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| lore = Granted a second existence through the mysterious power of the Void, the four Holdfasts struggle to keep their sanity and their vessel intact. The return of the Tenno may turn the tide. |
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+ | | lore = Animals sent into the Void by Albrecht Entrati, the three surviving Cavia came back changed forever. They gained human intelligence, but could only speak incoherent Voidtongue until the Jahu Gargoyle made them intelligible. Despite what Albrecht did to them, they have resolved to assist his chosen Operator. |
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Latest revision as of 19:58, 7 November 2024
Syndicates are groups of interest operating throughout the Origin System, separate from the Corpus or Grineer, and ally with the Tenno. These factions have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with another syndicate. The Syndicate console on the Orbiter is unlocked once a player has reached Mastery Rank 3. Syndicates can be accessed earlier from a Relay through the Syndicate representatives there (only the Conclave and Ostron can be joined prior to reaching Mastery Rank 3).
Players can choose to perform various quests, missions and alerts for a particular syndicate, raising the player's Standing with that group and earning access to unique offerings. Raising familiarity with one group, however, can incur the anger of another group, and even lead them to launch hits against a player, so choosing which syndicate to gain standing with is important.
There are currently 18 known Syndicates, each with its own unique themes and goals. Every Faction syndicate has a particular relationship with the others: favorable, neutral, negative or hostile. Earning reputation with a particular group also earns reputation to a group they have favorable relationships with, but decreases reputation with another group that they oppose. A few Syndicates are also considered entirely Neutral, whom players are able to gain reputation with while not affecting reputation with other Syndicates.
Syndicates[]
Faction Syndicates[]
Steel Meridian Led by a battle-hardened Grineer deserter, the Steel Meridian fight a guerrilla war against a vast enemy. They are sworn protectors of what little remains of the colonies. | |||
Red Veil ALLIED +50% Rep |
New Loka OPPOSED -50% Rep |
The Perrin Sequence ENEMY -100% Rep |
Arbiters of Hexis The Arbiters of Hexis exemplify a burning passion to search for the truth of Tenno ability, composed with the knowledge that Tenno are far greater than even their shattered history suggests. | |||
Cephalon Suda ALLIED +50% Rep |
The Perrin Sequence OPPOSED -50% Rep |
Red Veil ENEMY -100% Rep |
Cephalon Suda A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate. | |||
Arbiters of Hexis ALLIED +50% Rep |
Red Veil OPPOSED -50% Rep |
New Loka ENEMY -100% Rep |
The Perrin Sequence A collective of brilliant and powerful merchants, splintered from the Corpus. Their goal is to restore order by bringing prosperity and direction to the violent world they study. | |||
New Loka ALLIED +50% Rep |
Arbiters of Hexis OPPOSED -50% Rep |
Steel Meridian ENEMY -100% Rep |
Red Veil The Red Veil see corruption all around them. They are honor-bound to heal the system through a great and violent purge. No cost too great, no blood too precious. | |||
Steel Meridian ALLIED +50% Rep |
Cephalon Suda OPPOSED -50% Rep |
Arbiters of Hexis ENEMY -100% Rep |
New Loka Only through restoration of a pure humanity and the repopulation of Earth can the conflict end. The New Loka are worshippers of the human form and Earth, before its corruption. | |||
The Perrin Sequence ALLIED +50% Rep |
Steel Meridian OPPOSED -50% Rep |
Cephalon Suda ENEMY -100% Rep |
Neutral Syndicates[]
Conclave We were led astray. We forgot the Conclave, so when that new evil came, we were not prepared. This is how we failed the Orokin. You went into stasis, but not me. I searched the long path for redemption, for the kind of balance only The Conclave can create. | |||
Cephalon Simaris Cephalon Simaris is building a digital oasis called Sanctuary. Simaris requires Tenno to hunt down and 'convert' special targets in a process called 'Synthesis'. In exchange, Simaris promises enlightenment to his hunters. | |||
Ostron A tight knit band of merchants, hucksters and survivors, the Ostrons call Cetus their home. The town was build around an Orokin Tower, that both protects and nourishes them. | |||
The Quills A secretive order, loyal to the mysterious and reclusive 'Unum'. Some say their relationship to cause and effect is unnatural, their knowledge profane. When a Quill acts, things change. | |||
Solaris United Risen from the ashes, Solaris United returns to free the Solaris people from their mental shackles and physical servitude. No being should have to work to own their own mind, their own body, their own future. | |||
Vox Solaris Solaris United's core personnel operating under the name of that group's enigmatic and anonymous figurehead. SU is the public face of the struggle. Vox Solaris is something else entirely; something known only to Eudico... and the Quills. | |||
Ventkids Hangin' with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out in the Vallis. At night the ventways bang to the sound of skeg - to the chagrin of the locals. | |||
Entrati Heirs to the legacy of Albrecht Entrati, his powerful Orokin family encountered disaster, isolation and bitter division on Deimos. The arrival of the Tenno beneficiaries of their Void research, may bring fresh hope - and a deeper understanding of the world that has trapped their family. | |||
Necraloid While the Entrati famili's cohort of lethal Necramechs succumbed to the corrupting influence of Deimos, Loid's shielding kept him sane, as well as preserving what was left of his 'passenger', the Cephalon Otak. Together they maintain a proud tradition of loyal service. | |||
The Holdfasts Granted a second existence through the mysterious power of the Void, the four Holdfasts struggle to keep their sanity and their vessel intact. The return of the Tenno may turn the tide. | |||
Cavia Animals sent into the Void by Albrecht Entrati, the three surviving Cavia came back changed forever. They gained human intelligence, but could only speak incoherent Voidtongue until the Jahu Gargoyle made them intelligible. Despite what Albrecht did to them, they have resolved to assist his chosen Operator. | |||
Event Syndicates[]
Operational Supply Support and rewards for Tenno fighting in active operations. | |||
Nightwave Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave. | |||
Gaining Reputation and Ranking[]
Rank | Minimum Standing | Maximum Standing |
---|---|---|
5 | 0 | 132,000 |
4 | 0 | 99,000 |
3 | 0 | 70,000 |
2 | 0 | 44,000 |
1 | 0 | 22,000 |
0 | -5,000 | 5,000 |
-1 | -22,000 | 0 |
-2 | -44,000 | 0 |
Starting at Mastery Rank 0, the Daily Standing Cap gain for all Faction Syndicates will start at 16.000 and increase by 500 per rank. This cap will reset at 0:00 UTC every day.
Faction[]
To advance through Faction Syndicate rankings, players require Standing earned by forming a Pledge, which is done by interfacing with the Syndicate terminal in the Orbiter. 15% of accumulated Affinity is converted into Standing. Faction Standing can also be gained by completing daily Syndicate Alerts, or turning in Syndicate Medallions found in said missions.
Once earned, Standing can be spent to purchase offerings including Sigils and to rank up, which requires the maximum possible standing at the current rank and a sacrifice requested by a syndicate such as credits and resources. All of the Standing earned will be spent in the rank up. For every promotion players can pick a gift from the Syndicate.
Demotion can occur when standing goes below the minimum value for the current rank. This can be caused by aiding an opposed or enemy syndicate. Since Update 16, Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice when moving between tiers.
Standing with a syndicate can be negative, which occurs if a player has been performing favors for an opposing or enemy syndicate. There is a lower limit on how much negative standing a player can have with a syndicate, currently capped at -44,000 standing. A player can achieve two negative rankings within a Syndicate, should players wish to regain favor with a particular Syndicate: they must earn Standing for them, then provide sacrifices in order to escape from any negative ranks they have attained. To advance from -44,000 standing to the highest 132,000 using only medallions you would need at most 886 medallions (using only the ones that are worth 500).
Neutral[]
All Neutral Syndicates have their own varied methods of obtaining standing. Unlike Factions, Neutrals cannot receive demotions or negative standing and each Neutral Syndicate has their own Daily Standing Cap.
Death Squads[]
When a Tenno has negative favor with a Syndicate, they are considered hated by that group, and the Syndicate in question will begin to send Death Squads consisting of a group of elite Eximus troops to hunt down said Tenno. Similar to Assassins like the Stalker, Death Squads can randomly appear in a mission, and will announce their presence via flickering lights, and a declaration from the Syndicate leader, though Death Squads will arrive immediately after a single transmission. Death Squad arrivals can be differentiated from normal Assassin arrivals by the entire squad being covered in a red light. Like Assassins, in the event the Death Squad succeeds in taking out their target Tenno, they will disappear. Unlike regular Assassins, Death Squads do not have Death Marks and players do not receive inbox messages from the opposing Syndicate as a warning, so players have no way of identifying whether they are currently eligible to be attacked by a Death Squad besides negative syndicate reputation.
Notably, killing off a Death Squad does nothing to discourage the syndicate that sent them, and has no impact upon standing either way. Other Tenno can freely assist their teammates assaulted by Death Squads without consequence to standing.
At Rank 1 of disfavor, Syndicates will send Eximus Squads, which consist of 3-5 Eximus units. If a player reaches Rank 2, Eximus Platoons will be sent in instead, consisting of 5-8 Eximus units. Like normal Eximus they possess Overguard to grant them immunity to crowd control effects like Chaos, Stasis, and Gloom until it is removed.
Upon elimination, each Eximus unit has a chance to drop a specter blueprint of their respective type.
Each syndicate's Death Squad always consist of one type of enemy with one specific Eximus type:
Ancient Healer Volatile Eximus (New Loka) |
Charger Venomous Eximus (Red Veil) |
Corrupted Lancer Arson Eximus (Arbiters of Hexis) |
MOA Arctic Eximus (The Perrin Sequence) |
Roller Energy Leech Eximus (Steel Meridian) |
Shield Osprey Shock Eximus (Cephalon Suda) |
Syndicate Alerts[]
Syndicate Alerts are special Alert missions unlocked by attaining Rank 1 in a particular syndicate. Similar to regular Alerts, they act as an alternative mission on a node. In contrast, however, missions offered by Syndicates have a fixed expiration time of 24 hours which resets each day at the same time as sorties. The reward for completing this variation of the Alert is a large amount of standing in the Syndicate providing the mission (as well as the normal Standing changes in related Syndicates). This standing is independent of the daily limit, not contributing to nor being hindered by it. The Standing gained through Affinity during the mission is independent of the declared end reward. As Tenno are promoted in a Syndicate, the Alerts advertised increase in Standing rewards - but in difficulty as well.
Syndicate Alerts can be identified by their mission icons being represented by the Syndicate's emblem. Like with Quests and Alerts, Syndicate Alerts have their own tab in the World State panel in the Navigation Console of the Orbiter, which can be used to check for active alerts.
Three Alerts per Syndicate will be available each day. If the node an Alert is on has not been unlocked, it will be unavailable for the player until otherwise. Note that Tenno can receive Syndicate Alerts from multiple Syndicates simultaneously, with the normal requirement of Rank 1 in each said Syndicate.
Unlike regular Alerts, Syndicate Alerts can have Operatives, which are combat-capable NPC's representing the Syndicates that accompany the Tenno during the mission. Scaled to the level of their enemies, they have substantial health and shields, and wield the signature weapon of their Syndicate in higher level Alerts.
As a final note, Syndicate missions can and will ignore regular enemy spawn listings for the tileset. This can lead to encountering Hellions in the Grineer Asteroid set, and Anti MOAs outside of the Corpus Gas City. In addition Assassins will not spawn in Syndicate missions.
Syndicate Medallions[]
- Main article: Syndicate Medallions
Syndicate Alerts will spawn Syndicate Medallions throughout the map, which can be gathered and redeemed in the Syndicate's Relay enclave for Standing. Like the alert rewards themselves, they do not count towards the daily Standing limit. Syndicate Alerts will always spawn 8 Syndicate Medallions on each mission, except for Defense and Interception missions, which will spawn 0 - 2 Syndicate Medallions depending on the tileset. Notable exceptions are the Grineer Sealab and Grineer Galleon tilesets, which will spawn 8 Syndicate medallions regardless of mission type.
To be able to find the medallions, players must have favorable standing with the syndicate that offered the Alert.
Offerings[]
- Main article: Category:Syndicate Offerings
Syndicates offer various items to players who achieve a certain rank. Each rank of offerings consists of Sigils and the items below. These items can be acquired through spending Standing points. Upon achieving the next rank, Syndicates will reward players an item of their choice of that new rank. However, Syndicate-exclusive weapons cannot be chosen as the free offering, and re-obtaining the rank after demotion will not allow you to choose another reward.
Rank 1[]
At Rank 1 in a Syndicate, Tenno can purchase Eximus Specters.
Roller Leech Eximus Specter (Steel Meridian) |
Corrupted Lancer Leech Eximus Specter (Arbiters of Hexis) |
Shield Osprey (1)Guardian Eximus Specter (Cephalon Suda) |
MOA Blitz Eximus Specter (The Perrin Sequence) |
Charger (2)Parasitic Eximus Specter (Red Veil) |
Ancient Healer (3)Sanguine Eximus Specter (New Loka) |
1) Will provide significant increases in shield recharge time and recharge rates, along with a bonus 200 shield when connected. Allies will also receive immediate shield bonuses during each pulse by the Eximus regardless of the state of their shields. It is also armed with a laser rifle similar to the one on a Scavenger Drone. 2) Eximus of this type have no benefits other than generally being meat shields. 3) Despite being an Ancient Healer, it does not have the normal damage reduction aura of normal Eximus Healers of this type (requires more testing).
Rank 2[]
At Rank 2, Syndicates can offer a Syndicate Relic Pack consisting of 3 random Void Relics for 20000 Syndicate Standing.
Two of the relics will be random Lith Era Relic or Meso Era Relic, with the 3rd relic guaranteed to be either a random Neo Era Relic or Axi Era Relic.
Rank 3[]
At Rank 3, Tenno can purchase Large Team Bonus Consumables, which are reusable 10-pack blueprints.
Squad Ammo Restore (Large) (Red Veil) |
Squad Energy Restore (Large) (Perrin Sequence & Arbiters of Hexis) |
Squad Health Restore (Large) (New Loka & Steel Meridian) |
Squad Shield Restore (Large) (Cephalon Suda) |
Rank 4[]
At Rank 4, Tenno can purchase Weapon Augment Mods, which are mods that are exclusive to an individual weapon. These mods usually have greater effects than mods of similar function, and may sometimes add unique functionality to a weapon. Equipping a Weapon Augment mod will also make the weapon earn Syndicate Points converted from any affinity that weapon earns, which fills up a gauge that shows up beside the weapon's ammo counter. When enough Syndicate Points are collected, the gauge will reset and the weapon will immediately release a special effect in battle, combining a radial elemental damage attack, a temporary stat buff, and a stat restore effect.
Syndicate | Effect Name | Damage Type | Restore Type | Temporary Buff |
---|---|---|---|---|
Steel Meridian (Vaykor) | Justice | Blast | 25% Health | +15% Base Armor |
Arbiters of Hexis (Telos) | Truth | Gas | 25% Health | +25% Parkour Maneuvers boost |
Cephalon Suda (Synoid) | Entropy | Magnetic | 25% Energy | +25% Base Energy |
The Perrin Sequence (Secura) | Sequence | Radiation | 25% Shield | +50% Base Shields |
Red Veil (Rakta) | Blight | Viral | 25% Energy | +10% Base Movement Speed |
New Loka (Sancti) | Purity | Corrosive | 25% Health | +25% Base Health |
Rank 5[]
Warframe Augment Mods[]
- Main article: Warframe Augment Mods
At Rank 5, each Syndicate sells a selection of Warframe Augment Mods, which are mods exclusive to individual Warframes that modify a particular Warframe ability in unique ways. Each Warframe is favored by two different Syndicates.
The following Syndicates favor particular Warframes:
Syndicate Weapons[]
Special Syndicate Weapons also become available at this rank, which are modified versions of existing weapons with altered stats and, with the exception of the melee weapons, innate Syndicate effects identical to those provided by Weapon Augment Mods. Syndicate weapons can be traded between players, but only when the weapons are previously unused, unranked and unmodified with Forma or Orokin Catalysts. These weapons also have Mastery Rank restrictions.
Vaykor Hek (Steel Meridian) |
Telos Boltor (Arbiters of Hexis) |
Synoid Simulor (Cephalon Suda) |
Secura Penta (The Perrin Sequence) |
Rakta Cernos (Red Veil) |
Sancti Tigris (New Loka) |
Vaykor Marelok (Steel Meridian) |
Telos Akbolto (Arbiters of Hexis) |
Synoid Gammacor (Cephalon Suda) |
Secura Dual Cestra (The Perrin Sequence) |
Rakta Ballistica (Red Veil) |
Sancti Castanas (New Loka) |
Vaykor Sydon (Steel Meridian) |
Telos Boltace (Arbiters of Hexis) |
Synoid Heliocor (Cephalon Suda) |
Secura Lecta (The Perrin Sequence) |
Rakta Dark Dagger (Red Veil) |
Sancti Magistar (New Loka) |
In addition, unique decorative Syndicate Syandanas can be purchased at this rank. Syndicate Syandanas have energy colors that glow brighter each time a particular Syandana achieves an in-mission condition specific to that Syandana.
Vaykor Syandana Damage taken (Steel Meridian) |
Telos Syandana Kills (Arbiters of Hexis) |
Synoid Syandana Scans (Cephalon Suda) |
Secura Syandana Credits collected (The Perrin Sequence) |
Asita Rakta Syandana Stealth finishers (Red Veil) |
Sancti Syandana Abilities used (New Loka) |
Celestia Syandana Conclave challenges (Conclave) |
Celestia Syandana decays per day rather than resetting for every mission, Telos Syandana has extra effects after certain numbers of kills
Finally, the Syndicate representative's entrance at any Relay will be redesigned with a bronze-like highlights.
Tips[]
- The more affinity you get (from kills, assists and abilities), the more standing you will receive for the Syndicate you have pledged allegiance to.
- There are 3 groups of syndicates that each consist of syndicates that are all non-hostile towards each other, which means you can be boosting relations with all syndicates within a group in parallel without losing standing with any other syndicate within the group:
- New Loka, The Perrin Sequence, Red Veil are all non-hostile towards each other.
- Arbiters of Hexis, Cephalon Suda, Steel Meridian are all non-hostile towards each other.
- Red Veil, Steel Meridian is the smallest group, as each member is hostile to 2 different other syndicates.
- If you choose this group of syndicates you cannot get Rank 5 Warframe augment mods for Banshee, Chroma, Equinox, Gara, Hydroid, Inaros, Ivara, Limbo, Mag, Mirage, Nyx, Octavia, Revenant, Trinity, Valkyr, Vauban, and Wukong.
- If you chose this group of syndicates you can get the following archweapon(s), Kaszas.
- Further, each of the 2 bigger groups can be expanded by one additional syndicate that while cannot be farmed directly and will be hampered by 2 of the 3 core group members, nevertheless can be slowly farmed as an ally of 1 of the 3 core group members:
- New Loka, The Perrin Sequence, Red Veil adds Steel Meridian as a catching-up syndicate (indirectly farmable via Red Veil).
- If you choose this group of syndicates you cannot get Rank 5 Warframe augment mods for Limbo and Mirage.
- You can however get Rank 5 Warframe augments for Excalibur, Frost, Nezha, Nova, and Qorvex from Steel Meridian, the catching up syndicate.
- If you chose this group of syndicates you can get the following archweapon(s), Agkuza, Kaszas, Onorix, and Rathbone.
- Arbiters of Hexis, Cephalon Suda, Steel Meridian adds Red Veil as a catching-up syndicate (indirectly farmable via Steel Meridian).
- If you choose this group of syndicates you cannot get Rank 5 Warframe augment mods for Mag, Trinity, and Valkyr.
- You can however get Rank 5 Warframe augments for Dagath, Nekros, Zephyr, and Titania from Red Veil, the catching up syndicate.
- If you chose this group of syndicates you can get the following archweapon(s), Corvas, Dual Decurion, Fluctus, Kaszas, and Velocitus.
- New Loka, The Perrin Sequence, Red Veil adds Steel Meridian as a catching-up syndicate (indirectly farmable via Red Veil).
- There are three (3) other archweapons that come from syndicates, you cannot get them from any of the above combinations:
- It is much harder to have Rank 5 with more than 4 syndicates as it would require tedious micromanagement (as shown in the table below).
- If you desire to farm the respective Death Squads, it is possible to have hated standing with 4 groups at once. Simply switch between Steel Meridian, and Red Veil until both are max. Each aids the other, but each reduce 2 of the remaining groups.
- Supporting a combination of various Syndicates can raise your reputation with four or five groups. There will be some amount of conflict, reducing the efficiency.
Notes[]
- Allied reputation gain/loss does not affect the reputation of other factions. For example, increasing reputation with Steel Meridian will increase reputation with the Red Veil, however, this Red Veil increase will not positively or negatively affect any of the factions associated with the Red Veil.
- Death Squads will be momentarily stunned by Nyx's Chaos, but will otherwise be unaffected.
- Having a negative rank with a syndicate will summon Eximus death squads and the only way to avoid further confrontation with a particular syndicate is to restore the reputation back to neutral. Unlike Death Marks, death squads will not stop attacking the player until they get a neutral rank with that faction.
- Even when in a squad with a targeted player, Death Squads will not target players other than the targeted player, allowing the target to 'hide' whilst other players defeat the squad.
- At the end-of-mission screen, there are 4 syndicate standings visible in the Syndicate Standings tab, when an object is scanned for Cephalon Simaris in the mission (Helios scans do not give standing for Cephalon Simaris) its stats replace the stats of the syndicate opposed to the one you are doing a mission for/have a Pledge. However half the amount of standing you earn is still detracted from the opposed syndicate, even though it does not show.
Bugs[]
- There is a bug during Death Squad announcements where the Syndicate leader will appear on the player's screen, but without saying anything, and even if the player manages to defeat the Death Squad, the image of the Syndicate leader will still remain on the player screen.
- Also happens at the start of syndicate missions.
- Sometimes the transmission portrait for the syndicate mission will show a background without the character there.
- Syndicate death squads may sometimes not spawn or have a long delay when inside the spy terminal room. They will appear normally as soon as you leave the room however.
- Ranking up right before an update makes the player stuck, because you can't buy anything when an update is available and you can't leave without getting the rank up reward. Closing the game manually and logging back in after the update is downloaded fixes the problem and you can still get the reward.
Media[]
Patch History[]
Hotfix 36.0.1 (2024-06-19)
- Made further tweaks to the Syndicate Segment UI panel.
- Fixed certain materials from the panel being visible through Warframes.
Update 36.0 (2024-06-18)
- The Syndicate Segment UI panel in your Orbiter has a new look!
- In addition to its new sleek design, it now shows the Syndicate you are Pledged to more clearly.
- You can also now see exactly how much Daily Standing you have from this panel instead of having to interact with the Segment.
- The relation to each Syndicate is now also indicated here.
- Added a “View Augments” option to the Ability preview tooltip that will show you associated Augment Mods (in the Abilities screen itself and at Helminth). Hovering over the Augment Mods in the pop-up will tell you which Syndicates you can acquire them from.
- Fixed Syndicates with negative reputation saying they are ready to Rank Up when they are at the max amount of negative Standing instead of the minimum.
Hotfix 35.5.7 (2024-04-17)
- Fixed a script error caused by clicking on Cephalon Simaris in the Syndicates management screen.
Update 35.5 (2024-03-27)
- Fixed rare script error that could occur when hovering over titles in the Syndicate screen.
Hotfix 35.0.10 (2024-01-18)
- Fixed the amount of Aya owned not updating in the Syndicate “Next Title” popup after using it for Rank 4/5 Pledge Sacrifices.
Hotfix 35.0.9 (2024-01-17)
- Syndicate Sacrifice Change:
Starting with this Vaulting, all Rank 4 and 5 Pledged Syndicate Sacrifices have been replaced with Aya:
- Rank 4 = 2 Aya
- Rank 5 = 3 Aya
This change reduces the amount of time spent acquiring and crafting specific Prime parts to rank up in a Syndicate, and offers players additional uses for their Aya. Since Aya drops from many sources, reaching those higher ranks is now much more accessible as it is no longer wholly tied to Relic RNG.
Update 35.0 (2023-12-13)
- NEW SYNDICATE: CAVIA
Upon completion of the Whispers in the Walls Quest, you have access to Cavia, a new Syndicate located in the Sanctum Anatomica on Deimos.
Build rapport with Cavia members and work your way up from the Assistant Rank.
Update 32.3 (2023-02-15)
- Fixed the icon for Syndicate Weapon radial effect appearing while it is not equipped.
Hotfix 32.2.5 (2022-12-14)
- Fixed the Syndicate UI header lingering on screen after leaving the “Change Pledge” screen.
Hotfix 32.1.1 (2022-11-03)
- Fixed the UI elements in Syndicate screens overlapping if using a non-standard aspect ratio.
Update 32.1 (2022-11-02)
- Added FX flare to the Syndicate Ranks icons in the Syndicate screens.
Hotfix 32.0.9 (2022-10-05)
- Fixed the Syndicate Pledge screen not being centered.
Hotfix 32.0.6 (2022-09-16)
- Fixed cases of overlapping text in the Syndicate ‘pledge’ screen.
Hotfix 32.0.3 (2022-09-14)
- NEW SYNDICATE: KAHL’S GARRISON
Upon completion of the Veilbreaker Quest, Tenno gain access to Kahl’s Garrison, a new Syndicate located in the Drifter’s Camp on Earth. If you have already completed the Veilbreaker Quest, congrats! You can now Rank up the Garrison by completing weekly Break Narmer Missions to build up the camp with new faces.
Hotfix 32.0.2 (2022-09-08)
- Fixed Syndicate console marker in the Orbiter not appearing when you have never pledged to a Syndicate before.
Hotfix 32.0.1 (2022-09-07)
- Fixed script error with the Syndicate screens.
Update 32.0 (2022-09-07)
- SYNDICATE PLEDGING
We have decoupled the need to wear an affiliated Syndicate Sigil to gain Standing in-mission. Meaning Syndicate Sigils are now purely cosmetic!
*Pledging is only available for the 6 Faction Syndicates: Steel Meridian, New Loka, Arbiters of Hexis, Cephalon Suda, Red Veil, and The Perrin Sequence.
In their place, you now have the ability to Pledge allegiance to a Syndicate to increase your Standing with them and their allies. We have also removed the Rank-specific Standing bonuses inherent with Sigils. Now, Pledging will earn you 15% of Affinity gain (previously the top rank 5 Sigil bonus) as Standing in that Syndicate, regardless of your Rank.
Pledging is done in the Syndicate segment in your Orbiter. You will be able to select which Syndicate to Pledge to after accessing your Syndicate Segment following this update. Should you change your mind, you can simply select the ‘Change Pledge’ button and select a new Syndicate to pledge yourself to. Alternatively, you can Rescind your Pledge if you are unsure what Syndicate to commit to.
To help with managing your Standing across Syndicates, pledging allegiance now better displays the Syndicate’s relationship status with the other Syndicates (neutral, enemy, or allied).
Hotfix 31.5.5 (2022-05-03)
- Added a daily refresh indicator to Syndicate screens (anywhere where there is an ‘X remaining’ indicator).
https://n9e5v4d8.ssl.hwcdn.net/uploads/63367535bd161aaffe892294ecb987ea.jpg
Update 31.5 (2022-04-27)
- NEW SYNDICATE
A new Syndicate is revealed after completing the Angels of the Zariman quest. Band together with Syndicate members stationed in the Chrysalith and gain access to Bounties, Incarnon Weapons, Dormizone & Voidshell goods, and more!
Work your way through the Ranks from Fallen to Angel, and forge bonds to uncover more about the present predicament of the Zariman. This Syndicate can also be accessed from the Syndicate segment in your Orbiter.
- ADDITIONAL CONSIDERATIONS&#%;
- Considering Eximus enemies are now more formidable, that strength is amplified when encountering Eximus units in a pack. To help counter that in different parts of Warframe we’ve made the following changes:
- Syndicate Death Squad/Platoon sizes have been reduced:
- -1 of disfavor Squads reduced from 5-10 to 3-5
- -2 of disfavor Platoons reduced from 10-15 to 5-7
- We have increased the drop chance of Eximus Specter blueprints dropping from Syndicate Death Squads in light of the size reduction.
- Additionally, we have greatly reduced the additional Health and Shields these Units receive
- Syndicate Death Squad/Platoon sizes have been reduced:
- Syndicate Exmus Specters have also had their respective Eximus type updated: Here are the following Eximus Specters and Type:
- Ancient Healer Eximus: Volatile
- Charger Eximus: Venomous
- MOA Eximus: Arctic
- Corruper Lancer: Arson
- Roller Eximus: Energy Leech
- Shield Osprey Eximus: Shock
Update 30.9 (2021-11-11)
- Fixed issues with certain languages’ text strings not fitting in the Syndicate UI.
- Fixed Town Vendors/Syndicate NPC bodies disappearing when opening a player's Profile while interacting with them.
- Fixed Augments not being properly marked as owned in the Syndicate Offerings.
Hotfix 30.7.6 (2021-09-23)
- Fixed Syndicate Rank indicator display issues after seeing a Negative rank in a Syndicate.
Update 30.7 (2021-09-08)
- Added ‘Insufficient Funds’ context information to the Syndicate offerings ‘Confirm Purchase’ panel.
Update 30.5 (2021-07-06)
- NEW SYNDICATE OFFERINGS
The Syndicates you know and love have expanded their Offerings!
Each Syndicate has added respective Armor Sets to showcase your loyalty! Including Ostron Armor from Hok in Cetus, and Solaris Armor from Rude Zuud in Fortuna! That’s 8 unique Armor sets in total to collect! The most ever released in a single Update!
PLUS, each Syndicate (excluding Ostron and Solaris) has new Emotes based on familiar Railjack Crew animations!
All of these new Offerings are Tradable!
Update 30.3 (2021-05-25)
- Increased the Daily Standing cap you get before including Mastery, slightly reduced the amount you get from Mastery. All players before MR 30 will have a higher Daily Standing cap than they used to, while players at MR 30 will have the same cap as before.
- In addition to giving more room for Tenno to get to that final rank with their Syndicates, this will ultimately help reduce the time new players spend ranking up with their chosen Syndicates. Previously, if you were Mastery Rank 10, you would have a daily Standing cap of 16,000. Now, with the changes we’ve made, your daily Standing cap for MR 10 is 21,000.
- Updated the daily Standing reached pop-up to "You have reached your Daily Standing Limit with [Insert Syndicate]. Come visit again tomorrow.".
- The previous “Standing is at maximum for this syndicate” was misleading!
- Fixed text in certain languages wrapping and overlapping in the Syndicates Daily Standing box.
Update 29.10 (2021-03-19)
- Fixed Disruption Syndicate missions being available with enemy levels below 15. This fixes cases where no enemies spawn after the initial few.
- Fixed inability to rank up in Syndicates if you do not claim the previous Syndicate rank reward.
Hotfix 29.6.5 (2021-01-09)
- Fixed Syndicates that only have Universal Medallions as Trade Ins displaying ‘NO TO REDEEM’ when you have nothing to redeem.
Hotfix 29.5.6 (2020-12-01)
- Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.
Hotfix 29.5.1 (2020-11-19)
- Added “Syndicate” button to ‘donation’ screens in Cetus, Fortuna, and Necralisk so that you can quickly jump to the Syndicate screen.
- Selecting “exit” in the Syndicate screen after using this button will take you back to the donation screen. So you can now go back and forth to see your progress and rank up if you meet the requirements at the click of a button!
Hotfix 29.3.1 (2020-11-04)
- Fixed Syndicate screens not displaying Standing amount remaining.
Update 29.3 (2020-10-27)
- Clarified Daily Standing Bar value by adding the word ‘Remaining’ to indicate as such.
Hotfix 29.0.8 (2020-09-10)
- Fixed the ESC menu saying ‘Deimos’ where it should have said Necralisk while in the Syndicates menu.
- Fixed script error if you tried to press the Rank up button on a Syndicate screen right after pressing ESC to back out to the all Syndicate view.
Update 29.0 (2020-08-25)
- NEW SYNDICATES:
Entrati
The Entrati are the main Syndicate for the new Open World. Within The Entrati, you will be able to ascend the ranks with Entrati Tokens to earn rewards and the respect of this ancient Orokin bloodline.
Necraloid
The Necraloid are the Operator Syndicate within The Necralisk. The War Within is required to access this Syndicate. Within the Necraloid, you will be able to ascend the ranks with Orokin Matrices and earn your very own Necramech and more! You will learn the true nature of THE VOID within the walls of the Necraloid as you progress.
- General Changes:
- Deimos nodes have been added into the mix for Syndicate missions.
- Choosing to contribute the maximum number of Syndicate Medallions will now round up to allow filling the Standing capacity instead of stopping short. Incrementing number of Medallion contributions and single Medallion contributions will now respect this limit.
- Daily Standing Cap Changes:
Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank (+750 per rank). You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily Reset.
Update 28.0 (2020-06-11)
- Upon visiting a Syndicate in the Relay, the Syndicate donation screen now displays your full Inventory of eligible items, similar to selling Fish in Cetus.
- Fixed rare case of Syndicate allies spawning on top of each other.
Update 27.4 (2020-05-01)
- Fixed partial themed background in Syndicate screen when selecting ‘View Offerings’ before the Syndicate transmission is fully shown.
Update 27.2 (2020-03-05)
- Disruptions missions will no longer be eligible Syndicate missions below level 15, as Demolysts don’t spawn at that level, thus an inability to complete the mission.
Update 25.7 (2019-08-29) Disruption has been added as a possible mission type for Syndicate missions!
- NEW REWARD
- Universal Syndicate Medallion!
This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.
We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.
We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!
General Changes:
- Updated the icon for miscellaneous Syndicates in the Syndicate screen to match other miscellaneous categories.
Controller Fixes:
- Fixed viewing a Syndicate in the Syndicate panel on the Orbiter while using a controller only having partial functionality for the right stick.
Hotfix 25.6.3 (2019-08-14)
- Fixed a vertical line is showing up when you click to Rank up in the Solaris or Ostron Syndicates screen.
Hotfix 25.4.2 (2019-07-25)
- Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in (but made them mad so you got demoted).
Hotfix 25.0.7 (2019-05-30)
- Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that.
- Fixed a soft lock after opening the pause menu while viewing the Syndicate screen.
Update 25.0 (2019-05-22)
- UI SCREEN REWORKS
The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!
- Syndicates
- Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
- You can now directly visit ALL Syndicates from their UI screens!
- Daily Standing information is now clearly exposed. This value is the amount still earnable.
- Neutral Rank now shows up for Syndicates with no negative Ranks.
Hotfix 24.2.8 (2019-01-15)
- Syndicate Offerings screen now displays Mastered/Forma icons.
Update 24.2 (2018-12-18)
- Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate! (doesn't include neutral syndicates)
Update: Specters of the Rail 0.0 (2016-07-08)
- As a result of wanting to reduce the amount of playerbase splitting that the Syndicate Mission rank generation created, we've reduced this to simply have 7 missions per Syndicate.
- At Rank 1 in a given Syndicate, you get missions 1, 2, 3.
- At Rank 2 in a given Syndicate, you get missions 2, 3, 4.
- At Rank 3 in a given Syndicate, you get missions 3, 4, 5.
- At Rank 4 in a given Syndicate, you get missions 4, 5, 6.
- At Rank 5 in a given Syndicate, you get missions 5, 6, 7.
- As a result, now you are more likely play with other members of the Syndicate at close ranks to you. You will still now have 3 Syndicate missions active in your World state menu, but you should now have more people do them with!
Update 18.5 (2016-03-04)
- A new ‘Hide Owned’ button has been added to the Syndicate Offerings menu
Update 16.0 (2015-03-19)
- Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice ever when moving between tiers.
Update 15.10 (2015-01-15)
- Void Key packs are now available as Tier 2 Syndicate Offerings! These packs contain 3 random Void Keys for 25,000 Standing. Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.
Update 15.9 (2015-01-08)
- Void Key Packs are being removed from Syndicate offerings. Please visit the following link to vote on what Void Key offering you would prefer to see in their place: poll
Update 15.0 (2014-10-24)
- Syndicate system introduced.