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Syndicates are groups of interest operating throughout the Origin System separate from the Corpus, Grineer, and ally with the Tenno. These factions have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with another syndicate. The Syndicate console on the Landing Craft is unlocked once a player has reached Mastery Rank 3. Syndicates can be accessed earlier from a Relay through the Syndicate representatives there (only the Conclave and Ostron can be joined prior to reaching Mastery Rank 3).

Players can choose to perform various quests, missions and alerts for a particular syndicate, raising the player's affinity with that group and earning access to unique offerings. Raising familiarity with one group, however, can raise the anger of another group, and even lead them to launch hits against a player, so choosing which syndicate to gain standing with is important.

There are currently 15 known Syndicates, each having their own unique themes and goals. Every Faction syndicate has a particular relationship with the others, favorable, neutral, negative or hostile. Earning reputation with a particular group also earns reputation to a group they have favorable relationships with, but decreases reputation with another group that they oppose. A few Syndicates are also considered entirely Neutral, whom players are able to gain reputation with while not affecting reputation with other Syndicates.

Faction Syndicates

SteelIconPink Steel Meridian
Led by a battle-hardened Grineer deserter, the Steel Meridian fight a guerrilla war against a vast enemy. They are sworn protectors of what little remains of the colonies.

The Grineer are not often seen as valorous individuals, but time and again members of their leadership have displayed a certain code of honor. Members of Steel Meridian set aside their former allegiances to defend those who cannot defend themselves.

RedVeilSigil Red Veil
ALLIED  +50% Rep
NewLokaSigil New Loka
OPPOSED  -50% Rep
PerrinSequenceSigil The Perrin Sequence
ENEMY  -100% Rep
ArbitarIconGrey Arbiters of Hexis
The dogmatic Arbiters seek a truth through discipline and practice. They reject the Tenno as Warrior mythology - a lie constructed to limit their potential.

The Arbiters of Hexis exemplify a burning passion to search for the truth of Tenno ability, composed with the knowledge that Tenno are far greater than even their shattered history suggests.

CephalonSudaSigil Cephalon Suda
ALLIED  +50% Rep
PerrinSequenceSigil The Perrin Sequence
OPPOSED  -50% Rep
RedVeilSigil Red Veil
ENEMY  -100% Rep
CephalonIconLightGold Cephalon Suda
A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate.

With such powerful technology rooted in the past, the hunt for knowledge guides every force in the Solar System. At a time where information holds so much power, Cephalon Suda - a consciousness seemingly devoid of emotion - follows a curious hunger to learn all she can.

ArbitersofHexisSigil Arbiters of Hexis
ALLIED  +50% Rep
RedVeilSigil Red Veil
OPPOSED  -50% Rep
NewLokaSigil New Loka
ENEMY  -100% Rep
PerrinSequenceIconBlue The Perrin Sequence
A collective of brilliant and powerful merchants, splintered from the Corpus. Their goal is to restore order by bringing prosperity and direction to the violent world they study.

Following their own doctrine to achieve Profit, The Perrin Sequence have turned away from the Corpus ideology that conflict must be capitalized upon. Instead these merchants search for ways to exercise their trade without instigating violence.

NewLokaSigil New Loka
ALLIED  +50% Rep
ArbitersofHexisSigil Arbiters of Hexis
OPPOSED  -50% Rep
SteelMeridianSigil Steel Meridian
ENEMY  -100% Rep
RedVeilIconLightRed Red Veil
The Red Veil see corruption all around them. They are honor-bound to heal the system through a great and violent purge. No cost too great, no blood too precious.

Change is sudden, violent, and a necessary force to ensure the system can return to a state of balance. Red Veil see themselves as merely the instrument of this change.

SteelMeridianSigil Steel Meridian
ALLIED  +50% Rep
CephalonSudaSigil Cephalon Suda
OPPOSED  -50% Rep
ArbitersofHexisSigil Arbiters of Hexis
ENEMY  -100% Rep
LokaIconGreen New Loka
Only through restoration of a pure humanity and the repopulation of Earth can the conflict end. The New Loka are worshippers of the human form and Earth, before its corruption.

No matter how far we reach into the stars New Loka knows it is Earth that has always been our home. Turning away from genetic tampering that has twisted the Grineer and the technological meddling that has corrupted Earth it is New Loka that fights for the repopulation of a world once abandoned.

PerrinSequenceSigil The Perrin Sequence
ALLIED  +50% Rep
SteelMeridianSigil Steel Meridian
OPPOSED  -50% Rep
CephalonSudaSigil Cephalon Suda
ENEMY  -100% Rep

Neutral Syndicates

File:FactionSigilConclave.png Conclave
We were led astray. We forgot the Conclave, so when that new evil came, we were not prepared. This is how we failed the Orokin. You went into stasis, but not me. I searched the long path for redemption, for the kind of balance only The Conclave can create.

Now I return, only to find the Tenno still herded like livestock. Horrors from beyond the Outer Terminus are coming. You must prepare. You must accept The Conclave. Let it be your teacher and I its humble guide. For true balance can only be found in the face of the ultimate enemy. Yourself.

Simaris Sigil gold Cephalon Simaris
Cephalon Simaris is building a digital oasis called Sanctuary. Simaris requires Tenno to hunt down and 'convert' special targets in a process called 'Synthesis'. In exchange, Simaris promises enlightenment to his hunters.

Through synthesis we can rebuild and preserve. Create memory-immortals within this data oasis. Will you become enlightened Tenno? Will you hunt for me?

OstronSigil Ostron
A tight knit band of merchants, hucksters and survivors, the Ostrons call Cetus their home. The town was build around an Orokin Tower, that both protects and nourishes them.
TheQuillsSigil The Quills
A secretive order, loyal to the mysterious and reclusive 'Unum'. Some say their relationship to cause and effect is unnatural, their knowledge profane. When a Quill acts, things change.
SolarisUnited1 Solaris United
Risen from the ashes, Solaris United returns to free the Solaris people from their mental shackles and physical servitude. No being should have to work to own their own mind, their own body, their own future.
VoxSolarisIcon Vox Solaris
Solaris United's core personnel operating under the name of that group's enigmatic and anonymous figurehead. SU is the public face of the struggle. Vox Solaris is something else entirely; something known only to Eudico... and the Quills.
VentkidsIcon Ventkids
Hangin' with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out in the Vallis. At night the ventways bring to the sound of skeg - to the chagrin of the locals.

Event Syndicate

OperationSyndicateSigil Operational Supply
Support and rewards for Tenno fighting in active operations.
NightwaveSyndicate Nightwave
Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave."

Ranking

Rank Minimum Standing Maximum Standing
5 0 132,000
4 0 99,000
3 0 70,000
2 0 44,000
1 0 22,000
0 -5,000 5,000
-1 -22,000 0
-2 -44,000 0

Faction

To advance through Faction Syndicate rankings, players require Standing earned by wearing the syndicates' respective Sigils. Standing can be spent to purchase offerings and to rank up, which requires the maximum possible standing at the current rank and a sacrifice requested by a syndicate such as credits and resources. All of the Standing earned will be spent in the rank up. For every promotion players can pick a gift from the Syndicate. The promotion to rank 4 simply requires the blueprint, whereas the promotion to rank 5 requires a fully-constructed item.

Demotion can occur when standing goes below the minimum value for the current rank. This can be caused by aiding an opposed or enemy syndicate. Since Update 16, Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice when moving between tiers.

Standing with a syndicate can be negative, which occurs if a player has been performing favors for an opposing or enemy syndicate. There is a lower limit on how much negative standing a player can have with a syndicate, currently capped at -44,000 standing. A player can achieve two negative rankings within a Syndicate, should players wish to regain favor with a particular Syndicate: they must earn Standings for them, then provide sacrifices in order to escape from any negative ranks they have attained. To advance from -44,000 standing to the highest 132,000 using only medallions you would need at most 886 medallions (using only the ones that are worth ReputationLarge 500).

Neutral

All Neutral Syndicates have their own varied methods of obtaining standing. Unlike Factions, Neutrals cannot receive demotions or negative standing.

Death Squads

When a Tenno has negative favor with a Syndicate, they are considered hated by that group, and the Syndicate in question will begin to send Death Squads consisting of a group of elite Eximus troops to hunt down said Tenno. Similar to Assassins like the Stalker, Death Squads can randomly appear in a mission, and will announce their presence via flickering lights, and a declaration from the Syndicate leader, though Death Squads will arrive immediately after a single transmission. Death Squad arrivals can be differentiated from normal Assassin arrivals by the entire squad being covered in a red light. Unlike regular Assassins, Death Squads do not have Death Marks and players do not receive messages from the opposing Syndicate as a warning, so players have no way of identifying whether they are currently eligible to be attacked by a Death Squad besides negative syndicate reputation.

Notably, killing off a Death Squad does nothing to discourage the syndicate that sent them, and has no impact upon your standing either way - even if you are allied with the faction that sent the Death Squad, you can freely assist teammates who have teams sent after them without risking your own syndicate standing.

At Rank 1 of disfavor, Syndicates will send Eximus Squads, which consist of 8 Eximus units. If a player reaches Rank 2, Eximus Platoons will be sent in instead, consisting of a much larger number of units. These Eximus units have significantly more health compared to those found in normal missions, and some may have immunity to certain crowd control effects like Chaos130xWhite Chaos.

Upon death, each Eximus unit has a small chance to drop a specter blueprint of their respective type.

Syndicate Alerts

SyndicateAlert

Syndicate Alerts are special Alert missions unlocked by attaining Rank 1 in a particular syndicate. Similar to regular Alerts, they act as an alternative mission on a node. In contrast, however, missions offered by Syndicates have a fixed expiration time of 24 hours which resets each day at the same time as sorties. The reward for completing this variation of the Alert is a large amount of standing in the Syndicate providing the mission (as well as the normal Standing changes in related Syndicates). This standing is affected by the Sigil worn; it also is independent of the daily limit, not contributing to nor being hindered by it. The Standing gained through Affinity during the mission is independent of the declared end reward. As Tenno are promoted in a Syndicate, the Alerts advertised increase in Standing rewards - but in difficulty as well.

Syndicate Alerts can be identified by their mission icons being represented by the Syndicate's emblem. Like with Quests and Alerts, Syndicate Alerts have their own tab in the World State panel in the Navigation Console of the Orbiter, which can be used to check for active alerts.

Three Alerts per Syndicate will be available each day. If the node an Alert is on has not been unlocked, it will be unavailable for the player until otherwise. Note that Tenno can receive Syndicate Alerts from multiple Syndicates simultaneously, with the normal requirement of Rank 1 in each said Syndicate.

Unlike regular Alerts, Syndicate Alerts can have Operatives, which are combat-capable NPC's representing the Syndicates that accompany the Tenno during the mission. Scaled to the level of their enemies, they have substantial health and shields, and wield the signature weapon of their Syndicate in higher level Alerts.

As a final note, Syndicate missions can and will ignore regular enemy spawn listings for the tileset. This can lead to encountering Hellions in the Grineer Asteroid set, and Anti MOAs outside of the Corpus Gas City. In addition Assassins will not spawn in Syndicate missions.

Syndicate Medallions

Main article: Syndicate Medallions

Syndicate Alerts will spawn up to 8 Syndicate Medallions (sometimes fewer due to level layout) throughout the map, which can be gathered and redeemed in the Syndicate's Relay enclave for Standing. Like the alert rewards themselves, they do not count towards the daily Standing limit.

To be able to find the medallions, players must have favorable standing with the syndicate that offered the Alert.

Offerings

Main article: Category:Syndicate Offerings

Syndicates offer various items to players who achieve a certain rank. Each rank of offerings consists of Sigils and the items below. These items can be acquired through spending Standing points. Upon achieving the next rank, Syndicates will reward players an item of their choice of that new rank. However, Syndicate exclusive weapons cannot be chosen as the free offering, and re-obtaining the rank after demotion will not allow you to choose another reward.

Rank 1

At Rank 1 in a Syndicate, Tenno can purchase Eximus Specters.

File:BallSpawnerRoller.png File:BallSpawnerCorruptedLancer.png File:BallSpawnerShieldDrone.png File:BallSpawnerMoa.png File:BallSpawnerCharger.png File:BallSpawnerAncientHealer.png
Roller
Leech Eximus Specter
(Steel Meridian)
Corrupted Lancer
Leech Eximus Specter
(Arbiters of Hexis)
Shield Osprey
(1)Guardian Eximus Specter
(Cephalon Suda)
MOA
Blitz Eximus Specter
(The Perrin Sequence)
Charger
(2)Parasitic Eximus Specter
(Red Veil)
Ancient Healer
(3)Sanguine Eximus Specter
(New Loka)

1) Will provide significant increases in shield recharge time and recharge rates, along with a bonus 200 shield when connected. Allies will also receive immediate shield bonuses during each pulse by the Eximus regardless of the state of their shields. It is also armed with a laser rifle similar to the one on a Scavenger Drone. 2) Eximus of this type have no benefits other than generally being meat shields. 3) Although being an Ancient Healer, it does not have the normal damage reduction aura of normal Eximus Healers of this type (requires more testing).

Rank 2

At Rank 2, Syndicates can offer a Syndicate Relic Pack consisting of 3 random Void Relics for 20,000

File:VoidRelicPack.PNG

Standing. Two of the relics will be random Lith Era Relic or Meso Era Relic, with the 3rd relic guaranteed to be either a random Neo Era Relic or Axi Era Relic.

Rank 3

At Rank 3, Tenno can purchase Large Team Bonus Consumables, which are reusable 10-pack blueprints.

LargeTeamAmmoPack LargeTeamEnergyPack LargeTeamHealPack LargeTeamShieldPack
Large Team Ammo Restore
(Red Veil)
Large Team Energy Restore
(Perrin Sequence & Arbiters of Hexis)
Large Team Heal Restore
(New Loka & Steel Meridian)
Large Team Shield Restore
(Cephalon Suda)

Rank 4

At Rank 4, Tenno can purchase Weapon Augment Mods, which are mods that are exclusive to an individual weapon. These mods usually have greater effects than mods of similar function, and may sometimes add unique functionality to a weapon. Equipping a Weapon Augment mod will also make the weapon earn Syndicate Points converted from any affinity that weapon earns, which fills up a gauge that shows up beside the weapon's ammo counter. When enough Syndicate Points are collected, the gauge will reset and the weapon will immediately release a special effect in battle, combining a radial elemental damage attack, a temporary stat buff, and a stat restore effect.

Syndicate Effect Name Damage Type Restore Type Temporary Buff
Script error: The function "Syndicate" does not exist. (Vaykor) Justice Script error: The function "Proc" does not exist. 25% Health +15% Base Armor
Script error: The function "Syndicate" does not exist. (Telos) Truth Script error: The function "Proc" does not exist. 25% Health +25% Parkour Maneuvers boost
Script error: The function "Syndicate" does not exist. (Synoid) Entropy Script error: The function "Proc" does not exist. 25% Energy +25% Base Energy
Script error: The function "Syndicate" does not exist. (Secura) Sequence Script error: The function "Proc" does not exist. 25% Shield +50% Base Shields
Script error: The function "Syndicate" does not exist. (Rakta) Blight Script error: The function "Proc" does not exist. 25% Energy +10% Base Movement Speed
Script error: The function "Syndicate" does not exist. (Sancti) Purity Script error: The function "Proc" does not exist. 25% Health +25% Base Health

Rank 5

Main article: Warframe Augment Mods

At Rank 5, each Syndicate sells a selection of Warframe Augment Mods, which are mods exclusive to individual Warframes that modify a particular Warframe ability in unique ways. Each Warframe is favored by two different Syndicates.

View Syndicate Favored Warframes List

The following Syndicates favor particular Warframes:

Warframes Augment Mods Favored Syndicates
AshIcon272 Ash Mod TT 20px Seeking Shuriken Mod TT 20px Smoke Shadow Mod TT 20px Fatal Teleport Mod TT 20px Rising Storm ArbitersofHexisSigil Arbiters of Hexis
RedVeilSigil Red Veil
AtlasIcon272 Atlas Mod TT 20px Rubble Heap Mod TT 20px Path of Statues Mod TT 20px Tectonic Fracture Mod TT 20px Ore Gaze Mod TT 20px Titanic Rumbler SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
BansheeIcon272 Banshee Mod TT 20px Sonic Fracture Mod TT 20px Resonance Mod TT 20px Savage Silence Mod TT 20px Resonating Quake CephalonSudaSigil Cephalon Suda
PerrinSequenceSigil The Perrin Sequence
BaruukIcon272 Baruuk Mod TT 20px Elusive Retribution Mod TT 20px Endless Lullaby Mod TT 20px Reactive Storm ArbitersofHexisSigil Arbiters of Hexis
NewLokaSigil New Loka
ChromaIcon272 Chroma Mod TT 20px Afterburn Mod TT 20px Everlasting Ward Mod TT 20px Guardian Armor Mod TT 20px Vexing Retaliation Mod TT 20px Guided Effigy CephalonSudaSigil Cephalon Suda
PerrinSequenceSigil The Perrin Sequence
CitrineIcon272 Citrine Mod TT 20px Recrystalize SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
EmberIcon272 Ember Mod TT 20px Fireball Frenzy Mod TT 20px Immolated Radiance Mod TT 20px Healing Flame Mod TT 20px Exothermic SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
EquinoxIcon272 Equinox Mod TT 20px Duality Mod TT 20px Calm & Frenzy Mod TT 20px Peaceful Provocation Mod TT 20px Energy Transfer ArbitersofHexisSigil Arbiters of Hexis
NewLokaSigil New Loka
ExcaliburIcon272 Excalibur Mod TT 20px Surging Dash Mod TT 20px Radiant Finish Mod TT 20px Furious Javelin Mod TT 20px Chromatic Blade ArbitersofHexisSigil Arbiters of Hexis
SteelMeridianSigil Steel Meridian
Excalibur UmbraIcon272 Excalibur Umbra Mod TT 20px Warrior's Rest ArbitersofHexisSigil Arbiters of Hexis
RedVeilSigil Red Veil
FrostIcon272 Frost Mod TT 20px Biting Frost Mod TT 20px Freeze Force Mod TT 20px Ice Wave Impedance Mod TT 20px Chilling Globe Mod TT 20px Icy Avalanche CephalonSudaSigil Cephalon Suda
SteelMeridianSigil Steel Meridian
GaraIcon272 Gara Mod TT 20px Shattered StormMod TT 20px Mending Splinters Mod TT 20px Spectrosiphon ArbitersofHexisSigil Arbiters of Hexis
NewLokaSigil New Loka
GarudaIcon272 Garuda Mod TT 20px Dread Ward Mod TT 20px Blood Forge Mod TT 20px Blending Talons SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
GaussIcon272 Gauss Mod TT 20px Mach Crash Mod TT 20px Thermal Transfer ArbitersofHexisSigil Arbiters of Hexis
PerrinSequenceSigil The Perrin Sequence
GrendelIcon272 Grendel Mod TT 20px Gourmand Mod TT 20px Hearty Nourishment Mod TT 20px Catapult SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
GyreIcon272 Gyre Mod TT 20px Cathode Current ArbitersofHexisSigil Arbiters of Hexis
PerrinSequenceSigil The Perrin Sequence
HarrowIcon272 Harrow Mod TT 20px Tribunal Mod TT 20px Warding Thurible Mod TT 20px Lasting Covenant ArbitersofHexisSigil Arbiters of Hexis
RedVeilSigil Red Veil
HildrynIcon272 Hildryn Mod TT 20px Balefire Surge Mod TT 20px Blazing Pillage CephalonSudaSigil Cephalon Suda
PerrinSequenceSigil The Perrin Sequence
HydroidIcon272 Hydroid Mod TT 20px Corroding Barrage Mod TT 20px Tidal Impunity Mod TT 20px Curative Undertow Mod TT 20px Pilfering Swarm CephalonSudaSigil Cephalon Suda
NewLokaSigil New Loka
InarosIcon272 Inaros Mod TT 20px Elemental Sandstorm Mod TT 20px Negation Swarm ArbitersofHexisSigil Arbiters of Hexis
PerrinSequenceSigil The Perrin Sequence
IvaraIcon272 Ivara Mod TT 20px Empowered Quiver Mod TT 20px Piercing Navigator Mod TT 20px Infiltrate Mod TT 20px Concentrated Arrow CephalonSudaSigil Cephalon Suda
PerrinSequenceSigil The Perrin Sequence
KhoraIcon272 Khora Mod TT 20px Accumulating Whipclaw Mod TT 20px Venari Bodyguard Mod TT 20px Pilfering Strangledome SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
KullervoIcon272 Kullervo Mod TT 20px Wrath of Ukko SteelMeridianSigil Steel Meridian
NewLokaSigil New Loka
LavosIcon272 Lavos Mod TT 20px Valence Formation Mod TT 20px Swift Bite NewLokaSigil New Loka
RedVeilSigil Red Veil
LimboIcon272 Limbo Mod TT 20px Rift Haven Mod TT 20px Rift Torrent Mod TT 20px Cataclysmic Continuum ArbitersofHexisSigil Arbiters of Hexis
CephalonSudaSigil Cephalon Suda
LokiIcon272 Loki Mod TT 20px Savior Decoy Mod TT 20px Hushed Invisibility Mod TT 20px Safeguard Switch Mod TT 20px Irradiating Disarm ArbitersofHexisSigil Arbiters of Hexis
RedVeilSigil Red Veil
MagIcon272 Mag Mod TT 20px Greedy Pull Mod TT 20px Magnetized Discharge Mod TT 20px Counter Pulse Mod TT 20px Fracturing Crush NewLokaSigil New Loka
PerrinSequenceSigil The Perrin Sequence
MesaIcon272 Mesa Mod TT 20px Ballistic Bullseye Mod TT 20px Muzzle Flash Mod TT 20px Staggering Shield Mod TT 20px Mesa's Waltz SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
MirageIcon272 Mirage Mod TT 20px Hall of Malevolence Mod TT 20px Explosive Legerdemain Mod TT 20px Total Eclipse ArbitersofHexisSigil Arbiters of Hexis
CephalonSudaSigil Cephalon Suda
NekrosIcon272 Nekros Mod TT 20px Soul Survivor Mod TT 20px Creeping Terrify Mod TT 20px Despoil Mod TT 20px Shield of Shadows RedVeilSigil Red Veil
PerrinSequenceSigil The Perrin Sequence
NezhaIcon272 Nezha Mod TT 20px Pyroclastic Flow Mod TT 20px Reaping Chakram Mod TT 20px Safeguard Mod TT 20px Controlled Slide CephalonSudaSigil Cephalon Suda
SteelMeridianSigil Steel Meridian
NidusIcon272 Nidus Mod TT 20px Abundant Mutation Mod TT 20px Teeming Virulence Mod TT 20px Larva Burst Mod TT 20px Parasitic Vitality Mod TT 20px Insatiable SteelMeridianSigil Steel Meridian
PerrinSequenceSigil The Perrin Sequence
NovaIcon272 Nova Mod TT 20px Neutron Star Mod TT 20px Antimatter Absorb Mod TT 20px Escape Velocity Mod TT 20px Molecular Fission CephalonSudaSigil Cephalon Suda
SteelMeridianSigil Steel Meridian
NyxIcon272 Nyx Mod TT 20px Mind Freak Mod TT 20px Pacifying Bolts Mod TT 20px Chaos Sphere Mod TT 20px Assimilate ArbitersofHexisSigil Arbiters of Hexis
NewLokaSigil New Loka
OberonIcon272 Oberon Mod TT 20px Smite Infusion Mod TT 20px Hallowed Eruption Mod TT 20px Phoenix Renewal Mod TT 20px Hallowed Reckoning SteelMeridianSigil Steel Meridian
NewLokaSigil New Loka
OctaviaIcon272 Octavia Mod TT 20px Partitioned Mallet Mod TT 20px Conductor CephalonSudaSigil Cephalon Suda
NewLokaSigil New Loka
ProteaIcon272 Protea Mod TT 20px Repair Dispensary ArbitersofHexisSigil Arbiters of Hexis
PerrinSequenceSigil The Perrin Sequence
RevenantIcon272 Revenant Mod TT 20px Thrall Pact Mod TT 20px Mesmer Shield Mod TT 20px Blinding Reave CephalonSudaSigil Cephalon Suda
PerrinSequenceSigil The Perrin Sequence
RhinoIcon272 Rhino Mod TT 20px Ironclad Charge Mod TT 20px Iron Shrapnel Mod TT 20px Piercing Roar Mod TT 20px Reinforcing Stomp SteelMeridianSigil Steel Meridian
PerrinSequenceSigil The Perrin Sequence
SarynIcon272 Saryn Mod TT 20px Revealing Spores Mod TT 20px Venom Dose Mod TT 20px Regenerative Molt Mod TT 20px Contagion Cloud SteelMeridianSigil Steel Meridian
RedVeilSigil Red Veil
StyanaxIcon272 Styanax Mod TT 20px Axios Javelineers Mod TT 20px Intrepid Stand ArbitersofHexisSigil Arbiters of Hexis
NewLokaSigil New Loka
TitaniaIcon272 Titania Mod TT 20px Spellbound Harvest Mod TT 20px Beguiling Lantern Mod TT 20px Razorwing Blitz Mod TT 20px Ironclad Flight RedVeilSigil Red Veil
NewLokaSigil New Loka
TrinityIcon272 Trinity Mod TT 20px Pool of Life Mod TT 20px Vampire Leech Mod TT 20px Abating Link NewLokaSigil New Loka
PerrinSequenceSigil The Perrin Sequence
ValkyrIcon272 Valkyr Mod TT 20px Swing Line Mod TT 20px Eternal War Mod TT 20px Prolonged Paralysis Mod TT 20px Enraged Mod TT 20px Hysterical Assault NewLokaSigil New Loka
PerrinSequenceSigil The Perrin Sequence
VaubanIcon272 Vauban Mod TT 20px Tesla Bank Mod TT 20px Photon Repeater Mod TT 20px Repelling Bastille CephalonSudaSigil Cephalon Suda
PerrinSequenceSigil The Perrin Sequence
VoltIcon272 Volt Mod TT 20px Shock Trooper Mod TT 20px Shocking Speed Mod TT 20px Transistor Shield Mod TT 20px Capacitance ArbitersofHexisSigil Arbiters of Hexis
RedVeilSigil Red Veil
WispIcon272 Wisp Mod TT 20px Fused Reservoir Mod TT 20px Critical Surge CephalonSudaSigil Cephalon Suda
NewLokaSigil New Loka
WukongIcon272 Wukong Mod TT 20px Celestial Stomp Mod TT 20px Enveloping Cloud Mod TT 20px Primal Rage ArbitersofHexisSigil Arbiters of Hexis
NewLokaSigil New Loka
XakuIcon272 Xaku Mod TT 20px Vampiric Grasp Mod TT 20px The Relentless Lost CephalonSudaSigil Cephalon Suda
SteelMeridianSigil Steel Meridian
YareliIcon272 Yareli Mod TT 20px Merulina Guardian Mod TT 20px Loyal Merulina Mod TT 20px Surging Blades CephalonSudaSigil Cephalon Suda
NewLokaSigil New Loka
ZephyrIcon272 Zephyr Mod TT 20px Target Fixation Mod TT 20px Airburst Rounds Mod TT 20px Jet Stream Mod TT 20px Funnel Clouds Mod TT 20px Anchored Glide RedVeilSigil Red Veil
NewLokaSigil New Loka

Special Syndicate Weapons also become available at this rank, which are modified versions of existing weapons with altered stats and, with the exception of the melee weapons, innate Syndicate effects identical to those provided by Weapon Augment Mods. Syndicate weapons can be traded between players, but only when the weapons are previously unused, unranked and unmodified with Forma or Orokin Catalysts. These weapons also have Mastery Rank restrictions.

File:SyndicateSMHek.png File:SyndicateAHBoltor.png File:SyndicateCSSimulor.png File:SyndicatePSPenta.png File:SyndicateRVCernos.png File:SyndicateNLTigris.png
VaykorHek Vaykor Hek
(Steel Meridian)
TelosBoltor Telos Boltor
(Arbiters of Hexis)
SynoidSimulor Synoid Simulor
(Cephalon Suda)
SecuraPenta Secura Penta
(The Perrin Sequence)
RaktaCernos Rakta Cernos
(Red Veil)
SanctiTigris Sancti Tigris
(New Loka)
File:SMMarelok.png File:AHAkbolto.png SynoidGammacor File:PSDualCestra.png File:RVBallistica.png File:NLCastanas.png
VaykorMarelok Vaykor Marelok
(Steel Meridian)
TelosAkbolto Telos Akbolto
(Arbiters of Hexis)
SynoidGammacor Synoid Gammacor
(Cephalon Suda)
SecuraDualCestra Secura Dual Cestra
(The Perrin Sequence)
RaktaBallistica Rakta Ballistica
(Red Veil)
SanctiCastanas Sancti Castanas
(New Loka)
File:SMSydon.png File:AHBoltace.png File:CSHeliocor.png File:PSLecta.png File:RVDarkDagger.png File:NLMagistar.png
VaykorSydon Vaykor Sydon
(Steel Meridian)
TelosBoltace Telos Boltace
(Arbiters of Hexis)
SynoidHeliocor Synoid Heliocor
(Cephalon Suda)
SecuraLecta Secura Lecta
(The Perrin Sequence)
RaktaDarkDagger Rakta Dark Dagger
(Red Veil)
SanctiMagistar Sancti Magistar
(New Loka)

In addition, unique decorative Syndicate Syandanas can be purchased at this rank. Syndicate Syandanas have energy colors that glow brighter each time a particular Syandana achieves an in-mission condition specific to that Syandana.

File:SyndicateSMScarf.png File:SyndicateAHScarf.png File:SyndicateCSScarf.png File:SyndicatePSScarf.png File:SyndicateRVScarf.png File:SyndicateNLScarf.png File:ConclaveCape.png
Vaykor Syandana
(Steel Meridian)
Telos Syandana
(Arbiters of Hexis)
Synoid Syandana
(Cephalon Suda)
Secura Syandana
(The Perrin Sequence)
Asita Rakta Syandana
(Red Veil)
Sancti Syandana
(New Loka)
Celestia Syandana
(Conclave)

Finally, Syndicate representative's entrance at any Relay will be redesigned with a bronze-like highlights.

Tips

  • Red Veil, New Loka, and The Perrin Sequence are non-hostile towards each other. Steel Meridian, Arbiters of Hexis, and Cephalon Suda also share this relationship, which means you can boost relations with either of those sets of 3 freely without worrying about losing relations drastically.
    • Rank 5 Warframe Augment mods not offered by the Steel Meridian, Arbiters of Hexis, Cephalon Suda group for the following warframes: Mag, Nekros, Trinity, Valkyr, Zephyr, Titania.
    • Rank 5 Warframe Augment mods not offered by the Red Veil, New Loka, Perrin Sequence group for the following warframes: Excalibur, Frost, Limbo, Mirage, Nezha, Nova.
  • It should be possible to have rank 5 standing with a maximum of 4 syndicates by supporting 2 complementary syndicates, for example: Using Cephalon Suda Sigil until it and Arbiters of Hexis are both Rank 5, then using Steel Meridian Sigil until both it and Red Veil are both Rank 5. Supporting any other faction will reduce standing with at least one of the 4 you have chosen, therefore it is much harder to have Rank 5 with more than 4 syndicates as it would require tedious micromanagement (as shown in the table below).
  • If you desire to farm the respective Death Squads, it is possible to have hated standing with 4 groups at once. Simply switch between Steel Meridian, and Red Veil until both are max. Each aids the other, but each reduce 2 of the remaining groups.
  • Supporting a combination of various Syndicates can raise your reputation with four or five groups. There will be some amount of conflict, reducing the efficiency.
View Supporting Efficiency List
Supporting Result Efficiency
Script error: The function "Syndicate" does not exist. (66.6%) Script error: The function "Syndicate" does not exist. (33.3%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +++Script error: The function "Syndicate" does not exist. ++Script error: The function "Syndicate" does not exist. 88.9%
Script error: The function "Syndicate" does not exist. (66.6%) Script error: The function "Syndicate" does not exist. (33.3%) +++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. ++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 88.9%
Script error: The function "Syndicate" does not exist. (12.5%) Script error: The function "Syndicate" does not exist. (75%) Script error: The function "Syndicate" does not exist. (12.5%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 87.5%
Script error: The function "Syndicate" does not exist. (75%) Script error: The function "Syndicate" does not exist. (12.5%) Script error: The function "Syndicate" does not exist. (12.5%) +++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 87.5%
Script error: The function "Syndicate" does not exist. (50%) Script error: The function "Syndicate" does not exist. (50%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 66.7%
Script error: The function "Syndicate" does not exist. (68.75%) Script error: The function "Syndicate" does not exist. (6.25%) Script error: The function "Syndicate" does not exist. (25%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 50%
Script error: The function "Syndicate" does not exist. (25%) Script error: The function "Syndicate" does not exist. (6.25%) Script error: The function "Syndicate" does not exist. (68.75%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +++Script error: The function "Syndicate" does not exist. 50%
Script error: The function "Syndicate" does not exist. (50%) Script error: The function "Syndicate" does not exist. (12.5%) Script error: The function "Syndicate" does not exist. (37.5%) ++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 45.8%
Script error: The function "Syndicate" does not exist. (37.5%) Script error: The function "Syndicate" does not exist. (12.5%) Script error: The function "Syndicate" does not exist. (50%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. ++Script error: The function "Syndicate" does not exist. 45.8%
Script error: The function "Syndicate" does not exist. (11.76%) Script error: The function "Syndicate" does not exist. (41.18%) Script error: The function "Syndicate" does not exist. (17.65%) Script error: The function "Syndicate" does not exist. (29.41%) ++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 11.8%
Script error: The function "Syndicate" does not exist. (17.65%) Script error: The function "Syndicate" does not exist. (29.41%) Script error: The function "Syndicate" does not exist. (11.76%) Script error: The function "Syndicate" does not exist. (41.18%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. ++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 11.8%
Script error: The function "Syndicate" does not exist. (41.86%) Script error: The function "Syndicate" does not exist. (18.6%) Script error: The function "Syndicate" does not exist. (32.56%) Script error: The function "Syndicate" does not exist. (6.98%) ++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 10.1%
Script error: The function "Syndicate" does not exist. (32.56%) Script error: The function "Syndicate" does not exist. (6.98%) Script error: The function "Syndicate" does not exist. (18.6%) Script error: The function "Syndicate" does not exist. (41.86%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. ++Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 10.1%
Script error: The function "Syndicate" does not exist. (21.4%) Script error: The function "Syndicate" does not exist. (28.6%) Script error: The function "Syndicate" does not exist. (28.6%) Script error: The function "Syndicate" does not exist. (21.4%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 9.5%
Script error: The function "Syndicate" does not exist. (14.3%) Script error: The function "Syndicate" does not exist. (35.7%) Script error: The function "Syndicate" does not exist. (14.3%) Script error: The function "Syndicate" does not exist. (35.7%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 9.5%
Script error: The function "Syndicate" does not exist. (28.16%) Script error: The function "Syndicate" does not exist. (17.48%) Script error: The function "Syndicate" does not exist. (7.77%) Script error: The function "Syndicate" does not exist. (32.03%) Script error: The function "Syndicate" does not exist. (14.56%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 3.2%
Script error: The function "Syndicate" does not exist. (32.03%) Script error: The function "Syndicate" does not exist. (7.77%) Script error: The function "Syndicate" does not exist. (14.56%) Script error: The function "Syndicate" does not exist. (28.16%) Script error: The function "Syndicate" does not exist. (17.48%) +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. +Script error: The function "Syndicate" does not exist. 3.2%
  • The more affinity you get (from kills, assists and abilities), the more standing you will receive for your Syndicate while wearing the appropriate Sigil.

Notes

  • Allied reputation gain/loss does not affect the reputation of other factions. For example, increasing reputation with Steel Meridian will increase reputation with the Red Veil, however, this Red Veil increase will not positively or negatively affect any of the factions associated with the Red Veil.
  • Death Squads will be momentarily stunned by NyxIcon272 Nyx's Chaos130xWhite Chaos, but will otherwise be unaffected.
  • Having a negative rank with a syndicate will summon Eximus death squads and the only way to avoid further confrontation with a particular syndicate is to restore the reputation back to neutral. Unlike Death Marks, death squads will not stop attacking the player until they get a neutral rank with that faction.
  • Even when in a squad with a targeted player, Death Squads will not target players other than the targeted player, allowing the target to 'hide' whilst other players defeat the squad.
  • At the end-of-mission screen, there are 4 syndicate standings visible in the Syndicate Standings tab, when an object is scanned for Cephalon Simaris in the mission (Helios scans do not give standing for Cephalon Simaris) its stats replace the stats of the syndicate opposed to the one you are doing a mission for/have a sigil applied for. However half the amount of standing you earn is still detracted from the opposed syndicate, even though it does not show.

Bugs

  • There is a bug during Death Squad announcements where the Syndicate leader will appear on player screen, but without saying anything, and even if the player manages to defeat the Death Squad, the image of the Syndicate leader will still remain on player screen.
    • Also happens at the start of syndicate missions.
  • Sometimes the transmission portrait for the syndicate mission will show a background without the character there.
  • Syndicate death squads may sometimes not spawn or have a long delay when inside the spy terminal room. They will appear normally as soon as you leave the room however.
  • Ranking up right before an update makes the player stuck, because you can't buy anything when an update is available and you can't leave without getting the rank up reward. Closing the game manually and logging back in after the update is downloaded fixes the problem and you can still get the reward.

Media

Patch History

Hotfix 24.2.8 (2019-01-15)

  • Syndicate Offerings screen now displays Mastered/Forma icons.

Update 24.2 (2018-12-18)

  • Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate! (doesn't include neutral syndicates)

Update: Specters of the Rail 0.0 (2016-07-08)

  • As a result of wanting to reduce the amount of playerbase splitting that the Syndicate Mission rank generation created, we've reduced this to simply have 7 missions per Syndicate.
    • At Rank 1 in a given Syndicate, you get missions 1, 2, 3.
    • At Rank 2 in a given Syndicate, you get missions 2, 3, 4.
    • At Rank 3 in a given Syndicate, you get missions 3, 4, 5.
    • At Rank 4 in a given Syndicate, you get missions 4, 5, 6.
    • At Rank 5 in a given Syndicate, you get missions 5, 6, 7.
    • As a result, now you are more likely play with other members of the Syndicate at close ranks to you. You will still now have 3 Syndicate missions active in your World state menu, but you should now have more people do them with!

Update 18.5 (2016-03-04)

  • A new ‘Hide Owned’ button has been added to the Syndicate Offerings menu

Update 15.0 (2014-10-24)

  • Syndicate system introduced.


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