Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.
Abilities
View Maximization ▾▾
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Calculator input table not loaded. JavaScript not loaded. Please refresh your browser's cache or switch to desktop view if on mobile.
Calculator output table not loaded. JavaScript not loaded. Please refresh your browser's cache or switch to desktop view if on mobile.
Misc:
100% (Heat status chance on impact) 50% (Heat status chance in area) 8.0x (combo damage multiplier cap) +1%/s (heat generation rate bonus for Immolation) 200% (Damage multiplier on enemies afflicted by a Heat proc) 100 - 500% (Damage increase on charge)
Ember expends 25Energy to launch a fiery projectile that inflicts 150 / 275 / 300 / 400Heat damage with a 100%status chance. On impact, the projectile explodes within a 2 meter radius to inflict 50 / 100 / 125 / 150Heat damage with a 50%status chance. Enemies already affected by a Heat proc take 200% more damage from Fireball.
Area damage affects the initial target, does not decrease with distance, and can also perform headshots.
Hold the ability key (default 1 ) to charge the Fireball, increasing its damage by 100% - 500% and increases its range to 2.4 meters.
Damage increase is affected by Immolation's heat level and Fireball charge level.
A charge circle will be displayed when charging, showing the progress of the charge.
A full charge takes 2.5 seconds, affected by Casting Speed.
Fireball can be recast within a 1.5 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage by 2x to a cap of 8x.
Projectile has flight time and will continue to travel until it hits a solid object or enemy.
Ability Synergy:
Each cast of Fireball increases Immolation's heat generation by 1% per second.
Immolation reduces Fireball's charge rate based on the amount of heat stored.
Fireball Frenzy is a Warframe Augment Mod for Ember that allows Fireball to, instead of charging, be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Heat damage to all attacks.
Modding for high efficiency through the use of Fleeting Expertise can allow for this ability to be spammed, quickly building up the combo multiplier and damage over time.
Ember expends 50Energy to surround herself in a swirling torrent of protective flame that burns stronger with each moment. While immolated, a thermometer appears above the ability icons, gradually rising in temperature. Ember gains 10% / 20% / 30% / 40%Damage Reduction on cast displayed as a percent (%) next to the thermometer, which scales up to 50% / 65% / 75% / 85% damage reduction at maximum heat. Press the ability key (default 2 ) again to deactivate this ability, expending all stored heat instantly.
Damage reduction is capped 50% - 90%, achievable with a 25% increase in Ability Strength.
Damage reduction (DR) is related to the current percent heat (H) by the following formula: DR = H × Min(0.90,0.85 × (1 + Ability Strength)) + (1 - H) × Min(0.50,0.40 × (1 + Ability Strength))
E.g., with a max rank Intensify and 75% heat Ember's damage reduction would be:
Once Immolation reaches maximum heat, Ember drains 10 energy per second, which increases by an additional 0.5 energy per second to sustain Immolation. The energy drain growth is uncapped.
Immolation's heat generation is affected by her abilities:
The following values refer to how full the heat bar is, i.e. 0% means the bar is empty and 100% means it is full; these values are not referring to the damage reduction displayed to the left of the bar.
The bar passively fills at a rate of 0.5% per second.
Each cast of Fireballincreases the rate of heat generation by 1% per second.
Each cast of Fire Blastdecreases the rate of heat generation by 2% per second, while also removing50% heat.
Each cast of Infernoincreases the rate of heat generation by 3% per second.
E.g. after casting Fireball three times, Fire Blast once, and Inferno once, Ember would be gaining 0.5% + (1% × 3) - 2% + 3% = 4.5% heat per second, and the heat bar would take 22.2 seconds to completely fill.
Immolation reduces Fireball's charge rate and increases the charged version's damage based on the amount of heat stored.
Fire Blast's enemy armor reduction scales linearly with Immolation's heat level, with 0 percent heat resulting in the minimum value being removed and 100 percent heat resulting in the maximum.
Inferno gains bonus damage in percent (%) equal to the current Immolation heat level.
Immolated Radiance is a Warframe Augment Mod for Ember that allows Immolation to affect friendly players within affinity range, reducing incoming damage.
When at max heat quickly cast Fire Blast in order to negate the energy drain for being at full heat.
In order to quickly build up Ember's heat (and the damage reduction that comes along with it) cast Inferno while there are no enemies in rage, increasing heat generation for zero energy cost.
Only 105.8% Strength is needed to reach 90% damage reduction. This is nearly met by having a single enemy affected by a Heat proc within Conflagration's range, providing +5% Strength.
Ember expends 75Energy to slam the ground, creating a wave of fire that expands outwards to a radius of 25 meters. Enemies in direct line of sight of Ember and within range are dealt 66 / 100 / 141 / 200Heat damage with a 100%status chance, have their Armor permanently reduced by 50% - 100%, and suffer Knockdown and are violently pushed back.
Armor reduction per cast is capped at 50% - 100%, achievable with 100%Ability Strength. As such only values below 100% will have effect.
Ability Synergy:
Each cast of Fire Blast decreasesImmolation's rate of heat generation by 2% per second, while also removing50% heat.
Fire Blast's enemy armor reduction scales linearly with Immolation's heat level, with 0 percent heat resulting in the minimum value being removed and 100 percent heat resulting in the maximum.
Has a cast delay of about 0.7 seconds.
Subsuming Ember to the Helminth will offer Fire Blast and its augments to be used by other Warframes.
Armor reduction per cast is capped at 75%, achievable with 100%Ability Strength.
Acolytes will never have their armor reduced by the ability.
Ember summons fiery meteorites to descend from above, crashing into all seen enemies within 10 / 15 / 20 / 25 meters. On impact, enemies receive 1000 / 1500 / 2000 / 2500Impact and Heat damage distributed evenly, with a 100%Heat status chance. The enemies are then surrounded by a ring of fire for 7 / 10 / 12 / 15 seconds, which grows to a radius of 5m, dealing 200 - 400 / 350 - 500 / 300 - 600 / 350 - 700Heat damage per second with no status proc(s). The rings will spread to unaffected enemies caught in their radius, causing the newly affected enemies to suffer the Heat damage over time with no status proc(s). Rings on newly affected enemies have their own fresh duration, independent of any other rings. Enemies can only be affected by a single ring per cast of Inferno, however will still take damage from the rings of other affected enemies.
Does not require line-of-sight from Ember; enemies only need to be within view of the camera to be affected.
Ring radius growth rate is affected inversely by Ability Duration.
Inferno costs 0energy to cast. If enemies are within range, it consumes 10 energy per enemy. Energy is consumed for at most 10 targets, for a total of 100 energy.
While only consuming energy for up to 10 targets, Inferno will still target and drop a meteor on any number of targets. For example, if 20 enemies are hit by Inferno, at base Ability Efficiency only 100 energy is consumed.
Inferno targets all enemies on-screen within range, even if only partially visible.
Targeting follows camera direction, meaning it is possible to target enemies behind Ember if the camera is facing that way.
If there are no enemies nearby casting Inferno will cost no energy, but will still increase the rate of heat generation, allowing you to reach max heat quickly.
If you wish to build up heat quickly equipping Fleeting Expertise can be a good idea, as it will allow you to cast Inferno more often. Conversely, if you wish to build heat more slowly equipping Blind Rage would be ideal, as it allows for fewer, but more powerful, casts of Inferno.