Synthesis is a community-driven project organized by Cephalon Simaris, with the goal to populate the Sanctuary database with uncovered knowledge behind the WARFRAME universe.
Currently, community Synthesis has been deprecated, as no new Imprints have been added.
Mechanics[]
The goal of Synthesis is to analyze a selected Synthesis Target multiple times and fulfill the targeted amount stated in the Sanctuary, using proprietary tools such as the Synthesis Scanner and Kinetic Siphon Traps.
Community Synthesis[]
The primary mission of Cephalon Simaris, community Synthesis tasks all players with scanning a single designated Synthesis Target multiple times. Each successful Synthesis by a player contributes to the overall community progress, which accumulates as more players successfully complete Synthesis on the target.
The community progress of each Synthesis is tracked via a progress bar and a leaderboard. A personal progress bar out of 10 synthesis target scans is also shown to the player, which they must complete in order to attain access to the respective synthesis results. Once the community progress is completed, the Tenno will be rewarded with elaborated lore, which can be accessed in the Sanctuary. After completing one community Synthesis target, Cephalon Simaris will choose a new Synthesis Target, which may take several days before a new one is selected.
Previous Synthesis Targets that have not yet been fully scanned by the player can be selected as a personal target on the left console in the Sanctuary to complete the scan and unlock the corresponding lore entry for the player. There are seven imprints, and each can only be completed once.
The Synthesis project can be started by visiting the Sanctuary in any of the Tenno Relays, and then speaking to Cephalon Simaris about Synthesis, who will explain the process. The player will then be provided with a free starting set of Synthesis Scanners and Kinetic Siphon Traps once the conversation finishes.
Daily Synthesis Task[]
Players who have completed The New Strange and the Stolen Dreams quests can ask Cephalon Simaris for Daily Synthesis Tasks, which assigns the player to synthesize a personal Synthesis target a set number of times. This Synthesis Target is a specially marked unit similar to the community Synthesis Target, but is otherwise separate from the latter.
To activate the task, players must talk to Cephalon Simaris in the Sanctuary and use the prompt "Do you have any targets?", which will then display the designated target, and the rewards upon completion. Simaris will only provide the rewards once the designated Synthesis target has been scanned the required number of times (2-4), and the player returns to speak to Simaris with the prompt "I have completed the synthesis". Rewards for completing a Daily Synthesis Task include a random amount of Endo, and 2,500 per target scanned. Once completed, the next task will only be given after the daily reset. There is no time limit for task completion.
Instructions[]
Synthesis Scanner[]
- Main article: Synthesis Scanner
If a community or daily Synthesis Target can be found on a mission, Cephalon Simaris will announce the presence of a Synthesis Target and ask the player to capture the target using the Synthesis Scanner, a special scanning device exclusive to Cephalon Simaris.
Scanning objects and enemies will grant the player Standing, where the amount of Standing awarded is scaled with the enemy level and will multiply further if a stealth scan is successfully performed. Successful synthesis of the Synthesis Target will also grant extra amounts of Standing and contribute to the Synthesis community progress in the Sanctuary.
Kinetic Siphon Traps[]
- Main article: Kinetic Siphon Trap
Kinetic Siphon Traps can assist in Synthesis Scanning by temporarily suspending Synthesis Targets in stasis, ceasing their movements for a short period of time. They can be deployed by throwing near a Target and will automatically take effect. Each Kinetic Siphon Trap lasts four seconds.
Synthesis Targets[]
Synthesis Targets are primary targets to be analyzed for Synthesis, which are typically located on planets and nodes where the standard version of the specified unit type is normally found.
Synthesis Targets have four nodes around their body to be scanned. Once all four nodes are scanned, Synthesis is complete and the Target will vaporize, earning the squad several thousand Standing apiece. Tenno must be within 50m of the Synthesis Target at any point before completion (regardless of whether they equip a synthesis scanner) to receive Simaris standing and daily task completion, and must finish the mission afterward.
Targets are identified by a blue aura, with significantly increased health and take 75% less damage from all damage types. They are also much more alert, and will immediately go into a fully alert status as soon as one of their nodes is successfully scanned. Synthesis Targets of melee units will simply charge at the player as normal, while Synthesis Targets of ranged units will run around the tile set aimlessly. However, despite their high durability, it is still possible to kill a Synthesis Target; as the objective is to scan and not kill, Simaris will warn players if they manage to sufficiently injure one, and will angrily reprimand them if they succeed in killing it.
When entering a mission that contains a Synthesis Target, Simaris will announce its presence. They must then use their Synthesis Scanner and zoom in (RMB ), revealing a blue and orange spiraling shadow trail, with the orange end pointing to the direction of the target. If the Tenno raises the scanner anywhere within 50m radius of the synthesis target, Simaris will notify the player that they have found the target, which will then be marked with a unique waypoint. Tileset layouts, obstacles, or the sight of the target do not matter. As long as the Tenno raises the scanner within this absolute distance, Simaris can detect the target through walls from a different, unconnected tileset altogether.
Synthesis Targets are considered their own separate unit outside of the normal enemy count. On Exterminate missions, this means that the Synthesis Target is an extra enemy that is not revealed by the enemy counter or minimap threat locator, and thus must be found using the Synthesis Scanner.
Synthesis Targets tend to move a lot, which can make scanning their spots a difficult proposition. Using melee slam attacks to knock them down can be effective, as most Warframe powers have reduced or negated effects on them. Keep in mind that if the target uses their Riftwalk ability (listed below) or otherwise enters the Rift Plane, they cannot be scanned from the opposite plane; however, Limbo can freeze them with his Stasis, and then scan them while they are in the Rift. Note that if one uses Banish to displace the target, and then initiates Stasis, the target will exit the Rift Plane early, but Stasis will continue to affect them; thus, they will be frozen in the material plane.
Synthesis Targets are capable of deploying different special abilities, which unlock upon their first node being scanned. They can use these abilities to impede player attempts at scanning them, whether by dealing damage or enhancing their chances at evading the player. A Synthesis Target can only have one particular ability at a time, and the ability they receive will be random. Certain Synthesis Targets, namely those of the Infested faction, have been known to ignore their special abilities. Some known abilities are listed below:
Ability | Effect |
---|---|
Doppelgänger | The Synthesis Target will generate a decoy to confuse players. Only the original Synthesis Target is affected by Kinetic Siphon Traps however, and will still have any unscanned nodes visible through the Synthesis Scanner. |
Invisibility | The Synthesis Target will periodically go invisible, removing its waypoint in the process. Targets are still affected by certain Warframe Abilities and Kinetic Siphon Traps while invisible. |
Magnetic Trail | The Synthesis Target will continuously leave behind a trail of magnetic interference as it moves, dealing a Magnetic proc to players who walk into it, albeit with a far greater level of screen distortion compared to a regular Magnetic proc. |
Riftwalk | The Synthesis Target will periodically phase into the Rift Plane, rendering it immune to all attacks and abilities (including the Synthesis Scanner) except Kinetic Siphon Traps. It requires further testing if Targets can be forced back into the physical plane via Banish. |
Sapping Orb | Like a Sapping Osprey, the Synthesis Target will periodically drop orbs that deal damage in an area of effect. |
Shockwave Bomb | The Synthesis Target will periodically launch projectiles that release a shockwave pulse similar to those launched by Anti MOAs, knocking down players that come in contact with it. |
Tar Trail | The Synthesis Target will continuously leave behind a trail of viscous tar (much like the tar from Tar-Mutalist MOAs) as it moves, slowing down and damaging any player that walks into it. |
Teleportation | The Synthesis Target will periodically teleport short distances. |
Possible Synthesis Targets[]
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Synthesis Target Location List[]
- Full list
Imprints[]
Lancer[]
Anti MOA[]
Arid Eviscerator[]
Corrupted Ancient[]
Detron Crewman[]
Runner[]
Guardsman[]
Tips[]
- The Grineer Shipyard tileset is a good place to farm Simaris standing. The enemies there have a short detection range. It is easy to get stealth scans on them.
- Abilities that can affect Simaris target:
- Baruuk's Lull will put all enemies in sight to sleep. The target can be stealth-scanned easier.
- Nezha's Divine Spears can impale the target. The target may escape or become immune to scans (bug).
- Synthesis Standing reward is affected by the Synthesis Target's level. Consider doing missions in The Steel Path with increased enemy levels to maximize standing gain.
Trivia[]
- The Runner's Synthesis Imprint entry is the only entry that has accompanying images, to compensate for the short text entry.
Media[]
External Links[]
- The following Steam guide has typical spawn locations: Synthesis Target Location [28.0.7]
See also[]
- Cephalon Simaris, The Syndicate responsible for Synthesis.
- Sanctuary (Cephalon Simaris), Cephalon Simaris enclave which houses Synthesis researches.
- Codex, a smaller scale database for personal use.
Patch History[]
Update 32.0 (2022-09-07)
- Fixed Simaris targets not spawning in the direction they want to target, to prevent them from spinning around.
- Fixed Cephalon Simaris’ target being enabled in the Grendel Locator missions.
Update 30.3 (2021-05-25)
- Added FX when setting a Research Target or accepting a Daily Synthesis task from Simaris.
Hotfix 27.5.3 (2020-05-15)
- Fixed Kinetic Siphon Traps sometimes not working on Synthesis Targets.
- Fixed numerous script errors when using Kinetic Siphon Traps.
Hotfix 27.2.1 (2020-03-05)
- Fixed a script error when trapping a Synthesis Target in a Kinetic Siphon Trap.
- Fixed a script error when the Kinetic Siphon Trap expires.
Update 27.2 (2020-03-05)
- Increased the Health and Damage Resistance on Simaris’ Sanctuary Targets so that they don’t get accidentally nuked while attempting to scan them.
- Fixed Sentinels attempting and then canceling attacks on the Synthesis Target over and over again.
Hotfix 27.0.9 (2020-01-09)
- Added decos around Simaris targets so they are less likely to be mistaken for Thralls.
Update 26.0 (2019-10-31)
- Allies will no longer attack Synthesis Targets, thus giving you full control on if you want to Scan.
Hotfix 22.13.3 (2018-02-21)
- Increased the Endo awarded by Simaris’ Daily Synthesis Target by 2x.