Synth Reflex is an exilus slot set mod that increases Bullet Jump efficiency for 2 seconds upon holstering a weapon.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 4 |
1 | +20% | 5 |
2 | +30% | 6 |
3 | +40% | 7 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Synth Set: Any primary or secondary weapon will automatically reload X% of their magazine (using reserve ammo) per second while holstered.
Mods Equipped | Percentage Reloaded |
---|---|
1 | 5% |
2 | 10% |
3 | 15% |
4 | 20% |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Fortuna Bounty | Steel Path Fortuna Bounty Lvl 100-100 Final Stage | A | 33.33% | 1 | 0.3333 |
|
Fortuna Bounty | Fortuna Bounty Lvl 40-60 Stage 4 | A | 16.67% | 1 | 0.1667 |
|
Fortuna Bounty | Fortuna Bounty Lvl 40-60 Final Stage | A | 33.33% | 1 | 0.3333 |
|
Fortuna Bounty | Steel Path Fortuna Bounty Lvl 100-100 Stage 4 of 5 | A | 16.67% | 1 | 0.1667 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corpus Sniper Target | 20% | 25% | 5% | 20 | 1 | 0.05 |
Corpus Supra Target | 20% | 25% | 5% | 20 | 1 | 0.05 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Patch History[]
- 1. b) Holster Speed Buffs & Mod Changes
These changes to Ammo encourage swapping between weapons, so we’ve taken the opportunity to dramatically increase the swapping speed between Primary and Secondary. The real purpose of your Secondary weapon is for it to be a backup to your Primary, but with the holster speeds the way they were before that vision was not realized - until now!
In light of the overall speed buff to holster speed, we have made the following changes to the mods and Arcanes that offered holster speed stat increases:
(All stats below are shown at max rank)
Synth Reflex:
- Removed its 100% Holster Speed bonus and reload 5% of Magazine/s when holstering Primary and Secondary weapons.
- Replaced with +40% Bullet Jump for 2 secs.
Hotfix 30.5.3 (2021-07-09)
- Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
Update 30.5 (2021-07-06)
- Fixed Synth Set mods reverting to a single mod bonus after death.
Hotfix 24.7.2 (2019-04-17)
- Synth Reflex now has a HUD buff icon.
Hotfix 24.0.9 (2018-11-21)
- Synth Reflex and Vigilante Pursuit are now Exilus Mods. These Mods currently have similarly functioning Exilus Mods (Streamlined Form and Enemy Sense), therefore utilizing a Mod slot was counter intuitive.
Update 24.0 (2018-11-08)
- Introduced.
Last updated: Hotfix 24.0.9 (2018-11-21)
Set Mods | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Warframe Exilus Mods | |
---|---|
Drift | Agility Drift • Coaction Drift • Cunning Drift Endurance Drift • Power Drift • Speed Drift • Stealth Drift |
Bullet Jump | Battering Maneuver • Piercing Step • Rending Turn Firewalker • Ice Spring • Lightning Dash • Toxic Flight • Proton Pulse |
Movement | Maglev • Mobilize • Patagium • Rush • Streamlined Form |
Resistance | Aviator • Sure Footed ( Primed) • Warm Coat |
Other Utility | Aero Vantage • Enemy Sense • Gale Kick • Handspring • Heavy Impact Kavat's Grace • Master Thief • Pain Threshold • Retribution Synth Reflex • Thief's Wit • Vigilante Pursuit • Preparation • Motus Signal |
Augments | Anchored Glide • Catapult • Conductor • Controlled Slide • Escape Velocity • Hysterical Assault • Ironclad Flight • Mesa's Waltz • Revealing Spores |
Peculiar | Peculiar Audience • Peculiar Bloom • Peculiar Growth |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)