Syndicate Medallions are objects that can be traded for Standing in a respective Syndicate's enclave in a Relay. Medallions can be found on the daily Syndicate Alert missions as physical objects scattered throughout the map that must be interacted with to pick up. There can be up to 8 to collect per mission, and each medallion rewards either ReputationBlackx64.png 500, ReputationBlackx64.png 1,000, or ReputationBlackx64.png 5,000 Standing for that respective Syndicate.

Redeeming these medallions will gain Standing with that syndicate and its allies, but it will also reduce Standing with opposing groups as when gained through Affinity. They can be redeemed regardless if the player has reached their daily Standing cap with a particular Syndicate.


Syndicate ReputationBlackx64.png 500 ReputationBlackx64.png 1000 ReputationBlackx64.png 5000
Steel Meridian
Defender Insignia
General Insignia
Arbiters of Hexis
Lawful Medallion
Maxim Medallion
Cephalon Suda
Intriguing Datum
Genius Datum
The Perrin Sequence
Executive Quittance
Partner Quittance
Red Veil
Honored Mark
Exalted Mark
New Loka
Bountiful Seed
Flawless Seed

Each type of medallion has visual identifiers to distinguish them; ReputationBlackx64.png 500 Standing Medallions have an occasional gleam animation (similar to the shine on containers/etc.), while ReputationBlackx64.png 1,000 Standing Medallions have visible colored particle effects, and ReputationBlackx64.png 5,000 Standing Medallions add a light pillar identical to those used in locating Rare Mods.

Universal Syndicate Medallion[]

A medallion prized by all the syndicates. Can be traded in on relay syndicate hubs for additional standing.

—In-game description

The Universal Syndicate Medallion is a unique Medallion that can be redeemed at any Syndicate for ReputationBlackx64.png 1,000 of the chosen Syndicate's standing, regardless of the player's affiliation. Aside from the 6 principal Syndicates, Universal Medallions can also be redeemed with the Ostrons, The Quills, Solaris United, Vox Solaris, Ventkids, Cephalon Simaris, the Entrati, and the Necraloid.

Universal Syndicate Medallions can be granted as rewards from Disruption missions.


Firstly, it's important to note that regular medallions can only be found during Syndicate Daily Missions and as a Daily Tribute reward. They can be found in most mission types, but depending on tileset, they may not be available in Interception and Defense missions. Universal medallions are only found in higher-level Disruption missions as a Tier C reward.

Regular medallions can most often be found off the regular mission path, hidden away inside rooms and so on. Since they are not highlighted by the Codex Scanner, your best bet is to use Mod TT 20px.png Thief's Wit and/or Mod TT 20px.png Loot Detector to make the medallions show up on the minimap (albeit using the same icon as Storage Containers) and search thoroughly. It's important to remember that many rooms have hidden areas (often behind vents/gratings/fans) that do not appear on the regular minimap, and medallions can often be found hidden in these secret spaces. Remember to pay attention to your surroundings and explore!

When a regular medallion is collected, it will tell you how many medallions you've found and how many are left in the mission area. As noted above, there will be as many as 8 regular medallions total in a mission. Making sure to collect all of the medallions in all of your daily missions can very easily double or even triple your Standing gains by the daily limit (depending on luck with the types).

As for the regular medallions themselves;

  • Common (ReputationBlackx64.png 500) medallions have only a slight shimmer effect, and as many are dark, they can be difficult to spot. Cephalon Suda has the most visible basic medallion while Steel Meridian has the biggest medallion. Spawn probability is approximately 75%.
  • Uncommon (ReputationBlackx64.png 1,000) medallions have faction-colored particle effects. For instance, a Red Veil Honored Mark has a red glow. Spawn probability is approximately 22%.
  • Rare (ReputationBlackx64.png 5,000) medallions have the same particle effects as uncommon medallions, as well as a column of light similar to those found on rare mods or Kubrow Eggs. Like the particle effects, the column uses faction-related colors (i.e. Steel Meridian General Insignias have an orange column, whilst Perrin Sequence Partner Quittances have a cyan column). Spawn probability is approximately 2%.


  • Medallions can only spawn in specific spots in specific tiles. Some tilesets, most notably Corpus Ice Planet, have fewer potential spawn points per mission, and can sometimes result in fewer than 8 medallions appearing.
  • Standing gained by redeeming medallions does not count towards the daily limit.
  • Mod TT 20px.png Loot Detector, Mod TT 20px.png Thief's Wit and/or Mod TT 20px.png Animal Instinct can help find these medallions as they show up on the minimap as Storage Containers would.
  • It is possible for two or more medallions to be found in the same room.
  • Medallions share their spawn locations with Fragments, meaning the two can occasionally overlap.
  • Defense and Interception syndicate missions will only spawn them on certain mission tiles, but their end-mission reward is higher to compensate. This increase extends to all tilesets, including ones where medallions do spawn, and due to comparatively small map size these missions are both the easiest and most rewarding, provided the player(s) are able to complete the objective itself.
  • Medallions can spawn in Spy-exclusive tiles.
  • Each player in the squad needs to pick up the medallions themselves.
  • Upon any player picking up a medallion, its location is automatically marked for every other player as if it has been waypointed. Unlike waypoints, a single player can auto-mark all 8 medallions at the same time in this way.
  • When joining a mission in progress, any medallions that have been picked up will be marked for newly joined players.
  • Medallions can be traded in if they would increase your standing above the maximum possible for your current rank, however the excess standing is wasted. For instance, if your next rank is at 22,000 and you possess 21,999 standing, you can trade in a 500-point medallion in order to rank up but will only gain 1 standing from it. 
  • Prior to Update 15.13 (2015-02-05), the rewards for medallions were 200, 500 and 5000 Standing.
  • Players who have already completed a Syndicate Alert won't be able to obtain or see medallions again if they join a different session of that alert.
  • Resource Boosters will not double the number of collected Medallions.
  • A Smeeta Kavat with Mod TT 20px.png Charm will not double the amount of medallions you pick up.
  • When ranking up a faction, this will reset the syndicate missions available. This allows for faster rep collection and fast rank-ups.
    • Re-ranking a faction through negative standings can allow for infinite medallions. This may be a bug
  • Medallions can also spawn in underwater sections of Grineer Sealab.


  • If a client chooses a mission that the host did not have access to on their star chart, medallions will not spawn in that mission.
  • Medallions may not render correctly if alt-tabbing during mission loading. This is most often noticeable with Cephalon Suda's medallions, as the top facets of each "pillar" will appear, but the vertical/side facets will not.
  • If the host is migrated mid-mission, all collected medallions will remain but the remaining medallions will not spawn anymore. (Example: if 3 non-host players pick up 5 medallions and the host migrates, all 3 players will still have 5, but will not find the other 3 medallions even with a maxed out Loot DetectorThief's Witand Animal Instinct)
  • As a client and not being the player to select the syndicate mission, it is sometimes possible to see and pick up medallions from opposing syndicates, regardless of how negative your standings with that syndicate may be. Likewise, players in the same mission who are allied with the syndicate and have positive standing may be unable to see or pick up the medallions. This bug can even rotate between players from mission to mission. When another player joins, players who have the encountered the bug will sometimes only partially be able to collect all medallions as well. (All players started together instead of joining, no host migrations, needs more testing to find cause.)
  • Sometimes you can get more or fewer medallions than you have picked up, even if it is more than 8 (untested, may have been fixed). E.g., you have picked up 7 Red Veil medallions in one mission, but you get 8 at the end.
  • Sometimes medallions will be invisible, thus making it possible to pick them only if you walk over them (happens most often with Perrin Quittances). Use Loot Detector or Animal Instinct mods to detect them easily.


Patch History[]

Update 30.7 (2021-09-08)

  • Syndicate Medallion trade in screens have been given the UI theme treatment.

Hotfix 30.5.1 (2021-07-06)

  • Fixed inability to redeem Medallions for K-Drive Standing while the Waverider Quest is active.
  • Fixed missing Standing gain UI popup when redeeming Medallions.

Update 30.3 (2021-05-25)

  • Fixed being unable to turn in Syndicate Medallions at the respective Syndicates in the Relays if you are in negative Standing with them.
  • Fixed incorrect amount of Standing in the UI after turning in Medallions.

Update 29.5 (2020-11-19)

  • Universal Medallions can now be traded in the Necralisk at Grandmother for Entrati Standing and Loid for Necraloid Standing.

Hotfix 29.0.1 (2020-08-25)

  • Fixed inability to turn in 1 Syndicate Medallion when at your Daily cap.

Update 29.0 (2020-08-25)

  • Choosing to contribute the maximum number of Syndicate Medallions will now round up to allow filling the Standing capacity instead of stopping short. Incrementing number of Medallion contributions and single Medallion contributions will now respect this limit.

Update 27.4 (2020-05-01)

  • Fixed inaccurate waypoint markers for Syndicate Medallions when picked up.

Hotfix 25.7.4 (2019-09-05)
As stated in Update 25.7 (2019-08-29), the Universal Syndicate Medallion is now useable for Ventkids and Simaris Standing! After some internal discussion and player feedback, we decided against allowing the Universal Medallion to apply to Conclave. It didn’t feel right to add a PvE path for a PvP gamemode, especially towards those you have actively played Conclave to get their Standing. Apologies for the chain yank!

Update 25.7 (2019-08-29)

Universal Syndicate Medallion!

This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.

We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.

We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!

Update 22.20 (2018-05-17)

  • Syndicate Pickups are now auto-marked on the first pickup!

Hotfix 19.5.4 (2017-01-03)

  • Fixed various spawning issues.

Update 19.0 (2016-11-11)

  • You will no longer be able to see or pickup Syndicate Medallions if you have already completed that mission prior to being invited.

Update 15.6 (2014-12-11)

  • Introduced.