(Using AWB to quickly go through weapon pages) Tag: apiedit |
(→Patch History: update 26) |
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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
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− | {{WeaponInfoboxAutomatic |
+ | {{WeaponInfoboxAutomatic |
+ | <!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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+ | |name = |
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+ | <!-- |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | {{BuildRequire |
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+ | --> |
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− | |buildcredits = 20,000 |
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+ | <!--Statistics--> |
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− | |build1 = Detonite Injector |
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+ | |image = |
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− | |build1amount = 5 |
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+ | |mastery level = |
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− | |build2 = Circuits |
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+ | |slot = |
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− | |build2amount = 1,100 |
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+ | |type = |
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− | |build3 = Salvage |
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+ | |trigger = |
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− | |build3amount = 4,000 |
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+ | |||
− | |build4 = [[File:DEAmphis.png|x32px|link=Amphis]] |
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+ | <!--Utility--> |
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− | |build4amount = 1 |
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+ | |ammo type = |
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− | |buildtime = 24 |
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+ | |flight speed = |
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− | |buildrush = 35 |
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+ | |range = |
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− | |blueprint = 15,000 |
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+ | |noise level = |
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− | |market = 180 |
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+ | |fire rate = |
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− | |lab = Chem |
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+ | |spool = |
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− | |researchcredits = 5,000 |
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+ | |accuracy = |
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− | |research1 = Nitain Extract |
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+ | |magazine = |
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− | |research1amount = 5 |
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+ | |max ammo = |
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− | |research2 = Ferrite |
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+ | |reload = |
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− | |research2amount = 16,500 |
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+ | |zoom = |
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− | |research3 = Alloy Plate |
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+ | |combo reset = |
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− | |research3amount = 12,000 |
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+ | |combo min = |
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− | |research4 = Rubedo |
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+ | |finisher damage = |
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− | |research4amount = 4,650 |
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+ | |channel damage = |
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− | |researchtime = 72 |
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+ | |block resist = |
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− | |affinityamount = 3,000 |
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+ | |disposition = |
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− | |prereq = [[Detonite Injector]] |
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+ | |||
+ | <!--Normal Attacks--> |
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+ | |normal impact = |
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+ | |normal puncture = |
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+ | |normal slash = |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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⚫ | |||
+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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+ | |slide attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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⚫ | |||
⚫ | |||
+ | {{BuildAutomatic|type=Weapon}} |
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⚫ | |||
+ | |||
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This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage. |
This weapon deals primarily {{Icon|Proc|Puncture|Text}} damage. |
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− | '''Advantages:''' |
+ | '''Advantages:''' |
*Third highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]]. |
*Third highest {{Icon|Proc|Puncture|text}} damage of all melee weapons – effective against [[armor]]. |
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+ | *[[Melee 2.0#Slam Attack|Slam attacks]] have innate {{Icon|Proc|Blast|text}} damage – effective against [[Machinery]] and [[Fossilized]]. |
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+ | *Very high [[status chance]]. |
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− | *Long reach. |
+ | *Long reach. |
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− | '''Disadvantages:''' |
+ | '''Disadvantages:''' |
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]]. |
*Low {{Icon|Proc|Impact|Text}} and no {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]]. |
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+ | *Slam attacks have innate {{Icon|Proc|Blast|text}} damage – less effective against [[Ferrite Armor]] and [[Infested Sinew]]. |
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⚫ | |||
+ | *Low [[critical chance]]. |
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⚫ | |||
− | '''Comparisons:''' |
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{{WeaponComparison|Vaykor Sydon}} |
{{WeaponComparison|Vaykor Sydon}} |
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− | |||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | |||
− | ==Notes== |
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− | *When a stance mod is not equipped, the Sydon will have a unique default moveset that includes jabs. While this limits maximum mod capacity, it makes the weapon more unique. |
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{{clr}} |
{{clr}} |
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==Trivia== |
==Trivia== |
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− | *The |
+ | *The Sydon's name is mostly derived from ''[[wikipedia:Poseidon|Poseidon]]'', a Greek ocean deity well known for [[wikipedia:Trident of Poseidon|his powerful trident]]. |
− | **Alternatively, the |
+ | **Alternatively, the Sydon's name may be derived from ''[[wikipedia:Sidon|Sidon]]'', an ancient port city. |
− | *The |
+ | *The Sydon was used by [[Shock Draga]]s long before its official release, and could even be found within [[WARFRAME]]'s game files. |
− | |||
⚫ | |||
==Media== |
==Media== |
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<gallery type="slideshow" position="center" widths="600"> |
<gallery type="slideshow" position="center" widths="600"> |
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− | SydonCodex.png| |
+ | SydonCodex.png|Sydon in Codex. |
+ | zeljko-duvnjak-warframe-sydon-grineer-trident-01.jpg |
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</gallery> |
</gallery> |
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− | <gallery widths="300" position="center" spacing="small" |
+ | <gallery widths="300" position="center" spacing="small" > |
Warframe Sydon, Oooh Baby It's a Triple! thequickdraw |
Warframe Sydon, Oooh Baby It's a Triple! thequickdraw |
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Warframe Sydon |
Warframe Sydon |
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Warframe Sydon Three Pronged Attack |
Warframe Sydon Three Pronged Attack |
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Warframe Sydon Setup (U18.2.4) |
Warframe Sydon Setup (U18.2.4) |
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− | Sydon_-_Warframe_Gameplay|Sydon - Gameplay & Stance moves |
+ | Sydon_-_Warframe_Gameplay|Sydon - Gameplay & Stance moves |
</gallery> |
</gallery> |
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+ | |||
⚫ | |||
+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|26}} |
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+ | *Mastery Rank increased from 2 to 5. |
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+ | *Damage increased from 75 to 225. |
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+ | *Range increased from 2 to 2.9. |
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+ | *Slam Attack increased from 150 to 675. |
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+ | *Slide Attack increased from 167 to 450. |
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+ | *Parry Angle set to 55. |
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+ | *Follow Through reduced from 0.8 to 0.6. |
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+ | |||
+ | {{ver|22.6}} |
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+ | *Fixed polearms clipping on some Warframes when using the standard holster position. |
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+ | |||
+ | {{ver|18.2}} |
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+ | *Introduced. |
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+ | }} |
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+ | {{ver/Lu|26}} |
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==See Also== |
==See Also== |
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− | * |
+ | *{{Weapon|Vaykor Sydon}} - the [[Steel Meridian]] version. |
⚫ | |||
{{ResearchNav}} |
{{ResearchNav}} |
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⚫ | |||
__NOTOC__ |
__NOTOC__ |
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+ | [[de:Sydon]] |
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+ | [[es:Sydon]] |
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+ | [[fr:Sydon]] |
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[[Category:Polearm]] |
[[Category:Polearm]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
Revision as of 18:27, 21 November 2019
The Sydon is a Grineer trident wielded by the Shock Draga. Its high Script error: The function "Proc" does not exist. damage makes it effective against heavily-armored targets, which combined with its high status chance allows its wielders to make short work of the Grineer who built it.
Manufacturing Requirements | |||||
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20,000 |
5 |
1,100 |
4,000 |
1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 180 | Blueprints Price:15,000 | ||||
Chem Lab Research3,000 | |||||
5,000 |
5 |
16,500 |
12,000 |
4,650 |
Time: 3 Day(s) |
Prereq: Detonite Injector | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Third highest Script error: The function "Proc" does not exist. damage of all melee weapons – effective against armor.
- Slam attacks have innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
- Very high status chance.
- Long reach.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Shimmering Blight stance.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and no Script error: The function "Proc" does not exist. damage – less effective against shields and health.
- Slam attacks have innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
- Low critical chance.
- Low attack speed.
Comparisons:
- Sydon (Normal Attack), compared to Vaykor Sydon (Normal Attack):
- Higher base damage (225.00 vs. 213.00)
- Higher total damage (225 vs. 213)
- Lower base critical chance (10.00% vs. 21.00%)
- Lower base critical multiplier (2.00x vs. 2.50x)
- Lower base status chance (25.00% vs. 33.00%)
- Lower attack speed (0.92x animation speed vs. 1.08x animation speed)
- Lower Mastery Rank required (5 vs. 11)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.30x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Trivia
- The Sydon's name is mostly derived from Poseidon, a Greek ocean deity well known for his powerful trident.
- Alternatively, the Sydon's name may be derived from Sidon, an ancient port city.
- The Sydon was used by Shock Dragas long before its official release, and could even be found within WARFRAME's game files.
Media
Sydon Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 2 to 5.
- Damage increased from 75 to 225.
- Range increased from 2 to 2.9.
- Slam Attack increased from 150 to 675.
- Slide Attack increased from 167 to 450.
- Parry Angle set to 55.
- Follow Through reduced from 0.8 to 0.6.
Update 22.6 (2017-12-07)
- Fixed polearms clipping on some Warframes when using the standard holster position.
Update 18.2 (2016-01-05)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Vaykor Sydon - the Steel Meridian version.
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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