WARFRAME Wiki
Advertisement
WARFRAME Wiki
ScatteredJusticeMod

Mod TT 20px Scattered Justice, an example of a Weapon Augment Mod that grants Justice, the Radial Effect used by Steel Meridian.

AugmentGauge

A Steel Meridian Syndicate point gauge representing Justice, shown half full.

Syndicate Radial Effects are Syndicate-associated elemental effects that are either added by Weapon Augment mods to certain weapons, or are inherent in the weapons themselves, as in the case of primary and secondary Syndicate Weapons.

Triggering Radial Effects[]

Syndicate Weapon Mods and weapons with innate Syndicate Radial Effects, provide a unique feature when equipped (held in hand): All affinity earned by the weapon during a mission fills a gauge visible beside the weapon's ammo counter, and represented by the icon of the Syndicate that the weapon or Augment originated from.

Shared Affinity such as from Affinity Orbs and casting Warframe Powers are converted into points, while Affinity from kills via Warframe Powers and other weapons do not contribute to the gauge, since they do not grant the equipped weapon any affinity.

In the case of Weapon Augment mods, the required Syndicate Points required to fill the gauge is dependent upon the mod rank: higher ranking mods require fewer points to fill the gauge (1000 at max), while Syndicate weapons require 1000 points regardless of their level.

Once the weapon earns enough points, it unleashes a radial explosion that deals 1000 elemental damage within a 25-meter radius with guaranteed Status Effect proc. The explosion also restores one of the Warframe's attributes by 25%, and provides a temporary buff to the Warframe which is visible as a circular aura from the Warframe's feet. The buffs differ for each Syndicate faction.

The radial explosion effects all have a 30-second cooldown time after detonation, and the cooldown is tied only to that weapon, during which the weapon will not convert any affinity into points, and all collected points are reset to zero.

Weapons cannot trigger their radial explosion while holstered, even if they gain 1000 or more Affinity from a source such as Affinity Orbs. In this case, the points will be capped at the limit, and will not trigger until that weapon is switched to and any additional Affinity is gained.

Weapon Augment Effects[]

The following are the radial explosion effects associated with each Syndicate:

Syndicate Title Effect Name Damage Type Restore Type Temporary Buff
SteelMeridianSigil Steel Meridian Vaykor Justice DmgBlastSmall64 Blast 25% Health +15% Armor
ArbitersofHexisSigil Arbiters of Hexis Telos Truth DmgGasSmall64 Gas 25% Health +25% Parkour Velocity
CephalonSudaSigil Cephalon Suda Synoid Entropy DmgMagneticSmall64 Magnetic 25% Energy +25% Energy
PerrinSequenceSigil The Perrin Sequence Secura Sequence DmgRadiationSmall64 Radiation 25% Shield +50% Shield
RedVeilSigil Red Veil Rakta Blight DmgViralSmall64 Viral 25% Energy +10% Movement Speed
NewLokaSigil New Loka Sancti Purity DmgCorrosiveSmall64 Corrosive 25% Health +25% Health

With the exception of Justice, radial explosions have a 100% chance to apply their respective Status Effect to all enemies within the 25 meter radius. Instead of causing a Blast status effect, Justice stuns nearby enemies and renders them vulnerable to Counterattack Finishers for a brief time.

All buffs are temporary and last 30 seconds. Buffs are additive to mods of their respective type.

The restoration effects for Health and Shield scale off of maximum modded values for each. Restoration effect for Energy scales off of rank 0 Warframe values.

Primary and Secondary Syndicate Weapons have the radial effect proc granted by their Syndicate built in. Certain weapons can also gain access to radial effects if they are equipped with a Syndicate Weapon Augment.

List of Items granting Radial Explosions[]

SteelMeridianSigil Steel Meridian - Justice ArbitersofHexisSigil Arbiters of Hexis - Truth CephalonSudaSigil Cephalon Suda - Entropy
VaykorHek

VaykorHek Vaykor Hek

VaykorMarelok

VaykorMarelok Vaykor Marelok

ScatteredJusticeMod ShatteringJusticeMod NeutralizingJusticeMod JusticeBladesMod

TelosBoltor

TelosBoltor Telos Boltor

TelosAkbolto

TelosAkbolto Telos Akbolto

GildedTruthMod StingingTruthMod BladeofTruthMod AvengingTruthMod

SynoidSimulor

SynoidSimulor Synoid Simulor

SynoidGammacor

SynoidGammacor Synoid Gammacor

EntropyBurstMod EntropySpikeMod EntropyFlightMod EntropyDetonationMod

PerrinSequenceSigil The Perrin Sequence - Sequence RedVeilSigil Red Veil - Blight NewLokaSigil New Loka - Purity
SecuraPenta

SecuraPenta Secura Penta

SecuraDualCestra

SecuraDualCestra Secura Dual Cestra

DeadlySequenceMod VoltageSequenceMod SequenceBurnMod ToxicSequenceMod

RaktaCernos

RaktaCernos Rakta Cernos

RaktaBallistica

RaktaBallistica Rakta Ballistica

ErodingBlightMod StockpiledBlightMod GleamingBlightMod ToxicBlightMod

SanctiTigris

SanctiTigris Sancti Tigris

SanctiCastanas

SanctiCastanas Sancti Castanas

LastingPurityMod DisarmingPurityMod WindsofPurityMod BrightPurityMod

Notes[]

  • Points earned by a weapon has no relation to the Syndicate's standing/reputation points, even though the affinity gained by the weapon can contribute to standing points to the faction the player has pledged to.
    • There is no restriction on the use of Syndicate Weapons and Syndicate Weapon Augment mods regardless of the players' allegiance; Even a player pledged to the Arbiters of Hexis can use mods and weapons from The Perrin Sequence and still benefit from its Sequence radial effects.
  • The amount of affinity required to fill the gauge scales with the amount + Syndicate Points the mod gives, i.e. their rank.
    • When unranked (+0.25 Points), Weapon Augment Mods require 4000 affinity to fill their respective gauges.
    • At maxed rank (+1 Points), Weapon Augment Mods require 1000 affinity to fill their respective gauges.
  • Affinity boosters effectively allow players to fill their meters twice as fast, since they double affinity gain.
  • It is possible to have up to three different radial buff effects active at once, if a player quickly switches between and triggers each of their Primary, Secondary, and Melee weapons with different Syndicate Augment Mods equipped (or different innate Syndicate effect).
    • Is it also possible to trigger multiple Syndicate effects from the same Syndicate, however this will only serve to refresh the duration of the buff, and will not stack the effect.
  • Radial Effects are considered powers, and can thus affect enemies on opposite sides of the Rift Plane.
  • Radial Effects can deal headshots.
  • Enemies killed by Radial Effects are not considered weapon kills, and thus will not trigger abilities that rely on weapon kills.
  • Radial Effect kills give 100% affinity to a player's Warframe, and not to the Syndicate weapon, or the weapon with the Syndicate mod.
  • Shared affinity from allies in a party will contribute to Syndicate point gain, allowing players to earn points and activate the radial explosion even if they do not kill enemies.
  • When trying to make use of stealth to move through a level, be aware that the Radial Effect being activated can cause the Stealth bonus multiplier to be lost, as well as alert enemies in the vicinity which are not killed.
    • In Grineer Spy missions, it is suggested to holster any weapons with Syndicate effects to avoid triggering alarms by damaging Sensor Regulators, since radial explosions can be charged by shared affinity mechanics, which is mentioned above.
  • Roar130xWhite Roar increases the Radial Effect's damage. On the other hand, Eclipse130xWhite Eclipse's damage buff does not.
  • Radial Effects cannot be triggered in Conclave.

Bugs[]

  • Occasionally, the status buffs given to the player will not reset once the cooldown period is up. For example, a player may get an energy bonus, which will not normally expire when it should.


Advertisement