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Tactical Pump is a shotgun mod that increases reload speed.

Stats[]

Normal
Rank Effect Cost
0 +10% 2
1 +20% 3
2 +30% 4
3 +40% 5
4 +50% 6
5 +60% 7


Flawed
Rank Effect Cost
0 +3% 2
1 +6% 3
2 +9% 4
3 +12% 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Bombard 3% 11.06% 0.3318% 301 1 0.003318
Drekar Manic Bombard 40% 11.06% 4.424% 23 1 0.04424
Jackal 100% 7.37% 7.37% 14 1 0.0737
Kuva Bombard 3% 11.06% 0.3318% 301 1 0.003318
Kuva Heavy Gunner 10% 11.06% 1.106% 90 1 0.01106
Manic Bombard 40% 11.06% 4.424% 23 1 0.04424
Narmer Bombard 3% 11.06% 0.3318% 301 1 0.003318
Tusk Bombard 3% 11.06% 0.3318% 301 1 0.003318
Tusk Heavy Gunner 10% 11.06% 1.106% 90 1 0.01106
Tusk Mortar Bombard 3% 11.06% 0.3318% 301 1 0.003318

Sourced from official drop table repository.

Notes[]

  • The calculation of reload time using reload speed is: Reload Time = Base Reload Time ÷ (1 + Reload Speed Bonus)
    • For example, Tigris Tigris' new reload time with a max-ranked Tactical Pump would be 1.8s / (1 + 60%) = 1.125s
  • Sustained DPS is increased by reload speed modifiers at the same rate as magazine size modifiers.
  • Can be combined with Mod TT 20px Chilling Reload and Mod TT 20px Seeking Fury for a maximum 115% reload speed bonus, granting an approximate 53.4884% reduction of reload time.

Trivia[]

  • Prior to Update 16.7 (2015-06-04), this mod was usable in PvP games until it was replaced by its own specific PvP mods.

Gallery[]

Patch History[]

Update 32.0 (2022-09-07)

  • Tactical Pump: Increased reload speed from 30% to 60%.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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