Syndicates are groups of interest operating throughout the Origin System separate from the Corpus or Grineer, and ally with the Tenno. These factions have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with another syndicate. The Syndicate console on the Orbiter is unlocked once a player has reached Mastery Rank 3. Syndicates can be accessed earlier from a Relay through the Syndicate representatives there (only the Conclave and Ostron can be joined prior to reaching Mastery Rank 3).

Players can choose to perform various quests, missions and alerts for a particular syndicate, raising the player's Standing with that group and earning access to unique offerings. Raising familiarity with one group, however, can incur the anger of another group, and even lead them to launch hits against a player, so choosing which syndicate to gain standing with is important.

There are currently 17 known Syndicates, each with its own unique themes and goals. Every Faction syndicate has a particular relationship with the others: favorable, neutral, negative or hostile. Earning reputation with a particular group also earns reputation to a group they have favorable relationships with, but decreases reputation with another group that they oppose. A few Syndicates are also considered entirely Neutral, whom players are able to gain reputation with while not affecting reputation with other Syndicates.

Faction Syndicates[edit | edit source]

SteelIconPink.png Steel Meridian
Led by a battle-hardened Grineer deserter, the Steel Meridian fight a guerrilla war against a vast enemy. They are sworn protectors of what little remains of the colonies.

The Grineer are not often seen as valorous individuals, but time and again members of their leadership have displayed a certain code of honor. Members of Steel Meridian set aside their former allegiances to defend those who cannot defend themselves.

RedVeilIconWhite.png
Red Veil
ALLIED  +50% Rep
FactionSigilChurch.png
New Loka
OPPOSED  -50% Rep
FactionSigilBusiness.png
The Perrin Sequence
ENEMY  -100% Rep
ArbitarIconGrey.png Arbiters of Hexis
The dogmatic Arbiters seek a truth through discipline and practice. They reject the Tenno as Warrior mythology - a lie constructed to limit their potential.

The Arbiters of Hexis exemplify a burning passion to search for the truth of Tenno ability, composed with the knowledge that Tenno are far greater than even their shattered history suggests.

FactionSigilOracle.png
Cephalon Suda
ALLIED  +50% Rep
FactionSigilBusiness.png
The Perrin Sequence
OPPOSED  -50% Rep
RedVeilIconWhite.png
Red Veil
ENEMY  -100% Rep
CephalonIconLightGold.png Cephalon Suda
A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate.

With such powerful technology rooted in the past, the hunt for knowledge guides every force in the Solar System. At a time where information holds so much power, Cephalon Suda - a consciousness seemingly devoid of emotion - follows a curious hunger to learn all she can.

FactionSigilJudge.png
Arbiters of Hexis
ALLIED  +50% Rep
RedVeilIconWhite.png
Red Veil
OPPOSED  -50% Rep
FactionSigilChurch.png
New Loka
ENEMY  -100% Rep
PerrinSequenceIconBlue.png The Perrin Sequence
A collective of brilliant and powerful merchants, splintered from the Corpus. Their goal is to restore order by bringing prosperity and direction to the violent world they study.

Following their own doctrine to achieve Profit, The Perrin Sequence have turned away from the Corpus ideology that conflict must be capitalized upon. Instead these merchants search for ways to exercise their trade without instigating violence.

FactionSigilChurch.png
New Loka
ALLIED  +50% Rep
FactionSigilJudge.png
Arbiters of Hexis
OPPOSED  -50% Rep
FactionSigilRebels.png
Steel Meridian
ENEMY  -100% Rep
RedVeilIconLightRed.png Red Veil
The Red Veil see corruption all around them. They are honor-bound to heal the system through a great and violent purge. No cost too great, no blood too precious.

Change is sudden, violent, and a necessary force to ensure the system can return to a state of balance. Red Veil see themselves as merely the instrument of this change.

FactionSigilRebels.png
Steel Meridian
ALLIED  +50% Rep
FactionSigilOracle.png
Cephalon Suda
OPPOSED  -50% Rep
FactionSigilJudge.png
Arbiters of Hexis
ENEMY  -100% Rep
LokaIconGreen.png New Loka
Only through restoration of a pure humanity and the repopulation of Earth can the conflict end. The New Loka are worshippers of the human form and Earth, before its corruption.

No matter how far we reach into the stars, New Loka knows it is Earth that has always been our home. Turning away from genetic tampering that has twisted the Grineer and the technological meddling that has corrupted Earth, it is New Loka that fights for the repopulation of a world once abandoned.

FactionSigilBusiness.png
The Perrin Sequence
ALLIED  +50% Rep
FactionSigilRebels.png
Steel Meridian
OPPOSED  -50% Rep
FactionSigilOracle.png
Cephalon Suda
ENEMY  -100% Rep

Neutral Syndicates[edit | edit source]

FactionSigilConclave.png Conclave
We were led astray. We forgot the Conclave, so when that new evil came, we were not prepared. This is how we failed the Orokin. You went into stasis, but not me. I searched the long path for redemption, for the kind of balance only The Conclave can create.

Now I return, only to find the Tenno still herded like livestock. Horrors from beyond the Outer Terminus are coming. You must prepare. You must accept The Conclave. Let it be your teacher and I its humble guide. For true balance can only be found in the face of the ultimate enemy. Yourself.







Simaris Sigil gold.png Cephalon Simaris
Cephalon Simaris is building a digital oasis called Sanctuary. Simaris requires Tenno to hunt down and 'convert' special targets in a process called 'Synthesis'. In exchange, Simaris promises enlightenment to his hunters.

Through synthesis we can rebuild and preserve. Create memory-immortals within this data oasis. Will you become enlightened Tenno? Will you hunt for me?







OstronSigil.png Ostron
A tight knit band of merchants, hucksters and survivors, the Ostrons call Cetus their home. The town was build around an Orokin Tower, that both protects and nourishes them.






TheQuillsSigil.png The Quills
A secretive order, loyal to the mysterious and reclusive 'Unum'. Some say their relationship to cause and effect is unnatural, their knowledge profane. When a Quill acts, things change.






SolarisUnited1.png Solaris United
Risen from the ashes, Solaris United returns to free the Solaris people from their mental shackles and physical servitude. No being should have to work to own their own mind, their own body, their own future.






VoxSolarisIcon.png Vox Solaris
Solaris United's core personnel operating under the name of that group's enigmatic and anonymous figurehead. SU is the public face of the struggle. Vox Solaris is something else entirely; something known only to Eudico... and the Quills.






VentkidsIcon.png Ventkids
Hangin' with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out in the Vallis. At night the ventways bang to the sound of skeg - to the chagrin of the locals.






EntratiIcon.png Entrati
Heirs to the legacy of Albrecht Entrati, his powerful Orokin family encountered disaster, isolation and bitter division on Deimos. The arrival of the Tenno beneficiaries of their Void research, may bring fresh hope - and a deeper understanding of the world that has trapped their family.






NecraloidIcon.png Necraloid
While the Entrati famili's cohort of lethal Necramechs succumbed to the corrupting influence of Deimos, Loid's shielding kept him sane, as well as preserving what was left of his 'passenger', the Cephalon Otak. Together they maintain a proud tradition of loyal service.






Event Syndicates[edit | edit source]

OperationSyndicateSigil.png Operational Supply
Support and rewards for Tenno fighting in active operations.






NightwaveSyndicate.png Nightwave
Dreamers? You listening? The System needs you performing your good deeds for the day. Nora needs it. Needs you to act. To change things. Hear the news, Dreamers. Hear it, or be it. Your call. Because in Nora's System, no good act goes unrewarded. This is Nora Night. You're listening to Nightwave.






Ranking[edit | edit source]

Rank Minimum Standing Maximum Standing
5 0 132,000
4 0 99,000
3 0 70,000
2 0 44,000
1 0 22,000
0 -5,000 5,000
-1 -22,000 0
-2 -44,000 0

Faction[edit | edit source]

To advance through Faction Syndicate rankings, players require Standing earned by wearing the syndicates' respective Sigils. To obtain your first syndicate's Sigil, talk to their representative in any Relay, and complete Initiation that will require a sacrifice of Credits64.png10,000 as well as some syndicate-specific resource. Once earned, Standing can be spent to purchase offerings including more efficient Sigils and to rank up, which requires the maximum possible standing at the current rank and a sacrifice requested by a syndicate such as credits and resources. All of the Standing earned will be spent in the rank up. For every promotion players can pick a gift from the Syndicate. The promotion to rank 4 simply requires the blueprint, whereas the promotion to rank 5 requires a fully-constructed item.

Demotion can occur when standing goes below the minimum value for the current rank. This can be caused by aiding an opposed or enemy syndicate. Since Update 16, Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice when moving between tiers.

Standing with a syndicate can be negative, which occurs if a player has been performing favors for an opposing or enemy syndicate. There is a lower limit on how much negative standing a player can have with a syndicate, currently capped at -44,000 standing. A player can achieve two negative rankings within a Syndicate, should players wish to regain favor with a particular Syndicate: they must earn Standings for them, then provide sacrifices in order to escape from any negative ranks they have attained. To advance from -44,000 standing to the highest 132,000 using only medallions you would need at most 886 medallions (using only the ones that are worth ReputationLargeBlack.png500).

Neutral[edit | edit source]

All Neutral Syndicates have their own varied methods of obtaining standing. Unlike Factions, Neutrals cannot receive demotions or negative standing.

Death Squads[edit | edit source]

When a Tenno has negative favor with a Syndicate, they are considered hated by that group, and the Syndicate in question will begin to send Death Squads consisting of a group of elite Eximus troops to hunt down said Tenno. Similar to Assassins like the Stalker, Death Squads can randomly appear in a mission, and will announce their presence via flickering lights, and a declaration from the Syndicate leader, though Death Squads will arrive immediately after a single transmission. Death Squad arrivals can be differentiated from normal Assassin arrivals by the entire squad being covered in a red light. Unlike regular Assassins, Death Squads do not have Death Marks and players do not receive messages from the opposing Syndicate as a warning, so players have no way of identifying whether they are currently eligible to be attacked by a Death Squad besides negative syndicate reputation.

Notably, killing off a Death Squad does nothing to discourage the syndicate that sent them, and has no impact upon your standing either way - even if you are allied with the faction that sent the Death Squad, you can freely assist teammates who have teams sent after them without risking your own syndicate standing.

At Rank 1 of disfavor, Syndicates will send Eximus Squads, which consist of 8 Eximus units. If a player reaches Rank 2, Eximus Platoons will be sent in instead, consisting of a much larger number of units. These Eximus units have significantly more health compared to those found in normal missions, and some may have immunity to certain crowd control effects like Chaos130xDark.png Chaos.

Upon death, each Eximus unit has a small chance to drop a specter blueprint of their respective type.

Syndicate Alerts[edit | edit source]

SyndicateAlert.png

Syndicate Alerts are special Alert missions unlocked by attaining Rank 1 in a particular syndicate. Similar to regular Alerts, they act as an alternative mission on a node. In contrast, however, missions offered by Syndicates have a fixed expiration time of 24 hours which resets each day at the same time as sorties. The reward for completing this variation of the Alert is a large amount of standing in the Syndicate providing the mission (as well as the normal Standing changes in related Syndicates). This standing is affected by the Sigil worn; it also is independent of the daily limit, not contributing to nor being hindered by it. The Standing gained through Affinity during the mission is independent of the declared end reward. As Tenno are promoted in a Syndicate, the Alerts advertised increase in Standing rewards - but in difficulty as well.

Syndicate Alerts can be identified by their mission icons being represented by the Syndicate's emblem. Like with Quests and Alerts, Syndicate Alerts have their own tab in the World State panel in the Navigation Console of the Orbiter, which can be used to check for active alerts.

Three Alerts per Syndicate will be available each day. If the node an Alert is on has not been unlocked, it will be unavailable for the player until otherwise. Note that Tenno can receive Syndicate Alerts from multiple Syndicates simultaneously, with the normal requirement of Rank 1 in each said Syndicate.

Unlike regular Alerts, Syndicate Alerts can have Operatives, which are combat-capable NPC's representing the Syndicates that accompany the Tenno during the mission. Scaled to the level of their enemies, they have substantial health and shields, and wield the signature weapon of their Syndicate in higher level Alerts.

As a final note, Syndicate missions can and will ignore regular enemy spawn listings for the tileset. This can lead to encountering Hellions in the Grineer Asteroid set, and Anti MOAs outside of the Corpus Gas City. In addition Assassins will not spawn in Syndicate missions.

Syndicate Medallions[edit | edit source]

Main article: Syndicate Medallions

Syndicate Alerts will spawn up to 8 Syndicate Medallions (sometimes fewer due to level layout) throughout the map, which can be gathered and redeemed in the Syndicate's Relay enclave for Standing. Like the alert rewards themselves, they do not count towards the daily Standing limit.

To be able to find the medallions, players must have favorable standing with the syndicate that offered the Alert.

Offerings[edit | edit source]

Main article: Category:Syndicate Offerings

Syndicates offer various items to players who achieve a certain rank. Each rank of offerings consists of Sigils and the items below. These items can be acquired through spending Standing points. Upon achieving the next rank, Syndicates will reward players an item of their choice of that new rank. However, Syndicate-exclusive weapons cannot be chosen as the free offering, and re-obtaining the rank after demotion will not allow you to choose another reward.

Rank 1[edit | edit source]

At Rank 1 in a Syndicate, Tenno can purchase Eximus Specters.

BallSpawnerRoller.png BallSpawnerCorruptedLancer.png BallSpawnerShieldDrone.png BallSpawnerMoa.png BallSpawnerCharger.png BallSpawnerAncientHealer.png
Roller
Leech Eximus Specter
(Steel Meridian)
Corrupted Lancer
Leech Eximus Specter
(Arbiters of Hexis)
Shield Osprey
(1)Guardian Eximus Specter
(Cephalon Suda)
MOA
Blitz Eximus Specter
(The Perrin Sequence)
Charger
(2)Parasitic Eximus Specter
(Red Veil)
Ancient Healer
(3)Sanguine Eximus Specter
(New Loka)

1) Will provide significant increases in shield recharge time and recharge rates, along with a bonus 200 shield when connected. Allies will also receive immediate shield bonuses during each pulse by the Eximus regardless of the state of their shields. It is also armed with a laser rifle similar to the one on a Scavenger Drone. 2) Eximus of this type have no benefits other than generally being meat shields. 3) Despite being an Ancient Healer, it does not have the normal damage reduction aura of normal Eximus Healers of this type (requires more testing).

Rank 2[edit | edit source]

At Rank 2, Syndicates can offer a Syndicate Relic Pack consisting of 3 random Void Relics for ReputationLargeBlack.png20,000 Syndicate Standing.

VoidRelicPack.PNG

Two of the relics will be random Lith Era Relic or Meso Era Relic, with the 3rd relic guaranteed to be either a random Neo Era Relic or Axi Era Relic.

Rank 3[edit | edit source]

At Rank 3, Tenno can purchase Large Team Bonus Consumables, which are reusable 10-pack blueprints.

LargeTeamAmmoPack.png LargeTeamEnergyPack.png LargeTeamHealPack.png LargeTeamShieldPack.png
Squad Ammo Restore (Large)
(Red Veil)
Squad Energy Restore (Large)
(Perrin Sequence & Arbiters of Hexis)
Squad Health Restore (Large)
(New Loka & Steel Meridian)
Squad Shield Restore (Large)
(Cephalon Suda)

Rank 4[edit | edit source]

At Rank 4, Tenno can purchase Weapon Augment Mods, which are mods that are exclusive to an individual weapon. These mods usually have greater effects than mods of similar function, and may sometimes add unique functionality to a weapon. Equipping a Weapon Augment mod will also make the weapon earn Syndicate Points converted from any affinity that weapon earns, which fills up a gauge that shows up beside the weapon's ammo counter. When enough Syndicate Points are collected, the gauge will reset and the weapon will immediately release a special effect in battle, combining a radial elemental damage attack, a temporary stat buff, and a stat restore effect.

Syndicate Effect Name Damage Type Restore Type Temporary Buff
SteelIconBlack.svgSteel Meridian (Vaykor) Justice Blast b.png Blast 25% Health +15% Base Armor
ArbitarIconBlack.pngArbiters of Hexis (Telos) Truth Gas b.png Gas 25% Health +25% Parkour Maneuvers boost
CephalonIconBlack.svgCephalon Suda (Synoid) Entropy Magnetic b.png Magnetic 25% Energy +25% Base Energy
PerrinSequenceIconBlack.svgThe Perrin Sequence (Secura) Sequence Radiation b.png Radiation 25% Shield +50% Base Shields
RedVeilIconBlack.pngRed Veil (Rakta) Blight Viral b.png Viral 25% Energy +10% Base Movement Speed
LokaIconBlack.pngNew Loka (Sancti) Purity Corrosive b.png Corrosive 25% Health +25% Base Health

Rank 5[edit | edit source]

Main article: Warframe Augment Mods

At Rank 5, each Syndicate sells a selection of Warframe Augment Mods, which are mods exclusive to individual Warframes that modify a particular Warframe ability in unique ways. Each Warframe is favored by two different Syndicates.

View Syndicate Favored Warframes List

Special Syndicate Weapons also become available at this rank, which are modified versions of existing weapons with altered stats and, with the exception of the melee weapons, innate Syndicate effects identical to those provided by Weapon Augment Mods. Syndicate weapons can be traded between players, but only when the weapons are previously unused, unranked and unmodified with Forma or Orokin Catalysts. These weapons also have Mastery Rank restrictions.

SyndicateSMHek.png SyndicateAHBoltor.png SyndicateCSSimulor.png SyndicatePSPenta.png SyndicateRVCernos.png SyndicateNLTigris.png
SyndicateSMHek.png Vaykor Hek
(Steel Meridian)
SyndicateAHBoltor.png Telos Boltor
(Arbiters of Hexis)
SyndicateCSSimulor.png Synoid Simulor
(Cephalon Suda)
SyndicatePSPenta.png Secura Penta
(The Perrin Sequence)
SyndicateRVCernos.png Rakta Cernos
(Red Veil)
SyndicateNLTigris.png Sancti Tigris
(New Loka)
SMMarelok.png AHAkbolto.png SynoidGammacor.png PSDualCestra.png RVBallistica.png NLCastanas.png
SMMarelok.png Vaykor Marelok
(Steel Meridian)
AHAkbolto.png Telos Akbolto
(Arbiters of Hexis)
SynoidGammacor.png Synoid Gammacor
(Cephalon Suda)
PSDualCestra.png Secura Dual Cestra
(The Perrin Sequence)
RVBallistica.png Rakta Ballistica
(Red Veil)
NLCastanas.png Sancti Castanas
(New Loka)
SMSydon.png AHBoltace.png CSHeliocor.png PSLecta.png RVDarkDagger.png NLMagistar.png
SMSydon.png Vaykor Sydon
(Steel Meridian)
AHBoltace.png Telos Boltace
(Arbiters of Hexis)
CSHeliocor.png Synoid Heliocor
(Cephalon Suda)
PSLecta.png Secura Lecta
(The Perrin Sequence)
RVDarkDagger.png Rakta Dark Dagger
(Red Veil)
NLMagistar.png Sancti Magistar
(New Loka)

In addition, unique decorative Syndicate Syandanas can be purchased at this rank. Syndicate Syandanas have energy colors that glow brighter each time a particular Syandana achieves an in-mission condition specific to that Syandana.

SyndicateSMScarf.png SyndicateAHScarf.png SyndicateCSScarf.png SyndicatePSScarf.png SyndicateRVScarf.png SyndicateNLScarf.png ConclaveCape.png
Vaykor Syandana
(Steel Meridian)
Telos Syandana
(Arbiters of Hexis)
Synoid Syandana
(Cephalon Suda)
Secura Syandana
(The Perrin Sequence)
Asita Rakta Syandana
(Red Veil)
Sancti Syandana
(New Loka)
Celestia Syandana
(Conclave)

Finally, Syndicate representative's entrance at any Relay will be redesigned with a bronze-like highlights.



Tips[edit | edit source]

  • The more affinity you get (from kills, assists and abilities), the more standing you will receive for your Syndicate while wearing the appropriate Sigil.
  • There are 3 groups of syndicates that each consist of syndicates that are all non-hostile towards each other, which means you can be boosting relations with all syndicates within a group in parallel without losing standing with any other syndicate within the group:
    • New Loka, The Perrin Sequence, Red Veil are all non-hostile towards each other.
    • Arbiters of Hexis, Cephalon Suda, Steel Meridian are all non-hostile towards each other.
    • Red Veil, Steel Meridian is the smallest group, as each member is hostile to 2 different other syndicates.
  • Further, each of the 2 bigger groups can be expanded by one additional syndicate that while cannot be farmed directly and will be hampered by 2 of the 3 core group members, nevertheless can be slowly farmed as an ally of 1 of the 3 core group members:
    • New Loka, The Perrin Sequence, Red Veil adds Steel Meridian as a catching-up syndicate (indirectly farmable via Red Veil).
      • If you choose this group of syndicates you cannot get Rank 5 Warframe augment mods for LimboIcon272.png Limbo and MirageIcon272.png Mirage.
      • You can however get Rank 5 Warframe augments for ExcaliburIcon272.png Excalibur, FrostIcon272.png Frost, NezhaIcon272.png Nezha, and NovaIcon272.png Nova from Steel Meridian, the catching up syndicate.
      • If you chose this group of syndicates you can get the following archweapon(s), ArchHookSword.png Agkuza, ArchScythe.png Kaszas, Archaxe.png Onorix, and ArchHammer.png Rathbone.
    • Arbiters of Hexis, Cephalon Suda, Steel Meridian adds Red Veil as a catching-up syndicate (indirectly farmable via Steel Meridian).
  • There are three (3) other archweapons that come from syndicates, you cannot get them from any of the above combinations:
    • Archswordandshield.png Centaur and ArchLongRifle.png Phaedra can be obtained from Arbiters of Hexis, New Loka, and The Perrin Sequence.
    • ArchBurstGun.png Cyngas can be obtained from Arbiters of Hexis, Cephalon Suda, and The Perrin Sequence.
  • It is much harder to have Rank 5 with more than 4 syndicates as it would require tedious micromanagement (as shown in the table below).
  • If you desire to farm the respective Death Squads, it is possible to have hated standing with 4 groups at once. Simply switch between Steel Meridian, and Red Veil until both are max. Each aids the other, but each reduce 2 of the remaining groups.
  • Supporting a combination of various Syndicates can raise your reputation with four or five groups. There will be some amount of conflict, reducing the efficiency.
View Supporting Efficiency List
Supporting Result Efficiency
RedVeilIconBlack.pngRed Veil (66.6%) LokaIconBlack.pngNew Loka (33.3%) +SteelIconBlack.svg +PerrinSequenceIconBlack.svg +++RedVeilIconBlack.png ++LokaIconBlack.png 88.9%
SteelIconBlack.svgSteel Meridian (66.6%) CephalonIconBlack.svgCephalon Suda (33.3%) +++SteelIconBlack.svg +ArbitarIconBlack.png ++CephalonIconBlack.svg +RedVeilIconBlack.png 88.9%
PerrinSequenceIconBlack.svgThe Perrin Sequence (12.5%) RedVeilIconBlack.pngRed Veil (75%) LokaIconBlack.pngNew Loka (12.5%) +SteelIconBlack.svg +PerrinSequenceIconBlack.svg +++RedVeilIconBlack.png +LokaIconBlack.png 87.5%
SteelIconBlack.svgSteel Meridian (75%) ArbitarIconBlack.pngArbiters of Hexis (12.5%) CephalonIconBlack.svgCephalon Suda (12.5%) +++SteelIconBlack.svg +ArbitarIconBlack.png +CephalonIconBlack.svg +RedVeilIconBlack.png 87.5%
ArbitarIconBlack.pngArbiters of Hexis (50%) PerrinSequenceIconBlack.svgThe Perrin Sequence (50%) +ArbitarIconBlack.png +CephalonIconBlack.svg +PerrinSequenceIconBlack.svg +LokaIconBlack.png 66.7%
CephalonIconBlack.svgCephalon Suda (68.75%) PerrinSequenceIconBlack.svgThe Perrin Sequence (6.25%) RedVeilIconBlack.pngRed Veil (25%) +SteelIconBlack.svg +ArbitarIconBlack.png +++CephalonIconBlack.svg +PerrinSequenceIconBlack.svg 50%
SteelIconBlack.svgSteel Meridian (25%) ArbitarIconBlack.pngArbiters of Hexis (6.25%) LokaIconBlack.pngNew Loka (68.75%) +ArbitarIconBlack.png +PerrinSequenceIconBlack.svg +RedVeilIconBlack.png +++LokaIconBlack.png 50%
SteelIconBlack.svgSteel Meridian (50%) ArbitarIconBlack.pngArbiters of Hexis (12.5%) LokaIconBlack.pngNew Loka (37.5%) ++SteelIconBlack.svg +ArbitarIconBlack.png +RedVeilIconBlack.png +LokaIconBlack.png 45.8%
CephalonIconBlack.svgCephalon Suda (37.5%) PerrinSequenceIconBlack.svgThe Perrin Sequence (12.5%) RedVeilIconBlack.pngRed Veil (50%) +SteelIconBlack.svg +CephalonIconBlack.svg +PerrinSequenceIconBlack.svg ++RedVeilIconBlack.png 45.8%
SteelIconBlack.svgSteel Meridian (11.76%) CephalonIconBlack.svgCephalon Suda (41.18%) RedVeilIconBlack.pngRed Veil (17.65%) LokaIconBlack.pngNew Loka (29.41%) ++SteelIconBlack.svg +ArbitarIconBlack.png +CephalonIconBlack.svg +PerrinSequenceIconBlack.svg +RedVeilIconBlack.png 11.8%
SteelIconBlack.svgSteel Meridian (17.65%) CephalonIconBlack.svgCephalon Suda (29.41%) RedVeilIconBlack.pngRed Veil (11.76%) LokaIconBlack.pngNew Loka (41.18%) +SteelIconBlack.svg +ArbitarIconBlack.png +PerrinSequenceIconBlack.svg ++RedVeilIconBlack.png +LokaIconBlack.png 11.8%
SteelIconBlack.svgSteel Meridian (41.86%) ArbitarIconBlack.pngArbiters of Hexis (18.6%) PerrinSequenceIconBlack.svgThe Perrin Sequence (32.56%) LokaIconBlack.pngNew Loka (6.98%) ++SteelIconBlack.svg +ArbitarIconBlack.png +CephalonIconBlack.svg +RedVeilIconBlack.png +LokaIconBlack.png 10.1%
ArbitarIconBlack.pngArbiters of Hexis (32.56%) CephalonIconBlack.svgCephalon Suda (6.98%) PerrinSequenceIconBlack.svgThe Perrin Sequence (18.6%) RedVeilIconBlack.pngRed Veil (41.86%) +SteelIconBlack.svg +CephalonIconBlack.svg +PerrinSequenceIconBlack.svg ++RedVeilIconBlack.png +LokaIconBlack.png 10.1%
SteelIconBlack.svgSteel Meridian (21.4%) ArbitarIconBlack.pngArbiters of Hexis (28.6%) PerrinSequenceIconBlack.svgThe Perrin Sequence (28.6%) RedVeilIconBlack.pngRed Veil (21.4%) +SteelIconBlack.svg +CephalonIconBlack.svg +RedVeilIconBlack.png +LokaIconBlack.png 9.5%
SteelIconBlack.svgSteel Meridian (14.3%) CephalonIconBlack.svgCephalon Suda (35.7%) RedVeilIconBlack.pngRed Veil (14.3%) LokaIconBlack.pngNew Loka (35.7%) +SteelIconBlack.svg +ArbitarIconBlack.png +PerrinSequenceIconBlack.svg +RedVeilIconBlack.png 9.5%
ArbitarIconBlack.pngArbiters of Hexis (28.16%) CephalonIconBlack.svgCephalon Suda (17.48%) PerrinSequenceIconBlack.svgThe Perrin Sequence (7.77%) RedVeilIconBlack.pngRed Veil (32.03%) LokaIconBlack.pngNew Loka (14.56%) +SteelIconBlack.svg +ArbitarIconBlack.png +CephalonIconBlack.svg +PerrinSequenceIconBlack.svg +LokaIconBlack.png 3.2%
SteelIconBlack.svgSteel Meridian (32.03%) ArbitarIconBlack.pngArbiters of Hexis (7.77%) CephalonIconBlack.svgCephalon Suda (14.56%) PerrinSequenceIconBlack.svgThe Perrin Sequence (28.16%) LokaIconBlack.pngNew Loka (17.48%) +ArbitarIconBlack.png +CephalonIconBlack.svg +PerrinSequenceIconBlack.svg +RedVeilIconBlack.png +LokaIconBlack.png 3.2%

Notes[edit | edit source]

  • Allied reputation gain/loss does not affect the reputation of other factions. For example, increasing reputation with Steel Meridian will increase reputation with the Red Veil, however, this Red Veil increase will not positively or negatively affect any of the factions associated with the Red Veil.
  • Death Squads will be momentarily stunned by NyxIcon272.png Nyx's Chaos130xDark.png Chaos, but will otherwise be unaffected.
  • Having a negative rank with a syndicate will summon Eximus death squads and the only way to avoid further confrontation with a particular syndicate is to restore the reputation back to neutral. Unlike Death Marks, death squads will not stop attacking the player until they get a neutral rank with that faction.
  • Even when in a squad with a targeted player, Death Squads will not target players other than the targeted player, allowing the target to 'hide' whilst other players defeat the squad.
  • At the end-of-mission screen, there are 4 syndicate standings visible in the Syndicate Standings tab, when an object is scanned for Cephalon Simaris in the mission (Helios scans do not give standing for Cephalon Simaris) its stats replace the stats of the syndicate opposed to the one you are doing a mission for/have a sigil applied for. However half the amount of standing you earn is still detracted from the opposed syndicate, even though it does not show.
  • Sigils worn to increase standing gain from the Syndicate Alerts may either match the syndicate for the alert or its allied syndicate - either way the full boost will apply. For example, either a Red Veil or Steel Meridian sigil will boost standing from both types of syndicate alerts.

Bugs[edit | edit source]

  • There is a bug during Death Squad announcements where the Syndicate leader will appear on player screen, but without saying anything, and even if the player manages to defeat the Death Squad, the image of the Syndicate leader will still remain on player screen.
    • Also happens at the start of syndicate missions.
  • Sometimes the transmission portrait for the syndicate mission will show a background without the character there.
  • Syndicate death squads may sometimes not spawn or have a long delay when inside the spy terminal room. They will appear normally as soon as you leave the room however.
  • Ranking up right before an update makes the player stuck, because you can't buy anything when an update is available and you can't leave without getting the rank up reward. Closing the game manually and logging back in after the update is downloaded fixes the problem and you can still get the reward.

Media[edit | edit source]

Patch History[edit | edit source]

Update 29.3

  • Clarified Daily Standing Bar value by adding the word ‘Remaining’ to indicate as such.

Hotfix 29.0.8

  • Fixed the ESC menu saying ‘Deimos’ where it should have said Necralisk while in the Syndicates menu.
  • Fixed script error if you tried to press the Rank up button on a Syndicate screen right after pressing ESC to back out to the all Syndicate view.

Update 29.0

  • Deimos nodes have been added into the mix for Syndicate missions.
  • Choosing to contribute the maximum number of Syndicate Medallions will now round up to allow filling the Standing capacity instead of stopping short. Incrementing number of Medallion contributions and single Medallion contributions will now respect this limit.
Daily Standing Cap Changes:

Daily Standing Cap changes have been made to grant a higher cap at each Mastery Rank. Upon starting Warframe at MR0, your Daily Standing Cap will start at 8500 and increase at more gradual increments per Mastery Rank (+750 per rank). You will also now have access to a larger Daily Standing Cap at each Mastery Rank than in the previous system! This will take effect next Daily Reset.

Update 28.0

  • Upon visiting a Syndicate in the Relay, the Syndicate donation screen now displays your full Inventory of eligible items, similar to selling Fish in Cetus.
  • Fixed rare case of Syndicate allies spawning on top of each other.

Update 27.4

  • Fixed partial themed background in Syndicate screen when selecting ‘View Offerings’ before the Syndicate transmission is fully shown.

Update 27.2

  • Disruptions missions will no longer be eligible Syndicate missions below level 15, as Demolysts don’t spawn at that level, thus an inability to complete the mission.

Update 25.7 Disruption has been added as a possible mission type for Syndicate missions!

NEW REWARD
Universal Syndicate Medallion!

This mysterious item is accepted by all eligible Syndicates to give you 1,000 Standing. If you’re lucky enough to find one in Disruption, you’ll be able to gain favour with any of the core 6 Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, New Loka, Red Veil, Perrin Sequence)! You will also be able to use it with Quills, Vox Solaris, Ostron, and Solaris United.

We are planning on making ‘Universal’ mean a bit more here and in a future Hotfix this will be usable in Conclave, Simaris, and Vent Kids as well.

We are starting small with this item as it has potential for a large impact on various economy elements that we want to carefully measure, but expect iteration and larger versions of these for rewards! Anything from special Alerts featuring multiple, future drop tables, and more!

General Changes:

  • Updated the icon for miscellaneous Syndicates in the Syndicate screen to match other miscellaneous categories.

Controller Fixes:

  • Fixed viewing a Syndicate in the Syndicate panel on the Orbiter while using a controller only having partial functionality for the right stick.

Hotfix 25.6.3

  • Fixed a vertical line is showing up when you click to Rank up in the Solaris or Ostron Syndicates screen.

Hotfix 25.4.2

  • Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in (but made them mad so you got demoted).

Hotfix 25.0.7

  • Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that.
  • Fixed a soft lock after opening the pause menu while viewing the Syndicate screen.

Update 25.0

UI SCREEN REWORKS

The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!

Syndicates
  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
  • You can now directly visit ALL Syndicates from their UI screens!
  • Daily Standing information is now clearly exposed. This value is the amount still earnable.
  • Neutral Rank now shows up for Syndicates with no negative Ranks.
Syndicates.gif

Hotfix 24.2.8

  • Syndicate Offerings screen now displays Mastered/Forma icons.

Update 24.2

  • Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate! (doesn't include neutral syndicates)

Update: Specters of the Rail

  • As a result of wanting to reduce the amount of playerbase splitting that the Syndicate Mission rank generation created, we've reduced this to simply have 7 missions per Syndicate.
    • At Rank 1 in a given Syndicate, you get missions 1, 2, 3.
    • At Rank 2 in a given Syndicate, you get missions 2, 3, 4.
    • At Rank 3 in a given Syndicate, you get missions 3, 4, 5.
    • At Rank 4 in a given Syndicate, you get missions 4, 5, 6.
    • At Rank 5 in a given Syndicate, you get missions 5, 6, 7.
    • As a result, now you are more likely play with other members of the Syndicate at close ranks to you. You will still now have 3 Syndicate missions active in your World state menu, but you should now have more people do them with!

Update 18.5

  • A new ‘Hide Owned’ button has been added to the Syndicate Offerings menu

Update 16.0

  • Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice ever when moving between tiers.

Update 15.10

  • Void Key packs are now available as Tier 2 Syndicate Offerings! These packs contain 3 random Void Keys for 25,000 Standing. Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.

Update 15.9

  • Void Key Packs are being removed from Syndicate offerings. Please visit the following link to vote on what Void Key offering you would prefer to see in their place: poll

Update 15.0

  • Syndicate system introduced.


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