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The Ammo Stock mod increases shotgun magazine capacity by 10% per rank for a maximum of 60% at rank 5.

Stats[]

Normal
Rank Effect Cost
0 +10% 2
1 +20% 3
2 +30% 4
3 +40% 5
4 +50% 6
5 +60% 7


Flawed
Rank Effect Cost
0 +5% 2
1 +10% 3
2 +15% 4
3 +20% 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Kuva Napalm 3% 5.53% 0.1659% 603 1 0.001659
Napalm 3% 5.53% 0.1659% 603 1 0.001659
Narmer Napalm 3% 5.53% 0.1659% 603 1 0.001659
Tusk Napalm 3% 5.53% 0.1659% 603 1 0.001659

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • For any non-integer magazine values the magazine size is simply rounded up to the nearest whole number. For example, a Strun Strun modded with a max rank Ammo Stock will have a calculated magazine size of 6 × (1 + 60%) = 9.6, which will simply round to 10.
    • A shotgun with only 1 base magazine capacity (such as Exergis Exergis) will have 1 × (1 + 60%) = 1.6, rounded to 2 magazine capacity.

Gallery[]

Patch History[]

Hotfix 16.4.1 (2015-04-23)

  • Fixed Ammo Stock mod incorrectly appearing as its Prime counterpart across various UI screens.

Vanilla (2012-10-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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