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Synth Charge is a set mod that grants bonus damage to the final shot in the magazine.

Stats[]

Rank Bonus Damage Cost
0 +50% 6
1 +100% 7
2 +150% 8
3 +200% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Synth Set: Any primary or secondary weapon will automatically reload X% of their magazine (using reserve ammo) per second while holstered.

Mods Equipped Percentage Reloaded
1 5%
2 10%
3 15%
4 20%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Fortuna Bounty Fortuna Bounty Lvl 10-30 Final Stage A 26.67% 1 0.2667

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Corpus Sniper Target 20% 25% 5% 20 1 0.05
Corpus Supra Target 20% 25% 5% 20 1 0.05

Sourced from official drop table repository.

Notes[]

  • Cannot be equipped on Exalted Weapons.
  • Does not trigger on any pistol with less than 6 max rounds in the magazine.
    • Magazine requirement is based on the base Magazine Capacity of a gun. If the magazine is increased above 6 on a weapon that has below 6, it will still not be usable on that gun. However, if a gun has a magazine above 6 and it is reduced below that, the mod will still function.
  • Damage stacks multiplicatively with Mod TT 20px Hornet Strike.
  • Damage of radial attack on weapons with AOE will be increased as well on the final shot.
  • If used with the 3 knife spread alt fire of Fusilai Fusilai, all three knives will be affected by the multiplier.
  • If DualToxocyst Dual Toxocyst's last shot is a headshot, the subsequent 'free' shots will all be affected by the mod until the buff is lost.
  • With the set bonus, you can swap back and forth to re-fire the gun with one shot.
  • If you're knocked down, your weapon is forced into its holster and begins automatically reloading.
  • Has no effect on beam weapons.
  • It pairs well with Catabolyst Catabolyst since the bonus damage is applied to the reload grenade.
  • Has no effect on Sepulcrum Sepulcrum's Alternate Fire.
  • Has no effect on any Incarnon fire modes, whether on the last shot in their magazine or if activated with one bullet left in the primary mode's magazine.

Bugs[]

  • Synth Charge can be equipped on the Kulstar Kulstar, despite having a magazine capacity of 3.

Patch History[]

Update 33.0 (2023-04-26)

  • Changed the Synth Charge Mod to now apply to the following weapons:
    • Sepulcrum
      • The damage bonus for Synth Charge does not apply to its alt-fire, as it uses the entire magazine in one shot.
    • Pyrana
    • Pyrana Prime
    • Kuva Brakk
    • Zakti Prime
    • Tenet Detron

Update 32.3 (2023-02-15)

  • Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire.
    • Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on both the Tenet Plinx and the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot.

Hotfix 31.5.5 (2022-05-03)

  • Fixed Synth Charge’s effects applying to the Laetum’s Incarnon Transmutation by 200% for the full duration if you transmute it with only one bullet left in the magazine.

Hotfix 30.5.3 (2021-07-09)

  • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.

Update 30.5 (2021-07-06)

  • Fixed Synth Set mods reverting to a single mod bonus after death.

Hotfix 30.0.6 (2021-04-20)

  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.

Hotfix 24.0.1 (2018-11-08)

  • Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.

Update 24.0 (2018-11-08)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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