Redeeming these medallions will gain Standing with that syndicate and its allies, but it will also reduce Standing with opposing groups as when gained through Affinity. They can be redeemed regardless if the player has reached their daily Standing cap with a particular Syndicate.
Arbiters of Hexis
The Perrin Sequence
Each type of medallion has visual identifiers to distinguish them; 500 Standing Medallions have an occasional gleam animation (similar to the shine on containers/etc.), while 1,000 Standing Medallions have visible colored particle effects, and 5,000 Standing Medallions add a light pillar identical to those used in locating Rare Mods.
Universal Syndicate MedallionEdit
The Universal Syndicate Medallion is a unique Medallion that can be redeemed at any Syndicate for 1,000 of the chosen Syndicate's standing, regardless of the player's affiliation. Asides from the 6 principal Syndicates, Universal Medallions can also be redeemed with the Ostrons, The Quills, Solaris United, Vox Solaris, Ventkids, and Cephalon Simaris.
Universal Syndicate Medallions can be granted as rewards from Disruption missions.
Firstly, it's important to note that regular medallions can only be found during Syndicate Daily Missions and as a Daily Tribute reward. They can be found in most mission types, but depending on tileset, they may not be available in Interception and Defense missions. Universal medallions are only found in higher-level Disruption missions as a Tier C reward.
Regular medallions can most often be found off the regular mission path, hidden away inside rooms and so on. Since they are not highlighted by the Codex Scanner, your best bet is to use Thief's Wit and/or Loot Detector to make the medallions show up on the minimap (albeit using the same icon as Storage Containers) and search thoroughly. It's important to remember that many rooms have hidden areas (often behind vents/gratings/fans) that do not appear on the regular minimap, and medallions can often be found hidden in these secret spaces. Remember to pay attention to your surroundings and explore!
When a regular medallion is collected, it will tell you how many medallions you've found and how many are left in the mission area. As noted above, there will be as many as 8 regular medallions total in a mission. Making sure to collect all of the medallions in all of your daily missions can very easily double or even triple your Standing gains by the daily limit (depending on luck with the types).
As for the regular medallions themselves;
- Common (500) medallions have only a slight shimmer effect, and as many are dark, they can be difficult to spot. Cephalon Suda has the most visible basic medallion while Steel Meridian has the biggest medallion. Spawn probability is approximately 75%.
- Uncommon (1,000) medallions have faction-colored particle effects. For instance, a Red Veil Honored Mark has a red glow. Spawn probability is approximately 22%.
- Rare (5,000) medallions have the same particle effects as uncommon medallions, as well as a column of light similar to those found on rare mods or Kubrow Eggs. Like the particle effects, the column uses faction-related colors (i.e. Steel Meridian General Insignias have an orange column, whilst Perrin Sequence Partner Quittances have a cyan column). Spawn probability is approximately 2%.
- Medallions can only spawn in specific spots in specific tiles. Some tilesets, most notably Corpus Ice Planet, have fewer potential spawn points per mission, and can sometimes result in fewer than 8 medallions appearing.
- Standing gained by redeeming medallions does not count towards the daily limit.
- Loot Detector, Thief's Wit and/or Animal Instinct can help find these medallions as they show up on the minimap as Storage Containers would.
- It is possible for two or more medallions to be found in the same room.
- Medallions share their spawn locations with Fragments, meaning the two can occasionally overlap.
- Defense and Interception syndicate missions will only spawn them on certain mission tiles, but their end-mission reward is higher to compensate. This increase extends to all tilesets, including ones where medallions do spawn, and due to comparatively small map size these missions are both the easiest and most rewarding, provided the player(s) are able to complete the objective itself.
- Medallions can spawn in Spy-exclusive tiles.
- Each player in the squad needs to pick up the medallions themselves.
- Upon any player picking up a medallion, its location is automatically marked for every other player as if it has been waypointed. Unlike waypoints, a single player can auto-mark all 8 medallions at the same time in this way.
- When joining a mission in progress, any medallions that have been picked up will NOT be visible for newly joined players.
- Medallions can be traded in if they would increase your standing above the maximum possible for your current rank, however the excess standing is wasted. For instance, if your next rank is at 22,000 and you possess 21,999 standing, you can trade in a 500-point medallion in order to rank up but will only gain 1 standing from it.
- Prior to Update 15.13, the rewards for medallions were 200, 500 and 5000 Standing.
- Players who have already completed a Syndicate Alert won't be able to obtain or see medallions again if they join a different session of that alert.
- Resource Boosters will not double the number of collected Medallions.
- A Smeeta Kavat with Charm will not double the amount of medallions you pick up.
- When ranking up a faction, this will reset the syndicate missions available. This allows for faster rep collection and fast rank-ups.
- Re-ranking a faction through negative standings can allow for infinite medallions. This may be a bug
- Medallions can also spawn in underwater sections of Grineer Sealab.
- If a client chooses a mission that the host did not have access to on their star chart, medallions will not spawn in that mission.
- Medallions may not render correctly if alt-tabbing during mission loading. This is most often noticeable with Cephalon Suda's medallions, as the top facets of each "pillar" will appear, but the vertical/side facets will not.
- If the host is migrated mid-mission, all collected medallions will remain but the remaining medallions will not spawn anymore. (Example: if 3 non-host players pick up 5 medallions and the host migrates, all 3 players will still have 5, but will not find the other 3 medallions even with a maxed out Loot Detector, Thief's Wit, and Animal Instinct)
- As a client and not being the player to select the syndicate mission, it is sometimes possible to see and pick up medallions from opposing syndicates, regardless of how negative your standings with that syndicate may be. Likewise, players in the same mission who are allied with the syndicate and have positive standing may be unable to see or pick up the medallions. This bug can even rotate between players from mission to mission. When another player joins, players who have the encountered the bug will sometimes only partially be able to collect all medallions as well. (All players started together instead of joining, no host migrations, needs more testing to find cause.)
- Sometimes you can get more or fewer medallions than you have picked up, even if it is more than 8 (untested, may have been fixed). E.g., you have picked up 7 Red Veil medallions in one mission, but you get 8 at the end.
- Sometimes medallions will be invisible, thus making it possible to pick them only if you walk over them (happens most often with Perrin Quittances). Use Loot Detector or Animal Instinct mods to detect them easily.