Syndicate Radial Effects are Syndicate-associated elemental effects that are either added by Weapon Augment mods to certain weapons, or are inherent in the weapons themselves, as in the case of primary and secondary Syndicate Weapons.
Triggering Radial Effects[]
Syndicate Weapon Mods and weapons with innate Syndicate Radial Effects, provide a unique feature when equipped (held in hand): All affinity earned by the weapon during a mission fills a gauge visible beside the weapon's ammo counter, and represented by the icon of the Syndicate that the weapon or Augment originated from.
Shared Affinity such as from Affinity Orbs and casting Warframe Powers are converted into points, while Affinity from kills via Warframe Powers and other weapons do not contribute to the gauge, since they do not grant the equipped weapon any affinity.
In the case of Weapon Augment mods, the required Syndicate Points required to fill the gauge is dependent upon the mod rank: higher ranking mods require fewer points to fill the gauge (1000 at max), while Syndicate weapons require 1000 points regardless of their level.
Once the weapon earns enough points, it unleashes a radial explosion that deals 1000 elemental damage within a 25-meter radius with guaranteed Status Effect proc. The explosion also restores one of the Warframe's attributes by 25%, and provides a temporary buff to the Warframe which is visible as a circular aura from the Warframe's feet. The buffs differ for each Syndicate faction.
The radial explosion effects all have a 30-second cooldown time after detonation, and the cooldown is tied only to that weapon, during which the weapon will not convert any affinity into points, and all collected points are reset to zero.
Weapons cannot trigger their radial explosion while holstered, even if they gain 1000 or more Affinity from a source such as Affinity Orbs. In this case, the points will be capped at the limit, and will not trigger until that weapon is switched to and any additional Affinity is gained.
Weapon Augment Effects[]
The following are the radial explosion effects associated with each Syndicate:
Syndicate | Title | Effect Name | Damage Type | Restore Type | Temporary Buff |
---|---|---|---|---|---|
Steel Meridian | Vaykor | Justice | Blast | 25% Health | +15% Armor |
Arbiters of Hexis | Telos | Truth | Gas | 25% Health | +25% Parkour Velocity |
Cephalon Suda | Synoid | Entropy | Magnetic | 25% Energy | +25% Energy |
The Perrin Sequence | Secura | Sequence | Radiation | 25% Shield | +50% Shield |
Red Veil | Rakta | Blight | Viral | 25% Energy | +10% Movement Speed |
New Loka | Sancti | Purity | Corrosive | 25% Health | +25% Health |
With the exception of Justice, radial explosions have a 100% chance to apply their respective Status Effect to all enemies within the 25 meter radius. Instead of causing a Blast status effect, Justice stuns nearby enemies and renders them vulnerable to Counterattack Finishers for a brief time.
All buffs are temporary and last 30 seconds. Buffs are additive to mods of their respective type.
The restoration effects for Health and Shield scale off of maximum modded values for each. Restoration effect for Energy scales off of rank 0 Warframe values.
Primary and Secondary Syndicate Weapons have the radial effect proc granted by their Syndicate built in. Certain weapons can also gain access to radial effects if they are equipped with a Syndicate Weapon Augment.
List of Items granting Radial Explosions[]
Steel Meridian - Justice | Arbiters of Hexis - Truth | Cephalon Suda - Entropy |
The Perrin Sequence - Sequence | Red Veil - Blight | New Loka - Purity |
Notes[]
- Points earned by a weapon has no relation to the Syndicate's standing/reputation points, even though the affinity gained by the weapon can contribute to standing points to the faction the player has pledged to.
- There is no restriction on the use of Syndicate Weapons and Syndicate Weapon Augment mods regardless of the players' allegiance; Even a player pledged to the Arbiters of Hexis can use mods and weapons from The Perrin Sequence and still benefit from its Sequence radial effects.
- The amount of affinity required to fill the gauge scales with the amount + Syndicate Points the mod gives, i.e. their rank.
- When unranked (+0.25 Points), Weapon Augment Mods require 4000 affinity to fill their respective gauges.
- At maxed rank (+1 Points), Weapon Augment Mods require 1000 affinity to fill their respective gauges.
- Affinity boosters effectively allow players to fill their meters twice as fast, since they double affinity gain.
- It is possible to have up to three different radial buff effects active at once, if a player quickly switches between and triggers each of their Primary, Secondary, and Melee weapons with different Syndicate Augment Mods equipped (or different innate Syndicate effect).
- Is it also possible to trigger multiple Syndicate effects from the same Syndicate, however this will only serve to refresh the duration of the buff, and will not stack the effect.
- Radial Effects are considered powers, and can thus affect enemies on opposite sides of the Rift Plane.
- Radial Effects can deal headshots.
- Enemies killed by Radial Effects are not considered weapon kills, and thus will not trigger abilities that rely on weapon kills.
- Radial Effect kills give 100% affinity to a player's Warframe, and not to the Syndicate weapon, or the weapon with the Syndicate mod.
- Shared affinity from allies in a party will contribute to Syndicate point gain, allowing players to earn points and activate the radial explosion even if they do not kill enemies.
- When trying to make use of stealth to move through a level, be aware that the Radial Effect being activated can cause the Stealth bonus multiplier to be lost, as well as alert enemies in the vicinity which are not killed.
- In Grineer Spy missions, it is suggested to holster any weapons with Syndicate effects to avoid triggering alarms by damaging Sensor Regulators, since radial explosions can be charged by shared affinity mechanics, which is mentioned above.
- Roar increases the Radial Effect's damage. On the other hand, Eclipse's damage buff does not.
- Radial Effects cannot be triggered in Conclave.
Bugs[]
- Occasionally, the status buffs given to the player will not reset once the cooldown period is up. For example, a player may get an energy bonus, which will not normally expire when it should.
Patch History[]
Update 37.0 (2024-10-02)
- Fixed the cooldown of Radial Effects from Syndicate Weapons (e.g. Vaykor Hek's Scattering Justice) pausing while the weapon is holstered.
- Fixed swapping to a Syndicate weapon while its Radial Effect is on cooldown causing the HUD element to flash.
Syndicates | |||
---|---|---|---|
Relay | Factions | Arbiters of Hexis • Cephalon Suda • New Loka • Red Veil • Steel Meridian • The Perrin Sequence | |
Neutral | Cephalon Simaris • Conclave | ||
Open World | Cetus | Ostron • The Quills | |
Fortuna | Solaris United • Ventkids • Vox Solaris | ||
Necralisk | Entrati • Necraloid | ||
Star Chart | Chrysalith | The Holdfasts | |
Sanctum Anatomica | Cavia | ||
Drifter's Camp | Kahl's Garrison | ||
Event | Operational Supply • Nightwave | ||
Standing • Syndicate Medallions • Syndicate Radial Effects |