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I see, the problem with ignoring the damage though is that x/(x+1) where x = 133 suggests that the minimum efficiency is {{Math|133/134|p=y}}, though in reality it would only be 75%.
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I see, the problem with ignoring the damage though is that x/(x+1) where x = 133 suggests that the minimum efficiency is {{Math|133/134|p=y}}, though in reality it would only be 75% for an enemy with 133 health.

Revision as of 18:43, April 6, 2020

I see, the problem with ignoring the damage though is that x/(x+1) where x = 133 suggests that the minimum efficiency is 99.254%, though in reality it would only be 75% for an enemy with 133 health.

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