This intelligent hammer takes an enemy killed by a Heavy Attack and recomposes them as an ally. Any fatal strike with this weapon also performs a Codex scan.

Synoid Heliocor is the Syndicate variant of the Heliocor Heliocor, unique to Cephalon Suda, sporting improved status chance and attack speed at the expense of critical chance. It also has the ability to scan targets it kills into the Codex (including a chance to award Kavat Genetic Code for killing Feral Kavats, but it is unable to award any Cephalon Simaris standing), with completed entries generating a friendly Specter of an enemy it kills with a Heavy Attack.

This weapon can be sold for Credits64 5,000


Advantages over other Melee weapons (excluding modular weapons):

  • Tied with Heliocor Heliocor for the second highest base damage of all hammers, behind ArcaTitron Arca Titron.
  • Highest status chance of all hammers.
  • Second fastest attack speed of all hammers, behind Volnus Volnus.
  • Has an initial Combo Count of 20 (2.0x heavy attack multiplier).
  • Normal Attack (wiki attack index 1)
    • Very high total damage (280)
    • Above average attack speed (1.08x animation speed)
    • Very high status chance (40.00%)
    • Above average disposition (●●●●● (1.35x))

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Below average crit chance (16.00%)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.



  • Synoid Heliocor can be bought for ReputationLarge 125,000 from Cephalon Suda. As with all Syndicate Weapons, the Synoid Heliocor cannot be chosen as the free offering upon ranking up to Rank 5: Genius rank.
  • Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must reach Mastery Rank 11 or higher to acquire Synoid Heliocor, either by trading or through the Syndicates themselves.


  • Codex Scanners and/or Synthesis Scanners must have available charges in order for the Synoid Heliocor to perform a scan.
  • On killing an enemy with a heavy attack, the Synoid Heliocor will create a Specter of the slain enemy, which lasts for 30 seconds (indicated by a Cephalon Suda symbol on the HUD). This effect only affects enemies whose Codex entries have been completed.
    • Specters will be marked on the map and glow with the energy color of its owner's Warframe.
    • Only one Specter at a time can be active. If another heavy attack kill is performed while a Specter is already active, the kill will not create a Specter.
    • Similar to gear-spawned Specters, Suda Specters can be commanded to follow or hold position by pressing the context action button near them.
    • Killing an Eximus unit will spawn a Specter of the base enemy.
    • Killing unique enemies such as bosses will not spawn a Specter, though the timer is shown on the HUD regardless
    • Specters cannot be made from Nullifiers if their nullifying bubble is still active, and will create a random specter of that faction instead. However, if the bubble is removed first, a Nullifier specter will be created.
    • Specters cannot be created from Wild enemies (Desert Skates, Feral Kubrow and Feral Kavats).
    • The death mechanic of Bursas prevents them from spawning as Specters on their first death. However, if a Crewman repairs Bursa, it can be killed again and the Specter will be spawned.[1]
    • Upon expiring, the specter will dissolve in a particle effect.


  • Try to kill enemies that have high benefits. On Infested Defense missions for example, killing an Ancient Healer who is near the defense objective then telling the specter to wait will greatly reduce the damage the objective takes.
  • With changes to enemy armor levels and health, weak enemies such as a Lancer may die very quickly when facing heavy units like Heavy Gunners.
  • Orokin Drones or Shield Ospreys specters created by the weapon will ignore players and defense objectives and fly directly into groups of enemies. As such, it is wise to quickly interact with the specter and tell them to hold position upon creation.


  • The concept for the specter effect of the Synoid Heliocor was designed by the Design Council.
  • The Synoid Heliocor is one of the three weapons that currently feature an innate initial combo count, the other ones are FuraxWraith Furax Wraith and FragorPrime Fragor Prime.


  • Some enemies cannot be converted into specters. If this is a the case, a random specter will be created somewhere in the same cell.
  • Specters created from enemies that self destruct in some way (e.g. Volatile Runner) will explode but the timer will still count down, forcing you to wait before you can create another.
  • While fixed at some point, players can once again produce specters of enemies that produce additional units (eg Corpus Tech or Drahk Master) and the spawned units may remain after the specter is killed.


Synoid Heliocor Skins



Patch History[]

Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.

  • Damage increased from 120 to 280.
  • Range increased from 2 to 2.6.
  • Status Chance increased from 20% to 40%.
  • Critical Chance increased from 10% to 16%.
  • Slam Attack increased from 240 to 840.
  • Slide Attack increased from 240 to 560.
  • Initial Combo Count set to 20.
  • Parry Angle set to 50.
  • Follow Through decreased from 0.9 to 0.4.

Hotfix 25.4.1 (2019-07-24)

  • Fixed incorrect Energy color being applied to the Synoid Heliocor’s handle.

Update 23.0 (2018-06-15)

  • Fixed kill scan mechanic (Synoid Heliocor, Astral Autopsy Mod) not functioning.

Hotfix: The Silver Grove 2.1 (2016-09-16)

  • Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol.

Update: The Silver Grove 2.0 (2016-09-15)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[]