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Synth Deconstruct is a set mod that can cause enemies damaged by the Companion to drop a Health Orb upon death.

Stats[]

Rank Chance Cost
0 +2% 4
1 +5% 5
2 +10% 6
3 +15% 7
4 +20% 8
5 +25% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Synth Set: Any primary or secondary weapon will automatically reload X% of their magazine (using reserve ammo) per second while holstered.

Mods Equipped Percentage Reloaded
1 5%
2 10%
3 15%
4 20%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Fortuna Bounty Fortuna Bounty Lvl 20-40 Final Stage A 25% 1 0.25

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corpus Sniper Target 20% 25% 5% 20 1 0.05
Corpus Supra Target 20% 25% 5% 20 1 0.05

Sourced from official drop table repository.

Notes[]

  • Also activates upon damage dealt to shields.
  • If you're knocked down, your weapon is forced into its holster and begins automatically reloading.
  • Does not activate via damage dealt by companion clones created using Mod TT 20px Duplex Bond.

Tips[]

Patch History[]

Hotfix 30.5.3 (2021-07-09)

  • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.

Update 30.5 (2021-07-06)

  • Fixed Synth Set mods reverting to a single mod bonus after death.

Update 27.2 (2020-03-05)

  • Fixed the Synth Deconstruct Mod not functioning if it’s the only Synth Mod equipped and you die/revive.

Update 25.3 (2019-07-06)

  • Fixed inability to trade Synth Deconstruct when you only have a single copy of the Mods.

Hotfix 25.1.2 (2019-06-12)

  • Fixed the Synth Deconstruct Mod effect ceasing to function if your only Set Mod is equipped on your Sentinel and you respawn.

Update 24.0 (2018-11-08)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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