Syndicate Medallions are objects that can be traded for Standing in a respective Syndicate's enclave in a Relay. Medallions can be found on the daily Syndicate Alert missions as physical objects scattered throughout the map that must be interacted with to pick up. There can be up to 8 to collect per mission, and each medallion rewards either ReputationBlackx64.png 500, ReputationBlackx64.png 1,000, or ReputationBlackx64.png 5,000 Standing for that respective Syndicate.

  • 1 medallion will be guaranteed rare, rewarding ReputationBlackx64.png 5,000.
  • 2 medallions will be guaranteed uncommon, rewarding ReputationBlackx64.png 1,000 each.
  • The remaining 5 medallions will have a 75% chance to be common (rewarding ReputationBlackx64.png 500 each) and a 25% chance to be uncommon.

Redeeming these medallions will gain Standing with that syndicate and its allies, but it will also reduce Standing with opposing groups as when gained through Affinity. They can be redeemed regardless if the player has reached their daily Standing cap with a particular Syndicate.


Syndicate ReputationBlackx64.png 500 ReputationBlackx64.png 1000 ReputationBlackx64.png 5000
FactionSigilRebels.png Steel Meridian SMCommonPickup.png
Defender Insignia
General Insignia
FactionSigilJudge.png Arbiters of Hexis AHCommonPickup.png
Lawful Medallion
Maxim Medallion
FactionSigilOracle.png Cephalon Suda CSCommonPickup.png
Intriguing Datum
Genius Datum
FactionSigilBusiness.png The Perrin Sequence PSCommonPickup.png
Executive Quittance
Partner Quittance
RedVeilIconWhite.png Red Veil RVCommonPickup.png
Honored Mark
Exalted Mark
FactionSigilChurch.png New Loka NLCommonPickup.png
Bountiful Seed
Flawless Seed
TheHoldfastsIcon.png The Holdfasts VoidplumeDown.png

*Voidplume Crests are treated as Rare Medallions by the game, but are only worth 2,000 standing instead of 5,000. See the Voidplume article for more details.

Each type of medallion has visual identifiers to distinguish them; ReputationBlackx64.png 500 Standing Medallions have an occasional gleam animation (similar to the shine on containers/etc.), while ReputationBlackx64.png 1,000 Standing Medallions have visible colored particle effects, and ReputationBlackx64.png 5,000 Standing Medallions add a light pillar identical to those used in locating Rare Mods.

Universal Syndicate Medallion[]

A medallion prized by all the syndicates. Can be traded in on relay syndicate hubs for additional standing.
—In-game description

The Universal Syndicate Medallion is a unique Medallion that can be redeemed at any Syndicate for ReputationBlackx64.png 1,000 of the chosen Syndicate's standing, regardless of the player's affiliation. Aside from the 6 principal Syndicates, Universal Medallions can also be redeemed with the Ostrons, The Quills, Solaris United, Vox Solaris, Ventkids, Cephalon Simaris, the Entrati, the Necraloid and The Holdfasts.

Universal Syndicate Medallions can be granted as rewards from Disruption missions.


Firstly, it's important to note that regular medallions can only be found during Syndicate Daily Missions and as a Daily Tribute reward. They can be found in most mission types, but depending on tileset, they may not be available in Interception and Defense missions. Universal medallions are only found in higher-level Disruption missions as a Tier C reward.

Regular medallions can most often be found off the regular mission path, hidden away inside rooms and so on. Since they are not highlighted by the Codex Scanner, your best bet is to use Mod TT 20px.png Thief's Wit and/or Mod TT 20px.png Loot Detector to make the medallions show up on the minimap (albeit using the same icon as Storage Containers) and search thoroughly. It's important to remember that many rooms have hidden areas (often behind vents/gratings/fans) that do not appear on the regular minimap, and medallions can often be found hidden in these secret spaces. Remember to pay attention to your surroundings and explore!

A further way to help find them, unlike normal pickups Syndicate Medallions will not get pulled by a loot collection mod like Mod TT 20px.png Fetch, which can normally pull collectables through walls and floors. Shooting a weapon with a wide AoE blast into a wall with loot objects behind it can typically break the containers and you can often get close enough to them for Fetch to work; if one of the loot icons on the radar does not get pulled when ones right next to it did, that is highly likely to be a Medallion.

When a regular medallion is collected, it will tell you how many medallions you've found and how many are left in the mission area. As noted above, there will be as many as 8 regular medallions total in a mission. Making sure to collect all of the medallions in all of your daily missions can very easily double or even triple your Standing gains by the daily limit (depending on luck with the types).

As for the regular medallions themselves;

  • Common (ReputationBlackx64.png 500) medallions have only a slight shimmer effect, and as many are dark, they can be difficult to spot. Cephalon Suda has the most visible basic medallion while Steel Meridian has the biggest medallion. 5 medallions each have a 75% to spawn.
  • Uncommon (ReputationBlackx64.png 1,000) medallions have faction-colored particle effects. For instance, a Red Veil Honored Mark has a red glow. 2 uncommon medallions are guaranteed to spawn and 5 medallions each have a 25% to spawn.
  • Rare (ReputationBlackx64.png 5,000) medallions have the same particle effects as uncommon medallions, as well as a column of light similar to those found on rare mods or Kubrow Eggs. Like the particle effects, the column uses faction-related colors (i.e. Steel Meridian General Insignias have an orange column, whilst Perrin Sequence Partner Quittances have a cyan column). 1 rare medallion is guaranteed to spawn.

This means that collecting all medallions in a mission grants ReputationBlackx64.png 10,125 on average.


  • Medallions are distributed to the entire squad on pickup.
  • Medallions can only spawn in specific spots in specific tiles. Some tilesets, most notably Corpus Ice Planet, have fewer potential spawn points per mission, and can sometimes result in fewer than 8 medallions appearing. The guaranteed spawn mechanics still apply in this case, so even in a mission with only 3 medallions it will be 1 guaranteed rare and 2 uncommon. Other notable spawning behaviours include;
    • Medallions can spawn in Spy-exclusive tiles, underwater sections of Grineer Sealab missions, and in the Secret Amalgam Labs found within the Corpus Gas City.
    • It is possible for two or more medallions to be found in the same room.
    • Medallions share their spawn locations with Fragments, meaning the two can occasionally overlap.
    • Defense and Interception syndicate missions will only spawn them on certain mission tiles, but their end-mission reward is higher to compensate. This increase extends to all tilesets, including ones where medallions do spawn, and due to comparatively small map size these missions are both the easiest and most rewarding, provided the player(s) are able to complete the objective itself. The tiles where such double-dipping is possible include the defense tile of Grineer Galleon, Corpus Ice Planet and Grineer Sealab tilesets. (In the latter, only the older tile with the cryopods is eligible.)
  • Standing gained by redeeming medallions does not count towards the daily limit.
    • The Universal Syndicate Medallion does count towards the daily limit.
  • Mod TT 20px.png Loot Detector, Mod TT 20px.png Thief's Wit and/or Mod TT 20px.png Animal Instinct can help find these medallions as they show up on the minimap as Storage Containers would.
  • Upon any player picking up a medallion, its location is automatically marked for every other player as if it has been waypointed. Unlike waypoints, a single player can auto-mark all 8 medallions at the same time in this way.
  • When joining a mission in progress, any medallions that have been picked up will be marked for newly joined players.
  • Medallions can be traded in if they would increase your standing above the maximum possible for your current rank, however the excess standing is wasted. For instance, if your next rank is at 22,000 and you possess 21,999 standing, you can trade in a 500-point medallion in order to rank up but will only gain 1 standing from it.
  • Prior to Update 15.13 (2015-02-05), the rewards for medallions were 200, 500 and 5000 Standing.
  • Players who have already completed a Syndicate Alert won't be able to obtain or see medallions again if they join a different session of that alert.
  • Resource Boosters and CheshireKavat.png Smeeta Kavat's Mod TT 20px.png Charm do not double the number of collected Medallions.
  • When ranking up a faction, this will reset the syndicate missions available. This allows for faster rep collection and fast rank-ups.
    • Re-ranking a faction through negative standings can allow for infinite medallions. This may be a bug.


  • If a client chooses a mission that the host did not have access to on their star chart, medallions will not spawn in that mission.
  • Medallions may not render correctly if alt-tabbing during mission loading. This is most often noticeable with Cephalon Suda's medallions, as the top facets of each "pillar" will appear, but the vertical/side facets will not.
  • If the host is migrated mid-mission, all collected medallions will remain but the remaining medallions will not spawn anymore. (Example: if 3 non-host players pick up 5 medallions and the host migrates, all 3 players will still have 5, but will not find the other 3 medallions even with a maxed out Loot Detector, Thief's Wit, and Animal Instinct)
  • As a client and not being the player to select the syndicate mission, it is sometimes possible to see and pick up medallions from opposing syndicates, regardless of how negative your standings with that syndicate may be. Likewise, players in the same mission who are allied with the syndicate and have positive standing may be unable to see or pick up the medallions. This bug can even rotate between players from mission to mission. When another player joins, players who have the encountered the bug will sometimes only partially be able to collect all medallions as well. (All players started together instead of joining, no host migrations, needs more testing to find cause.)
  • Sometimes you can get more or fewer medallions than you have picked up, even if it is more than 8 (untested, may have been fixed). E.g., you have picked up 7 Red Veil medallions in one mission, but you get 8 at the end.
  • Sometimes medallions will be invisible, thus making it possible to pick them only if you walk over them (happens most often with Perrin Quittances). Use Loot Detector or Animal Instinct mods to detect them easily.


Patch History[]

Hotfix 31.7.2 (2022-08-17)


Originally introduced in Update 15, the Syndicate system brought new characters (where my Cressa Tal fans at??) and a handful of new goals within the system. Part of that system included the eventual introduction of Syndicate Medallions; unique objects gathered within missions to redeem for their respective Standing.

Fast forward to 2022 and Update 31.5 Angels of the Zariman introduces the Holdfast Syndicate and their respective Medallions; Voidplumes. While the Medallion system itself is not new, the Zariman tilesets spurred conversations around individual vs team wide pickups due to the grandeur size of the tilesets themselves. The feedback we received from the community expressed pain points related to necessary backtracking in order to collect the Plumes, which meant deviating from the Objective and causing longer than necessary mission times in order to collect them all. Similar pain points were what brought forth the squad-wide pickup change to Railjack.

With that being said, Syndicate Medallions (6x Core Syndicates + Angels of the Zariman missions) are now a team-wide pickup, meaning any Medallion picked up benefits the entire squad and no backtracking is required! This also applies to Voidplumes dropped from Angels and Medlica’s Cache to keep everything consistent. We’ve also removed the ability to waypoint the pickups since there’s no need to individually find them.

As an additional lateral change, Riven Challenges for Syndicate Medallion collecting have been changed to be Solo specific and the amount reduced to 8-12 instead of 12-16. Already existing Rivens won’t adopt this change but will instead lose any complicated conditions and just be “Find X Medallions”.

Hotfix 31.5.2 (2022-04-28)

Syndicate Medallions Change:

We have made a gamewide change to how Syndicate Medallions spawn in missions - this of course also applies to the latest addition of Voidplumes!

Before: Medallions of all tiers spawn completely at random with no logic attached to it.

NOW: There is now a guarantee that out of the 8 Medallions that spawn in a mission:

  • 1 will be Rare (aka Voidplume Crest now guaranteed in every mission)!
  • 2 will be Uncommon
  • The remaining 5 will have a chance to be either Common (75%) or Uncommon (25%).

There is now far more benefit to finding all 8 Medallions, as you are guaranteed 3 higher tier out of the total 8.

Update 30.7 (2021-09-08)

  • Syndicate Medallion trade in screens have been given the UI theme treatment.

Hotfix 30.5.1 (2021-07-06)

  • Fixed inability to redeem Medallions for K-Drive Standing while the Waverider Quest is active.
  • Fixed missing Standing gain UI popup when redeeming Medallions.

Update 30.3 (2021-05-25)

  • Fixed being unable to turn in Syndicate Medallions at the respective Syndicates in the Relays if you are in negative Standing with them.
  • Fixed incorrect amount of Standing in the UI after turning in Medallions.

Update 29.5 (2020-11-19)

  • Universal Medallions can now be traded in the Necralisk at Grandmother for Entrati Standing and Loid for Necraloid Standing.

Hotfix 29.0.1 (2020-08-25)

  • Fixed inability to turn in 1 Syndicate Medallion when at your Daily cap.

Update 29.0 (2020-08-25)

  • Choosing to contribute the maximum number of Syndicate Medallions will now round up to allow filling the Standing capacity instead of stopping short. Incrementing number of Medallion contributions and single Medallion contributions will now respect this limit.

Update 27.4 (2020-05-01)

  • Fixed inaccurate waypoint markers for Syndicate Medallions when picked up.

Hotfix 25.7.4 (2019-09-05)
As stated in Update 25.7 (2019-08-29), the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Update 25.7 (2019-08-29)

Universal Syndicate Medallion!

This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.

We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.

We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!

Update 22.20 (2018-05-17)

  • Syndicate Pickups are now auto-marked on the first pickup!

Hotfix 19.5.4 (2017-01-03)

  • Fixed various spawning issues.

Update 19.0 (2016-11-11)

  • You will no longer be able to see or pickup Syndicate Medallions if you have already completed that mission prior to being invited.

Update 15.6 (2014-12-11)

  • Introduced.