mechanics which pertain Affinity distribution are as follows:

  • Warframe-power kills award Affinity directly (100% to the Warframe) without any further distribution, fully converting the Focus through the Lens attached on to the Warframe.
  • Weapon kills distribute Affinity evenly (50% to the Warframe, 50% to the weapon) between the killing weapon and Warframe. If the Warframe does not have a Lens installed, this results in a loss since the Warframe is unable to convert excess affinity.
  • Allied kills distribute Affinity 25% to the Warframe and the remaining 75% shared among all equipped weapons. If a Rank-30 weapon does not contain a Focus Lens, it will not convert any affinity obtained from ally kills into Focus points.

Lens Effectiveness[]

There are multiple types of Focus Lenses of varying effectiveness available, which can be acquired from different sources.

View Focus Conversion Rate Based on Kill Source and Lens List
Warframe Lens Weapon Lens Warframe-Power Kill Weapon Kill Ally Kill
(100% Warframe) (50% Warframe, 50% killing Weapon) (25% Warframe, 75% equally distributed between equipped Weapons) [2]
No Lens No Lens 0% 0% 0%
No Lens FocusLens Focus Lens 0% + 0%
0%
0% + 0.625%
0.625%
0% + 0.9375%
0.9375%
No Lens GreaterFocusLens Greater Focus Lens 0% + 0%
0%
0% + 0.875%
0.875%
0% + 1.3125%
1.3125%
No Lens EidolonLens Eidolon Lens 0% + 0%
0%
0% + 1.125%
1.125%
0% + 1.6875%
1.6875%
No Lens LuaLens Lua Lens 0% + 0%
0%
0% + 1.625%
1.625%
0% + 2.4375%
2.4375%
FocusLens Focus Lens No Lens 1.25% + 0%
1.25%
0.625% + 0%
0.625%
0.3125% + 0%
0.3125%
FocusLens Focus Lens FocusLens Focus Lens 1.25% + 0%
1.25%
0.625% + 0.625%
1.25%
0.3125% + 0.9375%
1.25%
FocusLens Focus Lens GreaterFocusLens Greater Focus Lens 1.25% + 0%
1.25%
0.625% + 0.875%
1.5%
0.3125% + 1.3125%
1.625%
FocusLens Focus Lens EidolonLens Eidolon Lens 1.25% + 0%
1.25%
0.625% + 1.125%
1.75%
0.3125% + 1.6875%
2%
FocusLens Focus Lens LuaLens Lua Lens 1.25% + 0%
1.25%
0.625% + 1.625%
2.25%
0.3125% + 2.4375%
2.75%
GreaterFocusLens Greater Focus Lens No Lens 1.75% + 0%
1.75%
0.875% + 0%
0.875%
0.4375% + 0%
0.4375%
GreaterFocusLens Greater Focus Lens FocusLens Focus Lens 1.75% + 0%
1.75%
0.875% + 0.625%
1.5%
0.4375% + 0.9375%
1.375%
GreaterFocusLens Greater Focus Lens GreaterFocusLens Greater Focus Lens 1.75% + 0%
1.75%
0.875% + 0.875%
1.75%
0.4375% + 1.3125%
1.75%
GreaterFocusLens Greater Focus Lens EidolonLens Eidolon Lens 1.75% + 0%
1.75%
0.875% + 1.125%
2%
0.4375% + 1.6875%
2.125%
GreaterFocusLens Greater Focus Lens LuaLens Lua Lens 1.75% + 0%
1.75%
0.875% + 1.625%
2.5%
0.4375% + 2.4375%
2.875%
EidolonLens Eidolon Lens No Lens 2.25% + 0%
2.25%
1.125% + 0%
1.125%
0.5625% + 0%
0.5625%
EidolonLens Eidolon Lens FocusLens Focus Lens 2.25% + 0%
2.25%
1.125% + 0.625%
1.75%
0.5625% + 0.9375%
1.5%
EidolonLens Eidolon Lens GreaterFocusLens Greater Focus Lens 2.25% + 0%
2.25%
1.125% + 0.875%
2%
0.5625% + 1.3125%
1.875%
EidolonLens Eidolon Lens EidolonLens Eidolon Lens 2.25% + 0%
2.25%
1.125% + 1.125%
2.25%
0.5625% + 1.6875%
2.25%
EidolonLens Eidolon Lens LuaLens Lua Lens 2.25% + 0%
2.25%
1.125% + 1.625%
2.75%
0.5625% + 2.4375'%
3%
LuaLens Lua Lens No Lens 3.25% + 0%
3.25%
1.625% + 0%
1.625%
0.8125% + 0%
0.8125%
LuaLens Lua Lens FocusLens Focus Lens 3.25% + 0%
3.25%
1.625% + 0.625%
2.25%
0.8125% + 0.9375%
1.75%
LuaLens Lua Lens GreaterFocusLens Greater Focus Lens 3.25% + 0%
3.25%
1.625% + 0.875%
2.5%
0.8125% + 1.3125%
2.125%
LuaLens Lua Lens EidolonLens Eidolon Lens 3.25% + 0%
3.25%
1.625% + 1.125%
2.75%
0.8125% + 1.6875%
2.5%
LuaLens Lua Lens LuaLens Lua Lens 3.25% + 0%
3.25%
1.625% + 1.625%
3.25%
0.8125% + 2.4375%
3.25%
  1. https://forums.warframe.com/topic/957940-ask-me-almost-anything/?do=findComment&comment=9784472
  2. Lens Effectiveness is calculated assuming all equipped weapons have the same lens.

Convergence Orbs[]

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Convergence Orbs are yellow glowing pickups that multiply the amount of Affinity converted to Focus by 8x for either a period of 45 seconds, until death, or when the daily Focus cap has been reached, whichever is shortest.

These orbs appear periodically (with a glowing indication of its location and a chime upon its appearance) throughout a mission if the player has brought a weapon or frame equipped with a focus lens. They stop spawning once the daily Focus cap has been reached.

Unlike most buffs, Convergence duration cannot be altered or interrupted by abilities like knockdown, Dispel or falling off the map. Immediately upon expiry, a short summary of Focus points earned during the active period will be displayed on the player's screen.

Eidolon Shards[]

Eidolon Shards can be used to gain focus points beside the use of lenses. The shards are not limited by the daily cap for focus points. To convert them go to the focus trees or inside a tree and bring up the menu for consuming shards for focus.

Name Focus
SyntheticEidolonShard Synthetic Eidolon Shard 5,000
BrilliantEidolonShard Brilliant Eidolon Shard 25,000
RadiantEidolonShard Radiant Eidolon Shard 40,000

Way Capacity[]

All Focus schools have the same total Way capacity or FocusPool Pool, which is required to equip Ways. The cap on capacity initially starts out with four of five points, with the starting skill already taking up one capacity. Unlocking (and therefore activating) each Way will consume one capacity, with each incremental rank of the nodes next to the starting skill increasing its capacity consumption by 2 and each incremental rank of each end node increasing capacity consumption by 3.

Way capacity can be increased by spending the required lump of Focus points from the currently selected Primary school, either through the school selection screen or Way selection screen. Pool capacity is increased by one for every increase, and the amount of Focus needed is also increased for the next increment. If players have an insufficient Pool capacity they will be limited in how many Ways they can simultaneously activate or upgrade.

Increasing the Way Capacity directly affects the total capacity each school has, and each active Way will only consume the capacity of its own school. For example, a total Way Capacity of 10 will allow the Ways in the Zenurik school to consume up to 10 Way Capacity, separate from the consumption of Ways in the Naramon school.

View Cost of Increasing Way-Pool's Capacity List
Current Capacity Focus cost of Next Upgrade Increased Capacity Total Focus Cost
5 2,576 6 2,576
6 3,099 7 5,675
7 3,638 8 9,313
8 4,190 9 13,503
9 4,755 10 18,258
10 5,331 11 23,589
11 5,918 12 29,507
12 6,514 13 36,021
13 7,120 14 43,141
14 7,734 15 50,875
15 8,357 16 59,232
16 8,988 17 68,220
17 9,626 18 77,846
18 10,271 19 88,117
19 10,923 20 99,040
20 11,582 21 110,622
21 12,247 22 122,869
22 12,918 23 135,787
23 13,595 24 149,382
24 14,277 25 163,659
25 14,965 26 178,624
26 15,659 27 194,283
27 16,357 28 210,640
28 17,061 29 227,701
29 17,769 30 245,470
30 18,482 31 263,952
31 19,200 32 283,152
32 19,922 33 303,074
33 20,649 34 323,723
34 21,380 35 345,103
35 22,115 36 367,218
36 22,854 37 390,072
37 23,597 38 413,669
38 24,344 39 438,013
39 25,095 40 463,108
40 25,850 41 488,958
41 26,609 42 515,567
42 27,371 43 542,938
43 28,136 44 571,074
44 28,905 45 599,979
45 29,678 46 629,657
46 30,454 47 660,111
47 31,233 48 691,344
48 32,015 49 723,359
49 32,801 50 756,160
50 33,590 51 789,750
51 34,382 52 824,132
52 35,176 53 859,308
53 35,974 54 895,282
54 36,775 55 932,057
55 37,579 56 969,636
56 38,386 57 1,008,022
57 39,195 58 1,047,217
58 40,008 59 1,087,225
59 40,823 60 1,128,048
60 41,641 61 1,169,689
61 42,461 62 1,212,150
62 43,284 63 1,255,434
63 44,110 64 1,299,544
64 44,938 65 1,344,482
65 45,769 66 1,390,251
66 46,603 67 1,436,854
67 47,439 68 1,484,293
68 48,277 69 1,532,570
69 49,118 70 1,581,688
70 49,961 71 1,631,649
71 50,807 72 1,682,456
72 51,655 73 1,734,111
73 52,505 74 1,786,616
74 53,357 75 1,839,973
75 54,212 76 1,894,185
76 55,069 77 1,949,254
77 55,929 78 2,005,183
78 56,790 79 2,061,973
79 57,654 80 2,119,627
80 58,520 81 2,178,147
81 59,388 82 2,237,535
82 60,258 83 2,297,793
83 61,130 84 2,358,923
84 62,005 85 2,420,928
85 62,881 86 2,483,809
86 63,759 87 2,547,568
87 64,640 88 2,612,208
88 65,522 89 2,677,730
89 66,407 90 2,744,137
90 67,293 91 2,811,430
91 68,182 92 2,879,612
92 69,072 93 2,948,684
93 69,964 94 3,018,648
94 70,858 95 3,089,506
95 71,754 96 3,161,260
96 72,652 97 3,233,912
97 73,552 98 3,307,464
98 74,453 99 3,381,917
99 75,357 100 3,457,274
100 76,262 101 3,533,536
101 77,169 102 3,610,705
102 78,078 103 3,688,783
103 78,988 104 3,767,771
104 79,900 105 3,847,671
105 80,814 106 3,928,485
106 81,730 107 4,010,215
107 82,648 108 4,092,863
108 83,567 109 4,176,430
109 84,488 110 4,260,918
110 85,410 111 4,346,328
111 86,334 112 4,432,662
112 87,260 113 4,519,922
113 88,188 114 4,608,110
114 89,117 115 4,697,227
115 90,047 116 4,787,274
116 90,980 117 4,878,254
117 91,914 118 4,970,168
118 92,849 119 5,063,017
119 93,786 120 5,156,803
120 94,725 121 5,251,528
121 95,665 122 5,347,193
122 96,607 123 5,443,800
123 97,550 124 5,541,350
124 98,495 125 5,639,845
125 99,441 126 5,739,286
126 100,389 127 5,839,675
127 101,338 128 5,941,013
128 102,289 129 6,043,302
129 103,241 130 6,146,543
130 104,195 131 6,250,738
131 105,150 132 6,355,888
132 106,107 133 6,461,995
133 107,065 134 6,569,060
134 108,024 135 6,677,084
135 108,985 136 6,786,069
136 109,948 137 6,896,017
137 110,911 138 7,006,928
138 111,877 139 7,118,805
139 112,843 140 7,231,648
140 113,811 141 7,345,459
141 114,780 142 7,460,239
142 115,751 143 7,575,990
143 116,723 144 7,692,713
144 117,696 145 7,810,409
145 118,671 146 7,929,080
146 119,647 147 8,048,727
147 120,624 148 8,169,351
148 121,603 149 8,290,954
149 122,583 150 8,413,537
150 123,564 151 8,537,101
151 124,547 152 8,661,648
152 125,531 153 8,787,179
153 126,516 154 8,913,695
154 127,503 155 9,041,198
155 128,490 156 9,169,688
156 129,479 157 9,299,167
157 130,470 158 9,429,637
158 131,461 159 9,561,098
159 132,454 160 9,693,552
160 133,448 161 9,827,000
161 134,443 162 9,961,443
162 135,440 163 10,096,883
163 136,438 164 10,233,321
164 137,437 165 10,370,758
165 138,437 166 10,509,195
166 139,438 167 10,648,633
167 140,441 168 10,789,074
168 141,444 169 10,930,518
169 142,449 170 11,072,967
170 143,455 171 11,216,422
171 144,463 172 11,360,885
172 145,471 173 11,506,356
173 146,481 174 11,652,837
174 147,492 175 11,800,329
175 148,503 176 11,948,832
176 149,517 177 (maximum) 12,098,349

Unlocking each of the remaining schools requires a lump of 50,000 Focus points, though players must first accumulate Focus points through using Lens attributed to the desired school. Afterwards, they are able select a single Primary Tenno School, switching all bonuses of the previously selected primary school to the bonuses of the current primary school.

Total Costs[]

Previously, players who wish to max out their school (every node maxed and unlocked, including the 2 Brilliant Eidolon shards and 2,000,000 additional focus to add the way-bound nodes to your other schools) will require roughly the following amount of Focus per school. The duration has since been greatly shortened with Synthetic, Brilliant and Radiant Eidolon Shards bypassing this cap, granting 5,000, 25,000 and 40,000 focus points respectively.

School Way Focus Way Capacity Way-Bound Focus Way-Bound Capacity Minimum days*
Madurai 4,733,522 69 3,745,575 23 31
Vazarin 3,928,657 63 3,000,710 17 26
Naramon 4,121,096 60 3,329,811 18 28
Unairu 5,310,948 78 2,796,568 14 30
Zenurik 5,261,765 73 4,333,818 27 35
Total 23,355,988 78 17,206,482 99 148
*Not factoring in Focus gained from converting additional Eidolon Shards, which bypasses the daily limit and higher Mastery Rank limits.


Total Required Focus for All Ways: 40,562,470
Total Required Capacity: 177
Total Required Focus for Capacity: 12,098,349
Total Required Focus: 52,660,819
Minimum Required Days (MR5): 192

Notes[]

  • Focus points are not increased by mission completion bonus affinity.
  • Focus points earned during a mission will remain even if the mission is failed.
  • Focus cannot be used during Archwing segments of a mission.
  • Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. BansheeIcon272 Banshee's SoundQuake130xWhite Sound Quake and NyxIcon272 Nyx's Absorb130xWhite Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability.
  • Focus Lenses cannot be put on Companions or their weapons.
  • Focus Ability cast animation is affected by cast speed modifiers such as Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
  • After spawning, a Convergence orb remains on the map for exactly one minute before despawning.

Tips[]

  • As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
  • The following is applicable when you are starting off and have a constraint on the amount of lenses you are able to install.
    • Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe abilities. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
    • Melee weapons benefit from Affinity Spike, resulting in better Focus conversion rate compared to ranged weapons.
  • One of the most effective ways to farm Focus is doing high level Exterminate missions (notably Adaro, Sedna) through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as LokiIcon272 Loki, AshIcon272 Ash, or IvaraIcon272 Ivara equipped with a Focus Lens, and using a melee weapon with high range and damage such as ArcaTitron Arca Titron.
    • IvaraIcon272 Ivara's Sleep Arrow and EquinoxIcon272 Equinox's RestRage130xWhite Rest & Rage in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
    • BansheeIcon272 Banshee's Silence130xWhite Silence activation can stagger enemies, and Mod TT 20px Savage Silence greatly increases the damage of stealth attacks, which can be used to blitz the mission.
    • The Affinity Spike passive from the Naramon school grants +45% affinity to the equipped melee weapon.
  • Sanctuary Onslaught provides Convergence Orbs on each Zone after the first that scales up to a 16x multiplier, making it a great way to farm Focus.
  • Naramon has the lowest Way Capacity (pool size) for completion, while Unairu has the highest Way Capacity requirement. Once a school has been completed then excess focus gained in that school can still be used to grow the Way Capacity available to the other schools.
  • Applying focus to the Way-Bound Focus skills will, once unbound, make them available for use across all schools. For schools that you are not using in your builds then unlocking their unbound skills first will strengthen your operator overall (e.g. Inner Gaze and Eternal Gaze in the Madurai school).

Trivia[]

  • The initial Focus system originally debuted in the same update as The Second Dream quest, and focused on providing direct bonuses to Warframes or alterations to the Void Beam. The current version is 2.5, a release of the reworked Focus system which came with the Plains of Eidolon update.
  • The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0 (2014-07-18). The developers admitted that Augment Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
  • The five schools of Focus are based upon the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
    • The Naramon School represents Wood 木. In Wu Xing this is associated with the eyes, growth, flourish, and reaching outward.
    • The Madurai School represents Fire 火. In Wu Xing this is associated with the heart, force, passion, and raw ability.
    • The Unairu School represents Earth 土. In Wu Xing this is associated with the flesh, stability, durability, and bearing.
    • The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in Wu Xing with the lung, concentrating, reserving, and abundance.
    • The Vazarin School represents Water 水. In Wu Xing this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
  • While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. For example, choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.
View Sorting Choice Answers List
Answers School
First Choice
"... always studying." Naramon +1
"... a hand, held in mine aboard the Zariman." Vazarin +1
"... a fight." Unairu +1
Second Choice
"... things happen for a reason." Zenurik +1
"... we stuck together." Madurai +1
"... they tried to help us." Vazarin +1
Third Choice
"... they paid for what they did." Unairu +1
" ... she sang to us." Zenurik +1
"... she was brilliant." Naramon +1
"... she was brave." Madurai +1
Fourth Choice
"... we protected the innocent." Vazarin +1
"... we sought justice." Unairu +1
"... we reached for knowledge." Naramon +1
"... we fought with honor." Zenurik +1
"... we were fearless." Madurai +1

Media[]

Patch History[]

Update 31.5 (2022-04-27)

  • Replaced with Focus 3.0.

Hotfix 31.2.1 (2022-03-18)

Update 30.9 (2021-11-11)

  • Fixed Unairu’s Void Chrysalis’ HUD indicator showing damage remaining to be blocked instead of damage reduction.

Update 30.7 (2021-09-08)

  • Fixed Naramon Executing Dash not opening enemies to finishers.

Update 30.5 (2021-07-06)

  • Fixed your Warframe blinking in and out of invisibility when the Unairu Void Shadow is active.

Update 30.2 (2021-05-12)

  • Fixed Unairu's Wisp buff not applying in Railjack missions.
  • Fixed Operator Focus changes not applying when done in the Simulacrum until you exit and re-enter the Simulacrum.

Update 30.1 (2021-04-29)

  • Fixed "Focus Earned" UI incorrectly showing the amount of Focus earned within its duration only in Elite/Sanctuary Onslaught.

Update 29.10 (2021-03-19)

  • Fixed pixelation issues with the Vazarin Void Aegis’ cloaking FX.

Update 29.8 (2021-02-11)

  • Fixed certain cases where Unairu's Void Shadow can become permanent.

Hotfix 29.5.4 (2020-11-25)

  • Fixed Naramon’s Disorienting Blast permanently breaking pathing of Disruption Demolyst / Demolishers.

Update 27.5.0 (2020-05-12)

  • Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.

Hotfix 27.4.4 (2020-05-07)

  • Potential fix for losing Focus XP in certain cases.

Hotfix 27.3.15 (2020-04-17)

  • Fixed script crashes related to Operators using Madurai’s Void Radiance or Unairu’s Void Chrysalis Focus Ways and Clients with slower connections to the Host.

Hotfix 27.3.14 (2020-04-15)

  • Fixed a script error if a Client's Warframe died after applying the last Void Strike bonus damage.

Hotfix 25.4.2 (2019-07-25)

  • Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
  • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.

Hotfix 25.3.2.1 (2019-07-12)

  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.

Hotfix 25.2.4 (2019-06-27)

  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.

Hotfix 24.7.1 (2019-04-11)

  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.

Hotfix 24.1.3.2 (2018-12-06)

  • Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.

Update 24.1 (2018-11-22)

  • Fixed a script error when using an Operator ability.

Hotfix 24.0.9 (2018-11-21)

  • Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options.

Hotfix 24.0.8 (2018-11-15)

  • Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.

Update 24.0 (2018-11-08)

  • Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds! 

Hotfix 23.10.1 (2018-10-12)

  • Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100%.

Update 23.10 (2018-10-12)

  • Fixed Void Strike (Madurai) not affecting the damage output of Flame Blast (Madurai).

Hotfix 23.8.2 (2018-09-19)

  • Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
  • Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.

Update 23.7 (2018-09-06)

  • Focus Conversion now uses chosen themed UI for Eidolon Shard selection.

Hotfix 23.4.2 (2018-08-17)

  • Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.

Update 23.3 (2018-08-09)

  • Fixed Warframes playing the currently equipped Focus school idle animation instead of their standard Warframe idle animation when loading into the Plains.

Update 23.2 (2018-08-02)

  • Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.

Hotfix 23.0.8 (2018-07-09)

  • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.

Hotfix 23.0.2 (2018-06-15)

  • Fixed Naramon Power Spike not decaying combo over time and instead resetting.

Update 23.0 (2018-06-15)

  • Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.
  • Disabled Focus pickups in the Silver Grove Quest.

Hotfix 22.20.9 (2018-06-07)

  • Fixed a progression stopper in The War Within where the Operator would lose their Void abilities.

Hotfix 22.20.8 (2018-06-05)

  • Fixed Zenurik Void Flow not being applied with maximum Energy on first Transference usage.

Hotfix 22.20.6 (2018-05-24)

  • Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).

Hotfix 22.20.5 (2018-05-24)

  • Fixed a script error when trying to purchase Focus Capacity in the main Focus screen (outside of any specific tree).

Update 22.20 (2018-05-17)

  • The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.
  • Fixed Vazarin’s Void Aegis blocking friendly projectiles.
  • Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode.

Update 22.19 (2018-05-02)

  • Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.

Hotfix 22.18.8 (2018-04-28)

  • The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
    • 250,000 + (Mastery Rank × 5,000).

Hotfix 22.18.1 (2018-04-20)

  • Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.

Update 22.18 (2018-04-20)

  • Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.

Update 22.16 (2018-03-15)

  • You can now customize your Operator and access your Focus Trees while in Cetus!
  • The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).
  • Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
  • Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul.

Hotfix 22.15.1 (2018-03-08)

  • Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.

Update 22.14 (2018-03-01)

  • Fixed Long Warframe names clipping with the Focus passive UI icon.

Hotfix 22.13.4 (2018-02-22)

  • Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.

Hotfix 22.13.3 (2018-02-21)

  • Fixed 'convert all Shards' Focus UI option not updating to show the total Focus that will be received.

Update 22.12 (2018-02-09)

  • Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
  • Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.

Hotfix 22.10.1 (2018-01-26)

  • Fixed UI locking up when attempting to do a Focus Conversion with Eidolon Shards.

Update 22.10 (2018-01-25)

  • Fixed crashing when using the Unairu Wisp Focus ability.
  • Fixed an issue where Focus power sounds were not properly playing for clients.
  • Fixed Focus resetting to 0 when switching from Archwing to Warframe mode.
  • Fixed casting Ash’s Shuriken on a knocked down enemy resulting in the Slash Status Effect hitting several times a second, often killing the enemy outright. This was most commonly seen when using Zenurik’s Temporal Blast.

Hotfix 22.8.4 (2018-01-11)

  • Fixed Operator Focus Stances causing strange framing of Operator transmissions.

Hotfix 22.8.2 (2018-01-04)

  • Fixed not being able to progress in The War Within quest due to Void Dash not hitting certain enemies if you had Surging Dash equipped on your Warframe.
  • Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.

Hotfix 22.8.2 (2018-01-04)

  • New Operator Animation Sets!
    • There is a new Operator customization option available: School specific animations! Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!

Update 22.7 (2017-12-12)

  • Fixed Naramon Disarming Blast breaking several boss fights.

Hotfix 22.6.1 (2017-12-08)

  • Fixed UI bug that suggested you could increase Waybound capacity even if maxed.

Update 22.6 (2017-12-07)

  • Focus 2.5
    • The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
    • Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
    • We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.
    • The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%.
  • Zenurik:
    • Void Singularity’s pull speed has been doubled.
    • Lightning Dash now costs 10 energy per cast.
  • Vazarin:
    • Guardian Blast now grants 160 shields at max, up from 100.
    • Protective Dash now grants 5s of immunity at max, up from 2s.
  • Unairu:
    • Void Spines now reflects 100% damage at max, up from 25%.
    • Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.
  • Madurai:
    • Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.
    • Blazing Dash now stuns enemies instead of ragdolling.
  • Fixed Focus Lens Bounty rewards missing the correlating Focus icon.

Update 22.4 (2017-11-23)

  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.

Update 22.3 (2017-11-15)

  • Increased the frequency of spawned Focus Convergence orbs in Defection missions.
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
  • Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.

Hotfix 22.2.5 (2017-11-11)

  • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.

Hotfix 22.2.2 (2017-11-02)

  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Update 22.2 (2017-11-01)

  • Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.

Hotfix 22.1.2 (2017-10-30)

  • Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes.

Hotfix 22.1.1 (2017-10-27)

  • Fixed Madurai’s Void Strike not applying the damage increase on next attack to Warframes.
  • Fixed Madurai’s Phoenix Spirit not increasing the elemental damage of Flame Blast.

Update 22.1 (2017-10-25)

  • More fixes for Convergence spawning in air and underground.

Hotfix 22.0.9 (2017-10-23)

  • Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
  • Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
  • Fixed clients using Transference sometimes getting extra HUD buff icons.

Hotfix 22.0.8 (2017-10-20)

  • Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each.
  • Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu’s Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers.

Hotfix 22.0.7 (2017-10-19)

  • Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
  • Fixed Naramon’s Power Spike affecting sniper combo counter decay.
  • Fixed Unairu’s Void Shadow being able to cloak defense objectives.
  • Fixed a crash caused by Unairu’s Void Chrysalis.
  • Fixed an issue where using Transference for the first time upon entering the plains causing any *invisibility on your Warframe to break.

Hotfix 22.0.6.1 (2017-10-18)

  • Fixed 'daily Focus cap reached' messages not taking the Operator Focus into consideration.

Hotfix 22.0.6 (2017-10-18)

  • Revised the description of Naramons Power Spike Focus ability to provide more clarity. It now reads:
    • Melee Combo Counter now decays while out of combat by X every few seconds, instead of depleting completely.
  • Fixed Focus gains being doubled or even tripled on a weapon at End of Mission.
  • More fixes towards Convergence Orbs spawning high in the air.

Hotfix 22.0.5 (2017-10-17)

  • Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.
  • You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.

Hotfix 22.0.3 (2017-10-16)

  • Fixed the Focus screen not displaying the remaining daily Focus cap.
  • Fixed Operator Void Blast not costing Energy when used in mid-air.
  • Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
  • Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.
  • Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only "allies hit by Void Dash" are meant to receive buff.
  • Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing.
  • Convergence Orbs will no longer spawn on enemies in the air.

Hotfix 22.0.2 (2017-10-13)

  • The Focus School selection screen will now appear on login if a player has completed Second *Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the *War Within quest or The Second Dream quest.
  • Added more details to Zenuriks Energizing Dash description to better clarify how it functions.
  • Fixed Convergence not being shared between Operator and Warframe.

Update 22.0 (2017-10-12)

  • Revamped the focus system to what is now known as Focus 2.0.
    • There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
    • The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
    • Convergence Orbs now yield an 8x multiplier versus a 6x.
    • Reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.
    • Each focus school has 10 Nodes for you to explore!
    • Cross-Focus Unlocks: Way-Bounds For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways! But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.

Update 21.6 (2017-08-29)

  • Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together.

Hotfix 21.1.1 (2017-07-20)

  • Fixed enemies affected by Nyx’s Chaos, Loki’s Radial Disarm, Naramon Mind Spike as well as Radiation procs not taking increased damage from faction damage Mods.

Hotfix 21.5.1 (2017-08-17)

  • Fixed the Operator Focus gauge visually not displaying for Clients.

Update 21.5 (2016-08-16)

  • Fixed Clients not having unlimited Focus ability usage in the Simulacrum.

Hotfix 21.2.1 (2017-08-01)

  • Searching a Focus school in the Arsenal will now display weapons that have a respective installed Lens.

Hotfix 20.5.2 (2017-05-18)

  • Fixed Hosts/Clients having to wait for Focus to cool down in Captura.

Hotfix 20.5.1 (2017-05-17)

  • Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.

Update 20.5 (2017-05-17)

  • Fixed falling through the world in the Simulacrum if a Focus ability was used over a teleport volume.
  • Fixed falling through elevators when using Focus abilities while riding the elevator.
  • Fixed Naramon Sundering Blast not giving enemies the correct Melee weapon for their faction when it disarms them.

Hotfix 20.4.2 (2017-05-05)

  • Ambulas now follows suit with other bosses that are affected by diminishing returns for Zenuriks Void Pulse. Ambulas will still be affected by Void Pulse, but for a shorter duration as intended with bosses.

Update 20.0 (2017-03-24)

  • Focus Convergence Orbs will now spawn closer to you - before they would spawn within 40 to 80 meters, now they will spawn within 30 to 60 meters.
  • Fixed falling through the elevator after using a Focus ability while the elevator is moving.
  • Fixed Clients having no recoil on their secondary weapon after they transferred to their Operator and used Madurai’s Phoenix Gaze.

Update 19.13 (2017-03-09)

  • Fixed format cost for when "increasing Way capacity by 1" to have a comma, and made Focus names Title Case when in "commit Focus changes" prompt instead of UPPERCASE.

Hotfix 19.11.5 (2017-02-28)

  • Fixed Equinox changing forms when Focus is activated.

Hotfix 19.10.1 (2017-02-14)

  • Removed Convergence orbs from appearing in Mastery Rank tests.

Hotfix 19.9.2 (2017-02-07)

  • Fixed a rare case of players sometimes not unlocking the Focus system when completing The Second Dream, which resulted in progression stoppers during The War Within.

Update 19.6 (2017-01-11)

  • Fixed a couple script errors when using Focus abilities.
  • Fixed a script error that prevented Zenurik Magnetic Aftershock from working.

Hotfix 19.5.4 (2017-01-03)

  • Fixed a script error caused by initiating a Focus ability.

Update 19.4.2 (2016-12-20)

  • Fixed Focus Boost UI from appearing in Cinematics if the countdown begins just before the cutscene is triggered.
  • Fixed a bug that prevented players from purchasing a Focus Lens in the Lens installation menu if they already own at least one Lens.

Hotfix 19.3.2 (2016-12-14)

  • Fixed Growing Power and Empowered Blades no longer working after using a Focus ability. Should also fix it not working in the Simulacrum if you have it equipped and then open the Arsenal.
  • Fixed Auras applying twice when using a Focus ability.
  • Fixed Infiltrate Augment’s speed increase infiltrating on to Focus powers.

Update 19.2 (2016-12-01)

  • Fixed receiving an error when attempting to purchase a Focus Lens from the Upgrade screen.

Hotfix 19.0.5 (2016-11-18)

  • Fixed using weapons/powers + Focus ability, resulting in a crash on the Landing Craft after defeating the Queens in The War Within quest.

Hotfix 19.0.3 (2016-11-14)

  • Greater Lenses can now be found through Sortie rewards in addition to Regular Lenses. Note this doesn't affect the drop chance of other items within Sorties, just the Focus Lens school of drops now has more options.
  • Fixed the stealth Affinity multiplier not giving you more Affinity and Focus despite it saying it is.

Update 19.0 (2016-11-11)

  • Sortie Rewards change added a random Focus Lens as potential reward .
  • Activating your Focus ability in mission now occurs on holding your '5' key (or whatever binding you have) rather than tapping.
  • Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.

Update: Recurring Dreams (2016-11-03)

  • You can now replay the Second Dream quest! You’ll notice some small tweaks upon replaying it, such as not receiving a Focus lens, and not being able to select a new Focus school upon completion (Naramon for life, amirite?).

Hotfix: The Silver Grove 4.2 (2016-09-30)

  • Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

Hotfix: The Silver Grove 2.1 (2016-09-16)

  • Fixed ability sounds not playing after triggering your Operator Focus ability.

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed Operator voice not playing on Focus cast.

Update: The Silver Grove (2016-08-19)

  • Fixed speed buff abilities carrying over to Operators during Focus.
  • Fixed Clients casting Focus not having their customizations appear.

Hotfix: Specters of the Rail 0.1 (2016-07-08)

  • Fixed a crash related to the usage of Focus abilities.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed the growing Valkyr Hysteria aura turning invisible by Naramons Shadow Step.
  • Made improvements to the spawn logic for Convergence pickups in Survival and Excavation missions.

Hotfix 18.13.2 (2016-06-01)

  • Fixed Ivara’s Prowl ability sound not cancelling out when casting a Focus ability.

Update 18.13 (2016-05-27)

  • A buff indicator has been added for Traumatic Redirection (Naramon).

Update 18.10 (2016-04-29)

  • Fixed Convergence spawning on/underneath friendly objects. (Excavators, etc.)

Update 18.9 (2016-04-20)

  • If you do not have a Focus Lens in your Inventory, you will now be given the option to purchase one when attempting to put one on an item.
  • Fixed Madurai’s Focus powers not damaging Nullifier bubbles.
  • Fixed Time Stream and Temporal Storm (Zenurik) missing buff HUD indicators.

Update 18.8 (2016-04-06)

  • Fixed the status effects of Saryn’s Toxic Lash and the Traumatic Redirection (Naramon) skill not applying to finishers.

Hotfix 18.7.1 (2016-03-31)

  • Fixed the Traumatic Redirection (Naramon) skill not using charges on melee attacks.

Update 18.7 (2016-03-30)

  • Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.

Hotfix 18.6.2 (2016-03-22)

  • Fixed Focus Powers consuming the Energy Conversion Mod’s buff.
  • Fixed the Convergence countdown timer being slightly out of sync with the buff display countdown timer.

Hotfix 18.5.5 (2016-03-08)

  • Fixed the ‘Buy Capacity’ button on Focus trees being clickable after unlocking a skill Way, and displaying the wrong Focus amount needed to buy more capacity.

Update 18.5 (2016-03-04)

  • Increased the Audio FX volume of Madurai’s Focus blast.
  • Improved the quality of the HUD icons for Zenurik Systemic Override and Vazarin New Moon Focus abilities.
  • Fixed Warframes with ‘alternate weapon’ ultimates (i.e. Valkyr, Excalibur, etc) not properly earning *Focus when using these Warframe-specific weapons.
  • Fixed Warframes not properly earning Focus from kills earned from NPC’s summoned by Warframe powers (i.e. Rumblers, Shadows of the Dead, etc).
  • Fixed the Focus Booster HUD notification improperly blinking multiple times when activated.

Hotfix 18.4.12 (2016-02-16)

  • Convergence will always spawn moving towards an objective to help reduce unnecessary backtracking.
  • Gravity has been disabled for Convergence pickups, keeping their appearance predictable..
  • Fixed an error causing Convergence to potentially spawn off the map.

Hotfix 18.4.11 (2016-02-12)

  • Fixed players not seeing their daily Focus caps reset right away in-game.

Hotfix 18.4.10 (2016-02-11)

  • Focus 1.1
    • Introducing: 'Convergence'! Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1:
      • Normal Lens: 1.25% without Convergence, Normal Lens: 7.5% with Convergence (multiplied by 6)
      • Greater Lens: 1.75% without Convergence, Greater Lens : 10.5% with Convergence (multiplied by 6)
    • Convergence will automatically drop if one has not appeared after 3-5 minutes.
    • The daily Focus cap has been increased from 75k to 100k
  • Removed all Focus related cooldowns and timers in the Simulacrum so players don't have to wait to test and experiment with Focus powers.
  • Fixed Focus Ability cooldowns being reset on Host Migration.
  • Fixed daily Focus limit tracking being lost after a Host Migration.

Hotfix 18.4.7 (2016-02-04)

  • Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
  • Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.

Hotfix 18.3.1 (2016-01-14)

  • Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.

Hotfix 18.0.8 (2015-12-11)

  • Fixed Clients being able to access Focus Abilities in Relays or Dojos.
  • Fixed Mirage's clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.

Hotfix 18.0.7 (2015-12-11)

  • Fixed Focus powers being useable in Conclave.
  • Tweaked some audio FX on the Unairu's Focus Ability.
  • Fixed an error causing players to get stuck on the Focus tree menu after failing to commit their Focus.
  • Fixed an issue causing players to be unable to reset available Focus after unlocking a Focus node or purchasing Focus capacity.
  • Fixed Vazarin, Zenurik, Naramon, and Unairu Focus Abilities having 6 ranks instead of four.
  • Fixed some rendering issues with Operator hair during Focus Ability use.
  • Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.
  • Fixed an error caused by activating a Focus Ability during a Void Portal collapse resulting in the player becoming stuck on the wrong side of the portal, making the Mission impossible to complete.

Hotfix 18.0.6 (2015-12-09)

  • Fixed all Greater Focus Lenses missing from the Market for Platinum. Also fixed some missing descriptions and icons for Focus Lens in the Market.
  • Fixed some issues preventing Clients from using their Focus Ability based on the correct Cooldown cycles as intended.
  • Fixed some overlapping text in the Naramon Focus tree.
  • Fixed Naramon's Shadow Step invisibility not activating for Clients.
  • Fixed Vazarin's Mending Tides and Polluted Waters displaying too many decimal places on the initial rank up.

Hotfix 18.0.5 (2015-12-08)

  • Fixed some cases of Focus being lost on Host Migration during a Mission.
  • Fixed Naramon Shadow Step trigger for any critical hit (was only intended for melee crits).
  • Fixed Vazarin's Retaliation and Commanding Words sharing the same icon in the Focus tree.
  • Fixed Focus Lens and Greater Focus Lens descriptions reference 'ways' instead of 'paths' in terms of the Focus followed.
  • Fixed Focus Lens on weapons being lost after a host migration.

Hotfix 18.0.4.1 (2015-12-08)

  • Fixed a severely common crash that would occur when a Host using the Focus System is joined by a Client that does not have the Focus System.

Hotfix 18.0.4 (2015-12-08)

  • Players can now use controllers / game pads to navigate the Focus System's menu.
  • Focus Upgrades will now better display their stat improvements, including duration and range.
  • Fixed several upgrades in the Focus system that were not scaling up in effectiveness as they should.
  • Fixed the Unairu Focus displaying incorrect Focus gained at the End of Missions screen.
  • Fixed Madurai and Unairu beam attacks being blocked by pickups and Sentinels
  • Fixed Focus Abilities not having a proper keybind on the Steam Controller.
  • Fixed the Zenurik's energy bubble visual FX not being visible to Clients.
  • Fixed the Unairu`s Focus Ability displaying a `flamethrower`type effect, where there should be none.
  • Fixed the Unairu's Medusa Touch description not clearly stating that enemy melee attacks will cause them to become petrified.
  • Fixed the Lasting Judgement option text in the Unairu Focus tree appearing off screen when highlighted.

Hotfix 18.0.3 (2015-12-05)

  • Fixed Focus being cleared after you were revived.

Hotfix 18.0.2 (2015-12-04)

  • Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. (Note: End of Missions stats will not reflect the Focus Cap)

Update 18.0 (2015-12-03)

  • Introduced
    • Complete 'the Second Dream' to unlock a new System!


Last updated: Hotfix 24.1.5 (2018-12-13)


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